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Fast Hyperparameter Tuning using Bayesian Optimization with Directional Derivatives

arXiv.org Machine Learning

In this paper we develop a Bayesian optimization based hyperparameter tuning framework inspired by statistical learning theory for classifiers. We utilize two key facts from PAC learning theory; the generalization bound will be higher for a small subset of data compared to the whole, and the highest accuracy for a small subset of data can be achieved with a simple model. We initially tune the hyperparameters on a small subset of training data using Bayesian optimization. While tuning the hyperparameters on the whole training data, we leverage the insights from the learning theory to seek more complex models. We realize this by using directional derivative signs strategically placed in the hyperparameter search space to seek a more complex model than the one obtained with small data. We demonstrate the performance of our method on the tasks of tuning the hyperparameters of several machine learning algorithms.


Tsallis Reinforcement Learning: A Unified Framework for Maximum Entropy Reinforcement Learning

arXiv.org Machine Learning

In this paper, we present a new class of Markov decision processes (MDPs), called Tsallis MDPs, with Tsallis entropy maximization, which generalizes existing maximum entropy reinforcement learning (RL). A Tsallis MDP provides a unified framework for the original RL problem and RL with various types of entropy, including the well-known standard Shannon-Gibbs (SG) entropy, using an additional real-valued parameter, called an entropic index. By controlling the entropic index, we can generate various types of entropy, including the SG entropy, and a different entropy results in a different class of the optimal policy in Tsallis MDPs. We also provide a full mathematical analysis of Tsallis MDPs, including the optimality condition, performance error bounds, and convergence. Our theoretical result enables us to use any positive entropic index in RL. To handle complex and large-scale problems, we propose a model-free actor-critic RL method using Tsallis entropy maximization. We evaluate the regularization effect of the Tsallis entropy with various values of entropic indices and show that the entropic index controls the exploration tendency of the proposed method. For a different type of RL problems, we find that a different value of the entropic index is desirable. The proposed method is evaluated using the MuJoCo simulator and achieves the state-of-the-art performance.


Latent Space Cartography: Generalised Metric-Inspired Measures and Measure-Based Transformations for Generative Models

arXiv.org Machine Learning

Deep generative models are universal tools for learning data distributions on high dimensional data spaces via a mapping to lower dimensional latent spaces. We provide a study of latent space geometries and extend and build upon previous results on Riemannian metrics. We show how a class of heuristic measures gives more flexibility in finding meaningful, problem-specific distances, and how it can be applied to diverse generator types such as autoregressive generators commonly used in e.g. language and other sequence modeling. We further demonstrate how a diffusion-inspired transformation previously studied in cartography can be used to smooth out latent spaces, stretching them according to a chosen measure. In addition to providing more meaningful distances directly in latent space, this also provides a unique tool for novel kinds of data visualizations. We believe that the proposed methods can be a valuable tool for studying the structure of latent spaces and learned data distributions of generative models.


Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications

arXiv.org Machine Learning

Reinforcement learning (RL) algorithms have been around for decades and employed to solve various sequential decision-making problems. These algorithms however have faced great challenges when dealing with high-dimensional environments. The recent development of deep learning has enabled RL methods to drive optimal policies for sophisticated and capable agents, which can perform efficiently in these challenging environments. This paper addresses an important aspect of deep RL related to situations that require multiple agents to communicate and cooperate to solve complex tasks. A survey of different approaches to problems related to multi-agent deep RL (MADRL) is presented, including non-stationarity, partial observability, continuous state and action spaces, multi-agent training schemes, multi-agent transfer learning. The merits and demerits of the reviewed methods will be analyzed and discussed, with their corresponding applications explored. It is envisaged that this review provides insights about various MADRL methods and can lead to future development of more robust and highly useful multi-agent learning methods for solving real-world problems.


iFair: Learning Individually Fair Data Representations for Algorithmic Decision Making

arXiv.org Machine Learning

People are rated and ranked, towards algorithmic decision making in an increasing number of applications, typically based on machine learning. Research on how to incorporate fairness into such tasks has prevalently pursued the paradigm of group fairness: giving adequate success rates to specifically protected groups. In contrast, the alternative paradigm of individual fairness has received relatively little attention, and this paper advances this less explored direction. The paper introduces a method for probabilistically mapping user records into a low-rank representation that reconciles individual fairness and the utility of classifiers and rankings in downstream applications. Our notion of individual fairness requires that users who are similar in all task-relevant attributes such as job qualification, and disregarding all potentially discriminating attributes such as gender, should have similar outcomes. We demonstrate the versatility of our method by applying it to classification and learning-to-rank tasks on a variety of real-world datasets. Our experiments show substantial improvements over the best prior work for this setting.


