Pacific Ocean
Robot Defense: Using the Java Instructional Game Engine in the Artificial Intelligence Classroom
Wallace, Scott A (Washington State University Vancouver) | Russell, Ingrid (University of Hartford)
In this paper, we examine Robot Defense, a computer game that serves as a pedagogical platform for students to explore methods typically covered in an Introductory Artificial Intelligence course. Robot Defense is the synergistic outcome of two NSF funded Course, Curriculum, and Laboratory Improvement (CCLI) projects and was first presented in (Wallace, Russell and Markov 2008). The primary contribution of this paper is to discuss the implementation of the Robot Defense platform and the outcome of its first use in the classroom.
Modeling Decision for Artificial Intelligence (MDAI 2006)
Sabater described current research in the area, presenting some of the current research lines and the shortcomings of present approaches. He also outlined some of the topics in which information-fusion and aggregation operators can play a role. The conference papers were published in Springer Verlag's Lecture Notes in Artificial Intelligence series (volume 3885). Further information on the series is available at mdai.cat. The next MDAI conference will be held August 16-18, 2007, in Kitakyushu, Japan.
A Personalized System for Conversational Recommendations
Thompson, C. A., Goker, M. H., Langley, P.
Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system.
Quantitative Results Comparing Three Intelligent Interfaces forInformation Capture: A Case Study Adding Name Information into a
Schlimmer, J. C., Wells, P. C.
Efficiently entering information into a computer is key to enjoying the benefits of computing. This paper describes three intelligent user interfaces: handwriting recognition, adaptive menus, and predictive fillin. In the context of adding a person's name and address to an electronic organizer, tests show handwriting recognition is slower than typing on an on-screen, soft keyboard, while adaptive menus and predictive fillin can be twice as fast. This paper also presents strategies for applying these three interfaces to other information collection domains.
Recurrent Networks and NARMA Modeling
Connor, Jerome, Atlas, Les E., Martin, Douglas R.
There exist large classes of time series, such as those with nonlinear moving average components, that are not well modeled by feedforward networks or linear models, but can be modeled by recurrent networks. We show that recurrent neural networks are a type of nonlinear autoregressive-moving average (N ARMA) model. Practical ability will be shown in the results of a competition sponsored by the Puget Sound Power and Light Company, where the recurrent networks gave the best performance on electric load forecasting. 1 Introduction This paper will concentrate on identifying types of time series for which a recurrent network provides a significantly better model, and corresponding prediction, than a feedforward network. Our main interest is in discrete time series that are parsimoniously modeled by a simple recurrent network, but for which, a feedforward neural network is highly non-parsimonious by virtue of requiring an infinite amount of past observations as input to achieve the same accuracy in prediction. Our approach is to consider predictive neural networks as stochastic models.
Recurrent Networks and NARMA Modeling
Connor, Jerome, Atlas, Les E., Martin, Douglas R.
There exist large classes of time series, such as those with nonlinear moving average components, that are not well modeled by feedforward networks or linear models, but can be modeled by recurrent networks. We show that recurrent neural networks are a type of nonlinear autoregressive-moving average (N ARMA) model. Practical ability will be shown in the results of a competition sponsored by the Puget Sound Power and Light Company, where the recurrent networks gave the best performance on electric load forecasting. 1 Introduction This paper will concentrate on identifying types of time series for which a recurrent network provides a significantly better model, and corresponding prediction, than a feedforward network. Our main interest is in discrete time series that are parsimoniously modeled by a simple recurrent network, but for which, a feedforward neural network is highly non-parsimonious by virtue of requiring an infinite amount of past observations as input to achieve the same accuracy in prediction. Our approach is to consider predictive neural networks as stochastic models.
Recurrent Networks and NARMA Modeling
Connor, Jerome, Atlas, Les E., Martin, Douglas R.
There exist large classes of time series, such as those with nonlinear moving average components, that are not well modeled by feedforward networks or linear models, but can be modeled by recurrent networks. We show that recurrent neural networks are a type of nonlinear autoregressive-moving average (N ARMA) model. Practical ability will be shown in the results of a competition sponsored by the Puget Sound Power and Light Company, where the recurrent networks gave the best performance on electric load forecasting. 1 Introduction This paper will concentrate on identifying types of time series for which a recurrent network provides a significantly better model, and corresponding prediction, than a feedforward network. Our main interest is in discrete time series that are parsimoniously modeledby a simple recurrent network, but for which, a feedforward neural network is highly non-parsimonious by virtue of requiring an infinite amount of past observations as input to achieve the same accuracy in prediction. Our approach is to consider predictive neural networks as stochastic models.
Performance Comparisons Between Backpropagation Networks and Classification Trees on Three Real-World Applications
Atlas, Les E., Cole, Ronald A., Connor, Jerome T., El-Sharkawi, Mohamed A., II, Robert J. Marks, Muthusamy, Yeshwant K., Barnard, Etienne
In this paper we compare regression and classification systems. A regression system can generate an output f for an input X, where both X and f are continuous and, perhaps, multidimensional. A classification system can generate an output class, C, for an input X, where X is continuous and multidimensional and C is a member of a finite alphabet. The statistical technique of Classification And Regression Trees (CART) was developed during the years 1973 (Meisel and Michalpoulos) through 1984 (Breiman el al).
Trial by Fire: Understanding the Design Requirements for Agents in Complex Environments
Cohen, Paul R., Greenberg, Michael L., Hart, David M., Howe, Adele E.
Second, These sections describe how Phoenix agents there are motivating issues, of plan in real time but do not provide the which the foremost is to understand minute detail that is offered elsewhere (Cohen how complex environments et al. forthcoming). The next section illustrates constrain on the design of Phoenix agents controlling a forest fire. We seek general The last section describes the current status of rules that justify and explain the project and our immediate goals. The terms in these rules describe The Phoenix task is to control simulated characteristics of environments, forest fires by deploying simulated bulldozers, tasks and behaviors, and the crews, airplanes, and other objects. We discuss architectures of agents. Phoenix Environment, Layers 1 and 2 but Phoenix is a commentary on the Phoenix Simulator. In the following pages, we describe Phoenix from the perspective of our technical aims and motives. The second section describes the Phoenix task--controlling simulated forest fires-- and explains why we use a simulated environment instead of a real, physical one. The two lowest layers of Phoenix, described in The Phoenix Environment, Layers 1 and 2, implement the simulated environment and maintain the illusion that the forest fire and agents are acting simultaneously. Above these layers are two others: a Figure 2. Fire at 12:30 Bulldozers are Close to organization of multiple Meeting at the Fire Front. The left pane displays the real world; the right pane displays fireboss sees it. Firefighting objects are also and other agents are semiautonomous.