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Poly Effects Beebo review: A versatile and complex touchscreen guitar pedal

Engadget

It's not enough to have a pressure cooker, you need an Instant Pot that's also a slow cooker, and a rice cooker, and a yogurt maker. Your video game console is also now a media center and live streaming platform. And if your printer doesn't also make copies and send faxes, then what are you even doing with your life? This obsession with do-it-all gadgets has even hit the world of music gear. While there were certainly earlier examples, it really started to take off in the '90s with the emergence of the groovebox.


Gender Trends in Computer Science Authorship

Communications of the ACM

This article presents a large-scale automated analysis of gender trends in the authorship of Computer Science literature. We answer these questions by performing an automated study of literature metadata from scientific conferences and journals, using data from the Semantic Scholar academic search engine.a Our study incorporates metadata from 11.8M Computer Science publications. To provide a basis for comparison, we also analyze more than 140M articles from other fields of study. Our results demonstrate that although progress has been made, there is still a significant gap in gender representation among Computer Science authors. Continued delay in addressing the gender gap may perpetuate imbalances for generations to come. Our analysis was performed over the Semantic Scholar literature corpus.2 The corpus contains publications between 1940 and the end of November 2019, and associated metadata such as title, abstract, authors, publication venue, and year of publication.


UK court refuses to force Apple to reinstate 'Fortnite' to App Store; Epic Games settles loot box

USATODAY - Tech Top Stories

A United Kingdom court dropped Epic Games' suit against Apple and its request to make the tech giant reinstate its popular video game "Fortnite" into the App Store. In the meantime, sorry, Apple users, you are still shut out from playing "Fortnite" with your friends who are blasting away on PlayStations and Xboxes, for instance. The U.S., where Epic Games and Apple are headquartered, would be "the appropriate forum" for the cases to be tried, said Judge Justice Roth of the Competition Appeal Tribunal in a ruling Monday. This legal battle, which began in August 2020 when Epic offered a direct payment method for Fortnite mobile players, spans the globe. Last week, Epic Games filed an antitrust complaint against Apple in the European Union.


SeqNet: Learning Descriptors for Sequence-based Hierarchical Place Recognition

arXiv.org Artificial Intelligence

Visual Place Recognition (VPR) is the task of matching current visual imagery from a camera to images stored in a reference map of the environment. While initial VPR systems used simple direct image methods or hand-crafted visual features, recent work has focused on learning more powerful visual features and further improving performance through either some form of sequential matcher / filter or a hierarchical matching process. In both cases the performance of the initial single-image based system is still far from perfect, putting significant pressure on the sequence matching or (in the case of hierarchical systems) pose refinement stages. In this paper we present a novel hybrid system that creates a high performance initial match hypothesis generator using short learnt sequential descriptors, which enable selective control sequential score aggregation using single image learnt descriptors. Sequential descriptors are generated using a temporal convolutional network dubbed SeqNet, encoding short image sequences using 1-D convolutions, which are then matched against the corresponding temporal descriptors from the reference dataset to provide an ordered list of place match hypotheses. We then perform selective sequential score aggregation using shortlisted single image learnt descriptors from a separate pipeline to produce an overall place match hypothesis. Comprehensive experiments on challenging benchmark datasets demonstrate the proposed method outperforming recent state-of-the-art methods using the same amount of sequential information. Source code and supplementary material can be found at https://github.com/oravus/seqNet.


Location Trace Privacy Under Conditional Priors

arXiv.org Artificial Intelligence

Providing meaningful privacy to users of location based services is particularly challenging when multiple locations are revealed in a short period of time. This is primarily due to the tremendous degree of dependence that can be anticipated between points. We propose a R\'enyi divergence based privacy framework for bounding expected privacy loss for conditionally dependent data. Additionally, we demonstrate an algorithm for achieving this privacy under Gaussian process conditional priors. This framework both exemplifies why conditionally dependent data is so challenging to protect and offers a strategy for preserving privacy to within a fixed radius for sensitive locations in a user's trace.


Learner-Private Online Convex Optimization

arXiv.org Machine Learning

Online convex optimization is a framework where a learner sequentially queries an external data source in order to arrive at the optimal solution of a convex function. The paradigm has gained significant popularity recently thanks to its scalability in large-scale optimization and machine learning. The repeated interactions, however, expose the learner to privacy risks from eavesdropping adversary that observe the submitted queries. In this paper, we study how to optimally obfuscate the learner's queries in first-order online convex optimization, so that their learned optimal value is provably difficult to estimate for the eavesdropping adversary. We consider two formulations of learner privacy: a Bayesian formulation in which the convex function is drawn randomly, and a minimax formulation in which the function is fixed and the adversary's probability of error is measured with respect to a minimax criterion. We show that, if the learner wants to ensure the probability of accurate prediction by the adversary be kept below $1/L$, then the overhead in query complexity is additive in $L$ in the minimax formulation, but multiplicative in $L$ in the Bayesian formulation. Compared to existing learner-private sequential learning models with binary feedback, our results apply to the significantly richer family of general convex functions with full-gradient feedback. Our proofs are largely enabled by tools from the theory of Dirichlet processes, as well as more sophisticated lines of analysis aimed at measuring the amount of information leakage under a full-gradient oracle.


