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CoLLEGe: Concept Embedding Generation for Large Language Models

arXiv.org Artificial Intelligence

Current language models are unable to quickly learn new concepts on the fly, often requiring a more involved finetuning process to learn robustly. Prompting in-context is not robust to context distractions, and often fails to confer much information about the new concepts. Classic methods for few-shot word learning in NLP, relying on global word vectors, are less applicable to large language models. In this paper, we introduce a novel approach named CoLLEGe (Concept Learning with Language Embedding Generation) to modernize few-shot concept learning. CoLLEGe is a meta-learning framework capable of generating flexible embeddings for new concepts using a small number of example sentences or definitions. Our primary meta-learning objective is simply to facilitate a language model to make next word predictions in forthcoming sentences, making it compatible with language model pretraining. We design a series of tasks to test new concept learning in challenging real-world scenarios, including new word acquisition, definition inference, and verbal reasoning, and demonstrate that our method succeeds in each setting without task-specific training.


Towards Knowledge-Grounded Natural Language Understanding and Generation

arXiv.org Artificial Intelligence

This thesis investigates how natural language understanding and generation with transformer models can benefit from grounding the models with knowledge representations. Currently, the most prevailing paradigm for training language models is through pre-training on abundant raw text data and fine-tuning on downstream tasks. Although language models continue to advance, especially the recent trend of Large Language Models (LLMs) such as ChatGPT, there seem to be limits to what can be achieved with text data alone and it is desirable to study the impact of applying and integrating rich forms of knowledge representation to improve model performance. The most widely used form of knowledge for language modelling is structured knowledge in the form of triples consisting of entities and their relationships, often in English. This thesis explores beyond this conventional approach and aims to address several key questions: Can knowledge of entities extend its benefits beyond entity-centric tasks such as entity linking? How can we faithfully and effectively extract such structured knowledge from raw text, especially noisy web text? How do other types of knowledge, beyond structured knowledge, contribute to improving NLP tasks?


An Optimization Framework to Enforce Multi-View Consistency for Texturing 3D Meshes Using Pre-Trained Text-to-Image Models

arXiv.org Artificial Intelligence

A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues are the blurriness caused by the averaging operation in the aggregation step or inconsistencies in local features. This paper introduces an optimization framework that proceeds in four stages to achieve multi-view consistency. Specifically, the first stage generates an over-complete set of 2D textures from a predefined set of viewpoints using an MV-consistent diffusion process. The second stage selects a subset of views that are mutually consistent while covering the underlying 3D model. We show how to achieve this goal by solving semi-definite programs. The third stage performs non-rigid alignment to align the selected views across overlapping regions. The fourth stage solves an MRF problem to associate each mesh face with a selected view. In particular, the third and fourth stages are iterated, with the cuts obtained in the fourth stage encouraging non-rigid alignment in the third stage to focus on regions close to the cuts. Experimental results show that our approach significantly outperforms baseline approaches both qualitatively and quantitatively.


Faster Neighborhood Attention: Reducing the O(n^2) Cost of Self Attention at the Threadblock Level

arXiv.org Artificial Intelligence

Neighborhood attention reduces the cost of self attention by restricting each token's attention span to its nearest neighbors. This restriction, parameterized by a window size and dilation factor, draws a spectrum of possible attention patterns between linear projection and self attention. Neighborhood attention, and more generally sliding window attention patterns, have long been bounded by infrastructure, particularly in higher-rank spaces (2-D and 3-D), calling for the development of custom kernels, which have been limited in either functionality, or performance, if not both. In this work, we first show that neighborhood attention can be represented as a batched GEMM problem, similar to standard attention, and implement it for 1-D and 2-D neighborhood attention. These kernels on average provide 895% and 272% improvement in full precision latency compared to existing naive kernels for 1-D and 2-D neighborhood attention respectively. We find certain inherent inefficiencies in all unfused neighborhood attention kernels that bound their performance and lower-precision scalability. We also developed fused neighborhood attention; an adaptation of fused dot-product attention kernels that allow fine-grained control over attention across different spatial axes. Known for reducing the quadratic time complexity of self attention to a linear complexity, neighborhood attention can now enjoy a reduced and constant memory footprint, and record-breaking half precision latency. We observe that our fused kernels successfully circumvent some of the unavoidable inefficiencies in unfused implementations. While our unfused GEMM-based kernels only improve half precision performance compared to naive kernels by an average of 496% and 113% in 1-D and 2-D problems respectively, our fused kernels improve naive kernels by an average of 1607% and 581% in 1-D and 2-D problems respectively.


