Oceania
Tetravex is NP-complete
Takenaga, Yasuhiko, Walsh, Toby
Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are labelled with an identical number. Unfortunately, playing Tetravex is computationally hard. More precisely, we prove that deciding if there is a tiling of the Tetravex board is NP-complete. Deciding where to place the tiles is therefore NP-hard. This may help to explain why Tetravex is a good puzzle. This result compliments a number of similar results for one person games involving tiling. For example, NP-completeness results have been shown for: the offline version of Tetris, KPlumber (which involves rotating tiles containing drawings of pipes to make a connected network), and shortest sliding puzzle problems. It raises a number of open questions. For example, is the infinite version Turing-complete? How do we generate Tetravex problems which are truly puzzling as random NP-complete problems are often surprising easy to solve? Can we observe phase transition behaviour? What about the complexity of the problem when it is guaranteed to have an unique solution? How do we generate puzzles with unique solutions?
Breaking Value Symmetry
Symmetry is an important factor in solving many constraint satisfaction problems. One common type of symmetry is when we have symmetric values. In a recent series of papers, we have studied methods to break value symmetries. Our results identify computational limits on eliminating value symmetry. For instance, we prove that pruning all symmetric values is NP-hard in general. Nevertheless, experiments show that much value symmetry can be broken in practice. These results may be useful to researchers in planning, scheduling and other areas as value symmetry occurs in many different domains.
Combining Symmetry Breaking and Global Constraints
Katsirelos, George, Narodytska, Nina, Walsh, Toby
We propose a new family of constraints which combine together lexicographical ordering constraints for symmetry breaking with other common global constraints. We give a general purpose propagator for this family of constraints, and show how to improve its complexity by exploiting properties of the included global constraints.
Reformulating Global Grammar Constraints
Katsirelos, George, Narodytska, Nina, Walsh, Toby
An attractive mechanism to specify global constraints in rostering and other domains is via formal languages. For instance, the Regular and Grammar constraints specify constraints in terms of the languages accepted by an automaton and a context-free grammar respectively. Taking advantage of the fixed length of the constraint, we give an algorithm to transform a context-free grammar into an automaton. We then study the use of minimization techniques to reduce the size of such automata and speed up propagation. We show that minimizing such automata after they have been unfolded and domains initially reduced can give automata that are more compact than minimizing before unfolding and reducing. Experimental results show that such transformations can improve the size of rostering problems that we can 'model and run'.
SLIDE: A Useful Special Case of the CARDPATH Constraint
Bessiere, Christian, Hebrard, Emmanuel, Hnich, Brahim, Kiziltan, Zeynep, Walsh, Toby
We study the CardPath constraint. This ensures a given constraint holds a number of times down a sequence of variables. We show that SLIDE, a special case of CardPath where the slid constraint must hold always, can be used to encode a wide range of sliding sequence constraints including CardPath itself. We consider how to propagate SLIDE and provide a complete propagator for CardPath. Since propagation is NP-hard in general, we identify special cases where propagation takes polynomial time. Our experiments demonstrate that using SLIDE to encode global constraints can be as efficient and effective as specialised propagators.
Decompositions of Grammar Constraints
Quimper, Claude-Guy, Walsh, Toby
A wide range of constraints can be compactly specified using automata or formal languages. In a sequence of recent papers, we have shown that an effective means to reason with such specifications is to decompose them into primitive constraints. We can then, for instance, use state of the art SAT solvers and profit from their advanced features like fast unit propagation, clause learning, and conflict-based search heuristics. This approach holds promise for solving combinatorial problems in scheduling, rostering, and configuration, as well as problems in more diverse areas like bioinformatics, software testing and natural language processing. In addition, decomposition may be an effective method to propagate other global constraints.
The Parameterized Complexity of Global Constraints
Bessiere, Christian, Hebrard, Emmanuel, Hnich, Brahim, Kiziltan, Zeynep, Walsh, Toby
We argue that parameterized complexity is a useful tool with which to study global constraints. In particular, we show that many global constraints which are intractable to propagate completely have natural parameters which make them fixed-parameter tractable and which are easy to compute. This tractability tends either to be the result of a simple dynamic program or of a decomposition which has a strong backdoor of bounded size. This strong backdoor is often a cycle cutset. We also show that parameterized complexity can be used to study other aspects of constraint programming like symmetry breaking. For instance, we prove that value symmetry is fixed-parameter tractable to break in the number of symmetries. Finally, we argue that parameterized complexity can be used to derive results about the approximability of constraint propagation.
Asynchronous Forward Bounding for Distributed COPs
Gershman, A., Meisels, A., Zivan, R.
A new search algorithm for solving distributed constraint optimization problems (DisCOPs) is presented. Agents assign variables sequentially and compute bounds on partial assignments asynchronously. The asynchronous bounds computation is based on the propagation of partial assignments. The asynchronous forward-bounding algorithm (AFB) is a distributed optimization search algorithm that keeps one consistent partial assignment at all times. The algorithm is described in detail and its correctness proven. Experimental evaluation shows that AFB outperforms synchronous branch and bound by many orders of magnitude, and produces a phase transition as the tightness of the problem increases. This is an analogous effect to the phase transition that has been observed when local consistency maintenance is applied to MaxCSPs. The AFB algorithm is further enhanced by the addition of a backjumping mechanism, resulting in the AFB-BJ algorithm. Distributed backjumping is based on accumulated information on bounds of all values and on processing concurrently a queue of candidate goals for the next move back. The AFB-BJ algorithm is compared experimentally to other DisCOP algorithms (ADOPT, DPOP, OptAPO) and is shown to be a very efficient algorithm for DisCOPs.
Multiobjective Optimization
Ehrgott, Matthias (University of Auckland)
Moreover, the investor, the oncologist, and the airline manager are all in a situation where the number of available options or alternatives is very large or even infinite. There are infinitely many ways to invest money and infinitely many possible radiotherapy treatments, but the number of feasible crew schedules is finite, albeit astronomical in practice. The alternatives are therefore described by constraints, rather than explicitly known: the sums invested in every stock must equal the total invested; the radiotherapy treatment must meet physical and clinical constraints; crew schedules must ensure that each flight has exactly one crew assigned to operate it. Mathematically, the alternatives are described by vectors in variable or decision space; the set of all vectors satisfying the constraints is called the feasible set in decision space. The consequences or attributes of the alternatives are described as vectors in objective or outcome space, where outcome (objective) vectors are a function of the decision (variable) vectors.
Bundle Methods for Machine Learning
Le, Quoc V., Smola, Alex J., Vishwanathan, S.v.n.
We present a globally convergent method for regularized risk minimization problems. Our method applies to Support Vector estimation, regression, Gaussian Processes, and any other regularized risk minimization setting which leads to a convex optimization problem. SVMPerf can be shown to be a special case of our approach. In addition to the unified framework we present tight convergence bounds, which show that our algorithm converges in O(1/ɛ) steps to ɛ precision for general convex problems and in O(log(1/ɛ)) steps for continuously differentiable problems. We demonstrate in experiments the performance of our approach.