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A Logic for Reasoning About Game Strategies

AAAI Conferences

This paper introduces a modal logic for reasoning about game strategies. The logic is based on a variant of the well-known game description language for describing game rules and further extends it with two modalities for reasoning about actions and strategies. We develop an axiomatic system and prove its soundness and completeness with respect to a specific semantics based on the state transition model of games. Interestingly, the completeness proof makes use of forgetting techniques that have been widely used in the KR&R literature. We demonstrate how general game-playing systems can apply the logic to develop game strategies.


Instance-Driven Ontology Evolution in DL-Lite

AAAI Conferences

The development and maintenance of large and complex ontologies are often time-consuming and error-prone. Thus, automated ontology learning and evolution have attracted intensive research interest. In data-centric applications where ontologies are designed from the data or automatically learnt from it, when new data instances are added that contradict the ontology, it is often desirable to incrementally revise the ontology according to the added data. In description logics, this problem can be intuitively formulated as the operation of TBox contraction, i.e., rational elimination of certain axioms from the logical consequences of a TBox, and it is w.r.t. an ABox. In this paper we introduce a model-theoretic approach to such a contraction problem by using an alternative semantic characterisation of DL-Lite TBoxes. We show that entailment checking (without necessarily first computing the contraction result) is in coNP, which does not shift the corresponding complexity in propositional logic, and the problem is tractable when the size of the new data is bounded.


Knowledge Forgetting in Circumscription: A Preliminary Report

AAAI Conferences

The theory of (variable) forgetting has received significant attention in nonmonotonic reasoning, especially, in answer set programming. However, the problem of establishing a theory of forgetting for some expressive nonmonotonic logics such as McCarthy's circumscription is rarely explored.In this paper a theory of forgetting for propositional circumscription is proposed, which is not a straightforward adaption of existing approaches. In particular, some properties that are essential for existing proposals do not hold any longer or have to be reformulated. Several useful properties of the new forgetting are proved, which demonstrate suitability of the forgetting for circumscription. A sound and complete algorithm for the forgetting is developed and an analysis of computational complexity is given.


A Syntax-Independent Approach to Forgetting in Disjunctive Logic Programs

AAAI Conferences

A Forgetting is an operation for eliminating variables from a semantic theory of forgetting for normal logic programs knowledge base (Lin and Reiter 1994; Lang, Liberatore, and under answer set semantics is introduced in (Wang, Sattar, Marquis 2003). It constitutes a reduction in an agent's language and Su 2005), in which a sound and complete algorithm or, more accurately, the agent's signature. It has also is developed based on a series of program transformations; been studied under different names, such as variable elimination, this theory is further developed and extended uniform interpolation and relevance (Subramanian, to disjunctive logic programs in (Eiter and Wang 2006; Greiner, and Pearl 1997). Forgetting has various possible 2008). However, this theory of forgetting is defined in terms applications in a reasoning system. For example, in query of answer sets rather than SE models, and so again is not answering, if one can determine what is relevant to a query, syntax-independent.


Power System Restoration With Transient Stability

AAAI Conferences

We address the problem of power system restoration after a significant blackout. Prior work focus on optimization methods for finding high-quality restoration plans. Optimal solutions consist in a sequence of grid repairs and corresponding steady states. However, such approaches lack formal guarantees on the transient stability of restoration actions, a key property to avoid additional grid damage and cascading failures. In this paper, we show how to integrate transient stability in the optimization procedure by capturing the rotor dynamics of power generators. Our approach reasons about the differential equations describing the dynamics and their underlying transient states. The key contribution lies in modeling and solving optimization problems that return stable generators dispatch minimizing the difference with respect to steady states solutions. Computational efficiency is increased using preprocessing procedures along with traditional reduction techniques. Experimental results on existing benchmarks confirm the feasibility of the new approach.


