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Executive Leadership Insights - TRANSEARCH International Australia

#artificialintelligence

To train this AI, we only need to input articles, books, languages, and internet sources. Therefore, the bias and complexity could be reduced and minimized. The model could be used for general purpose selection. Apart from that, the existing voice recognizers and chatbots can support better candidate communication. The aim of first calls by contingent firms is simply laying out the basic job descriptions and asking for a YES or NO, which chatbots could easily handle.


Wheat myth comes a cropper

#artificialintelligence

The myth that modern wheat varieties are more heavily reliant on pesticides and fertilisers than older varieties has been debunked by new research. The University of Queensland's Dr Kai Voss-Fels said modern wheat varieties have out-performed older varieties in side-by-side field trials under both optimum and harsh growing conditions. "There is a view that intensive selection and breeding, which has produced the high-yielding wheat cultivars used in modern cropping, has also made them less resilient and more dependent on chemicals to thrive," Dr Voss-Fels said. "However, the data published today unequivocally shows that modern wheat out-performs older varieties, even under conditions of reduced amounts of fertilisers, fungicides and water. "We also found that genetic diversity within the relatively narrow modern wheat gene pool is rich enough to potentially generate a further 23 per cent increase in yields."


Wasserstein Reinforcement Learning

arXiv.org Machine Learning

We propose behavior-driven optimization via Wasserstein distances (WDs) to improve several classes of state-of-the-art reinforcement learning (RL) algorithms. We show that WD regularizers acting on appropriate policy embeddings efficiently incorporate behavioral characteristics into policy optimization. We demonstrate that they improve Evolution Strategy methods by encouraging more efficient exploration, can be applied in imitation learning and to speed up training of Trust Region Policy Optimization methods. Since the exact computation of WDs is expensive, we develop approximate algorithms based on the combination of different methods: dual formulation of the optimal transport problem, alternating optimization and random feature maps, to effectively replace exact WD computations in the RL tasks considered. We provide theoretical analysis of our algorithms and exhaustive empirical evaluation in a variety of RL settings.


Wasserstein Adversarial Imitation Learning

arXiv.org Machine Learning

Imitation Learning describes the problem of recovering an expert policy from demonstrations. While inverse reinforcement learning approaches are known to be very sample-efficient in terms of expert demonstrations, they usually require problem-dependent reward functions or a (task-)specific reward-function regularization. In this paper, we show a natural connection between inverse reinforcement learning approaches and Optimal Transport, that enables more general reward functions with desirable properties (e.g., smoothness). Based on our observation, we propose a novel approach called Wasserstein Adversarial Imitation Learning. Our approach considers the Kantorovich potentials as a reward function and further leverages regularized optimal transport to enable large-scale applications. In several robotic experiments, our approach outperforms the baselines in terms of average cumulative rewards and shows a significant improvement in sample-efficiency, by requiring just one expert demonstration.


Solving Multiagent Planning Problems with Concurrent Conditional Effects

arXiv.org Artificial Intelligence

In this work we present a novel approach to solving concurrent multiagent planning problems in which several agents act in parallel. Our approach relies on a compilation from concurrent multiagent planning to classical planning, allowing us to use an off-the-shelf classical planner to solve the original multiagent problem. The solution can be directly interpreted as a concurrent plan that satisfies a given set of concurrency constraints, while avoiding the exponential blowup associated with concurrent actions. Our planner is the first to handle action effects that are conditional on what other agents are doing. Theoretically, we show that the compilation is sound and complete. Empirically, we show that our compilation can solve challenging multiagent planning problems that require concurrent actions.


Can artificial intelligence algorithms help regulate extreme speech?

#artificialintelligence

Following the attacks in Christchurch, New Zealand, in March, social media companies have once again come under growing pressure to "do …


10 Machine Learning Startups Transforming Their Industries - Disruption Hub

#artificialintelligence

Artificial intelligence is one of the technologies with the most transformative potential in business. According to research by McKinsey, 70 per cent of companies are likely to have adopted at least one form of AI by 2030. This will contribute to an additional $13tr of global economic activity. Machine learning – a subset of artificial intelligence – enables machines to get better at executing tasks without human intervention, by finding patterns in data, and learning from their experience. It's no surprise, therefore, that there has been an explosion in the number of machine learning companies worldwide.


