Goto

Collaborating Authors

 South America


Topic Aware Probing: From Sentence Length Prediction to Idiom Identification how reliant are Neural Language Models on Topic?

arXiv.org Artificial Intelligence

Transformer-based Neural Language Models achieve state-of-the-art performance on various natural language processing tasks. However, an open question is the extent to which these models rely on word-order/syntactic or word co-occurrence/topic-based information when processing natural language. This work contributes to this debate by addressing the question of whether these models primarily use topic as a signal, by exploring the relationship between Transformer-based models' (BERT and RoBERTa's) performance on a range of probing tasks in English, from simple lexical tasks such as sentence length prediction to complex semantic tasks such as idiom token identification, and the sensitivity of these tasks to the topic information. To this end, we propose a novel probing method which we call topic-aware probing. Our initial results indicate that Transformer-based models encode both topic and non-topic information in their intermediate layers, but also that the facility of these models to distinguish idiomatic usage is primarily based on their ability to identify and encode topic. Furthermore, our analysis of these models' performance on other standard probing tasks suggests that tasks that are relatively insensitive to the topic information are also tasks that are relatively difficult for these models.


Large Language Models and Video Games: A Preliminary Scoping Review

arXiv.org Artificial Intelligence

LLMs are powerful tools for language processing and prediction, pre-trained on vast collections of natural language, and capable of performing diverse language analysis and generation tasks [23]. The release of ChatGPT, along with the many other available LLMs (e.g., GPT-4, LLaMa, Codex, BERT) has opened new doors to research and development potential, which has seen a recent increase in related research. Like many fields, LLMs hold interesting possibilities for video games, which has prompted many researchers to hasten to investigate the potential for applying LLMs to various aspects of video game research and development. Although the concept of generative AI is not new to video games, with decades of prior work in AI-powered generation of game content [26, 46], LLMs have the potential to revolutionise generation and co-creation of video game content, along with game development tools and processes, and games research approaches. As research and development of LLMs and games is occurring and evolving quickly, it is difficult to capture a full picture of how LLMs are being used in games research. The aim of this paper is to provide a preliminary scoping review of LLMs and video games, surveying the related research conducted between 2020 and 2023. We aim to identify the ways in which researchers have been exploring the use of LLMs for game development and research to date. To identify the relevant papers, we conducted a Google Scholar search for papers published between 2020-2023 (and very early 2024). We identified 76 relevant papers from 2260 results returned in the search.


Modality-Aware and Shift Mixer for Multi-modal Brain Tumor Segmentation

arXiv.org Artificial Intelligence

Combining images from multi-modalities is beneficial to explore various information in computer vision, especially in the medical domain. As an essential part of clinical diagnosis, multi-modal brain tumor segmentation aims to delineate the malignant entity involving multiple modalities. Although existing methods have shown remarkable performance in the task, the information exchange for cross-scale and high-level representations fusion in spatial and modality are limited in these methods. In this paper, we present a novel Modality Aware and Shift Mixer that integrates intra-modality and inter-modality dependencies of multi-modal images for effective and robust brain tumor segmentation. Specifically, we introduce a Modality-Aware module according to neuroimaging studies for modeling the specific modality pair relationships at low levels, and a Modality-Shift module with specific mosaic patterns is developed to explore the complex relationships across modalities at high levels via the self-attention. Experimentally, we outperform previous state-of-the-art approaches on the public Brain Tumor Segmentation (BraTS 2021 segmentation) dataset. Further qualitative experiments demonstrate the efficacy and robustness of MASM.


IndicVoices: Towards building an Inclusive Multilingual Speech Dataset for Indian Languages

arXiv.org Artificial Intelligence

We present INDICVOICES, a dataset of natural and spontaneous speech containing a total of 7348 hours of read (9%), extempore (74%) and conversational (17%) audio from 16237 speakers covering 145 Indian districts and 22 languages. Of these 7348 hours, 1639 hours have already been transcribed, with a median of 73 hours per language. Through this paper, we share our journey of capturing the cultural, linguistic and demographic diversity of India to create a one-of-its-kind inclusive and representative dataset. More specifically, we share an open-source blueprint for data collection at scale comprising of standardised protocols, centralised tools, a repository of engaging questions, prompts and conversation scenarios spanning multiple domains and topics of interest, quality control mechanisms, comprehensive transcription guidelines and transcription tools. We hope that this open source blueprint will serve as a comprehensive starter kit for data collection efforts in other multilingual regions of the world. Using INDICVOICES, we build IndicASR, the first ASR model to support all the 22 languages listed in the 8th schedule of the Constitution of India. All the data, tools, guidelines, models and other materials developed as a part of this work will be made publicly available


MORBDD: Multiobjective Restricted Binary Decision Diagrams by Learning to Sparsify

arXiv.org Artificial Intelligence

In multicriteria decision-making, a user seeks a set of non-dominated solutions to a (constrained) multiobjective optimization problem, the so-called Pareto frontier. In this work, we seek to bring a state-of-the-art method for exact multiobjective integer linear programming into the heuristic realm. We focus on binary decision diagrams (BDDs) which first construct a graph that represents all feasible solutions to the problem and then traverse the graph to extract the Pareto frontier. Because the Pareto frontier may be exponentially large, enumerating it over the BDD can be time-consuming. We explore how restricted BDDs, which have already been shown to be effective as heuristics for single-objective problems, can be adapted to multiobjective optimization through the use of machine learning (ML). MORBDD, our ML-based BDD sparsifier, first trains a binary classifier to eliminate BDD nodes that are unlikely to contribute to Pareto solutions, then post-processes the sparse BDD to ensure its connectivity via optimization. Experimental results on multiobjective knapsack problems show that MORBDD is highly effective at producing very small restricted BDDs with excellent approximation quality, outperforming width-limited restricted BDDs and the well-known evolutionary algorithm NSGA-II.


