Goto

Collaborating Authors

 South America


Constrained Decoding for Cross-lingual Label Projection

arXiv.org Artificial Intelligence

Zero-shot cross-lingual transfer utilizing multilingual LLMs has become a popular learning paradigm for low-resource languages with no labeled training data. However, for NLP tasks that involve fine-grained predictions on words and phrases, the performance of zero-shot cross-lingual transfer learning lags far behind supervised fine-tuning methods. Therefore, it is common to exploit translation and label projection to further improve the performance by (1) translating training data that is available in a high-resource language (e.g., English) together with the gold labels into low-resource languages, and/or (2) translating test data in low-resource languages to a high-source language to run inference on, then projecting the predicted span-level labels back onto the original test data. However, state-of-the-art marker-based label projection methods suffer from translation quality degradation due to the extra label markers injected in the input to the translation model. In this work, we explore a new direction that leverages constrained decoding for label projection to overcome the aforementioned issues. Our new method not only can preserve the quality of translated texts but also has the versatility of being applicable to both translating training and translating test data strategies. This versatility is crucial as our experiments reveal that translating test data can lead to a considerable boost in performance compared to translating only training data. We evaluate on two cross-lingual transfer tasks, namely Named Entity Recognition and Event Argument Extraction, spanning 20 languages. The results demonstrate that our approach outperforms the state-of-the-art marker-based method by a large margin and also shows better performance than other label projection methods that rely on external word alignment.


Intent-based Prompt Calibration: Enhancing prompt optimization with synthetic boundary cases

arXiv.org Artificial Intelligence

Prompt engineering is a challenging and important task due to the high sensitivity of Large Language Models (LLMs) to the given prompt and the inherent ambiguity of a textual task instruction. Automatic prompt engineering is essential to achieve optimized performance from LLMs. Recent studies have demonstrated the capabilities of LLMs to automatically conduct prompt engineering by employing a meta-prompt that incorporates the outcomes of the last trials and proposes an improved prompt. However, this requires a high-quality benchmark to compare different prompts, which is difficult and expensive to acquire in many real-world use cases. In this work, we introduce a new method for automatic prompt engineering, using a calibration process that iteratively refines the prompt to the user intent. During the optimization process, the system jointly generates synthetic data of boundary use cases and optimizes the prompt according to the generated dataset. We demonstrate the effectiveness of our method with respect to strong proprietary models on real-world tasks such as moderation and generation. Our method outperforms state-of-the-art methods with a limited number of annotated samples. Furthermore, we validate the advantages of each one of the system's key components. Our system is built in a modular way, facilitating easy adaptation to other tasks. The code is available $\href{https://github.com/Eladlev/AutoPrompt}{here}$.


Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning

arXiv.org Artificial Intelligence

In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.


InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions

arXiv.org Artificial Intelligence

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With $\textit{InteractiveVideo}$, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo


Automatic Combination of Sample Selection Strategies for Few-Shot Learning

arXiv.org Artificial Intelligence

In few-shot learning, such as meta-learning, few-shot fine-tuning or in-context learning, the limited number of samples used to train a model have a significant impact on the overall success. Although a large number of sample selection strategies exist, their impact on the performance of few-shot learning is not extensively known, as most of them have been so far evaluated in typical supervised settings only. In this paper, we thoroughly investigate the impact of 20 sample selection strategies on the performance of 5 few-shot learning approaches over 8 image and 6 text datasets. In addition, we propose a new method for automatic combination of sample selection strategies (ACSESS) that leverages the strengths and complementary information of the individual strategies. The experimental results show that our method consistently outperforms the individual selection strategies, as well as the recently proposed method for selecting support examples for in-context learning. We also show a strong modality, dataset and approach dependence for the majority of strategies as well as their dependence on the number of shots - demonstrating that the sample selection strategies play a significant role for lower number of shots, but regresses to random selection at higher number of shots.


