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Estimates of daily ground-level NO2 concentrations in China based on big data and machine learning approaches

arXiv.org Artificial Intelligence

Nitrogen dioxide (NO2) is one of the most important atmospheric pollutants. However, current ground-level NO2 concentration data are lack of either high-resolution coverage or full coverage national wide, due to the poor quality of source data and the computing power of the models. To our knowledge, this study is the first to estimate the ground-level NO2 concentration in China with national coverage as well as relatively high spatiotemporal resolution (0.25 degree; daily intervals) over the newest past 6 years (2013-2018). We advanced a Random Forest model integrated K-means (RF-K) for the estimates with multi-source parameters. Besides meteorological parameters, satellite retrievals parameters, we also, for the first time, introduce socio-economic parameters to assess the impact by human activities. The results show that: (1) the RF-K model we developed shows better prediction performance than other models, with cross-validation R2 = 0.64 (MAPE = 34.78%). (2) The annual average concentration of NO2 in China showed a weak increasing trend . While in the economic zones such as Beijing-Tianjin-Hebei region, Yangtze River Delta, and Pearl River Delta, the NO2 concentration there even decreased or remained unchanged, especially in spring. Our dataset has verified that pollutant controlling targets have been achieved in these areas. With mapping daily nationwide ground-level NO2 concentrations, this study provides timely data with high quality for air quality management for China. We provide a universal model framework to quickly generate a timely national atmospheric pollutants concentration map with a high spatial-temporal resolution, based on improved machine learning methods.


MG-GCN: Fast and Effective Learning with Mix-grained Aggregators for Training Large Graph Convolutional Networks

arXiv.org Artificial Intelligence

Graph convolutional networks (GCNs) have been employed as a kind of significant tool on many graph-based applications recently. Inspired by convolutional neural networks (CNNs), GCNs generate the embeddings of nodes by aggregating the information of their neighbors layer by layer. However, the high computational and memory cost of GCNs due to the recursive neighborhood expansion across GCN layers makes it infeasible for training on large graphs. To tackle this issue, several sampling methods during the process of information aggregation have been proposed to train GCNs in a mini-batch Stochastic Gradient Descent (SGD) manner. Nevertheless, these sampling strategies sometimes bring concerns about insufficient information collection, which may hinder the learning performance in terms of accuracy and convergence. To tackle the dilemma between accuracy and efficiency, we propose to use aggregators with different granularities to gather neighborhood information in different layers. Then, a degree-based sampling strategy, which avoids the exponential complexity, is constructed for sampling a fixed number of nodes. Combining the above two mechanisms, the proposed model, named Mix-grained GCN (MG-GCN) achieves state-of-the-art performance in terms of accuracy, training speed, convergence speed, and memory cost through a comprehensive set of experiments on four commonly used benchmark datasets and a new Ethereum dataset.


Empowering Things with Intelligence: A Survey of the Progress, Challenges, and Opportunities in Artificial Intelligence of Things

arXiv.org Artificial Intelligence

In the Internet of Things (IoT) era, billions of sensors and devices collect and process data from the environment, transmit them to cloud centers, and receive feedback via the internet for connectivity and perception. However, transmitting massive amounts of heterogeneous data, perceiving complex environments from these data, and then making smart decisions in a timely manner are difficult. Artificial intelligence (AI), especially deep learning, is now a proven success in various areas including computer vision, speech recognition, and natural language processing. AI introduced into the IoT heralds the era of artificial intelligence of things (AIoT). This paper presents a comprehensive survey on AIoT to show how AI can empower the IoT to make it faster, smarter, greener, and safer. Specifically, we briefly present the AIoT architecture in the context of cloud computing, fog computing, and edge computing. Then, we present progress in AI research for IoT from four perspectives: perceiving, learning, reasoning, and behaving. Next, we summarize some promising applications of AIoT that are likely to profoundly reshape our world. Finally, we highlight the challenges facing AIoT and some potential research opportunities.


DeepSeqSLAM: A Trainable CNN+RNN for Joint Global Description and Sequence-based Place Recognition

arXiv.org Artificial Intelligence

Sequence-based place recognition methods for all-weather navigation are well-known for producing state-of-the-art results under challenging day-night or summer-winter transitions. These systems, however, rely on complex handcrafted heuristics for sequential matching - which are applied on top of a pre-computed pairwise similarity matrix between reference and query image sequences of a single route - to further reduce false-positive rates compared to single-frame retrieval methods. As a result, performing multi-frame place recognition can be extremely slow for deployment on autonomous vehicles or evaluation on large datasets, and fail when using relatively short parameter values such as a sequence length of 2 frames. In this paper, we propose DeepSeqSLAM: a trainable CNN+RNN architecture for jointly learning visual and positional representations from a single monocular image sequence of a route. We demonstrate our approach on two large benchmark datasets, Nordland and Oxford RobotCar - recorded over 728 km and 10 km routes, respectively, each during 1 year with multiple seasons, weather, and lighting conditions. On Nordland, we compare our method to two state-of-the-art sequence-based methods across the entire route under summer-winter changes using a sequence length of 2 and show that our approach can get over 72% AUC compared to 27% AUC for Delta Descriptors and 2% AUC for SeqSLAM; while drastically reducing the deployment time from around 1 hour to 1 minute against both. The framework code and video are available at https://mchancan.github.io/deepseqslam


Distributed Online Learning with Multiple Kernels

arXiv.org Machine Learning

In the Internet-of-Things (IoT) systems, there are plenty of informative data provided by a massive number of IoT devices (e.g., sensors). Learning a function from such data is of great interest in machine learning tasks for IoT systems. Focusing on streaming (or sequential) data, we present a privacy-preserving distributed online learning framework with multiplekernels (named DOMKL). The proposed DOMKL is devised by leveraging the principles of an online alternating direction of multipliers (OADMM) and a distributed Hedge algorithm. We theoretically prove that DOMKL over T time slots can achieve an optimal sublinear regret, implying that every learned function achieves the performance of the best function in hindsight as in the state-of-the-art centralized online learning method. Moreover, it is ensured that the learned functions of any two neighboring learners have a negligible difference as T grows, i.e., the so-called consensus constraints hold. Via experimental tests with various real datasets, we verify the effectiveness of the proposed DOMKL on regression and time-series prediction tasks.