A Nonparametric Online Model for Air Quality Prediction

AAAI Conferences

We introduce a novel method for the continuous online prediction of particulate matter in the air (more specifically, PM10 and PM2.5) given sparse sensor information. A nonparametric model is developed using Gaussian Processes, which eschews the need for an explicit formulation of internal -- and usually very complex -- dependencies between meteorological variables. Instead, it uses historical data to extrapolate pollutant values both spatially (in areas with no sensor information) and temporally (the near future). Each prediction also contains a respective variance, indicating its uncertainty level and thus allowing a probabilistic treatment of results. A novel training methodology (Structural Cross-Validation) is presented, which preserves the spatio-temporal structure of available data during the hyperparameter optimization process. Tests were conducted using a real-time feed from a sensor network in an area of roughly 50x80 km, alongside comparisons with other techniques for air pollution prediction. The promising results motivated the development of a smartphone applicative and a website, currently in use to increase the efficiency of air quality monitoring and control in the area.


Effectively Predicting Whether and When a Topic Will Become Prevalent in a Social Network

AAAI Conferences

Effective forecasting of future prevalent topics plays animportant role in social network business development.It involves two challenging aspects: predicting whethera topic will become prevalent, and when. This cannotbe directly handled by the existing algorithms in topicmodeling, item recommendation and action forecasting.The classic forecasting framework based on time seriesmodels may be able to predict a hot topic when a seriesof periodical changes to user-addressed frequency in asystematic way. However, the frequency of topics discussedby users often changes irregularly in social networks.In this paper, a generic probabilistic frameworkis proposed for hot topic prediction, and machine learningmethods are explored to predict hot topic patterns.Two effective models, PreWHether and PreWHen, areintroduced to predict whether and when a topic will becomeprevalent. In the PreWHether model, we simulatethe constructed features of previously observed frequencychanges for better prediction. In the PreWHen model,distributions of time intervals associated with the emergenceto prevalence of a topic are modeled. Extensiveexperiments on real datasets demonstrate that ourmethod outperforms the baselines and generates moreeffective predictions.


Classical Planning Algorithms on the Atari Video Games

AAAI Conferences

The Atari 2600 games supported in the Arcade Learning Environment (Bellemare et al. 2013) all feature aknown initial (RAM) state and actions that have deterministic effects. Classical planners, however, cannot be used for selecting actions for two reasons: first, nocompact PDDL-model of the games is given, and more importantly, the action effects and goals are not known a priori. Moreover, in these games there is usually no set of goals to be achieved but rewards to be collected. These features do not preclude the use of classical algorithms like breadth-first search or Dijkstra’s algorithm, but these methods are not effective over large state spaces. We thus turn to a different class of classical planning algorithms introduced recently that perform a structured exploration of the state space; namely, like breadth-first search and Dijkstra’s algorithm they are“blind” and hence do not require prior knowledge of state transitions, costs (rewards) or goals, and yet, like heuristic search algorithms, they have been shown to be effective for solving problems over huge state spaces.The simplest such algorithm, called Iterated Width or IW, consists of a sequence of calls IW(1), IW(2), . . . ,IW(k) where IW(i) is a breadth-first search in which a state is pruned when it is not the first state in the search to make true some subset of i atoms. The empirical results over 54 games suggest that the performance of IW with the k parameter fixed to 1, i.e., IW(1), is at the level of the state of the art represented by UCT. A simple best-first variation of IW that combines exploration and exploitation proves to be very competitive as well.


Teaching AI Ethics Using Science Fiction

AAAI Conferences

The cultural and political implications of modern AI research are not some far off concern, they are things that affect the world in the here and now. From advanced control systems with advanced visualizations and image processing techniques that drive the machines of the modern military to the slow creep of a mechanized workforce, ethical questions surround us. Part of dealing with these ethical questions is not just speculating on what could be but teaching our students how to engage with these ethical questions. We explore the use of science fiction as an appropriate tool to enable AI researchers to help engage students and the public on the current state and potential impacts of AI.


Concept of a Data Thread Based Parking Space Occupancy Prediction in a Berlin Pilot Region

AAAI Conferences

In the presented research project, a software and hardware infrastructure for parking space focussed inter-modal route planning in a public pilot region in Berlin is developed. One central topic is the development of a prediction system which gives an estimated occupancy for the parking spaces in the pilot region for a given date and time in the future. Occupancy data will be collected online by roadside parking sensors developed within the project. The occupancy prediction will be implemented using “Neural Gas” machine learning in combination with a proposed method which uses data threads to improve the prediction quality. In this paper, a short overview of the whole research project is given. Furthermore, the concept of the software framework and the learning methods are presented and first collected data is shown. The prediction method using data threads is explained in more detail.