Llama meets EU: Investigating the European Political Spectrum through the Lens of LLMs

arXiv.org Artificial Intelligence

Instruction-finetuned Large Language Models inherit clear political leanings that have been shown to influence downstream task performance. We expand this line of research beyond the two-party system in the US and audit Llama Chat in the context of EU politics in various settings to analyze the model's political knowledge and its ability to reason in context. We adapt, i.e., further fine-tune, Llama Chat on speeches of individual euro-parties from debates in the European Parliament to reevaluate its political leaning based on the EUandI questionnaire. Llama Chat shows considerable knowledge of national parties' positions and is capable of reasoning in context. The adapted, party-specific, models are substantially re-aligned towards respective positions which we see as a starting point for using chat-based LLMs as data-driven conversational engines to assist research in political science.


Beyond Quantities: Machine Learning-based Characterization of Inequality in Infrastructure Quality Provision in Cities

arXiv.org Artificial Intelligence

The objective of this study is to characterize inequality in infrastructure quality across urban areas. While a growing of body of literature has recognized the importance of characterizing infrastructure inequality in cities and provided quantified metrics to inform urban development plans, the majority of the existing approaches focus primarily on measuring the quantity of infrastructure, assuming that more infrastructure is better. Also, the existing research focuses primarily on index-based approaches in which the status of infrastructure provision in urban areas is determined based on assumed subjective weights. The focus on infrastructure quantity and use of indices obtained from subjective weights has hindered the ability to properly examine infrastructure inequality as it pertains to urban inequality and environmental justice considerations. Recognizing this gap, we propose a machine learning-based approach in which infrastructure features that shape environmental hazard exposure are identified and we use the weights obtained by the model to calculate an infrastructure quality provision for spatial areas of cities and accordingly, quantify the extent of inequality in infrastructure quality. The implementation of the model in five metropolitan areas in the U.S. demonstrates the capability of the proposed approach in characterizing inequality in infrastructure quality and capturing city-specific differences in the weights of infrastructure features. The results also show that areas in which low-income populations reside have lower infrastructure quality provision, suggesting the lower infrastructure quality provision as a determinant of urban disparities. Accordingly, the proposed approach can be effectively used to inform integrated urban design strategies to promote infrastructure equity and environmental justice based on data-driven and machine intelligence-based insights.


Multiple-Input Auto-Encoder Guided Feature Selection for IoT Intrusion Detection Systems

arXiv.org Artificial Intelligence

While intrusion detection systems (IDSs) benefit from the diversity and generalization of IoT data features, the data diversity (e.g., the heterogeneity and high dimensions of data) also makes it difficult to train effective machine learning models in IoT IDSs. This also leads to potentially redundant/noisy features that may decrease the accuracy of the detection engine in IDSs. This paper first introduces a novel neural network architecture called Multiple-Input Auto-Encoder (MIAE). MIAE consists of multiple sub-encoders that can process inputs from different sources with different characteristics. The MIAE model is trained in an unsupervised learning mode to transform the heterogeneous inputs into lower-dimensional representation, which helps classifiers distinguish between normal behaviour and different types of attacks. To distil and retain more relevant features but remove less important/redundant ones during the training process, we further design and embed a feature selection layer right after the representation layer of MIAE resulting in a new model called MIAEFS. This layer learns the importance of features in the representation vector, facilitating the selection of informative features from the representation vector. The results on three IDS datasets, i.e., NSLKDD, UNSW-NB15, and IDS2017, show the superior performance of MIAE and MIAEFS compared to other methods, e.g., conventional classifiers, dimensionality reduction models, unsupervised representation learning methods with different input dimensions, and unsupervised feature selection models. Moreover, MIAE and MIAEFS combined with the Random Forest (RF) classifier achieve accuracy of 96.5% in detecting sophisticated attacks, e.g., Slowloris. The average running time for detecting an attack sample using RF with the representation of MIAE and MIAEFS is approximate 1.7E-6 seconds, whilst the model size is lower than 1 MB.