HoughToRadon Transform: New Neural Network Layer for Features Improvement in Projection Space

arXiv.org Artificial Intelligence

In this paper, we introduce HoughToRadon Transform layer, a novel layer designed to improve the speed of neural networks incorporated with Hough Transform to solve semantic image segmentation problems. By placing it after a Hough Transform layer, 'inner' convolutions receive modified feature maps with new beneficial properties, such as a smaller area of processed images and parameter space linearity by angle and shift. These properties were not presented in Hough Transform alone. Furthermore, HoughToRadon Transform layer allows us to adjust the size of intermediate feature maps using two new parameters, thus allowing us to balance the speed and quality of the resulting neural network. Our experiments on the open MIDV-500 dataset show that this new approach leads to time savings in document segmentation tasks and achieves state-of-the-art 97.7% accuracy, outperforming HoughEncoder with larger computational complexity.


Graph Neural Machine: A New Model for Learning with Tabular Data

arXiv.org Artificial Intelligence

In recent years, there has been a growing interest in mapping data from different domains to graph structures. Among others, neural network models such as the multi-layer perceptron (MLP) can be modeled as graphs. In fact, MLPs can be represented as directed acyclic graphs. Graph neural networks (GNNs) have recently become the standard tool for performing machine learning tasks on graphs. In this work, we show that an MLP is equivalent to an asynchronous message passing GNN model which operates on the MLP's graph representation. We then propose a new machine learning model for tabular data, the so-called Graph Neural Machine (GNM), which replaces the MLP's directed acyclic graph with a nearly complete graph and which employs a synchronous message passing scheme. We show that a single GNM model can simulate multiple MLP models. We evaluate the proposed model in several classification and regression datasets. In most cases, the GNM model outperforms the MLP architecture.


KS-Lottery: Finding Certified Lottery Tickets for Multilingual Language Models

arXiv.org Artificial Intelligence

The lottery ticket hypothesis posits the existence of ``winning tickets'' within a randomly initialized neural network. Do winning tickets exist for LLMs in fine-tuning scenarios? How can we find such winning tickets? In this paper, we propose KS-Lottery, a method to identify a small subset of LLM parameters highly effective in multilingual fine-tuning. Our key idea is to use Kolmogorov-Smirnov Test to analyze the distribution shift of parameters before and after fine-tuning. We further theoretically prove that KS-Lottery can find the certified winning tickets in the embedding layer, fine-tuning on the found parameters is guaranteed to perform as well as full fine-tuning. Comparing KS-Lottery with other parameter-efficient tuning algorithms on translation tasks, the experimental results show that KS-Lottery finds a much smaller set of parameters for fine-tuning while achieving the comparable performance as full fine-tuning LLM. Surprisingly, we find that fine-tuning 18 tokens' embedding of LLaMA suffices to reach the fine-tuning translation performance. Code and model will be released to the public.


"It's how you do things that matters": Attending to Process to Better Serve Indigenous Communities with Language Technologies

arXiv.org Artificial Intelligence

Indigenous languages are historically under-served by Natural Language Processing (NLP) technologies, but this is changing for some languages with the recent scaling of large multilingual models and an increased focus by the NLP community on endangered languages. This position paper explores ethical considerations in building NLP technologies for Indigenous languages, based on the premise that such projects should primarily serve Indigenous communities. We report on interviews with 17 researchers working in or with Aboriginal and/or Torres Strait Islander communities on language technology projects in Australia. Drawing on insights from the interviews, we recommend practices for NLP researchers to increase attention to the process of engagements with Indigenous communities, rather than focusing only on decontextualised artefacts.


LoTR: Low Tensor Rank Weight Adaptation

arXiv.org Artificial Intelligence

In this paper we generalize and extend an idea of low-rank adaptation (LoRA) of large language models (LLMs) based on Transformer architecture. Widely used LoRA-like methods of fine-tuning LLMs are based on matrix factorization of gradient update. We introduce LoTR, a novel approach for parameter-efficient fine-tuning of LLMs which represents a gradient update to parameters in a form of tensor decomposition. Low-rank adapter for each layer is constructed as a product of three matrices, and tensor structure arises from sharing left and right multipliers of this product among layers. Simultaneous compression of a sequence of layers with low-rank tensor representation allows LoTR to archive even better parameter efficiency then LoRA especially for deep models. Moreover, the core tensor does not depend on original weight dimension and can be made arbitrary small, which allows for extremely cheap and fast downstream fine-tuning.