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Large Language Models Meet User Interfaces: The Case of Provisioning Feedback

arXiv.org Artificial Intelligence

Incorporating Generative AI (GenAI) and Large Language Models (LLMs) in education can enhance teaching efficiency and enrich student learning. Current LLM usage involves conversational user interfaces (CUIs) for tasks like generating materials or providing feedback. However, this presents challenges including the need for educator expertise in AI and CUIs, ethical concerns with high-stakes decisions, and privacy risks. CUIs also struggle with complex tasks. To address these, we propose transitioning from CUIs to user-friendly applications leveraging LLMs via API calls. We present a framework for ethically incorporating GenAI into educational tools and demonstrate its application in our tool, Feedback Copilot, which provides personalized feedback on student assignments. Our evaluation shows the effectiveness of this approach, with implications for GenAI researchers, educators, and technologists. This work charts a course for the future of GenAI in education.


SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap

arXiv.org Artificial Intelligence

Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification process is crucial for reconstructing the game state, defined by the athletes' positions and identities on a 2D top-view of the pitch, (i.e. a minimap). However, reconstructing the game state from videos captured by a single camera is challenging. It requires understanding the position of the athletes and the viewpoint of the camera to localize and identify players within the field. In this work, we formalize the task of Game State Reconstruction and introduce SoccerNet-GSR, a novel Game State Reconstruction dataset focusing on football videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number. Furthermore, we introduce GS-HOTA, a novel metric to evaluate game state reconstruction methods. Finally, we propose and release an end-to-end baseline for game state reconstruction, bootstrapping the research on this task. Our experiments show that GSR is a challenging novel task, which opens the field for future research. Our dataset and codebase are publicly available at https://github.com/SoccerNet/sn-gamestate.


Taxonomy to Regulation: A (Geo)Political Taxonomy for AI Risks and Regulatory Measures in the EU AI Act

arXiv.org Artificial Intelligence

Technological innovations have shown remarkable capabilities to benefit and harm society alike. AI constitutes a democratized sophisticated technology accessible to large parts of society, including malicious actors. This work proposes a taxonomy focusing on on (geo)political risks associated with AI. It identifies 12 risks in total divided into four categories: (1) Geopolitical Pressures, (2) Malicious Usage, (3) Environmental, Social, and Ethical Risks, and (4) Privacy and Trust Violations. Incorporating a regulatory side, this paper conducts a policy assessment of the EU AI Act. Adopted in March 2023, the landmark regulation has the potential to have a positive top-down impact concerning AI risk reduction but needs regulatory adjustments to mitigate risks more comprehensively. Regulatory exceptions for open-source models, excessively high parameters for the classification of GPAI models as a systemic risk, and the exclusion of systems designed exclusively for military purposes from the regulation's obligations leave room for future action.


How Well Can You Articulate that Idea? Insights from Automated Formative Assessment

arXiv.org Artificial Intelligence

Automated methods are becoming increasingly integrated into studies of formative feedback on students' science explanation writing. Most of this work, however, addresses students' responses to short answer questions. We investigate automated feedback on students' science explanation essays, where students must articulate multiple ideas. Feedback is based on a rubric that identifies the main ideas students are prompted to include in explanatory essays about the physics of energy and mass, given their experiments with a simulated roller coaster. We have found that students generally improve on revised versions of their essays. Here, however, we focus on two factors that affect the accuracy of the automated feedback. First, we find that the main ideas in the rubric differ with respect to how much freedom they afford in explanations of the idea, thus explanation of a natural law is relatively constrained. Students have more freedom in how they explain complex relations they observe in their roller coasters, such as transfer of different forms of energy. Second, by tracing the automated decision process, we can diagnose when a student's statement lacks sufficient clarity for the automated tool to associate it more strongly with one of the main ideas above all others. This in turn provides an opportunity for teachers and peers to help students reflect on how to state their ideas more clearly.


Improving Composed Image Retrieval via Contrastive Learning with Scaling Positives and Negatives

arXiv.org Artificial Intelligence

The Composed Image Retrieval (CIR) task aims to retrieve target images using a composed query consisting of a reference image and a modified text. Advanced methods often utilize contrastive learning as the optimization objective, which benefits from adequate positive and negative examples. However, the triplet for CIR incurs high manual annotation costs, resulting in limited positive examples. Furthermore, existing methods commonly use in-batch negative sampling, which reduces the negative number available for the model. To address the problem of lack of positives, we propose a data generation method by leveraging a multi-modal large language model to construct triplets for CIR. To introduce more negatives during fine-tuning, we design a two-stage fine-tuning framework for CIR, whose second stage introduces plenty of static representations of negatives to optimize the representation space rapidly. The above two improvements can be effectively stacked and designed to be plug-and-play, easily applied to existing CIR models without changing their original architectures. Extensive experiments and ablation analysis demonstrate that our method effectively scales positives and negatives and achieves state-of-the-art results on both FashionIQ and CIRR datasets. In addition, our methods also perform well in zero-shot composed image retrieval, providing a new CIR solution for the low-resources scenario.