Building a Language-Learning Game for Brazilian Indigenous Languages: A Case of Study

arXiv.org Artificial Intelligence

We discuss in detail the challenges of building a Language learning games are key tools to vitalize language learning tool for BIL, such as the lack of endangered languages (Thomason, 2015; Xu et al., written and phonetical resources, ethical concerns 2022; Neubig et al., 2020). LARA (Akhlaghi et al., on available treebanks and databases used for exercise 2019), a multi language learning assistant, is an generation, and provide some suggestions example that has been key to support actions related on steps forward. We managed to build a minimal to endangered languages protection (Rayner proof of concept course for Guajajara language divided and Wilmoth, 2023; Bédi et al., 2022; Zuckermann in two sections. We employed dependency et al., 2021). Despite the necessity of language treebanks and a lexical database on BIL as source learning tools to vitalize endangered languages, for exercise generation. The main contribution of they are typically restricted to high-resource languages, this work is to present a case of study on building a such as english, and require significant language learning tool for BIL and, we hope, it will effort to be extended to languages with few spoken serve as an starting point for the development of and written resources.


VidLA: Video-Language Alignment at Scale

arXiv.org Artificial Intelligence

In this paper, we propose VidLA, an approach for video-language alignment at scale. There are two major limitations of previous video-language alignment approaches. First, they do not capture both short-range and long-range temporal dependencies and typically employ complex hierarchical deep network architectures that are hard to integrate with existing pretrained image-text foundation models. To effectively address this limitation, we instead keep the network architecture simple and use a set of data tokens that operate at different temporal resolutions in a hierarchical manner, accounting for the temporally hierarchical nature of videos. By employing a simple two-tower architecture, we are able to initialize our video-language model with pretrained image-text foundation models, thereby boosting the final performance. Second, existing video-language alignment works struggle due to the lack of semantically aligned large-scale training data. To overcome it, we leverage recent LLMs to curate the largest video-language dataset to date with better visual grounding. Furthermore, unlike existing video-text datasets which only contain short clips, our dataset is enriched with video clips of varying durations to aid our temporally hierarchical data tokens in extracting better representations at varying temporal scales. Overall, empirical results show that our proposed approach surpasses state-of-the-art methods on multiple retrieval benchmarks, especially on longer videos, and performs competitively on classification benchmarks.


Exosense: A Vision-Centric Scene Understanding System For Safe Exoskeleton Navigation

arXiv.org Artificial Intelligence

Exoskeletons for daily use by those with mobility impairments are being developed. They will require accurate and robust scene understanding systems. Current research has used vision to identify immediate terrain and geometric obstacles, however these approaches are constrained to detections directly in front of the user and are limited to classifying a finite range of terrain types (e.g., stairs, ramps and level-ground). This paper presents Exosense, a vision-centric scene understanding system which is capable of generating rich, globally-consistent elevation maps, incorporating both semantic and terrain traversability information. It features an elastic Atlas mapping framework associated with a visual SLAM pose graph, embedded with open-vocabulary room labels from a Vision-Language Model (VLM). The device's design includes a wide field-of-view (FoV) fisheye multi-camera system to mitigate the challenges introduced by the exoskeleton walking pattern. We demonstrate the system's robustness to the challenges of typical periodic walking gaits, and its ability to construct accurate semantically-rich maps in indoor settings. Additionally, we showcase its potential for motion planning -- providing a step towards safe navigation for exoskeletons.