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PrIU: A Provenance-Based Approach for Incrementally Updating Regression Models

arXiv.org Machine Learning

The ubiquitous use of machine learning algorithms brings new challenges to traditional database problems such as incremental view update. Much effort is being put in better understanding and debugging machine learning models, as well as in identifying and repairing errors in training datasets. Our focus is on how to assist these activities when they have to retrain the machine learning model after removing problematic training samples in cleaning or selecting different subsets of training data for interpretability. This paper presents an efficient provenance-based approach, PrIU, and its optimized version, PrIU-opt, for incrementally updating model parameters without sacrificing prediction accuracy. We prove the correctness and convergence of the incrementally updated model parameters, and validate it experimentally. Experimental results show that up to two orders of magnitude speed-ups can be achieved by PrIU-opt compared to simply retraining the model from scratch, yet obtaining highly similar models.


Bayesian Nonparametric Space Partitions: A Survey

arXiv.org Machine Learning

Bayesian nonparametric space partition (BNSP) models provide a variety of strategies for partitioning a $D$-dimensional space into a set of blocks. In this way, the data points lie in the same block would share certain kinds of homogeneity. BNSP models can be applied to various areas, such as regression/classification trees, random feature construction, relational modeling, etc. In this survey, we investigate the current progress of BNSP research through the following three perspectives: models, which review various strategies for generating the partitions in the space and discuss their theoretical foundation `self-consistency'; applications, which cover the current mainstream usages of BNSP models and their potential future practises; and challenges, which identify the current unsolved problems and valuable future research topics. As there are no comprehensive reviews of BNSP literature before, we hope that this survey can induce further exploration and exploitation on this topic.


Convergence to Second-Order Stationarity for Non-negative Matrix Factorization: Provably and Concurrently

arXiv.org Machine Learning

Non-negative matrix factorization (NMF) is a fundamental non-convex optimization problem with numerous applications in Machine Learning (music analysis, document clustering, speech-source separation etc). Despite having received extensive study, it is poorly understood whether or not there exist natural algorithms that can provably converge to a local minimum. Part of the reason is because the objective is heavily symmetric and its gradient is not Lipschitz. In this paper we define a multiplicative weight update type dynamics (modification of the seminal Lee-Seung algorithm) that runs concurrently and provably avoids saddle points (first order stationary points that are not second order). Our techniques combine tools from dynamical systems such as stability and exploit the geometry of the NMF objective by reducing the standard NMF formulation over the non-negative orthant to a new formulation over (a scaled) simplex. An important advantage of our method is the use of concurrent updates, which permits implementations in parallel computing environments.


Missing Data Imputation using Optimal Transport

arXiv.org Machine Learning

Missing data is a crucial issue when applying machine learning algorithms to real-world datasets. Starting from the simple assumption that two batches extracted randomly from the same dataset should share the same distribution, we leverage optimal transport distances to quantify that criterion and turn it into a loss function to impute missing data values. We propose practical methods to minimize these losses using end-to-end learning, that can exploit or not parametric assumptions on the underlying distributions of values. We evaluate our methods on datasets from the UCI repository, in MCAR, MAR and MNAR settings. These experiments show that OT-based methods match or out-perform state-of-the-art imputation methods, even for high percentages of missing values.


Review, Analyze, and Design a Comprehensive Deep Reinforcement Learning Framework

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has emerged as a standard approach for building an intelligent system, which involves multiple self-operated agents to collectively accomplish a designated task. More importantly, there has been a great attention to RL since the introduction of deep learning that essentially makes RL feasible to operate in high-dimensional environments. However, current research interests are diverted into different directions, such as multi-agent and multi-objective learning, and human-machine interactions. Therefore, in this paper, we propose a comprehensive software architecture that not only plays a vital role in designing a connect-the-dots deep RL architecture but also provides a guideline to develop a realistic RL application in a short time span. By inheriting the proposed architecture, software managers can foresee any challenges when designing a deep RL-based system. As a result, they can expedite the design process and actively control every stage of software development, which is especially critical in agile development environments. For this reason, we designed a deep RL-based framework that strictly ensures flexibility, robustness, and scalability. Finally, to enforce generalization, the proposed architecture does not depend on a specific RL algorithm, a network configuration, the number of agents, or the type of agents.


