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A Survey of Paraphrasing and Textual Entailment Methods

Journal of Artificial Intelligence Research

Paraphrasing methods recognize, generate, or extract phrases, sentences, or longer natural language expressions that convey almost the same information. Textual entailment methods, on the other hand, recognize, generate, or extract pairs of natural language expressions, such that a human who reads (and trusts) the first element of a pair would most likely infer that the other element is also true. Paraphrasing can be seen as bidirectional textual entailment and methods from the two areas are often similar. Both kinds of methods are useful, at least in principle, in a wide range of natural language processing applications, including question answering, summarization, text generation, and machine translation. We summarize key ideas from the two areas by considering in turn recognition, generation, and extraction methods, also pointing to prominent articles and resources.


How Does the Data Sampling Strategy Impact the Discovery of Information Diffusion in Social Media?

AAAI Conferences

Platforms such as Twitter have provided researchers with ample opportunities to analytically study social phenomena. There are however, significant computational challenges due to the enormous rate of production of new information: researchers are therefore, often forced to analyze a judiciously selected “sample” of the data. Like other social media phenomena, information diffusion is a social process–it is affected by user context, and topic, in addition to the graph topology. This paper studies the impact of different attribute and topology based sampling strategies on the discovery of an important social media phenomena–information diffusion. We examine several widely-adopted sampling methods that select nodes based on attribute (random, location, and activity) and topology (forest fire) as well as study the impact of attribute based seed selection on topology based sampling. Then we develop a series of metrics for evaluating the quality of the sample, based on user activity (e.g. volume, number of seeds), topological (e.g. reach, spread) and temporal characteristics (e.g. rate). We additionally correlate the diffusion volume metric with two external variables–search and news trends. Our experiments reveal that for small sample sizes (30%), a sample that incorporates both topology and user context (e.g. location, activity) can improve on naive methods by a significant margin of ~15-20%.


Modeling Group Dynamics in Virtual Worlds

AAAI Conferences

In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the game environment. To investigate this problem, we introduced a set of conversational agents into the social environment of Second Life, a massively multi-player online environment that allows users to construct and inhabit their own 3D world. Our agents were created to be sufficiently lifelike to casual observers, so as not to perturb neighboring social interactions. Using our partitioning algorithm, we separated continuous public chat logs from each region into separate conversations which were used to construct a social network of the participants. Unlike many groups formed in communities and workplaces, groups in Second Life can be rapidly-forming (arising from few interactions), persistent (remaining stable over a long period), and are less affected by socio-cultural influences. In this paper, we analyze regional differences in Second Life by measuring characteristics of the network as a whole, determined from the statistics mined from public conversations in the virtual world, rather than focusing on egocentric actors and their attributes.


A Comparison of Information Seeking Using Search Engines and Social Networks

AAAI Conferences

The Web has become an important information repository; often it is the first source a person turns to with an informa-tion need. One common way to search the Web is with a search engine. However, it is not always easy for people to find what they are looking for with keyword search, and at times the desired information may not be readily available online. An alternative, facilitated by the rise of social media, is to pose a question to one‟s online social network. In this paper, we explore the pros and cons of using a social net-working tool to fill an information need, as compared with a search engine. We describe a study in which 12 participants searched the Web while simultaneously posing a question on the same topic to their social network, and we compare the results they found by each method.


Horn Clause Contraction Functions: Belief Set and Belief Base Approaches

AAAI Conferences

Standard approachs to belief change assume that the underlying logic contains classical propositional logic. Recently there has been interest in investigating approaches to belief change, specifically contraction, in which the underlying logic is not as expressive as full propositional logic. In this paper we consider approaches to belief contraction in Horn knowledge bases. We develop two broad approaches for Horn contraction, corresponding to the two major approaches in belief change, based on Horn belief sets and Horn belief bases. We argue that previous approaches, which have taken Horn remainder sets as a starting point, have undesirable properties, and moreover that not all desirable Horn contraction functions are captured by these approaches. This is shown in part by examining model-theoretic considerations involving Horn contraction. For Horn belief set contraction, we develop an account based in terms of weak remainder sets. Maxichoice and partial meet Horn contraction is specified, along with a consideration of package contraction. Following this we consider Horn belief base contraction, in which the underlying knowledge base is not necessarily closed under the Horn consequence relation. Again, approaches to maxichoice and partial meet belief set contraction are developed. In all cases, constructions of the specific operators and sets of postulates are provided, and representation results are obtained. As well, we show that problems arising with earlier work are resolved by these approaches.



A Layered Graph Representation for Complex Regions

AAAI Conferences

This paper proposes a layered graph model for representing the internal structure of complex plane regions, where each node represents the closure of a connected component of the interior or exterior of a complex region. The model provides a complete representation in the sense that the (global) nine-intersections between the interiors, the boundaries, and the exteriors of two complex regions can be determined by the (local) RCC8 relations between associated simple regions. 


A Logical Understanding of Legal Interpretation

AAAI Conferences

The applicability conditions of legal Norms regulating computer systems can be modelled in different rules very often refer to these institutional concepts, rather ways, see, for example, (Boella, van der Torre, and than to so called brute facts. To simplify the notation we refer Verhagen 2008). If norms are represented by hard constraints, to the former as constitutive rules, and the latter simply then computer systems are designed to avoid violations.


On the Progression Semantics and Boundedness of Answer Set Programs

AAAI Conferences

In this paper, we propose a progression semantics for first-order answer set programs. Based on this new semantics, we are able to define the notion of boundedness for answer set programming. We prove that boundedness coincides with the notions of recursion-free and loop-free under program equivalence, and is also equivalent to first-order definability of answer set programs on arbitrary structures.


Situation Calculus Based Programs for Representing and Reasoning about Game Structures

AAAI Conferences

A wide range of problems, from contingent and multiagent planning to process/service orchestration, can be viewed as games. In many of these, it is natural to spec- ify the possible behaviors procedurally. In this paper, we develop a logical framework for specifying these types of problems/games based on the situation calculus and ConGolog. The framework incorporates game-theoretic path quantifiers as in ATL. We show that the framework can be used to model such problems in a natural way. We also show how verification/synthesis techniques can be used to solve problems expressed in the framework. In particular, we develop a method for dealing with infinite state settings using fixpoint approximation and “characteristic graphs”.