Oceania
Thalamocortical motor circuit insights for more robust hierarchical control of complex sequences
Logiaco, Laureline, Escola, G. Sean
We study learning of recurrent neural networks that produce temporal sequences consisting of the concatenation of re-usable "motifs". In the context of neuroscience or robotics, these motifs would be the motor primitives from which complex behavior is generated. Given a known set of motifs, can a new motif be learned without affecting the performance of the known set and then used in new sequences without first explicitly learning every possible transition? Two requirements enable this: (i) parameter updates while learning a new motif do not interfere with the parameters used for the previously acquired ones; and (ii) a new motif can be robustly generated when starting from the network state reached at the end of any of the other motifs, even if that state was not present during training. We meet the first requirement by investigating artificial neural networks (ANNs) with specific architectures, and attempt to meet the second by training them to generate motifs from random initial states. We find that learning of single motifs succeeds but that sequence generation is not robust: transition failures are observed. We then compare these results with a model whose architecture and analytically-tractable dynamics are inspired by the motor thalamocortical circuit, and that includes a specific module used to implement motif transitions. The synaptic weights of this model can be adjusted without requiring stochastic gradient descent (SGD) on the simulated network outputs, and we have asymptotic guarantees that transitions will not fail. Indeed, in simulations, we achieve single-motif accuracy on par with the previously studied ANNs and have improved sequencing robustness with no transition failures. Finally, we show that insights obtained by studying the transition subnetwork of this model can also improve the robustness of transitioning in the traditional ANNs previously studied.
Attentional Graph Convolutional Networks for Knowledge Concept Recommendation in MOOCs in a Heterogeneous View
Wang, Shen, Gong, Jibing, Wang, Jinlong, Feng, Wenzheng, Peng, Hao, Tang, Jie, Yu, Philip S.
Massive open online courses are becoming a modish way for education, which provides a large-scale and open-access learning opportunity for students to grasp the knowledge. To attract students' interest, the recommendation system is applied by MOOCs providers to recommend courses to students. However, as a course usually consists of a number of video lectures, with each one covering some specific knowledge concepts, directly recommending courses overlook students'interest to some specific knowledge concepts. To fill this gap, in this paper, we study the problem of knowledge concept recommendation. We propose an end-to-end graph neural network-based approach calledAttentionalHeterogeneous Graph Convolutional Deep Knowledge Recommender(ACKRec) for knowledge concept recommendation in MOOCs. Like other recommendation problems, it suffers from sparsity issues. To address this issue, we leverage both content information and context information to learn the representation of entities via graph convolution network. In addition to students and knowledge concepts, we consider other types of entities (e.g., courses, videos, teachers) and construct a heterogeneous information network to capture the corresponding fruitful semantic relationships among different types of entities and incorporate them into the representation learning process. Specifically, we use meta-path on the HIN to guide the propagation of students' preferences. With the help of these meta-paths, the students' preference distribution with respect to a candidate knowledge concept can be captured. Furthermore, we propose an attention mechanism to adaptively fuse the context information from different meta-paths, in order to capture the different interests of different students. The promising experiment results show that the proposedACKRecis able to effectively recommend knowledge concepts to students pursuing online learning in MOOCs.
Counterfactual Explanations of Concept Drift
Hinder, Fabian, Hammer, Barbara
The notion of concept drift refers to the phenomenon that the distribution, which is underlying the observed data, changes over time; as a consequence machine learning models may become inaccurate and need adjustment. While there do exist methods to detect concept drift or to adjust models in the presence of observed drift, the question of explaining drift has hardly been considered so far. This problem is of importance, since it enables an inspection of the most prominent features where drift manifests itself; hence it enables human understanding of the necessity of change and it increases acceptance of life-long learning models. In this paper we present a novel technology, which characterizes concept drift in terms of the characteristic change of spatial features represented by typical examples based on counterfactual explanations. We establish a formal definition of this problem, derive an efficient algorithmic solution based on counterfactual explanations, and demonstrate its usefulness in several examples.
Toxic man-made mercury pollution is discovered in the deepest part of the ocean
Toxic man-made mercury pollution has been discovered in the deepest part of the ocean, in the Marianas Trench -- more than six miles below the surface. Researchers from China and the US used submarine robots to identify mercury in the fish and crustaceans living in the deepest part of the western Pacific Ocean. Mercury enters the atmosphere through the burning of fossil fuels, mining and manufacturing. It can then be transported into the oceans via rainfall. The liquid metal -- which was once used in thermometers before being banned -- is highly toxic and can be ingested via polluted seafood.
Flying car race scheduled for late 2020 in Australian Outback
A new tech startup has announced plans to hold a flying car race in Australia before the end of 2020, the first of what it hopes will be a series of events that could become the 21st century version of F1. Organized by Airspeeder, a tech startup with offices in Adelaide and London, the race will feature two remotely piloted flying cars, racing through the outskirts of Coober Pedy, a small town in the Australian Outback used as the setting for the original Mad Max films. The first race is planned as a public exhibition, with support from Australia's Civil Aviation Safety Authority, and Airspeeder hopes it will be the first of an international circuit of races that could expand to include piloted vehicles. 'Le Mans, Bathurst, Monaco, there are these amazing places where we've seen the birth of new sports,' Airspeeder's Matt Pearson told ABC News. 'This is such a great place for us to basically create that next iconic place for racing.'
