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AI and Generative AI for Research Discovery and Summarization

arXiv.org Artificial Intelligence

AI and generative AI tools, including chatbots like ChatGPT that rely on large language models (LLMs), have burst onto the scene this year, creating incredible opportunities to increase work productivity and improve our lives. Statisticians and data scientists have begun experiencing the benefits from the availability of these tools in numerous ways, such as the generation of programming code from text prompts to analyze data or fit statistical models. One area that these tools can make a substantial impact is in research discovery and summarization. Standalone tools and plugins to chatbots are being developed that allow researchers to more quickly find relevant literature than pre-2023 search tools. Furthermore, generative AI tools have improved to the point where they can summarize and extract the key points from research articles in succinct language. Finally, chatbots based on highly parameterized LLMs can be used to simulate abductive reasoning, which provides researchers the ability to make connections among related technical topics, which can also be used for research discovery. We review the developments in AI and generative AI for research discovery and summarization, and propose directions where these types of tools are likely to head in the future that may be of interest to statistician and data scientists.


Distortions in Judged Spatial Relations in Large Language Models: The Dawn of Natural Language Geographic Data?

arXiv.org Artificial Intelligence

We present a benchmark for assessing the capability of Large Language Models (LLMs) to discern intercardinal directions between geographic locations and apply it to three prominent LLMs: GPT-3.5, GPT-4, and Llama-2. This benchmark specifically evaluates whether LLMs exhibit a hierarchical spatial bias similar to humans, where judgments about individual locations' spatial relationships are influenced by the perceived relationships of the larger groups that contain them. To investigate this, we formulated 14 questions focusing on well-known American cities. Seven questions were designed to challenge the LLMs with scenarios potentially influenced by the orientation of larger geographical units, such as states or countries, while the remaining seven targeted locations less susceptible to such hierarchical categorization. Among the tested models, GPT-4 exhibited superior performance with 55.3% accuracy, followed by GPT-3.5 at 47.3%, and Llama-2 at 44.7%. The models showed significantly reduced accuracy on tasks with suspected hierarchical bias. For example, GPT-4's accuracy dropped to 32.9% on these tasks, compared to 85.7% on others. Despite these inaccuracies, the models identified the nearest cardinal direction in most cases, suggesting associative learning, embodying human-like misconceptions. We discuss the potential of text-based data representing geographic relationships directly to improve the spatial reasoning capabilities of LLMs.


FunnyNet-W: Multimodal Learning of Funny Moments in Videos in the Wild

arXiv.org Artificial Intelligence

Automatically understanding funny moments (i.e., the moments that make people laugh) when watching comedy is challenging, as they relate to various features, such as body language, dialogues and culture. In this paper, we propose FunnyNet-W, a model that relies on cross- and self-attention for visual, audio and text data to predict funny moments in videos. Unlike most methods that rely on ground truth data in the form of subtitles, in this work we exploit modalities that come naturally with videos: (a) video frames as they contain visual information indispensable for scene understanding, (b) audio as it contains higher-level cues associated with funny moments, such as intonation, pitch and pauses and (c) text automatically extracted with a speech-to-text model as it can provide rich information when processed by a Large Language Model. To acquire labels for training, we propose an unsupervised approach that spots and labels funny audio moments. We provide experiments on five datasets: the sitcoms TBBT, MHD, MUStARD, Friends, and the TED talk UR-Funny. Extensive experiments and analysis show that FunnyNet-W successfully exploits visual, auditory and textual cues to identify funny moments, while our findings reveal FunnyNet-W's ability to predict funny moments in the wild. FunnyNet-W sets the new state of the art for funny moment detection with multimodal cues on all datasets with and without using ground truth information.


