Oceania
Mechanism Design for Double Auctions with Temporal Constraints
Zhao, Dengji (University of Western Sydney and University of Toulouse) | Zhang, Dongmo (University of Western Sydney) | Perrussel, Laurent (University of Toulouse)
This paper examines an extended double auction model where market clearing is restricted by temporal constraints. It is found that the allocation problem in this model can be effectively transformed into a weighted bipartite matching in graph theory. By using the augmentation technique, we propose a Vickrey-Clarke-Groves (VCG) mechanism in this model and demonstrate the advantages of the payment compared with the classical VCG payment (the Clarke pivot payment). We also show that the algorithms for both allocation and payment calculation run in polynomial time. It is expected that the method and results provided in this paper can be applied to the design and analysis of dynamic double auctions and futures markets.
Reasoning About Preferences in Intelligent Agent Systems
Visser, Simeon (Utrecht University) | Thangarajah, John (RMIT University) | Harland, James (RMIT University)
Note that this extra to make decisions about which plans are used to information is included as a preference rather than a goal, achieve their goals. Usually the choice of which as it is acceptable to satisfy the goal without satisfying the plan to use to achieve a particular goal is left up preference. For example, if the user prefers to fly on Dodgy to the system to determine. In this paper we show Airlines, but no such flights are available, then specifying this how preferences, which can be set by the user of the as a preference means that the user can still have a holiday; system, can be incorporated into the BDI execution specifying this as a goal would mean that the user refuses to process and used to guide the choices made.
Facing Openness with Socio Cognitive Trust and Categories
Venanzi, Matteo (University of Southampton) | Piunti, Michele (ISTC-CNR, Rome) | Falcone, Rino (ISTC-CNR, Rome) | Castelfranchi, Cristiano (ISTC-CNR, Rome)
Typical solutions for agents assessing trust relies on the circulation of information on the individual level, i.e. reputational images, subjective experi- ences, statistical analysis, etc. This work presents an alternative approach, inspired to the cognitive heuristics enabling humans to reason at a categorial level. The approach is envisaged as a crucial ability for agents in order to: (1) estimate trustworthiness of unknown trustees based on an ascribed mem- bership to categories; (2) learn a series of emer- gent relations between trustees observable proper- ties and their effective abilities to fulfill tasks in sit- uated conditions. On such a basis, categorization is provided to recognize signs (Manifesta) through which hidden capabilities (Kripta) can be inferred. Learning is provided to refine reasoning attitudes needed to ascribe tasks to categories. A series of ar- chitectures combining categorization abilities, indi- vidual experiences and context awareness are eval- uated and compared in simulated experiments.
On Combining Decisions from Multiple Expert Imitators for Performance
Rubin, Jonathan (University of Auckland) | Watson, Ian (University of Auckland)
One approach for artificially intelligent agents wishing to maximise some performance metric in a given domain is to learn from a collection of training data that consists of actions or decisions made by some expert, in an attempt to imitate that expert's style. We refer to this type of agent as an expert imitator. In this paper we investigate whether performance can be improved by combining decisions from multiple expert imitators. In particular, we investigate two existing approaches for combining decisions. The first approach combines decisions by employing ensemble voting between multiple expert imitators. The second approach dynamically selects the best imitator to use at runtime given the performance of the imitators in the current environment. We investigate these approaches in the domain of computer poker. In particular, we create expert imitators for limit and no limit Texas Hold'em and determine whether their performance can be improved by combining their decisions using the two approaches listed above.
Push and Swap: Fast Cooperative Path-Finding with Completeness Guarantees
Luna, Ryan J. (University of Nevada, Reno) | Bekris, Kostas E. (University of Nevada, Reno)
Cooperative path-finding can be abstracted as computing non-colliding paths for multiple agents between their start and goal locations on a graph. This paper proposes a fast algorithm that can provide completeness guarantees for a general class of problems without any assumptions about the graph's topology. Specifically, the approach can address any solvable instance where there are at most n -2 agents in a graph of size n . The algorithm employs two primitives: a "push" operation where agents move towards their goals up to the point that no progress can be made, and a "swap" operation that allows two agents to swap positions without altering the configuration of other agents. Simulated experiments are provided on hard instances of cooperative path-finding, including comparisons against alternative methods. The results are favorable for the proposed algorithm and show that the technique scales to problems that require high levels of coordination, involving hundreds of agents.