Relation Adversarial Network for Low Resource Knowledge Graph Completion
Zhang, Ningyu, Deng, Shumin, Sun, Zhanlin, Chen, Jiaoayan, Zhang, Wei, Chen, Huajun
Knowledge Graph Completion (KGC) has been proposed to improve Knowledge Graphs by filling in missing connections via link prediction or relation extraction. One of the main difficulties for KGC is a low resource problem. Previous approaches assume sufficient training triples to learn versatile vectors for entities and relations, or a satisfactory number of labeled sentences to train a competent relation extraction model. However, low resource relations are very common in KGs, and those newly added relations often do not have many known samples for training. In this work, we aim at predicting new facts under a challenging setting where only limited training instances are available. We propose a general framework called Weighted Relation Adversarial Network, which utilizes an adversarial procedure to help adapt knowledge/features learned from high resource relations to different but related low resource relations. Specifically, the framework takes advantage of a relation discriminator to distinguish between samples from different relations, and help learn relation-invariant features more transferable from source relations to target relations. Experimental results show that the proposed approach outperforms previous methods regarding low resource settings for both link prediction and relation extraction.
Interpretable and Efficient Heterogeneous Graph Convolutional Network
Yang, Yaming, Guan, Ziyu, Li, Jianxin, Zhao, Wei, Cui, Jiangtao, Wang, Quan
Graph Convolutional Network (GCN) has achieved extraordinary success in learning effective task-specific representations of nodes in graphs. However, regarding Heterogeneous Information Network (HIN), existing HIN-oriented GCN methods still suffer from two deficiencies: (1) they cannot flexibly explore all possible meta-paths and extract the most useful ones for a target object, which hinders both effectiveness and interpretability; (2) they often need to generate intermediate meta-path based dense graphs, which leads to high computational complexity. To address the above issues, we propose an interpretable and efficient Heterogeneous Graph Convolutional Network (ie-HGCN) to learn the representations of objects in HINs. It is designed as a hierarchical aggregation architecture, i.e., object-level aggregation first, followed by type-level aggregation. The novel architecture can automatically extract useful meta-paths for each object from all possible meta-paths (within a length limit), which brings good model interpretability. It can also reduce the computational cost by avoiding intermediate HIN transformation and neighborhood attention. We provide theoretical analysis about the proposed ie-HGCN in terms of evaluating the usefulness of all possible meta-paths, its connection to the spectral graph convolution on HINs, and its quasi-linear time complexity. Extensive experiments on three real network datasets demonstrate the superiority of ie-HGCN over the state-of-the-art methods.
Fanoos: Multi-Resolution, Multi-Strength, Interactive Explanations for Learned Systems
Machine learning becomes increasingly important to tune or even synthesize the behavior of safety-critical components in highly non-trivial environments, where the inability to understand learned components in general, and neural nets in particular, poses serious obstacles to their adoption. Explainability and interpretability methods for learned systems have gained considerable academic attention, but the focus of current approaches on only one aspect of explanation, at a fixed level of abstraction, and limited if any formal guarantees, prevents those explanations from being digestible by the relevant stakeholders (e.g., end users, certification authorities, engineers) with their diverse backgrounds and situation-specific needs. We introduce Fanoos, a flexible framework for combining formal verification techniques, heuristic search, and user interaction to explore explanations at the desired level of granularity and fidelity. We demonstrate the ability of Fanoos to produce and adjust the abstractness of explanations in response to user requests on a learned controller for an inverted double pendulum and on a learned CPU usage model.
Organising a Successful AI Online Conference: Lessons from SoCS 2020
Harabor, Daniel, Vallati, Mauro
The 13th Symposium on Combinatorial Search (SoCS) was held May 26-28, 2020. Originally scheduled to take place in Vienna, Austria, the symposium pivoted toward a fully online technical program in early March. As an in-person event SoCS offers participants a diverse array of scholarly activities including technical talks (long and short), poster sessions, plenary sessions, a community meeting and, new for 2020, a Master Class tutorial program. This paper describes challenges, approaches and opportunities associated with adapting these many different activities to the online setting. We consider issues such as scheduling, dissemination, attendee interaction and community engagement before, during and after the event. We report on the approaches taken by SoCS in each case, we give a post-hoc analysis of their their effectiveness and we discuss how these decisions continue to impact the SoCS community in the days after SoCS 2020.
The Effect of Multi-step Methods on Overestimation in Deep Reinforcement Learning
Meng, Lingheng, Gorbet, Rob, Kulić, Dana
Multi-step (also called n-step) methods in reinforcement learning (RL) have been shown to be more efficient than the 1-step method due to faster propagation of the reward signal, both theoretically and empirically, in tasks exploiting tabular representation of the value-function. Recently, research in Deep Reinforcement Learning (DRL) also shows that multi-step methods improve learning speed and final performance in applications where the value-function and policy are represented with deep neural networks. However, there is a lack of understanding about what is actually contributing to the boost of performance. In this work, we analyze the effect of multi-step methods on alleviating the overestimation problem in DRL, where multi-step experiences are sampled from a replay buffer. Specifically building on top of Deep Deterministic Policy Gradient (DDPG), we propose Multi-step DDPG (MDDPG), where different step sizes are manually set, and its variant called Mixed Multi-step DDPG (MMDDPG) where an average over different multi-step backups is used as update target of Q-value function. Empirically, we show that both MDDPG and MMDDPG are significantly less affected by the overestimation problem than DDPG with 1-step backup, which consequently results in better final performance and learning speed. We also discuss the advantages and disadvantages of different ways to do multi-step expansion in order to reduce approximation error, and expose the tradeoff between overestimation and underestimation that underlies offline multi-step methods. Finally, we compare the computational resource needs of Twin Delayed Deep Deterministic Policy Gradient (TD3), a state-of-art algorithm proposed to address overestimation in actor-critic methods, and our proposed methods, since they show comparable final performance and learning speed.