Interactive Multi-Objective Evolutionary Optimization of Software Architectures

arXiv.org Artificial Intelligence

During the architectural analysis, abstract artifacts need to be precisely identified and specified in order to efficiently guide the development, evolution and deployment of the overall system. Considering such an early stage, architectural decisions become even more challenging due to the lack of knowledge about the system but, at the same time, they are crucial to fulfill the many quality criteria imposed [12]. Artificial intelligence techniques and, more specifically, metaheuristics, can support software engineers in their decision processes by providing them with effective methods to explore a great deal of software designs, each one determined by a different trade-off among the required quality aspects. Such a scenario can be viewed as one of the goals of the search-based software engineering (SBSE) field[14], in which optimization techniques are applied to the resolution of software engineering (SE) tasks conveniently reformulated as search problems. However, solving human-centered activities in a fully automated way seems to be unrealistic, especially for those related to the analysis phase. Certainly, trying to capture the richness of human knowledge only by means of software metrics still represents an unresolved matter to the SE community [32]. Hence, most of the evaluation methods proposed at the architectural level strongly rely on the expert's judgment [10], making extremely difficult to precisely formulate a quantitative fitness function. Given the relevance of the software architect for the design process, searchbased approaches should benefit from his/her knowledge and expertise in order to address the optimization problem in the same way s/he would do it. Interactive optimization [21] constitutes a compelling paradigm here.


Cross-Speaker Encoding Network for Multi-Talker Speech Recognition

arXiv.org Artificial Intelligence

End-to-end multi-talker speech recognition has garnered great interest as an effective approach to directly transcribe overlapped speech from multiple speakers. Current methods typically adopt either 1) single-input multiple-output (SIMO) models with a branched encoder, or 2) single-input single-output (SISO) models based on attention-based encoder-decoder architecture with serialized output training (SOT). In this work, we propose a Cross-Speaker Encoding (CSE) network to address the limitations of SIMO models by aggregating cross-speaker representations. Furthermore, the CSE model is integrated with SOT to leverage both the advantages of SIMO and SISO while mitigating their drawbacks. To the best of our knowledge, this work represents an early effort to integrate SIMO and SISO for multi-talker speech recognition. Experiments on the two-speaker LibrispeechMix dataset show that the CES model reduces word error rate (WER) by 8% over the SIMO baseline. The CSE-SOT model reduces WER by 10% overall and by 16% on high-overlap speech compared to the SOT model.


TextMachina: Seamless Generation of Machine-Generated Text Datasets

arXiv.org Artificial Intelligence

Recent advancements in Large Language Models (LLMs) have led to high-quality Machine-Generated Text (MGT), giving rise to countless new use cases and applications. However, easy access to LLMs is posing new challenges due to misuse. To address malicious usage, researchers have released datasets to effectively train models on MGT-related tasks. Similar strategies are used to compile these datasets, but no tool currently unifies them. In this scenario, we introduce TextMachina, a modular and extensible Python framework, designed to aid in the creation of high-quality, unbiased datasets to build robust models for MGT-related tasks such as detection, attribution, or boundary detection. It provides a user-friendly pipeline that abstracts away the inherent intricacies of building MGT datasets, such as LLM integrations, prompt templating, and bias mitigation. The quality of the datasets generated by TextMachina has been assessed in previous works, including shared tasks where more than one hundred teams trained robust MGT detectors.


Diegetic Graphical User Interfaces and Intuitive Control of Assistive Robots via Eye-gaze

arXiv.org Artificial Intelligence

Individuals with tetraplegia and similar forms of paralysis suffer physically and emotionally due to a lack of autonomy. To help regain part of this autonomy, assistive robotic arms have been shown to increase living independence. However, users with paralysis pose unique challenging conditions for the control of these devices. In this article, we present the use of Diegetic Graphical User Interfaces, a novel, intuitive, and computationally inexpensive approach for gaze-controlled interfaces applied to robots. By using symbols paired with fiducial markers, interactive buttons can be defined in the real world which the user can trigger via gaze, and which can be embedded easily into the environment. We apply this system to pilot a 3-degree-of-freedom robotic arm for precision pick-and-place tasks. The interface is placed directly on the robot to allow intuitive and direct interaction, eliminating the need for context-switching between external screens, menus, and the robot. After calibration and a brief habituation period, twenty-one participants from multiple backgrounds, ages and eye-sight conditions completed the Yale-CMU-Berkeley (YCB) Block Pick and Place Protocol to benchmark the system, achieving a mean score of 13.71 out of the maximum 16.00 points. Good usability and user experience were reported (System Usability Score of 75.36) while achieving a low task workload measure (NASA-TLX of 44.76). Results show that users can employ multiple interface elements to perform actions with minimal practice and with a small cognitive load. To our knowledge, this is the first easily reconfigurable screenless system that enables robot control entirely via gaze for Cartesian robot control without the need for eye or face gestures.