FinReport: Explainable Stock Earnings Forecasting via News Factor Analyzing Model

arXiv.org Artificial Intelligence

The task of stock earnings forecasting has received considerable attention due to the demand investors in real-world scenarios. However, compared with financial institutions, it is not easy for ordinary investors to mine factors and analyze news. On the other hand, although large language models in the financial field can serve users in the form of dialogue robots, it still requires users to have financial knowledge to ask reasonable questions. To serve the user experience, we aim to build an automatic system, FinReport, for ordinary investors to collect information, analyze it, and generate reports after summarizing. Specifically, our FinReport is based on financial news announcements and a multi-factor model to ensure the professionalism of the report. The FinReport consists of three modules: news factorization module, return forecasting module, risk assessment module. The news factorization module involves understanding news information and combining it with stock factors, the return forecasting module aim to analysis the impact of news on market sentiment, and the risk assessment module is adopted to control investment risk. Extensive experiments on real-world datasets have well verified the effectiveness and explainability of our proposed FinReport. Our codes and datasets are available at https://github.com/frinkleko/FinReport.


Unsupervised Distance Metric Learning for Anomaly Detection Over Multivariate Time Series

arXiv.org Artificial Intelligence

Distance-based time series anomaly detection methods are prevalent due to their relative non-parametric nature and interpretability. However, the commonly used Euclidean distance is sensitive to noise. While existing works have explored dynamic time warping (DTW) for its robustness, they only support supervised tasks over multivariate time series (MTS), leaving a scarcity of unsupervised methods. In this work, we propose FCM-wDTW, an unsupervised distance metric learning method for anomaly detection over MTS, which encodes raw data into latent space and reveals normal dimension relationships through cluster centers. FCM-wDTW introduces locally weighted DTW into fuzzy C-means clustering and learns the optimal latent space efficiently, enabling anomaly identification via data reconstruction. Experiments with 11 different types of benchmarks demonstrate our method's competitive accuracy and efficiency.


Systemic Biases in Sign Language AI Research: A Deaf-Led Call to Reevaluate Research Agendas

arXiv.org Artificial Intelligence

Growing research in sign language recognition, generation, and translation AI has been accompanied by calls for ethical development of such technologies. While these works are crucial to helping individual researchers do better, there is a notable lack of discussion of systemic biases or analysis of rhetoric that shape the research questions and methods in the field, especially as it remains dominated by hearing non-signing researchers. Therefore, we conduct a systematic review of 101 recent papers in sign language AI. Our analysis identifies significant biases in the current state of sign language AI research, including an overfocus on addressing perceived communication barriers, a lack of use of representative datasets, use of annotations lacking linguistic foundations, and development of methods that build on flawed models. We take the position that the field lacks meaningful input from Deaf stakeholders, and is instead driven by what decisions are the most convenient or perceived as important to hearing researchers. We end with a call to action: the field must make space for Deaf researchers to lead the conversation in sign language AI.


Scalable Vision-Based 3D Object Detection and Monocular Depth Estimation for Autonomous Driving

arXiv.org Artificial Intelligence

This dissertation is a multifaceted contribution to the advancement of vision-based 3D perception technologies. In the first segment, the thesis introduces structural enhancements to both monocular and stereo 3D object detection algorithms. By integrating ground-referenced geometric priors into monocular detection models, this research achieves unparalleled accuracy in benchmark evaluations for monocular 3D detection. Concurrently, the work refines stereo 3D detection paradigms by incorporating insights and inferential structures gleaned from monocular networks, thereby augmenting the operational efficiency of stereo detection systems. The second segment is devoted to data-driven strategies and their real-world applications in 3D vision detection. A novel training regimen is introduced that amalgamates datasets annotated with either 2D or 3D labels. This approach not only augments the detection models through the utilization of a substantially expanded dataset but also facilitates economical model deployment in real-world scenarios where only 2D annotations are readily available. Lastly, the dissertation presents an innovative pipeline tailored for unsupervised depth estimation in autonomous driving contexts. Extensive empirical analyses affirm the robustness and efficacy of this newly proposed pipeline. Collectively, these contributions lay a robust foundation for the widespread adoption of vision-based 3D perception technologies in autonomous driving applications.


SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition

arXiv.org Artificial Intelligence

Instead of making behavioral decisions directly from the exponentially expanding joint observational-action space, subtask-based multi-agent reinforcement learning (MARL) methods enable agents to learn how to tackle different subtasks. Most existing subtask-based MARL methods are based on hierarchical reinforcement learning (HRL). However, these approaches often limit the number of subtasks, perform subtask recognition periodically, and can only identify and execute a specific subtask within the predefined fixed time period, which makes them inflexible and not suitable for diverse and dynamic scenarios with constantly changing subtasks. To break through above restrictions, a \textbf{S}liding \textbf{M}ultidimensional t\textbf{A}sk window based m\textbf{U}ti-agent reinforcement learnin\textbf{G} framework (SMAUG) is proposed for adaptive real-time subtask recognition. It leverages a sliding multidimensional task window to extract essential information of subtasks from trajectory segments concatenated based on observed and predicted trajectories in varying lengths. An inference network is designed to iteratively predict future trajectories with the subtask-oriented policy network. Furthermore, intrinsic motivation rewards are defined to promote subtask exploration and behavior diversity. SMAUG can be integrated with any Q-learning-based approach. Experiments on StarCraft II show that SMAUG not only demonstrates performance superiority in comparison with all baselines but also presents a more prominent and swift rise in rewards during the initial training stage.