Neural Replicator Dynamics

arXiv.org Artificial Intelligence

In multiagent learning, agents interact in inherently nonstationary environments due to their concurrent policy updates. It is, therefore, paramount to develop and analyze algorithms that learn effectively despite these nonstationarities. A number of works have successfully conducted this analysis under the lens of evolutionary game theory (EGT), wherein a population of individuals interact and evolve based on biologically-inspired operators. These studies have mainly focused on establishing connections to value-iteration based approaches in stateless or tabular games. We extend this line of inquiry to formally establish links between EGT and policy gradient (PG) methods, which have been extensively applied in single and multiagent learning. We pinpoint weaknesses of the commonly-used softmax PG algorithm in adversarial and nonstationary settings and contrast PG's behavior to that predicted by replicator dynamics (RD), a central model in EGT. We consequently provide theoretical results that establish links between EGT and PG methods, then derive Neural Replicator Dynamics (NeuRD), a parameterized version of RD that constitutes a novel method with several advantages. First, as NeuRD reduces to the well-studied no-regret Hedge algorithm in the tabular setting, it inherits no-regret guarantees that enable convergence to equilibria in games. Second, NeuRD is shown to be more adaptive to nonstationarity, in comparison to PG, when learning in canonical games and imperfect information benchmarks including Poker. Thirdly, modifying any PG-based algorithm to use the NeuRD update rule is straightforward and incurs no added computational costs. Finally, while single-agent learning is not the main focus of the paper, we verify empirically that NeuRD is competitive in these settings with a recent baseline algorithm.


A Survey on Neural Architecture Search

arXiv.org Machine Learning

The growing interest in both the automation of machine learning and deep learning has inevitably led to the development of a wide variety of automated methods for neural architecture search. The choice of the network architecture has proven to be critical, and many advances in deep learning spring from its immediate improvements. However, deep learning techniques are computationally intensive and their application requires a high level of domain knowledge. Therefore, even partial automation of this process helps to make deep learning more accessible to both researchers and practitioners. With this survey, we provide a formalism which unifies and categorizes the landscape of existing methods along with a detailed analysis that compares and contrasts the different approaches. We achieve this via a comprehensive discussion of the commonly adopted architecture search spaces and architecture optimization algorithms based on principles of reinforcement learning and evolutionary algorithms along with approaches that incorporate surrogate and one-shot models. Additionally, we address the new research directions which include constrained and multi-objective architecture search as well as automated data augmentation, optimizer and activation function search.


Towards robust audio spoofing detection: a detailed comparison of traditional and learned features

arXiv.org Machine Learning

Automatic speaker verification, like every other biometric system, is vulnerable to spoofing attacks. Using only a few minutes of recorded voice of a genuine client of a speaker verification system, attackers can develop a variety of spoofing attacks that might trick such systems. Detecting these attacks using the audio cues present in the recordings is an important challenge. Most existing spoofing detection systems depend on knowing the used spoofing technique. With this research, we aim at overcoming this limitation, by examining robust audio features, both traditional and those learned through an autoencoder, that are generalizable over different types of replay spoofing. Furthermore, we provide a detailed account of all the steps necessary in setting up state-of-the-art audio feature detection, pre-, and postprocessing, such that the (non-audio expert) machine learning researcher can implement such systems. Finally, we evaluate the performance of our robust replay speaker detection system with a wide variety and different combinations of both extracted and machine learned audio features on the `out in the wild' ASVspoof 2017 dataset. This dataset contains a variety of new spoofing configurations. Since our focus is on examining which features will ensure robustness, we base our system on a traditional Gaussian Mixture Model-Universal Background Model. We then systematically investigate the relative contribution of each feature set. The fused models, based on both the known audio features and the machine learned features respectively, have a comparable performance with an Equal Error Rate (EER) of 12. The final best performing model, which obtains an EER of 10.8, is a hybrid model that contains both known and machine learned features, thus revealing the importance of incorporating both types of features when developing a robust spoofing prediction model.