Annotating Motion Primitives for Simplifying Action Search in Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning in large-scale environments is challenging due to the many possible actions that can be taken in specific situations. We have previously developed a means of constraining, and hence speeding up, the search process through the use of motion primitives; motion primitives are sequences of pre-specified actions taken across a state series. As a byproduct of this work, we have found that if the motion primitives' motions and actions are labeled, then the search can be sped up further. Since motion primitives may initially lack such details, we propose a theoretically viewpoint-insensitive and speed-insensitive means of automatically annotating the underlying motions and actions. We do this through a differential-geometric, spatio-temporal kinematics descriptor, which analyzes how the poses of entities in two motion sequences change over time. We use this descriptor in conjunction with a weighted-nearest-neighbor classifier to label the primitives using a limited set of training examples. In our experiments, we achieve high motion and action annotation rates for human-action-derived primitives with as few as one training sample. We also demonstrate that reinforcement learning using accurately labeled trajectories leads to high-performing policies more quickly than standard reinforcement learning techniques. This is partly because motion primitives encode prior domain knowledge and preempt the need to re-discover that knowledge during training. It is also because agents can leverage the labels to systematically ignore action classes that do not facilitate task objectives, thereby reducing the action space.


The Sensitivity of Word Embeddings-based Author Detection Models to Semantic-preserving Adversarial Perturbations

arXiv.org Artificial Intelligence

Authorship analysis is an important subject in the field of natural language processing. It allows the detection of the most likely writer of articles, news, books, or messages. This technique has multiple uses in tasks related to authorship attribution, detection of plagiarism, style analysis, sources of misinformation, etc. The focus of this paper is to explore the limitations and sensitiveness of established approaches to adversarial manipulations of inputs. To this end, and using those established techniques, we first developed an experimental frame-work for author detection and input perturbations. Next, we experimentally evaluated the performance of the authorship detection model to a collection of semantic-preserving adversarial perturbations of input narratives. Finally, we compare and analyze the effects of different perturbation strategies, input and model configurations, and the effects of these on the author detection model.


Models we Can Trust: Toward a Systematic Discipline of (Agent-Based) Model Interpretation and Validation

arXiv.org Artificial Intelligence

We advocate the development of a discipline of interacting with and extracting information from models, both mathematical (e.g. game-theoretic ones) and computational (e.g. agent-based models). We outline some directions for the development of a such a discipline: - the development of logical frameworks for the systematic formal specification of stylized facts and social mechanisms in (mathematical and computational) social science. Such frameworks would bring to attention new issues, such as phase transitions, i.e. dramatical changes in the validity of the stylized facts beyond some critical values in parameter space. We argue that such statements are useful for those logical frameworks describing properties of ABM. - the adaptation of tools from the theory of reactive systems (such as bisimulation) to obtain practically relevant notions of two systems "having the same behavior". - the systematic development of an adversarial theory of model perturbations, that investigates the robustness of conclusions derived from models of social behavior to variations in several features of the social dynamics. These may include: activation order, the underlying social network, individual agent behavior.


Oriole: Thwarting Privacy against Trustworthy Deep Learning Models

arXiv.org Artificial Intelligence

Deep Neural Networks have achieved unprecedented success in the field of face recognition such that any individual can crawl the data of others from the Internet without their explicit permission for the purpose of training high-precision face recognition models, creating a serious violation of privacy. Recently, a well-known system named Fawkes (published in USENIX Security 2020) claimed this privacy threat can be neutralized by uploading cloaked user images instead of their original images. In this paper, we present Oriole, a system that combines the advantages of data poisoning attacks and evasion attacks, to thwart the protection offered by Fawkes, by training the attacker face recognition model with multi-cloaked images generated by Oriole. Consequently, the face recognition accuracy of the attack model is maintained and the weaknesses of Fawkes are revealed. Experimental results show that our proposed Oriole system is able to effectively interfere with the performance of the Fawkes system to achieve promising attacking results. Our ablation study highlights multiple principal factors that affect the performance of the Oriole system, including the DSSIM perturbation budget, the ratio of leaked clean user images, and the numbers of multi-cloaks for each uncloaked image. We also identify and discuss at length the vulnerabilities of Fawkes. We hope that the new methodology presented in this paper will inform the security community of a need to design more robust privacy-preserving deep learning models.