Goto

Collaborating Authors

 South America


Modeling Freight Mode Choice Using Machine Learning Classifiers: A Comparative Study Using the Commodity Flow Survey (CFS) Data

arXiv.org Artificial Intelligence

This study explores the usefulness of machine learning classifiers for modeling freight mode choice. We investigate eight commonly used machine learning classifiers, namely Naive Bayes, Support Vector Machine, Artificial Neural Network, K-Nearest Neighbors, Classification and Regression Tree, Random Forest, Boosting and Bagging, along with the classical Multinomial Logit model. US 2012 Commodity Flow Survey data are used as the primary data source; we augment it with spatial attributes from secondary data sources. The performance of the classifiers is compared based on prediction accuracy results. The current research also examines the role of sample size and training-testing data split ratios on the predictive ability of the various approaches. In addition, the importance of variables is estimated to determine how the variables influence freight mode choice. The results show that the tree-based ensemble classifiers perform the best. Specifically, Random Forest produces the most accurate predictions, closely followed by Boosting and Bagging. With regard to variable importance, shipment characteristics, such as shipment distance, industry classification of the shipper and shipment size, are the most significant factors for freight mode choice decisions.


Random Forest-Based Prediction of Stroke Outcome

arXiv.org Artificial Intelligence

We research into the clinical, biochemical and neuroimaging factors associated with the outcome of stroke patients to generate a predictive model using machine learning techniques for prediction of mortality and morbidity 3 months after admission. The dataset consisted of patients with ischemic stroke (IS) and non-traumatic intracerebral hemorrhage (ICH) admitted to Stroke Unit of a European Tertiary Hospital prospectively registered. We identified the main variables for machine learning Random Forest (RF), generating a predictive model that can estimate patient mortality/morbidity. In conclusion, machine learning algorithms RF can be effectively used in stroke patients for long-term outcome prediction of mortality and morbidity.


Actor Identification in Discourse: A Challenge for LLMs?

arXiv.org Artificial Intelligence

The identification of political actors who put forward claims in public debate is a crucial step in the construction of discourse networks, which are helpful to analyze societal debates. Actor identification is, however, rather challenging: Often, the locally mentioned speaker of a claim is only a pronoun ("He proposed that [claim]"), so recovering the canonical actor name requires discourse understanding. We compare a traditional pipeline of dedicated NLP components (similar to those applied to the related task of coreference) with a LLM, which appears a good match for this generation task. Evaluating on a corpus of German actors in newspaper reports, we find surprisingly that the LLM performs worse. Further analysis reveals that the LLM is very good at identifying the right reference, but struggles to generate the correct canonical form. This points to an underlying issue in LLMs with controlling generated output. Indeed, a hybrid model combining the LLM with a classifier to normalize its output substantially outperforms both initial models.


Instruction Makes a Difference

arXiv.org Artificial Intelligence

We introduce Instruction Document Visual Question Answering (iDocVQA) dataset and Large Language Document (LLaDoc) model, for training Language-Vision (LV) models for document analysis and predictions on document images, respectively. Usually, deep neural networks for the DocVQA task are trained on datasets lacking instructions. We show that using instruction-following datasets improves performance. We compare performance across document-related datasets using the recent state-of-the-art (SotA) Large Language and Vision Assistant (LLaVA)1.5 as the base model. We also evaluate the performance of the derived models for object hallucination using the Polling-based Object Probing Evaluation (POPE) dataset. The results show that instruction-tuning performance ranges from 11X to 32X of zero-shot performance and from 0.1% to 4.2% over non-instruction (traditional task) finetuning. Despite the gains, these still fall short of human performance (94.36%), implying there's much room for improvement.


Adaptive Primal-Dual Method for Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Primal-dual methods have a natural application in Safe Reinforcement Learning (SRL), posed as a constrained policy optimization problem. In practice however, applying primal-dual methods to SRL is challenging, due to the inter-dependency of the learning rate (LR) and Lagrangian multipliers (dual variables) each time an embedded unconstrained RL problem is solved. In this paper, we propose, analyze and evaluate adaptive primal-dual (APD) methods for SRL, where two adaptive LRs are adjusted to the Lagrangian multipliers so as to optimize the policy in each iteration. We theoretically establish the convergence, optimality and feasibility of the APD algorithm. Finally, we conduct numerical evaluation of the practical APD algorithm with four well-known environments in Bullet-Safey-Gym employing two state-of-the-art SRL algorithms: PPO-Lagrangian and DDPG-Lagrangian. All experiments show that the practical APD algorithm outperforms (or achieves comparable performance) and attains more stable training than the constant LR cases. Additionally, we substantiate the robustness of selecting the two adaptive LRs by empirical evidence.