A Visual Communication Map for Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent learning distinctly poses significant challenges in the effort to allocate a concealed communication medium. Agents receive thorough knowledge from the medium to determine subsequent actions in a distributed nature. Apparently, the goal is to leverage the cooperation of multiple agents to achieve a designated objective efficiently. Recent studies typically combine a specialized neural network with reinforcement learning to enable communication between agents. This approach, however, limits the number of agents or necessitates the homogeneity of the system. In this paper, we have proposed a more scalable approach that not only deals with a great number of agents but also enables collaboration between dissimilar functional agents and compatibly combined with any deep reinforcement learning methods. Specifically, we create a global communication map to represent the status of each agent in the system visually. The visual map and the environmental state are fed to a shared-parameter network to train multiple agents concurrently. Finally, we select the Asynchronous Advantage Actor-Critic (A3C) algorithm to demonstrate our proposed scheme, namely Visual communication map for Multi-agent A3C (VMA3C). Simulation results show that the use of visual communication map improves the performance of A3C regarding learning speed, reward achievement, and robustness in multi-agent problems.


Policy Evaluation Networks

arXiv.org Artificial Intelligence

Many reinforcement learning algorithms use value functions to guide the search for better policies. These methods estimate the value of a single policy while generalizing across many states. The core idea of this paper is to flip this convention and estimate the value of many policies, for a single set of states. This approach opens up the possibility of performing direct gradient ascent in policy space without seeing any new data. The main challenge for this approach is finding a way to represent complex policies that facilitates learning and generalization. To address this problem, we introduce a scalable, differentiable fingerprinting mechanism that retains essential policy information in a concise embedding. Our empirical results demonstrate that combining these three elements (learned Policy Evaluation Network, policy fingerprints, gradient ascent) can produce policies that outperform those that generated the training data, in zero-shot manner.


Counterfactual fairness: removing direct effects through regularization

arXiv.org Artificial Intelligence

Building machine learning models that are fair with respect to an unprivileged group is a topical problem. Modern fairness-aware algorithms often ignore causal effects and enforce fairness through modifications applicable to only a subset of machine learning models. In this work, we propose a new definition of fairness that incorporates causality through the Controlled Direct Effect (CDE). We develop regularizations to tackle classical fairness measures and present a causal regularization that satisfies our new fairness definition by removing the impact of unprivileged group variables on the model outcomes as measured by the CDE. These regularizations are applicable to any model trained using by iteratively minimizing a loss through differentiation. We demonstrate our approaches using both gradient boosting and logistic regression on: a synthetic dataset, the UCI Adult (Census) Dataset, and a real-world credit-risk dataset. Our results were found to mitigate unfairness from the predictions with small reductions in model performance.


Multi Type Mean Field Reinforcement Learning

arXiv.org Artificial Intelligence

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms to multiple types. The types enable the relaxation of a core assumption in mean field games, which is that all agents in the environment are playing almost similar strategies and have the same goal. We conduct experiments on three different testbeds for the field of many agent reinforcement learning, based on the standard MAgents framework. We consider two different kinds of mean field games: a) Games where agents belong to predefined types that are known a priori and b) Games where the type of each agent is unknown and therefore must be learned based on observations. We introduce new algorithms for each type of game and demonstrate their superior performance over state of the art algorithms that assume that all agents belong to the same type and other baseline algorithms in the MAgent framework.


Three ways AI can support the Sustainable Development Goals GovInsider

#artificialintelligence

Wild Sumatran rhinos were once a common sight in northern Borneo, gamboling through the rainforests, but that ended last month when the last of their number died in a cage. Their habitat was eroded and Malaysia's rhinos are officially extinct. The TECH4ALLL programme exists to see how tech and AI can save the homes of creatures like the Sumatran rhinos, and build opportunities for the humans who live alongside them. "We want to protect vulnerable groups and make ordinary people extraordinary," said Ken Hu, Huawei's Deputy Chairman, at Huawei Connect 2019. Huawei created this programme to tie into the United Nations Sustainable Development Goals (SDGs), and is working with partners to protect tropical rainforests, keep food sources sustainable and diagnose visual disorders in children early.