Oceania
Learning from Observation: A Survey of Recent Advances
Burnwal, Returaj, Mehta, Hriday, Bhatt, Nirav Pravinbhai, Ravindran, Balaraman
Imitation Learning (IL) algorithms offer an efficient way to train an agent by mimicking an expert's behavior without requiring a reward function. IL algorithms often necessitate access to state and action information from expert demonstrations. Although expert actions can provide detailed guidance, requiring such action information may prove impractical for real-world applications where expert actions are difficult to obtain. To address this limitation, the concept of learning from observation (LfO) or state-only imitation learning (SOIL) has recently gained attention, wherein the imitator only has access to expert state visitation information. In this paper, we present a framework for LfO and use it to survey and classify existing LfO methods in terms of their trajectory construction, assumptions and algorithm's design choices. This survey also draws connections between several related fields like offline RL, model-based RL and hierarchical RL. Finally, we use our framework to identify open problems and suggest future research directions.
Games Are Not Equal: Classifying Cloud Gaming Contexts for Effective User Experience Measurement
Wang, Yifan, Lyu, Minzhao, Sivaraman, Vijay
To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network resources. However, without accurately measuring cloud gaming user experience, they cannot assess the effectiveness of their provisioning methods. Basic measures such as bandwidth and frame rate by themselves do not suffice, and can only be interpreted in the context of the game played and the player activity within the game. This paper equips the network operator with a method to obtain a real-time measure of cloud gaming experience by analyzing network traffic, including contextual factors such as the game title and player activity stage. Our method is able to classify the game title within the first five seconds of game launch, and continuously assess the player activity stage as being active, passive, or idle. We deploy it in an ISP hosting NVIDIA cloud gaming servers for the region. We provide insights from hundreds of thousands of cloud game streaming sessions over a three-month period into the dependence of bandwidth consumption and experience level on the gameplay contexts.
Electric Vehicle Identification from Behind Smart Meter Data
Kamoona, Ammar, Song, Hui, Amani, Ali Moradi, Jalili, Mahdi, Yu, Xinghuo, McTaggart, Peter
Electric vehicle (EV) charging loads identification from behind smart meter recordings is an indispensable aspect that enables effective decision-making for energy distributors to reach an informed and intelligent decision about the power grid's reliability. When EV charging happens behind the meter (BTM), the charging occurs on the customer side of the meter, which measures the overall electricity consumption. In other words, the charging of the EV is considered part of the customer's load and not separately measured by the Distribution Network Operators (DNOs). DNOs require complete knowledge about the EV presence in their network. Identifying the EV charging demand is essential to better plan and manage the distribution grid. Unlike supervised methods, this paper addresses the problem of EV charging load identification in a non-nonintrusive manner from low-frequency smart meter using an unsupervised learning approach based on anomaly detection technique. Our approach does not require prior knowledge of EV charging profiles. It only requires real power consumption data of non-EV users, which are abundant in practice. We propose a deep temporal convolution encoding decoding (TAE) network. The TAE is applied to power consumption from smart BTM from Victorian households in Australia, and the TAE shows superior performance in identifying households with EVs.
Shark bite-resistant wetsuits could save lives
While not all injuries can be prevented, these new materials offer a new tool for surfers and divers. Breakthroughs, discoveries, and DIY tips sent every weekday. While you're more likely to be killed by a lightning strike or boat accident than a shark bite, their razor sharp teeth and immense bite force are still dangerous. Surfers-who the predators can often mistake for seals -and communities that rely on ocean tourism dollars are particularly at high risk from shark bites. Now, Australian shark experts have tested four new bite-resistant materials to see how well they reduce injuries and blood loss.
Russia will expand aggression beyond Ukraine if not stopped, Zelensky warns
Vladimir Putin will keep driving the war forward wider and deeper if he is not stopped, Ukraine's President Zelensky has warned. Speaking at the UN's General Assembly in New York, Zelensky said more countries would be met with Russian aggression unless allies displayed a united front and ramped up support. He said all nations were threatened by a global arms race, as military technology advances, adding that weapons decide who survives and called for global rules on AI. His comments come after US President Donald Trump shifted his position on the Russia-Ukraine war, saying for the first time that Ukraine could win back all of its land. Zelensky criticised international institutions, suggesting they are too weak to offer Ukraine safety guarantees, adding - in apparent reference to Nato - that being part of a long-standing military alliance doesn't automatically mean you are safe. We are now living through the most destructive arms race in human history, he said.
Meet the history-making Nasa astronauts headed for the Moon next year
The commander of Nasa's next mission to the Moon said that he and his crew would see things that no human has ever seen. Reid Wiseman told a news conference that it was likely that his spacecraft would fly over large areas of the Moon that previous Apollo missions had never mapped. Yesterday, Nasa announced it hoped it would be able to launch the first crewed Moon mission in 50 years as early as February 2026 . Mission specialist Christina Koch explained that the astronauts would be able to study the lunar surface in exquisite detail for a full three hours. Believe it or not, human eyes are one of the best scientific instruments that we have, she said.
Twenty injured in Yemen drone attack on Israel, rescuers and military say
Rescuers say 20 people have been injured in southern Israel after the Israeli military said a drone was launched from Yemen. The Israel Defense Forces said the drone struck the town of Eilat on the Red Sea coast, with attempts made to intercept it. The Magen David Adom emergency medical service said 20 people were taken to Yoseftal Hospital - two with serious limb injuries. This breaking news story is being updated and more details will be published shortly. Please refresh the page for the fullest version.
Italy condemns 'drone attack' on Gaza aid flotilla and deploys frigate
Italy condemns'drone attack' on Gaza aid flotilla and deploys frigate Italy's defence minister has condemned what he said was an overnight drone attack by unidentified perpetrators on a flotilla trying to breach Israel's naval blockade of Gaza to deliver aid. Guido Crosetto also said he had ordered an Italian Navy frigate to head towards the 52 boats in the Global Sumud Flotilla (GSF), which are mostly off the coast of Crete, to assist Italian citizens on board. The GSF said several boats reported explosions and unidentified objects being dropped, as well as drones overhead and communications jamming. It accused Israel of a dangerous escalation. Israel's government has not commented.
Even a rebrand may not be able to save America's most storied gaming event
Even a rebrand may not be able to save America's most storied gaming event In this week's newsletter: since 1988 the Game Developers Conference has been a core part of the gaming calendar - but exorbitant costs and Trumpism put that at risk E very year for as long as I have been alive (read: since 1988), the annual Game Developers Conference has been held in California. It started out as essentially a house party: a gathering of 27 people in the living room of Atari designer Chris Crawford. By the mid-90s it had left Chris's house and grown to more than 4,000 attenders, and in 2005 found a permanent home in San Francisco's Moscone Center. These days, about 30,000 game development professionals of all kinds attend every year. The online GDC Vault is a precious trove of game development history and useful advice for any gaming discipline.
Why archaeologists are studying a skate park
Plus dire wolves' bad knees and other weird things we learned this week. Breakthroughs, discoveries, and DIY tips sent every weekday. What's the weirdest thing you learned this week? Well, whatever it is, we promise you'll have an even weirder answer if you listen to's hit podcast . It's your new favorite source for the strangest science-adjacent facts, figures, and Wikipedia spirals the editors of can muster.