Machine Unlearning for Image-to-Image Generative Models

arXiv.org Artificial Intelligence

Machine unlearning has emerged as a new paradigm to deliberately forget data samples from a given model in order to adhere to stringent regulations. However, existing machine unlearning methods have been primarily focused on classification models, leaving the landscape of unlearning for generative models relatively unexplored. This paper serves as a bridge, addressing the gap by providing a unifying framework of machine unlearning for image-to-image generative models. Within this framework, we propose a computationally-efficient algorithm, underpinned by rigorous theoretical analysis, that demonstrates negligible performance degradation on the retain samples, while effectively removing the information from the forget samples. Empirical studies on two large-scale datasets, ImageNet-1K and Places-365, further show that our algorithm does not rely on the availability of the retain samples, which further complies with data retention policy. To our best knowledge, this work is the first that represents systemic, theoretical, empirical explorations of machine unlearning specifically tailored for image-to-image generative models. Our code is available at https://github.com/jpmorganchase/l2l-generator-unlearning.


Emergent Dominance Hierarchies in Reinforcement Learning Agents

arXiv.org Artificial Intelligence

Modern Reinforcement Learning (RL) algorithms are able to outperform humans in a wide variety of tasks. Multi-agent reinforcement learning (MARL) settings present additional challenges, and successful cooperation in mixed-motive groups of agents depends on a delicate balancing act between individual and group objectives. Social conventions and norms, often inspired by human institutions, are used as tools for striking this balance. In this paper, we examine a fundamental, well-studied social convention that underlies cooperation in both animal and human societies: dominance hierarchies. We adapt the ethological theory of dominance hierarchies to artificial agents, borrowing the established terminology and definitions with as few amendments as possible. We demonstrate that populations of RL agents, operating without explicit programming or intrinsic rewards, can invent, learn, enforce, and transmit a dominance hierarchy to new populations. The dominance hierarchies that emerge have a similar structure to those studied in chickens, mice, fish, and other species.


Emergence and Causality in Complex Systems: A Survey on Causal Emergence and Related Quantitative Studies

arXiv.org Artificial Intelligence

Emergence and causality are two fundamental concepts for understanding complex systems. They are interconnected. On one hand, emergence refers to the phenomenon where macroscopic properties cannot be solely attributed to the cause of individual properties. On the other hand, causality can exhibit emergence, meaning that new causal laws may arise as we increase the level of abstraction. Causal emergence theory aims to bridge these two concepts and even employs measures of causality to quantify emergence. This paper provides a comprehensive review of recent advancements in quantitative theories and applications of causal emergence. Two key problems are addressed: quantifying causal emergence and identifying it in data. Addressing the latter requires the use of machine learning techniques, thus establishing a connection between causal emergence and artificial intelligence. We highlighted that the architectures used for identifying causal emergence are shared by causal representation learning, causal model abstraction, and world model-based reinforcement learning. Consequently, progress in any of these areas can benefit the others. Potential applications and future perspectives are also discussed in the final section of the review.


Evolutionary Tabletop Game Design: A Case Study in the Risk Game

arXiv.org Artificial Intelligence

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with automated playtesting, has been used to create novel board games with simple equipment; however, the original approach does not include complex tabletop games with dice, cards, and maps. This work proposes an extension of the approach for tabletop games, evaluating the process by generating variants of Risk, a military strategy game where players must conquer map territories to win. We achieved this using a genetic algorithm to evolve the chosen parameters, as well as a rules-based agent to test the games and a variety of quality criteria to evaluate the new variations generated. Our results show the creation of new variations of the original game with smaller maps, resulting in shorter matches. Also, the variants produce more balanced matches, maintaining the usual drama. We also identified limitations in the process, where, in many cases, where the objective function was correctly pursued, but the generated games were nearly trivial. This work paves the way towards promising research regarding the use of evolutionary game design beyond classic board games.


Working Memory Capacity of ChatGPT: An Empirical Study

arXiv.org Artificial Intelligence

Working memory is a critical aspect of both human intelligence and artificial intelligence, serving as a workspace for the temporary storage and manipulation of information. In this paper, we systematically assess the working memory capacity of ChatGPT, a large language model developed by OpenAI, by examining its performance in verbal and spatial n-back tasks under various conditions. Our experiments reveal that ChatGPT has a working memory capacity limit strikingly similar to that of humans. Furthermore, we investigate the impact of different instruction strategies on ChatGPT's performance and observe that the fundamental patterns of a capacity limit persist. From our empirical findings, we propose that n-back tasks may serve as tools for benchmarking the working memory capacity of large language models and hold potential for informing future efforts aimed at enhancing AI working memory.