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Interactive Learning from Activity Description

arXiv.org Artificial Intelligence

We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Our protocol gives rise to a new family of interactive learning algorithms that offer complementary advantages against traditional algorithms like imitation learning (IL) and reinforcement learning (RL). We develop an algorithm that practically implements this protocol and employ it to train agents in two challenging request-fulfilling problems using purely language-description feedback. Empirical results demonstrate the strengths of our algorithm: compared to RL baselines, it is more sample-efficient; compared to IL baselines, it achieves competitive success rates while not requiring feedback providers to have agent-specific expertise. We also provide theoretical guarantees of the algorithm under certain assumptions on the teacher and the environment.


How Framelets Enhance Graph Neural Networks

arXiv.org Artificial Intelligence

This paper presents a new approach for assembling graph neural networks based on framelet transforms. The latter provides a multi-scale representation for graph-structured data. With the framelet system, we can decompose the graph feature into low-pass and high-pass frequencies as extracted features for network training, which then defines a framelet-based graph convolution. The framelet decomposition naturally induces a graph pooling strategy by aggregating the graph feature into low-pass and high-pass spectra, which considers both the feature values and geometry of the graph data and conserves the total information. The graph neural networks with the proposed framelet convolution and pooling achieve state-of-the-art performance in many types of node and graph prediction tasks. Moreover, we propose shrinkage as a new activation for the framelet convolution, which thresholds the high-frequency information at different scales. Compared to ReLU, shrinkage in framelet convolution improves the graph neural network model in terms of denoising and signal compression: noises in both node and structure can be significantly reduced by accurately cutting off the high-pass coefficients from framelet decomposition, and the signal can be compressed to less than half its original size with the prediction performance well preserved.


AI can use the veins on your hand like fingerprints to identify you

New Scientist

The pattern of veins on the back of someone's hand is as unique as their fingerprints and can be used to identify people even with a cheap commercial camera. The technique could be used in smart door locks or even to identify people from CCTV images.


Disturbing Reinforcement Learning Agents with Corrupted Rewards

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the drawbacks, recent works have shown how the performance of RL algorithms decreases under the influence of soft changes in the reward function. However, little work has been done about how sensitive these disturbances are depending on the aggressiveness of the attack and the learning exploration strategy. In this paper, we propose to fill this gap in the literature analyzing the effects of different attack strategies based on reward perturbations, and studying the effect in the learner depending on its exploration strategy. In order to explain all the behaviors, we choose a sub-class of MDPs: episodic, stochastic goal-only-rewards MDPs, and in particular, an intelligible grid domain as a benchmark. In this domain, we demonstrate that smoothly crafting adversarial rewards are able to mislead the learner, and that using low exploration probability values, the policy learned is more robust to corrupt rewards. Finally, in the proposed learning scenario, a counterintuitive result arises: attacking at each learning episode is the lowest cost attack strategy.


Stochastic Gradient Langevin Dynamics with Variance Reduction

arXiv.org Artificial Intelligence

--Stochastic gradient Langevin dynamics (SGLD) has gained the attention of optimization researchers due to its global optimization properties. This paper proves an improved convergence property to local minimizers of nonconvex objective functions using SGLD accelerated by variance reductions. Moreover, we prove an ergodicity property of the SGLD scheme, which gives insights on its potential to find global minimizers of nonconvex objectives. In this paper we consider the optimization algorithm stochastic gradient descent (SGD) with variance reduction (VR) and Gaussian noise injected at every iteration step. For historical reasons, the particular randomization format of injecting Gaussian noises bears the name Langevin dynamics (LD). Thus, the scheme we consider is referred as stochastic gradient Langevin dynamics with variance reduction (SGLD-VR). We prove the ergodicity property of SGLD-VR schemes when used as an optimization algorithm, which the normal SGD method without the additional noise does not have. As the ergodicity property implies the non-trivial probability for the LD process to visit the whole space, the set of global minima will also be traversed during the iteration. We also provide convergence results of SGLD-VR to local minima in a similar style to [Xu et al., 2018].