GloTSFormer: Global Video Text Spotting Transformer

arXiv.org Artificial Intelligence

Video Text Spotting (VTS) is a fundamental visual task that aims to predict the trajectories and content of texts in a video. Previous works usually conduct local associations and apply IoU-based distance and complex post-processing procedures to boost performance, ignoring the abundant temporal information and the morphological characteristics in VTS. In this paper, we propose a novel Global Video Text Spotting Transformer GloTSFormer to model the tracking problem as global associations and utilize the Gaussian Wasserstein distance to guide the morphological correlation between frames. Our main contributions can be summarized as three folds. 1). We propose a Transformer-based global tracking method GloTSFormer for VTS and associate multiple frames simultaneously. 2). We introduce a Wasserstein distance-based method to conduct positional associations between frames. 3). We conduct extensive experiments on public datasets. On the ICDAR2015 video dataset, GloTSFormer achieves 56.0 MOTA with 4.6 absolute improvement compared with the previous SOTA method and outperforms the previous Transformer-based method by a significant 8.3 MOTA.


Assessing AI Detectors in Identifying AI-Generated Code: Implications for Education

arXiv.org Artificial Intelligence

Educators are increasingly concerned about the usage of Large Language Models (LLMs) such as ChatGPT in programming education, particularly regarding the potential exploitation of imperfections in Artificial Intelligence Generated Content (AIGC) Detectors for academic misconduct. In this paper, we present an empirical study where the LLM is examined for its attempts to bypass detection by AIGC Detectors. This is achieved by generating code in response to a given question using different variants. We collected a dataset comprising 5,069 samples, with each sample consisting of a textual description of a coding problem and its corresponding human-written Python solution codes. These samples were obtained from various sources, including 80 from Quescol, 3,264 from Kaggle, and 1,725 from LeetCode. From the dataset, we created 13 sets of code problem variant prompts, which were used to instruct ChatGPT to generate the outputs. Subsequently, we assessed the performance of five AIGC detectors. Our results demonstrate that existing AIGC Detectors perform poorly in distinguishing between human-written code and AI-generated code.


Predicting Infant Brain Connectivity with Federated Multi-Trajectory GNNs using Scarce Data

arXiv.org Artificial Intelligence

The understanding of the convoluted evolution of infant brain networks during the first postnatal year is pivotal for identifying the dynamics of early brain connectivity development. Existing deep learning solutions suffer from three major limitations. First, they cannot generalize to multi-trajectory prediction tasks, where each graph trajectory corresponds to a particular imaging modality or connectivity type (e.g., T1-w MRI). Second, existing models require extensive training datasets to achieve satisfactory performance which are often challenging to obtain. Third, they do not efficiently utilize incomplete time series data. To address these limitations, we introduce FedGmTE-Net++, a federated graph-based multi-trajectory evolution network. Using the power of federation, we aggregate local learnings among diverse hospitals with limited datasets. As a result, we enhance the performance of each hospital's local generative model, while preserving data privacy. The three key innovations of FedGmTE-Net++ are: (i) presenting the first federated learning framework specifically designed for brain multi-trajectory evolution prediction in a data-scarce environment, (ii) incorporating an auxiliary regularizer in the local objective function to exploit all the longitudinal brain connectivity within the evolution trajectory and maximize data utilization, (iii) introducing a two-step imputation process, comprising a preliminary KNN-based precompletion followed by an imputation refinement step that employs regressors to improve similarity scores and refine imputations. Our comprehensive experimental results showed the outperformance of FedGmTE-Net++ in brain multi-trajectory prediction from a single baseline graph in comparison with benchmark methods.