DS-UI: Dual-Supervised Mixture of Gaussian Mixture Models for Uncertainty Inference

arXiv.org Machine Learning

This paper proposes a dual-supervised uncertainty inference (DS-UI) framework for improving Bayesian estimation-based uncertainty inference (UI) in deep neural network (DNN)-based image recognition. In the DS-UI, we combine the classifier of a DNN, i.e., the last fully-connected (FC) layer, with a mixture of Gaussian mixture models (MoGMM) to obtain an MoGMM-FC layer. Unlike existing UI methods for DNNs, which only calculate the means or modes of the DNN outputs' distributions, the proposed MoGMM-FC layer acts as a probabilistic interpreter for the features that are inputs of the classifier to directly calculate the probability density of them for the DS-UI. In addition, we propose a dual-supervised stochastic gradient-based variational Bayes (DS-SGVB) algorithm for the MoGMM-FC layer optimization. Unlike conventional SGVB and optimization algorithms in other UI methods, the DS-SGVB not only models the samples in the specific class for each Gaussian mixture model (GMM) in the MoGMM, but also considers the negative samples from other classes for the GMM to reduce the intra-class distances and enlarge the inter-class margins simultaneously for enhancing the learning ability of the MoGMM-FC layer in the DS-UI. Experimental results show the DS-UI outperforms the state-of-the-art UI methods in misclassification detection. We further evaluate the DS-UI in open-set out-of-domain/-distribution detection and find statistically significant improvements. Visualizations of the feature spaces demonstrate the superiority of the DS-UI.


Cluster-Specific Predictions with Multi-Task Gaussian Processes

arXiv.org Machine Learning

A model involving Gaussian processes (GPs) is introduced to simultaneously handle multi-task learning, clustering, and prediction for multiple functional data. This procedure acts as a model-based clustering method for functional data as well as a learning step for subsequent predictions for new tasks. The model is instantiated as a mixture of multi-task GPs with common mean processes. A variational EM algorithm is derived for dealing with the optimisation of the hyper-parameters along with the hyper-posteriors' estimation of latent variables and processes. We establish explicit formulas for integrating the mean processes and the latent clustering variables within a predictive distribution, accounting for uncertainty on both aspects. This distribution is defined as a mixture of cluster-specific GP predictions, which enhances the performances when dealing with group-structured data. The model handles irregular grid of observations and offers different hypotheses on the covariance structure for sharing additional information across tasks. The performances on both clustering and prediction tasks are assessed through various simulated scenarios and real datasets. The overall algorithm, called MagmaClust, is publicly available as an R package.


Ride Vision raises $7M for its AI-based motorcycle safety system – TechCrunch

#artificialintelligence

Ride Vision, an Israeli startup that is building an AI-driven safety system to prevent motorcycle collisions, today announced that it has raised a $7 million Series A round led by crowdsourcing platform OurCrowd. YL Ventures, which typically specializes in cybersecurity startups but also led the company's $2.5 million seed round in 2018, Mobilion VC and motorcycle mirror manufacturer Metagal also participated in this round. The company has now raised a total of $10 million. In addition to this new funding round, Ride Vision also today announced a new partnership with automotive parts manufacturer Continental . "As motorcycle enthusiasts, we at Ride Vision are excited at the prospect of our international launch and our partnership with Continental," Uri Lavi, CEO and co-founder of Ride Vision, said in today's announcement.


Playing video games BENEFITS mental health

#artificialintelligence

Playing video games could have a positive impact on a person's wellbeing, scientists at the University of Oxford have claimed. Researchers at the Oxford Internet Institute accessed the data of two games, Plants vs Zombies: Battle for Neighborville and Animal Crossing: New Horizons, in order to investigate the relationship between game play behaviour and mental health. The scientists, who worked with Electronic Arts and Nintendo of America, found that players experiencing genuine enjoyment from the games saw an improvement in their mental health. Professor Andrew Przybylski, lead author of the study and director of research at the Oxford Internet Institute, said the findings show'video games aren't necessarily bad for your health' and there are other psychological factors which have a significant effect on a person's wellbeing. Scientists at the University of Oxford found that the players experiencing genuine enjoyment from the games experienced a more positive wellbeing.


Recyclable PPE glove among designs vying for James Dyson award

The Guardian

From a well-timed recyclable PPE glove to a wheel-based device to cut "invisible" pollution from tyres, 20 groundbreaking designs by students across the world are in the running to be named on Thursday as the international winner of the annual James Dyson award. The prestigious accolade brings with it a £30,000 cash prize – and gives winners a chance to turn their innovation into a commercial product with real-world impact. One in five previous winners have gone on to commercialise a wide range of exotic inventions, including bionic arms, origami-style clothing and bio-reactive food labels. For this year's award, a record 1,798 entries have been submitted – two-thirds more than last year – with a majority addressing urgent global issues such as climate change, sustainability, medicine and healthcare. This year's entries opened in March amid the deepening coronavirus pandemic.