Cockpit: A Practical Debugging Tool for Training Deep Neural Networks

arXiv.org Machine Learning

When engineers train deep learning models, they are very much "flying blind". Commonly used approaches for real-time training diagnostics, such as monitoring the train/test loss, are limited. Assessing a network's training process solely through these performance indicators is akin to debugging software without access to internal states through a debugger. To address this, we present Cockpit, a collection of instruments that enable a closer look into the inner workings of a learning machine, and a more informative and meaningful status report for practitioners. It facilitates the identification of learning phases and failure modes, like ill-chosen hyperparameters. These instruments leverage novel higher-order information about the gradient distribution and curvature, which has only recently become efficiently accessible. We believe that such a debugging tool, which we open-source for PyTorch, represents an important step to improve troubleshooting the training process, reveal new insights, and help develop novel methods and heuristics.


Sparse Bayesian Causal Forests for Heterogeneous Treatment Effects Estimation

arXiv.org Machine Learning

This paper develops a sparsity-inducing version of Bayesian Causal Forests, a recently proposed nonparametric causal regression model that employs Bayesian Additive Regression Trees and is specifically designed to estimate heterogeneous treatment effects using observational data. The sparsity-inducing component we introduce is motivated by empirical studies where the number of pre-treatment covariates available is non-negligible, leading to different degrees of sparsity underlying the surfaces of interest in the estimation of individual treatment effects. The extended version presented in this work, which we name Sparse Bayesian Causal Forest, is equipped with an additional pair of priors allowing the model to adjust the weight of each covariate through the corresponding number of splits in the tree ensemble. These priors improve the model's adaptability to sparse settings and allow to perform fully Bayesian variable selection in a framework for treatment effects estimation, and thus to uncover the moderating factors driving heterogeneity. In addition, the method allows prior knowledge about the relevant confounding pre-treatment covariates and the relative magnitude of their impact on the outcome to be incorporated in the model. We illustrate the performance of our method in simulated studies, in comparison to Bayesian Causal Forest and other state-of-the-art models, to demonstrate how it scales up with an increasing number of covariates and how it handles strongly confounded scenarios. Finally, we also provide an example of application using real-world data.


Robust and Efficient Planning using Adaptive Entropy Tree Search

arXiv.org Artificial Intelligence

In this paper, we present the Adaptive EntropyTree Search (ANTS) algorithm. ANTS builds on recent successes of maximum entropy planning while mitigating its arguably major drawback - sensitivity to the temperature setting. We endow ANTS with a mechanism, which adapts the temperature to match a given range of action selection entropy in the nodes of the planning tree. With this mechanism, the ANTS planner enjoys remarkable hyper-parameter robustness, achieves high scores on the Atari benchmark, and is a capable component of a planning-learning loop akin to AlphaZero. We believe that all these features make ANTS a compelling choice for a general planner for complex tasks.


Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking

arXiv.org Artificial Intelligence

Continuous assessment of task difficulty and mental workload is essential in improving the usability and accessibility of interactive systems. Eye tracking data has often been investigated to achieve this ability, with reports on the limited role of standard blink metrics. Here, we propose a new approach to the analysis of eye-blink responses for automated estimation of task difficulty. The core module is a time-frequency representation of eye-blink, which aims to capture the richness of information reflected on blinking. In our first study, we show that this method significantly improves the sensitivity to task difficulty. We then demonstrate how to form a framework where the represented patterns are analyzed with multi-dimensional Long Short-Term Memory recurrent neural networks for their non-linear mapping onto difficulty-related parameters. This framework outperformed other methods that used hand-engineered features. This approach works with any built-in camera, without requiring specialized devices. We conclude by discussing how Rethinking Eye-blink can benefit real-world applications.


Exploiting Spline Models for the Training of Fully Connected Layers in Neural Network

arXiv.org Artificial Intelligence

The fully connected (FC) layer, one of the most fundamental modules in artificial neural networks (ANN), is often considered difficult and inefficient to train due to issues including the risk of overfitting caused by its large amount of parameters. Based on previous work studying ANN from linear spline perspectives, we propose a spline-based approach that eases the difficulty of training FC layers. Given some dataset, we first obtain a continuous piece-wise linear (CPWL) fit through spline methods such as multivariate adaptive regression spline (MARS). Next, we construct an ANN model from the linear spline model and continue to train the ANN model on the dataset using gradient descent optimization algorithms. Our experimental results and theoretical analysis show that our approach reduces the computational cost, accelerates the convergence of FC layers, and significantly increases the interpretability of the resulting model (FC layers) compared with standard ANN training with random parameter initialization followed by gradient descent optimizations.