Oceania
One-shot World Models Using a Transformer Trained on a Synthetic Prior
Ferreira, Fabio, Schlageter, Moreno, Rajan, Raghu, Biedenkapp, Andre, Hutter, Frank
A World Model is a compressed spatial and temporal representation of a real world environment that allows one to train an agent or execute planning methods. However, world models are typically trained on observations from the real world environment, and they usually do not enable learning policies for other real environments. We propose One-Shot World Model (OSWM), a transformer world model that is learned in an in-context learning fashion from purely synthetic data sampled from a prior distribution. Our prior is composed of multiple randomly initialized neural networks, where each network models the dynamics of each state and reward dimension of a desired target environment. We adopt the supervised learning procedure of Prior-Fitted Networks by masking next-state and reward at random context positions and query OSWM to make probabilistic predictions based on the remaining transition context. During inference time, OSWM is able to quickly adapt to the dynamics of a simple grid world, as well as the CartPole gym and a custom control environment by providing 1k transition steps as context and is then able to successfully train environment-solving agent policies. However, transferring to more complex environments remains a challenge, currently. Despite these limitations, we see this work as an important stepping-stone in the pursuit of learning world models purely from synthetic data.
Can Code-Switched Texts Activate a Knowledge Switch in LLMs? A Case Study on English-Korean Code-Switching
Kim, Seoyeon, Kim, Huiseo, Park, Chanjun, Yeo, Jinyoung, Lee, Dongha
Code-switching (CS), a phenomenon where multilingual speakers alternate between languages in a discourse, can convey subtle cultural and linguistic nuances that can be otherwise lost in translation. Recent state-of-the-art multilingual large language models (LLMs) demonstrate excellent multilingual abilities in various aspects including understanding CS, but the power of CS in eliciting language-specific knowledge is yet to be discovered. Therefore, we investigate the effectiveness of code-switching on a wide range of multilingual LLMs in terms of knowledge activation, or the act of identifying and leveraging knowledge for reasoning. To facilitate the research, we first present EnKoQA, a synthetic English-Korean CS question-answering dataset. We provide a comprehensive analysis on a variety of multilingual LLMs by subdividing activation process into knowledge identification and knowledge leveraging. Our experiments demonstrate that compared to English text, CS can faithfully activate knowledge inside LLMs, especially on language-specific domains. In addition, the performance gap between CS and English is larger in models that show excellent monolingual abilities, suggesting that there exists a correlation with CS and Korean proficiency.
VisionCoder: Empowering Multi-Agent Auto-Programming for Image Processing with Hybrid LLMs
Zhao, Zixiao, Sun, Jing, Wei, Zhiyuan, Cai, Cheng-Hao, Hou, Zhe, Dong, Jin Song
In the field of automated programming, large language models (LLMs) have demonstrated foundational generative capabilities when given detailed task descriptions. However, their current functionalities are primarily limited to function-level development, restricting their effectiveness in complex project environments and specific application scenarios, such as complicated image-processing tasks. This paper presents a multi-agent framework that utilises a hybrid set of LLMs, including GPT-4o and locally deployed open-source models, which collaboratively complete auto-programming tasks. Each agent plays a distinct role in the software development cycle, collectively forming a virtual organisation that works together to produce software products. By establishing a tree-structured thought distribution and development mechanism across project, module, and function levels, this framework offers a cost-effective and efficient solution for code generation. We evaluated our approach using benchmark datasets, and the experimental results demonstrate that VisionCoder significantly outperforms existing methods in image processing auto-programming tasks.
Prompting and Fine-Tuning of Small LLMs for Length-Controllable Telephone Call Summarization
Thulke, David, Gao, Yingbo, Jalota, Rricha, Dugast, Christian, Ney, Hermann
This paper explores the rapid development of a telephone call summarization system utilizing large language models (LLMs). Our approach involves initial experiments with prompting existing LLMs to generate summaries of telephone conversations, followed by the creation of a tailored synthetic training dataset utilizing stronger frontier models. We place special focus on the diversity of the generated data and on the ability to control the length of the generated summaries to meet various use-case specific requirements. The effectiveness of our method is evaluated using two state-of-the-art LLM-as-a-judge-based evaluation techniques to ensure the quality and relevance of the summaries. Our results show that fine-tuned Llama-2-7B-based summarization model performs on-par with GPT-4 in terms of factual accuracy, completeness and conciseness. Our findings demonstrate the potential for quickly bootstrapping a practical and efficient call summarization system.
Link, Synthesize, Retrieve: Universal Document Linking for Zero-Shot Information Retrieval
Hwang, Dae Yon, Taha, Bilal, Pande, Harshit, Nechaev, Yaroslav
Despite the recent advancements in information retrieval (IR), zero-shot IR remains a significant challenge, especially when dealing with new domains, languages, and newly-released use cases that lack historical query traffic from existing users. For such cases, it is common to use query augmentations followed by fine-tuning pre-trained models on the document data paired with synthetic queries. In this work, we propose a novel Universal Document Linking (UDL) algorithm, which links similar documents to enhance synthetic query generation across multiple datasets with different characteristics. UDL leverages entropy for the choice of similarity models and named entity recognition (NER) for the link decision of documents using similarity scores. Our empirical studies demonstrate the effectiveness and universality of the UDL across diverse datasets and IR models, surpassing state-of-the-art methods in zero-shot cases. The developed code for reproducibility is included in https://github.com/eoduself/UDL
Mother says AI chatbot led her son to kill himself in lawsuit against its maker
The mother of a teenager who killed himself after becoming obsessed with an artificial intelligence-powered chatbot now accuses its maker of complicity in his death. Megan Garcia filed a civil suit against Character.ai, Her son Sewell Setzer III, 14, died in Orlando, Florida, in February. In the months leading up to his death, Setzer used the chatbot day and night, according to Garcia. "A dangerous AI chatbot app marketed to children abused and preyed on my son, manipulating him into taking his own life," Garcia said in a press release.
