Oceania
Restricted Global Grammar Constraints
Katsirelos, George, Maneth, Sebastian, Narodytska, Nina, Walsh, Toby
We investigate the global GRAMMAR constraint over restricted classes of context free grammars like deterministic and unambiguous context-free grammars. We show that detecting disentailment for the GRAMMAR constraint in these cases is as hard as parsing an unrestricted context free grammar.We also consider the class of linear grammars and give a propagator that runs in quadratic time. Finally, to demonstrate the use of linear grammars, we show that a weighted linear GRAMMAR constraint can efficiently encode the EDITDISTANCE constraint, and a conjunction of the EDITDISTANCE constraint and the REGULAR constraint
Spatial Processes for Recommender Systems
Bohnert, Fabian (Monash University) | Schmidt, Daniel F. (Monash University) | Zukerman, Ingrid (Monash University)
Spatial processes are typically used to analyse and predict geographic data. This paper adapts such models to predicting a user's interests (i.e., implicit item ratings) within a recommender system in the museum domain. We present the theoretical framework for a model based on Gaussian spatial processes, and discuss efficient algorithms for parameter estimation. Our model was evaluated with a real-world dataset collected by tracking visitors in a museum, attaining a higher predictive accuracy than state-of-the-art collaborative filters.
Solving 8x8 Hex
Henderson, Philip (University of Alberta) | Arneson, Broderick (University of Alberta) | Hayward, Ryan B (University of Alberta)
A conservative estimate of the latter number is the number of distinct board Using efficient methods that reduce the search states in which the board is at most half full. This estimate space, we design an algorithm strong enough to includes some invalid states: those in which one player already solve all 8 8 Hex openings.
Variable and Value Ordering for MPE Search
Siddiqi, Sajjad Ahmed (Australian National University and National ICT Australia) | Huang, Jinbo (Australian National University and National ICT Australia)
In Bayesian networks, a most probable explanation (MPE) is a most likely instantiation of all network variables given a piece of evidence. Solving (the decision version of) an MPE query is NP-hard. Recent work proposed a branch-and-bound search algorithm that finds exact solutions to MPE queries, where bounds are computed on a relaxed network obtained by a technique known as node splitting. In this work we study the impact of variable and value ordering on such a search algorithm. We study several heuristics based on the entropies of variables and on the notion of nogoods, and propose a new meta-heuristic that combines their strengths. Experiments indicate that search efficiency is significantly improved, allowing many hard problems to be solved for the first time.
A Sparse Covariance Function for Exact Gaussian Process Inference in Large Datasets
Melkumyan, Arman (University of Sydney) | Ramos, Fabio Tozeto (University of Sydney)
Despite the success of Gaussian processes (GPs) in modelling spatial stochastic processes, dealing with large datasets is still challenging. The problem arises by the need to invert a potentially large covariance matrix during inference. In this paper we address the complexity problem by constructing a new stationary covariance function (Mercer kernel) that naturally provides a sparse covariance matrix. The sparseness of the matrix is defined by hyper-parameters optimised during learning. The new covariance function enables exact GP inference and performs comparatively to the squared-exponential one, at a lower computational cost. This allows the application of GPs to large-scale problems such as ore grade prediction in mining or 3D surface modelling. Experiments show that using the proposed covariance function, very sparse covariance matrices are normally obtained which can be effectively used for faster inference and less memory usage.
Tractable Multi-Agent Path Planning on Grid Maps
Wang, Ko-Hsin Cindy (The Australian National University and NICTA) | Botea, Adi (NICTA and The The Australian National University)
Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applications. Running a centralized, systematic search such as A* is complete and cost-optimal but scales up poorly in practice, since both the search space and the branching factor grow exponentially in the number of mobile units. Decentralized approaches, which decompose a problem into several subproblems, can be faster and can work for larger problems. However, existing decentralized methods offer no guarantees with respect to completeness, running time, and solution quality. To address such limitations, we introduce MAPP, a tractable algorithm for multi-agent path planning on grid maps. We show that MAPP has low-polynomial worst-case upper bounds for the running time, the memory requirements, and the length of solutions. As it runs in low-polynomial time, MAPP is incomplete in the general case. We identify a class of problems for which our algorithm is complete. We believe that this is the first study that formalises restrictions to obtain a tractable class of multi-agent path planning problems.