Using a Local Surrogate Model to Interpret Temporal Shifts in Global Annual Data

arXiv.org Artificial Intelligence

This paper focuses on explaining changes over time in globally-sourced, annual temporal data, with the specific objective of identifying pivotal factors that contribute to these temporal shifts. Leveraging such analytical frameworks can yield transformative impacts, including the informed refinement of public policy and the identification of key drivers affecting a country's economic evolution. We employ Local Interpretable Model-agnostic Explanations (LIME) to shed light on national happiness indices, economic freedom, and population metrics, spanning variable time frames. Acknowledging the presence of missing values, we employ three imputation approaches to generate robust multivariate time-series datasets apt for LIME's input requirements. Our methodology's efficacy is substantiated through a series of empirical evaluations involving multiple datasets. These evaluations include comparative analyses against random feature selection, correlation with real-world events as elucidated by LIME, and validation through Individual Conditional Expectation (ICE) plots, a state-of-the-art technique proficient in feature importance detection.


A Text Classification Framework for Simple and Effective Early Depression Detection Over Social Media Streams

arXiv.org Artificial Intelligence

With the rise of the Internet, there is a growing need to build intelligent systems that are capable of efficiently dealing with early risk detection (ERD) problems on social media, such as early depression detection, early rumor detection or identification of sexual predators. These systems, nowadays mostly based on machine learning techniques, must be able to deal with data streams since users provide their data over time. In addition, these systems must be able to decide when the processed data is sufficient to actually classify users. Moreover, since ERD tasks involve risky decisions by which people's lives could be affected, such systems must also be able to justify their decisions. However, most standard and state-of-the-art supervised machine learning models are not well suited to deal with this scenario. This is due to the fact that they either act as black boxes or do not support incremental classification/learning. In this paper we introduce SS3, a novel supervised learning model for text classification that naturally supports these aspects. SS3 was designed to be used as a general framework to deal with ERD problems. We evaluated our model on the CLEF's eRisk2017 pilot task on early depression detection. Most of the 30 contributions submitted to this competition used state-of-the-art methods. Experimental results show that our classifier was able to outperform these models and standard classifiers, despite being less computationally expensive and having the ability to explain its rationale.


Topic-Controllable Summarization: Topic-Aware Evaluation and Transformer Methods

arXiv.org Artificial Intelligence

Topic-controllable summarization is an emerging research area with a wide range of potential applications. However, existing approaches suffer from significant limitations. For example, the majority of existing methods built upon recurrent architectures, which can significantly limit their performance compared to more recent Transformer-based architectures, while they also require modifications to the model's architecture for controlling the topic. At the same time, there is currently no established evaluation metric designed specifically for topic-controllable summarization. This work proposes a new topic-oriented evaluation measure to automatically evaluate the generated summaries based on the topic affinity between the generated summary and the desired topic. The reliability of the proposed measure is demonstrated through appropriately designed human evaluation. In addition, we adapt topic embeddings to work with powerful Transformer architectures and propose a novel and efficient approach for guiding the summary generation through control tokens. Experimental results reveal that control tokens can achieve better performance compared to more complicated embedding-based approaches while also being significantly faster.


Scaling Instructable Agents Across Many Simulated Worlds

arXiv.org Artificial Intelligence

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.


Deep Dependency Networks and Advanced Inference Schemes for Multi-Label Classification

arXiv.org Machine Learning

We present a unified framework called deep dependency networks (DDNs) that combines dependency networks and deep learning architectures for multi-label classification, with a particular emphasis on image and video data. The primary advantage of dependency networks is their ease of training, in contrast to other probabilistic graphical models like Markov networks. In particular, when combined with deep learning architectures, they provide an intuitive, easy-to-use loss function for multi-label classification. A drawback of DDNs compared to Markov networks is their lack of advanced inference schemes, necessitating the use of Gibbs sampling. To address this challenge, we propose novel inference schemes based on local search and integer linear programming for computing the most likely assignment to the labels given observations. We evaluate our novel methods on three video datasets (Charades, TACoS, Wetlab) and three image datasets (MS-COCO, PASCAL VOC, NUS-WIDE), comparing their performance with (a) basic neural architectures and (b) neural architectures combined with Markov networks equipped with advanced inference and learning techniques. Our results demonstrate the superiority of our new DDN methods over the two competing approaches.