Oceania
Explaining Deep Learning Models with Constrained Adversarial Examples
Moore, Jonathan, Hammerla, Nils, Watkins, Chris
Machine learning algorithms generally suffer from a problem of explainability. Given a classification result from a model, it is typically hard to determine what caused the decision to be made, and to give an informative explanation. We explore a new method of generating counterfactual explanations, which instead of explaining why a particular classification was made explain how a different outcome can be achieved. This gives the recipients of the explanation a better way to understand the outcome, and provides an actionable suggestion. We show that the introduced method of Constrained Adversarial Examples (CADEX) can be used in real world applications, and yields explanations which incorporate business or domain constraints such as handling categorical attributes and range constraints.
AGAN: Towards Automated Design of Generative Adversarial Networks
Recent progress in Generative Adversarial Networks (GANs) has shown promising signs of improving GAN training via architectural change. Despite some early success, at present the design of GAN architectures requires human expertise, laborious trial-and-error testings, and often draws inspiration from its image classification counterpart. In the current paper, we present the first neural architecture search algorithm, automated neural architecture search for deep generative models, or AGAN for abbreviation, that is specifically suited for GAN training. For unsupervised image generation tasks on CIFAR-10, our algorithm finds architecture that outperforms state-of-the-art models under same regularization techniques. For supervised tasks, the automatically searched architectures also achieve highly competitive performance, outperforming best human-invented architectures at resolution $32\times32$. Moreover, we empirically demonstrate that the modules learned by AGAN are transferable to other image generation tasks such as STL-10.
Decision Point AI – decision point for business key decision making solutions using sme and ai together
Decision Point AI is a business unit of Veriluma Limited (ASX: VRI) one of Australia's leading Artificial Intelligence companies providing prescriptive analytics software solutions, serving Europe and the USA. The world is experiencing Data Overload and Insights are highly interpretive and time sensitive. Critical decisions cannot wait for manual analysis to create contextual meaning from insights, they need to be automated to deliver decision guidance and Augmented Outcomes for Companies, Executives and Shareholders. The platform can deal with what is known and can also consider what is not known. It extends the results of big data tools, descriptive and predictive analytics as well as business intelligence solutions to deliver assessments with actionable outcomes. Assessments highlight what has contributed to the likelihood, indicate potential risks, opportunities and conflicts.
Artificial Intelligence: the global landscape of ethics guidelines
Jobin, Anna, Ienca, Marcello, Vayena, Effy
In the last five years, private companies, research institutions as well as public sector organisations have issued principles and guidelines for ethical AI, yet there is debate about both what constitutes "ethical AI" and which ethical requirements, technical standards and best practices are needed for its realization. To investigate whether a global agreement on these questions is emerging, we mapped and analyzed the current corpus of principles and guidelines on ethical AI. Our results reveal a global convergence emerging around five ethical principles (transparency, justice and fairness, non-maleficence, responsibility and privacy), with substantive divergence in relation to how these principles are interpreted; why they are deemed important; what issue, domain or actors they pertain to; and how they should be implemented. Our findings highlight the importance of integrating guideline-development efforts with substantive ethical analysis and adequate implementation strategies.
Optimal Use of Experience in First Person Shooter Environments
Although reinforcement learning has made great strides recently, a continuing limitation is that it requires an extremely high number of interactions with the environment. In this paper, we explore the effectiveness of reusing experience from the experience replay buffer in the Deep Q-Learning algorithm. We test the effectiveness of applying learning update steps multiple times per environmental step in the VizDoom environment and show first, this requires a change in the learning rate, and second that it does not improve the performance of the agent. Furthermore, we show that updating less frequently is effective up to a ratio of 4:1, after which performance degrades significantly. These results quantitatively confirm the widespread practice of performing learning updates every 4th environmental step.
3d Deep Learning Github
As a result, in the early pe-riod, people use deep learning as a tool to learn high level features from low level cues usually hand-crafted. Feb 2017 - IEEE Transactions on Image Processing M. Well then write a Python script that will use OpenCV and GoogleLeNet pre-trained on ImageNet to classify images. This course will introduce the fundamental technologies for autonomous vehicle sensors, perception and machine learning, from electromagnetic spectrum characteristics and signal acquisition, vehicle extrospective sensor data analysis, perspective geometry models, image and point cloud processing, to machinedeep learning approaches. Using Keras and Deep Deterministic Policy Gradient to play TORCS. Deep learning is an exciting, young field that specializes in discovering and extracting intricate structures in large, unstructured datasets for parameterizing artificial neural networks with many layers.
The Value of Collaboration in Convex Machine Learning with Differential Privacy
Wu, Nan, Farokhi, Farhad, Smith, David, Kaafar, Mohamed Ali
In this paper, we apply machine learning to distributed private data owned by multiple data owners, entities with access to non-overlapping training datasets. We use noisy, differentially-private gradients to minimize the fitness cost of the machine learning model using stochastic gradient descent. We quantify the quality of the trained model, using the fitness cost, as a function of privacy budget and size of the distributed datasets to capture the trade-off between privacy and utility in machine learning. This way, we can predict the outcome of collaboration among privacy-aware data owners prior to executing potentially computationally-expensive machine learning algorithms. Particularly, we show that the difference between the fitness of the trained machine learning model using differentially-private gradient queries and the fitness of the trained machine model in the absence of any privacy concerns is inversely proportional to the size of the training datasets squared and the privacy budget squared. We successfully validate the performance prediction with the actual performance of the proposed privacy-aware learning algorithms, applied to: financial datasets for determining interest rates of loans using regression; and detecting credit card frauds using support vector machines.
Leveraging Reinforcement Learning Techniques for Effective Policy Adoption and Validation
Kuang, Nikki Lijing, Leung, Clement H. C.
Rewards and punishments in different forms are pervasive and present in a wide variety of decision-making scenarios. By observing the outcome of a sufficient number of repeated trials, one would gradually learn the value and usefulness of a particular policy or strategy. However, in a given environment, the outcomes resulting from different trials are subject to chance influence and variations. In learning about the usefulness of a given policy, significant costs are involved in systematically undertaking the sequential trials; therefore, in most learning episodes, one would wish to keep the cost within bounds by adopting learning stopping rules. In this paper, we examine the deployment of different stopping strategies in given learning environments which vary from highly stringent for mission critical operations to highly tolerant for non-mission critical operations, and emphasis is placed on the former with particular application to aviation safety. In policy evaluation, two sequential phases of learning are identified, and we describe the outcomes variations using a probabilistic model, with closedform expressions obtained for the key measures of performance. Decision rules that map the trial observations to policy choices are also formulated. In addition, simulation experiments are performed, which corroborate the validity of the theoretical results.
A Halo Merger Tree Generation and Evaluation Framework
Robles, Sandra, Gómez, Jonathan S., Rivera, Adín Ramírez, González, Jenny A., Padilla, Nelson D., Dujovne, Diego
Semi-analytic models are best suited to compare galaxy formation and evolution theories with observations. These models rely heavily on halo merger trees, and their realistic features (i.e., no drastic changes on halo mass or jumps on physical locations). Our aim is to provide a new framework for halo merger tree generation that takes advantage of the results of large volume simulations, with a modest computational cost. We treat halo merger tree construction as a matrix generation problem, and propose a Generative Adversarial Network that learns to generate realistic halo merger trees. We evaluate our proposal on merger trees from the EAGLE simulation suite, and show the quality of the generated trees.