Consultation Human Rights and Technology

#artificialintelligence

The Australian Human Rights Commission is conducting a project on Human Rights and New Technology (the Project). As part of the Project, the Commission and the World Economic Forum are working together to explore models of governance and leadership on artificial intelligence (AI) in Australia. This White Paper has been produced to support a consultation process that aims to identify how Australia can simultaneously foster innovation and protect human rights โ€“ as we see unprecedented growth in new technologies, such as AI. The White Paper complements the broader issues raised in the Commission's Human Rights and Technology Issues Paper. The consultation conducted on the Issues Paper and White Paper will inform the Commission's proposals for reform, to be released in mid-2019. The White Paper asks whether Australia needs an organisation to take a central role in promoting responsible innovation in AI and related technology and, if so, what that organisation could look like.


A Generalized Framework for Population Based Training

arXiv.org Artificial Intelligence

Previous PBT implementations have been synchronized glass-box systems. We propose a general, black-box PBT framework that distributes many asynchronous "trials" (a small number of training steps with warm-starting) across a cluster, coordinated by the PBT controller. The black-box design does not make assumptions on model architectures, loss functions Figure 1: Black-box Service for Population Based Training or training procedures. Our system supports dynamic hyperparameter based on a Worker-Controller framework. Each solid blue schedules to optimize both differentiable and non-differentiable circle represents a training trial. A black arrow represents a metrics. We apply our system to train a state-of-the-art WaveNet trial dependency (usually for warm-starting the model from generative model for human voice synthesis. We show that our PBT a parent's checkpoint) and a gray arrow represents an unselected system achieves better accuracy and faster convergence compared parent trial which loses in a tournament and fails to existing methods, given the same computational resource.


Explanation in Human-AI Systems: A Literature Meta-Review, Synopsis of Key Ideas and Publications, and Bibliography for Explainable AI

arXiv.org Artificial Intelligence

This is an integrative review that address the question, "What makes for a good explanation?" with reference to AI systems. Pertinent literatures are vast. Thus, this review is necessarily selective. That said, most of the key concepts and issues are expressed in this Report. The Report encapsulates the history of computer science efforts to create systems that explain and instruct (intelligent tutoring systems and expert systems). The Report expresses the explainability issues and challenges in modern AI, and presents capsule views of the leading psychological theories of explanation. Certain articles stand out by virtue of their particular relevance to XAI, and their methods, results, and key points are highlighted. It is recommended that AI/XAI researchers be encouraged to include in their research reports fuller details on their empirical or experimental methods, in the fashion of experimental psychology research reports: details on Participants, Instructions, Procedures, Tasks, Dependent Variables (operational definitions of the measures and metrics), Independent Variables (conditions), and Control Conditions.


Non-Monotonic Sequential Text Generation

arXiv.org Machine Learning

Standard sequential generation methods assume a pre-specified generation order, such as text generation methods which generate words from left to right. In this work, we propose a framework for training models of text generation that operate in non-monotonic orders; the model directly learns good orders, without any additional annotation. Our framework operates by generating a word at an arbitrary position, and then recursively generating words to its left and then words to its right, yielding a binary tree. Learning is framed as imitation learning, including a coaching method which moves from imitating an oracle to reinforcing the policy's own preferences. Experimental results demonstrate that using the proposed method, it is possible to learn policies which generate text without pre-specifying a generation order, while achieving competitive performance with conventional left-to-right generation.


Same, Same But Different - Recovering Neural Network Quantization Error Through Weight Factorization

arXiv.org Machine Learning

Quantization of neural networks has become common practice, driven by the need for efficient implementations of deep neural networks on embedded devices. In this paper, we exploit an oft-overlooked degree of freedom in most networks - for a given layer, individual output channels can be scaled by any factor provided that the corresponding weights of the next layer are inversely scaled. Therefore, a given network has many factorizations which change the weights of the network without changing its function. We present a conceptually simple and easy to implement method that uses this property and show that proper factorizations significantly decrease the degradation caused by quantization. We show improvement on a wide variety of networks and achieve state-of-the-art degradation results for MobileNets. While our focus is on quantization, this type of factorization is applicable to other domains such as network-pruning, neural nets regularization and network interpretability.