Claude AI tool can now carry out jobs like filling forms and booking trips, says creator
An artificial intelligence startup backed by Amazon and Google says it has created an AI agent that can carry out tasks on the computer such as moving a mouse cursor and typing text. US company Anthropic said its AI model, called Claude, could now perform computing tasks including filling out forms, planning an outing and building a website. Autonomous AI agents are viewed by tech firms and investors as a potentially lucrative avenue of development for a technology whose capabilities have stunned users but can cost billions of dollars to build and operate. Anthropic, a competitor to ChatGPT owner OpenAI, is making the Claude 3.5 Sonnet model available to developers but admitted it can be prone to errors. "At this stage, it is still experimental โ at times cumbersome and error-prone," the company said.
Timetable Nodes for Public Transport Network
Rohovyi, Andrii, Stuckey, Peter J., Walsh, Toby
Faster pathfinding in time-dependent transport networks is an important and challenging problem in navigation systems. There are two main types of transport networks: road networks for car driving and public transport route network. The solutions that work well in road networks, such as Time-dependent Contraction Hierarchies and other graph-based approaches, do not usually apply in transport networks. In transport networks, non-graph solutions such as CSA and RAPTOR show the best results compared to graph-based techniques. In our work, we propose a method that advances graph-based approaches by using different optimization techniques from computational geometry to speed up the search process in transport networks. We apply a new pre-computation step, which we call timetable nodes (TTN). Our inspiration comes from an iterative search problem in computational geometry. We implement two versions of the TTN: one uses a Combined Search Tree (TTN-CST), and the second uses Fractional Cascading (TTN-FC). Both of these approaches decrease the asymptotic complexity of reaching new nodes from $O(k\times \log|C|)$ to $O(k + \log(k) + \log(|C|))$, where $k$ is the number of outgoing edges from a node and $|C|$ is the size of the timetable information (total outgoing edges). Our solution suits any other time-dependent networks and can be integrated into other pathfinding algorithms. Our experiments indicate that this pre-computation significantly enhances the performance on high-density graphs. This study showcases how leveraging computational geometry can enhance pathfinding in transport networks, enabling faster pathfinding in scenarios involving large numbers of outgoing edges.
Hypergraphs as Weighted Directed Self-Looped Graphs: Spectral Properties, Clustering, Cheeger Inequality
Li, Zihao, Fu, Dongqi, Liu, Hengyu, He, Jingrui
Hypergraphs naturally arise when studying group relations and have been widely used in the field of machine learning. There has not been a unified formulation of hypergraphs, yet the recently proposed edge-dependent vertex weights (EDVW) modeling is one of the most generalized modeling methods of hypergraphs, i.e., most existing hypergraphs can be formulated as EDVW hypergraphs without any information loss to the best of our knowledge. However, the relevant algorithmic developments on EDVW hypergraphs remain nascent: compared to spectral graph theories, the formulations are incomplete, the spectral clustering algorithms are not well-developed, and one result regarding hypergraph Cheeger Inequality is even incorrect. To this end, deriving a unified random walk-based formulation, we propose our definitions of hypergraph Rayleigh Quotient, NCut, boundary/cut, volume, and conductance, which are consistent with the corresponding definitions on graphs. Then, we prove that the normalized hypergraph Laplacian is associated with the NCut value, which inspires our HyperClus-G algorithm for spectral clustering on EDVW hypergraphs. Finally, we prove that HyperClus-G can always find an approximately linearly optimal partitioning in terms of Both NCut and conductance. Additionally, we provide extensive experiments to validate our theoretical findings from an empirical perspective.
Dynamic Spectrum Access for Ambient Backscatter Communication-assisted D2D Systems with Quantum Reinforcement Learning
Van Huynh, Nguyen, Zhang, Bolun, Tran, Dinh-Hieu, Hoang, Dinh Thai, Nguyen, Diep N., Zheng, Gan, Niyato, Dusit, Pham, Quoc-Viet
Spectrum access is an essential problem in device-to-device (D2D) communications. However, with the recent growth in the number of mobile devices, the wireless spectrum is becoming scarce, resulting in low spectral efficiency for D2D communications. To address this problem, this paper aims to integrate the ambient backscatter communication technology into D2D devices to allow them to backscatter ambient RF signals to transmit their data when the shared spectrum is occupied by mobile users. To obtain the optimal spectrum access policy, i.e., stay idle or access the shared spectrum and perform active transmissions or backscattering ambient RF signals for transmissions, to maximize the average throughput for D2D users, deep reinforcement learning (DRL) can be adopted. However, DRL-based solutions may require long training time due to the curse of dimensionality issue as well as complex deep neural network architectures. For that, we develop a novel quantum reinforcement learning (RL) algorithm that can achieve a faster convergence rate with fewer training parameters compared to DRL thanks to the quantum superposition and quantum entanglement principles. Specifically, instead of using conventional deep neural networks, the proposed quantum RL algorithm uses a parametrized quantum circuit to approximate an optimal policy. Extensive simulations then demonstrate that the proposed solution not only can significantly improve the average throughput of D2D devices when the shared spectrum is busy but also can achieve much better performance in terms of convergence rate and learning complexity compared to existing DRL-based methods.