Bayesian Real-time Dynamic Programming
Sanner, Scott (National ICT Australia) | Goetschalckx, Robby (Catholic University of Leuven) | Driessens, Kurt (Catholic University of Leuven) | Shani, Guy (Microsoft Research)
Real-time dynamic programming (RTDP) solves Markov decision processes (MDPs) when the initial state is restricted, by focusing dynamic programming on the envelope of states reachable from an initial state set. RTDP often provides performance guarantees without visiting the entire state space. Building on RTDP, recent work has sought to improve its efficiency through various optimizations, including maintaining upper and lower bounds to both govern trial termination and prioritize state exploration. In this work, we take a Bayesian perspective on these upper and lower bounds and use a value of perfect information (VPI) analysis to govern trial termination and exploration in a novel algorithm we call VPI-RTDP. VPI-RTDP leads to an improvement over state-of-the-art RTDP methods, empirically yielding up to a three-fold reduction in the amount of time and number of visited states required to achieve comparable policy performance.
Incremental Heuristic Search for Planning with Temporally Extended Goals and Uncontrollable Events
Botea, Adi (NICTA and The Australian National University) | Cire, Andre A. (University of Campinas)
Planning with temporally extended goals and uncontrollable events has recently been introduced as a formal model for system reconfiguration problems. An important application is to automatically reconfigure a real-life system in such a way that its subsequent internal evolution is consistent with a temporal goal formula. In this paper we introduce an incremental search algorithm and a search-guidance heuristic, two generic planning enhancements. An initial problem is decomposed into a series of subproblems, providing two main ways of speeding up a search. Firstly, a subproblem focuses on a part of the initial goal. Secondly, a notion of action relevance allows to explore with higher priority actions that are heuristically considered to be more relevant to the subproblem at hand. Even though our techniques are more generally applicable, we restrict our attention to planning with temporally extended goals and uncontrollable events. Our ideas are implemented on top of a successful previous system that performs online learning to better guide planning and to safely avoid potentially expensive searches. In experiments, the system speed performance is further improved by a convincing margin.
Situated Resolution and Generation of Spatial Referring Expressions for Robotic Assistants
Zender, Hendrik (DFKI) | Kruijff, Geert-Jan M. (DFKI) | Kruijff-Korbayová, Ivana (DFKI)
In this paper we present an approach to the task of generating and resolving referring expressions (REs) for conversational mobile robots. It is based on a spatial knowledge base encompassing both robot-and human-centric representations. Existing algorithms for the generation of referring expressions (GRE) try to find a description that uniquely identifies the referent with respect to other entities that are in the current context. Mobile robots, however, act in large-scale space, that is environments that are larger than what can be perceived at a glance, e.g. an office building with different floors, each containing several rooms and objects. One challenge when referring to elsewhere is thus to include enough information so that the interlocutors can extend their context appropriately. We address Figure 1: Situated dialogue with a campus service robot this challenge with a method for context construction 2. "the area" that can be used for both generating and resolving 3. "Peter's office at the end of the corridor on the third floor REs - two previously disjoint aspects. Our approach of the Acme Corp. building 7 in the Acme Corp. complex, is embedded in a bidirectional framework 47 Evergreen Terrace, Calisota, Earth, (...)" for natural language processing for robots. Clearly, these REs are valid descriptions of the respective entities in the robot's world representation.
Learning to Follow Navigational Route Instructions
Shimizu, Nobuyuki (University of Tokyo) | Haas, Andrew (State University of New York at Albany)
We have developed a simulation model that accepts instructions in unconstrained natural language, and then guides a robot to the correct destination. The instructions are segmented on the basis of the actions to be taken, and each segment is labeled with the required action. This flat formulation reduces the problem to a sequential labeling task, to which machine learning methods are applied. We propose an innovativemachine learningmethod for explicitly modeling the actions described in instructions and integrating learning and inference about the physical environment. We obtained a corpus of 840 route instructions that experimenters verified as follow-able, given by people in building navigation situations. Using the four-fold cross validation, our experiments showed that the simulated robot reached the correct destination 88% of the time.