The Complexity of Safe Manipulation under Scoring Rules
Ianovski, Egor (University of Auckland) | Yu, Lan (Nanyang Technological University) | Elkind, Edith (Nanyang Technological University) | Wilson, Mark C. (University of Auckland)
Slinko and White, (2008) have recently introduced a new model of coalitional manipulation of voting rules under limited communication, which they call safe strategic voting. The computational aspects of this model were first studied by Hazon and Elkind, (2010), who provide polynomial-time algorithms for finding a safe strategic vote under k-approval and the Bucklin rule. In this paper, we answer an open question of Hazon and Elkind, (2010) by presenting a polynomial-time algorithm for finding a safe strategic vote under the Borda rule. Our results for Borda generalize to several interesting classes of scoring rules.
Model Checking Knowledge in Pursuit Evasion Games
Huang, Xiaowei (University of New South Wales) | Maupin, Patrick (Defence R&D Canada) | Meyden, Ron van der (University of New South Wales)
In a pursuit-evasion game, one or more pursuers aim to discover the existence of, and then capture, an evader. The paper studies pursuit-evasion games in which players may have incomplete information concerning the game state. A methodology is presented for the application of a model checker for the logic of knowledge and time to verify epistemic properties in such games. Experimental results are provided from a number of case studies that validate the feasibility of the approach.
Trust Decision-Making in Multi-Agent Systems
Burnett, Chris (University of Aberdeen) | Norman, Timothy J. (University of Aberdeen) | Sycara, Katia (Carnegie Mellon University)
Trust is crucial in dynamic multi-agent systems, where agents may frequently join and leave, and the structure of the society may often change. In these environments, it may be difficult for agents to form stable trust relationships necessary for confident interactions. Societies may break down when trust between agents is too low to motivate interactions. In such settings, agents should make decisions about who to interact with, given their degree of trust in the available partners. We propose a decision-theoretic model of trust decision making allows controls to be used, as well as trust, to increase confidence in initial interactions. We consider explicit incentives, monitoring and reputation as examples of such controls. We evaluate our approach within a simulated, highly-dynamic multi-agent environment, and show how this model supports the making of delegation decisions when trust is low.
Linear Latent Force Models using Gaussian Processes
รlvarez, Mauricio A., Luengo, David, Lawrence, Neil D.
Purely data driven approaches for machine learning present difficulties when data is scarce relative to the complexity of the model or when the model is forced to extrapolate. On the other hand, purely mechanistic approaches need to identify and specify all the interactions in the problem at hand (which may not be feasible) and still leave the issue of how to parameterize the system. In this paper, we present a hybrid approach using Gaussian processes and differential equations to combine data driven modelling with a physical model of the system. We show how different, physically-inspired, kernel functions can be developed through sensible, simple, mechanistic assumptions about the underlying system. The versatility of our approach is illustrated with three case studies from motion capture, computational biology and geostatistics.
Using Network Structure to Identify Groups in Virtual Worlds
Shah, Fahad (University of Central Florida) | Sukthankar, Gita Reese (University of Central Florida)
Humans are adept social animals capable of identifying friendship groups from a combination of linguistic cues and social network patterns. But what is more important, the content of what people say or their history of social interactions? Moreover, is it possible to identify whether people are part of a group with changing membership merely from general network properties, such as measures of centrality and latent communities? In this paper, we address the problem of identifying social groups from conversation data and present results of an empirical study on identifying groups in a virtual world. Virtual worlds are interesting because group membership is more shaped by common interests and less influenced by cultural and socio-economic factors. Our finding is that a combination of network measures is more predictive of group membership than language cues, and that both types of features can be combined to improve prediction.