Pacific Ocean
Maximal Cooperation in Repeated Games on Social Networks
Moon, Catherine (Duke University) | Conitzer, Vincent (Duke University)
Standard results on and algorithms for repeated games assume that defections are instantly observable. In reality, it may take some time for the knowledge that a defection has occurred to propagate through the social network. How does this affect the structure of equilibria and algorithms for computing them? In this paper, we consider games with cooperation and defection. We prove that there exists a unique maximal set of forever-cooperating agents in equilibrium and give an efficient algorithm for computing it. We then evaluate this algorithm on random graphs and find experimentally that there appears to be a phase transition between cooperation everywhere and defection everywhere, based on the value of cooperation and the discount factor. Finally, we provide a condition for when the equilibrium found is credible, in the sense that agents are in fact motivated to punish deviating agents. We find that this condition always holds in our experiments, provided the graphs are sufficiently large.
A Reduction of the Elastic Net to Support Vector Machines with an Application to GPU Computing
Zhou, Quan (Tsinghua University) | Chen, Wenlin (Washington University in St. Louis) | Song, Shiji (Tsinghua University) | Gardner, Jacob R. (Washington University in St. Louis) | Weinberger, Kilian Q. (Washington University in St. Louis) | Chen, Yixin (Washington University in St. Louis)
Algorithmic reductions are one of the corner stones of theoretical computer science. Surprisingly, to-date, they have only played a limited role in machine learning. In this paper we introduce a formal and practical reduction between two of the most widely used machine learning algorithms: from the Elastic Net (and the Lasso as a special case) to the Support Vector Machine. First, we derive the reduction and summarize it in only 11 lines of MATLAB. Then, we demonstrate its high impact potential by translating recent advances in parallelizing SVM solvers directly to the Elastic Net. The resulting algorithm is a parallel solver for the Elastic Net (and Lasso) that naturally utilizes GPU and multi-core CPUs. We evaluate it on twelve real world data sets, and show that it yields identical results as the popular (and highly optimized) glmnet implementation but is up-to two orders of magnitude faster.
Zero-Shot Object Recognition System based on Topic Model
Object recognition systems usually require fully complete manually labeled training data to train the classifier. In this paper, we study the problem of object recognition where the training samples are missing during the classifier learning stage, a task also known as zero-shot learning. We propose a novel zero-shot learning strategy that utilizes the topic model and hierarchical class concept. Our proposed method advanced where cumbersome human annotation stage (i.e. attribute-based classification) is eliminated. We achieve comparable performance with state-of-the-art algorithms in four public datasets: PubFig (67.09%), Cifar-100 (54.85%), Caltech-256 (52.14%), and Animals with Attributes (49.65%) when unseen classes exist in the classification task.
Spatio-Temporal Consistency as a Means to Identify Unlabeled Objects in a Continuous Data Field
Faghmous, James (University of Minnesota) | Nguyen, Hung (University of Minnesota) | Le, Matthew (Rochester Institute of Technology) | Kumar, Vipin (University of Minnesota)
Mesoscale ocean eddies are a critical component of the Earth System as they dominate the ocean's kinetic energy and impact the global distribution of oceanic heat, salinity, momentum, and nutrients. Therefore, accurately representing these dynamic features is critical for our planet's sustainability. The majority of methods that identify eddies from satellite observations analyze the data in a frame-by-frame basis despite the fact that eddies are dynamic objects that propagate across space and time. We introduce the notion of spatio-temporal consistency to identify eddies in a continuous spatio-temporal field, to simultaneously ensure that the features detected are both spatially and temporally consistent. Our spatio-temporal consistency approach allows us to remove most of the expert criteria used in traditional methods to reduce false negatives. The removal of arbitrary heuristics enables us to render more complete eddy dynamics by identifying smaller and longer lived eddies compared to existing methods.
Social Rankings in Human-Computer Committees
Bitan, Moshe (Bar-Ilan University, Israel) | Gal, Ya’akov (Ben-Gurion University, Israel) | Kraus, Sarit (Bar-Ilan University, Israel) | Dokow, Elad (Bar-Ilan University, Israel) | Azaria, Amos (Bar-Ilan University, Israel)
Despite committees and elections being widespread in thereal-world, the design of agents for operating in humancomputer committees has received far less attention than thetheoretical analysis of voting strategies. We address this gapby providing an agent design that outperforms other voters ingroups comprising both people and computer agents. In oursetting participants vote by simultaneously submitting a ranking over a set of candidates and the election system uses a social welfare rule to select a ranking that minimizes disagreements with participants’ votes. We ran an extensive studyin which hundreds of people participated in repeated votingrounds with other people as well as computer agents that differed in how they employ strategic reasoning in their votingbehavior. Our results show that over time, people learn todeviate from truthful voting strategies, and use heuristics toguide their play, such as repeating their vote from the previous round. We show that a computer agent using a bestresponse voting strategy was able to outperform people in thegame. Our study has implication for agent designers, highlighting the types of strategies that enable agents to succeedin committees comprising both human and computer participants. This is the first work to study the role of computeragents in voting settings involving both human and agent participants.
