Oceania
Phase Transitions and Backbones of the Asymmetric Traveling Salesman Problem
In recent years, there has been much interest in phase transitions of combinatorial problems. Phase transitions have been successfully used to analyze combinatorial optimization problems, characterize their typical-case features and locate the hardest problem instances. In this paper, we study phase transitions of the asymmetric Traveling Salesman Problem (ATSP), an NP-hard combinatorial optimization problem that has many real-world applications. Using random instances of up to 1,500 cities in which intercity distances are uniformly distributed, we empirically show that many properties of the problem, including the optimal tour cost and backbone size, experience sharp transitions as the precision of intercity distances increases across a critical value. Our experimental results on the costs of the ATSP tours and assignment problem agree with the theoretical result that the asymptotic cost of assignment problem is pi ^2 /6 the number of cities goes to infinity. In addition, we show that the average computational cost of the well-known branch-and-bound subtour elimination algorithm for the problem also exhibits a thrashing behavior, transitioning from easy to difficult as the distance precision increases. These results answer positively an open question regarding the existence of phase transitions in the ATSP, and provide guidance on how difficult ATSP problem instances should be generated.
Report on the Second International Joint Conference on Autonomous Agents and Multiagent Systems
Rosenschein, Jeffrey S., Wooldridge, Michael
The Second International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS-03) was held in Melbourne, Australia, in July 2003. Attracting nearly 500 delegates, the event confirmed AAMAS as the academic main event for researchers with an interest in multiagent systems. We summarize the conference highlights and report on the associated workshops, tutorials, and emerging trends.
A Personalized System for Conversational Recommendations
Thompson, C. A., Goker, M. H., Langley, P.
Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system.
Competitive Coevolution through Evolutionary Complexification
Stanley, K. O., Miikkulainen, R.
Two major goals in machine learning are the discovery and improvement of solutions to complex problems. In this paper, we argue that complexification, i.e. the incremental elaboration of solutions through adding new structure, achieves both these goals. We demonstrate the power of complexification through the NeuroEvolution of Augmenting Topologies (NEAT) method, which evolves increasingly complex neural network architectures. NEAT is applied to an open-ended coevolutionary robot duel domain where robot controllers compete head to head. Because the robot duel domain supports a wide range of strategies, and because coevolution benefits from an escalating arms race, it serves as a suitable testbed for studying complexification. When compared to the evolution of networks with fixed structure, complexifying evolution discovers significantly more sophisticated strategies. The results suggest that in order to discover and improve complex solutions, evolution, and search in general, should be allowed to complexify as well as optimize.
Discriminative Binaural Sound Localization
Ben-reuven, Ehud, Singer, Yoram
Time difference of arrival (TDOA) is commonly used to estimate the azimuth of a source in a microphone array. The most common methods to estimate TDOA are based on finding extrema in generalized crosscorrelation waveforms. In this paper we apply microphone array techniques to a manikin head. By considering the entire cross-correlation waveform we achieve azimuth prediction accuracy that exceeds extrema locating methods. We do so by quantizing the azimuthal angle and treating the prediction problem as a multiclass categorization task. We demonstrate the merits of our approach by evaluating the various approaches on Sony's AIBO robot.
Learning in Zero-Sum Team Markov Games Using Factored Value Functions
Lagoudakis, Michail G., Parr, Ronald
We present a new method for learning good strategies in zero-sum Markov games in which each side is composed of multiple agents collaborating against an opposing team of agents. Our method requires full observability and communication during learning, but the learned policies can be executed in a distributed manner. The value function is represented as a factored linear architecture and its structure determines the necessary computational resources and communication bandwidth. This approach permits a tradeoff between simple representations with little or no communication between agents and complex, computationally intensive representations with extensive coordination between agents. Thus, we provide a principled means of using approximation to combat the exponential blowup in the joint action space of the participants. The approach is demonstrated with an example that shows the efficiency gains over naive enumeration.
Adapting Codes and Embeddings for Polychotomies
Rätsch, Gunnar, Mika, Sebastian, Smola, Alex J.
In this paper we consider formulations of multi-class problems based on a generalized notion of a margin and using output coding. This includes, but is not restricted to, standard multi-class SVM formulations. Differently from many previous approaches we learn the code as well as the embedding function. We illustrate how this can lead to a formulation that allows for solving a wider range of problems with for instance many classes or even "missing classes". To keep our optimization problems tractable we propose an algorithm capable of solving them using twoclass classifiers, similar in spirit to Boosting.
Prediction and Semantic Association
Griffiths, Thomas L., Steyvers, Mark
We explore the consequences of viewing semantic association as the result of attempting to predict the concepts likely to arise in a particular context. We argue that the success of existing accounts of semantic representation comes as a result of indirectly addressing this problem, and show that a closer correspondence to human data can be obtained by taking a probabilistic approach that explicitly models the generative structure of language.
Learning in Zero-Sum Team Markov Games Using Factored Value Functions
Lagoudakis, Michail G., Parr, Ronald
We present a new method for learning good strategies in zero-sum Markov games in which each side is composed of multiple agents collaborating against an opposing team of agents. Our method requires full observability and communication during learning, but the learned policies can be executed in a distributed manner. The value function is represented as a factored linear architecture and its structure determines the necessary computational resources and communication bandwidth. This approach permits a tradeoff between simple representations with little or no communication between agents and complex, computationally intensive representations with extensive coordination between agents. Thus, we provide a principled means of using approximation to combat the exponential blowup in the joint action space of the participants. The approach is demonstrated with an example that shows the efficiency gains over naive enumeration.
Convergent Combinations of Reinforcement Learning with Linear Function Approximation
Schoknecht, Ralf, Merke, Artur
Convergence for iterative reinforcement learning algorithms like TD(O) depends on the sampling strategy for the transitions. However, in practical applications it is convenient to take transition data from arbitrary sources without losing convergence. In this paper we investigate the problem of repeated synchronous updates based on a fixed set of transitions. Our main theorem yields sufficient conditions of convergence for combinations of reinforcement learning algorithms and linear function approximation. This allows to analyse if a certain reinforcement learning algorithm and a certain function approximator are compatible.