Learning to Predict from Textual Data
Radinsky, K., Davidovich, S., Markovitch, S.
Given a current news event, we tackle the problem of generating plausible predictions of future events it might cause. We present a new methodology for modeling and predicting such future news events using machine learning and data mining techniques. Our Pundit algorithm generalizes examples of causality pairs to infer a causality predictor. To obtain precisely labeled causality examples, we mine 150 years of news articles and apply semantic natural language modeling techniques to headlines containing certain predefined causality patterns. For generalization, the model uses a vast number of world knowledge ontologies. Empirical evaluation on real news articles shows that our Pundit algorithm performs as well as non-expert humans.
Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music
Banerji, Ritwik (University of California Berkeley)
Beyond the goal of refining system design to the needs and tastes of users, user evaluation of interactive music systems offers a method of examining the nature of musical creativity as understood by its human practitioners. In the case of improvising music systems, user study and evaluation of a system’s ability to improvise may be useful in the ethnomusicological study of musical interaction in contemporary improvised music. A survey of preliminary findings based on the interactions of an improvising system, Maxine, with several improvisers is discussed, with results suggesting methodological reconfigurations of the purpose and goals of evaluating of interactive musical metacreations.
Improving Hybrid Vehicle Fuel Efficiency Using Inverse Reinforcement Learning
Vogel, Adam (Stanford University) | Ramachandran, Deepak (Honda Research Institute (USA) Inc.) | Gupta, Rakesh (Honda Research Institute (USA) Inc.) | Raux, Antoine (Honda Research Institute (USA) Inc.)
Deciding what mix of engine and battery power to use is critical to hybrid vehicles' fuel efficiency. Current solutions consider several factors such as the charge of the battery and how efficient the engine operates at a given speed. Previous research has shown that by taking into account the future power requirements of the vehicle, a more efficient balance of engine vs. battery power can be attained. In this paper, we utilize a probabilistic driving route prediction system, trained using Inverse Reinforcement Learning, to optimize the hybrid control policy. Our approach considers routes that the driver is likely to be taking, computing an optimal mix of engine and battery power. This approach has the potential to increase vehicle power efficiency while not requiring any hardware modification or change in driver behavior. Our method outperforms a standard hybrid control policy, yielding an average of 1.22% fuel savings.
Dynamically Switching between Synergistic Workflows for Crowdsourcing
Lin, Christopher H. (University of Washington) | Mausam, Mausam (University of Washington) | Weld, Daniel S. (University of Washington)
To ensure quality results from unreliable crowdsourced workers, task designers often construct complex workflows and aggregate worker responses from redundant runs. Frequently, they experiment with several alternative workflows to accomplish the task, and eventually deploy the one that achieves the best performance during early trials. Surprisingly, this seemingly natural design paradigm does not achieve the full potential of crowdsourcing. In particular, using a single workflow (even the best) to accomplish a task is suboptimal. We show that alternative workflows can compose synergistically to yield much higher quality output. We formalize the insight with a novel probabilistic graphical model. Based on this model, we design and implement AGENTHUNT, a POMDP-based controller that dynamically switches between these workflows to achieve higher returns on investment. Additionally, we design offline and online methods for learning model parameters. Live experiments on Amazon Mechanical Turk demonstrate the superiority of AGENTHUNT for the task of generating NLP training data, yielding up to 50% error reduction and greater net utility compared to previous methods.
Talk of the City: Our Tweets, Our Community Happiness
Quercia, Daniele (University of Cambridge) | Seaghdha, Diarmuid O (University of Cambridge) | Crowcroft, Jon (University of Cambridge)
The literature of urban sociology and that of psychology have separately established two relationships: the first has linked characteristics of a community to its residents’ well-being, the second has linked well-being of individuals to their use of words. No one has hitherto explored the potential transitive relationship - that between characteristics of a community and its residents' use of words. We test this relationship by performing three steps. We consider Twitter users in a variety of London census communities; extract the subject matter of their tweets using "topic models"; and study the relationship between topics and community socio-economic well-being. We find that certain topics are correlated (positively and negatively) with community deprivation. Users in more deprived community tweet about wedding parties, matters expressed in Spanish/Portuguese, and celebrity gossips. By contrast, those in less deprived communities tweet about vacations, professional use of social media, environmental issues, sports, and health issues. We finally show that monitoring the subject matter of tweets not only offers insights into community well-being, but it is also a reasonable way of predicting community deprivation scores.