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Computer-assisted Venus flytrap captures objects on demand

#artificialintelligence

Exploring new approaches to improve the capabilities and accuracy of robots, a team of researchers in Singapore has turned to an unexpected source: plants. Robots have been dispatched to move cars, lift weighty inventory in warehouses and assist in construction projects. But what if you need to delicately lift a tiny object 1/50th of an inch? To accomplish that task, the Singapore team turned to a Venus flytrap, one of nature's more fascinating plants. The flytrap, a native of North Carolina, contains tiny hairs on two leaf lobes that, when stimulated by an insect, shut tight and slowly devour the prey.


Video gamers say the play to socialize and rarely spend all night glued to the screen, survey finds

Daily Mail - Science & tech

The idea that gamers are antisocial grumps who stay up all night eating junk food while playing Call of Duty in their mother's basement is woefully outdated. According to a new survey, about half of all gamers admit they've been playing more since the pandemic started, but nearly three-quarters use it to socialize. Only ten percent of respondents said they munched on junk while gaming, compared to the 37 percent who don't eat at all while playing. Nearly half of respondents kept their gaming to between 8pm and midnight, while just seven percent burned the midnight oil. UK game developer Jagex first came on the scene in 2001 with RuneScape, a popular fantasy massively multiplayer online roleplaying game (MMORPG).


Unfounded Sets for Disjunctive Hybrid MKNF Knowledge Bases

arXiv.org Artificial Intelligence

Combining the closed-world reasoning of answer set programming (ASP) with the open-world reasoning of ontologies broadens the space of applications of reasoners. Disjunctive hybrid MKNF knowledge bases succinctly extend ASP and in some cases without increasing the complexity of reasoning tasks. However, in many cases, solver development is lagging behind. As the result, the only known method of solving disjunctive hybrid MKNF knowledge bases is based on guess-and-verify, as formulated by Motik and Rosati in their original work. A main obstacle is understanding how constraint propagation may be performed by a solver, which, in the context of ASP, centers around the computation of \textit{unfounded atoms}, the atoms that are false given a partial interpretation. In this work, we build towards improving solvers for hybrid MKNF knowledge bases with disjunctive rules: We formalize a notion of unfounded sets for these knowledge bases, identify lower complexity bounds, and demonstrate how we might integrate these developments into a solver. We discuss challenges introduced by ontologies that are not present in the development of solvers for disjunctive logic programs, which warrant some deviations from traditional definitions of unfounded sets. We compare our work with prior definitions of unfounded sets.


Quantization Algorithms for Random Fourier Features

arXiv.org Machine Learning

The method of random projection (RP) is the standard technique in machine learning and many other areas, for dimensionality reduction, approximate near neighbor search, compressed sensing, etc. Basically, RP provides a simple and effective scheme for approximating pairwise inner products and Euclidean distances in massive data. Closely related to RP, the method of random Fourier features (RFF) has also become popular, for approximating the Gaussian kernel. RFF applies a specific nonlinear transformation on the projected data from random projections. In practice, using the (nonlinear) Gaussian kernel often leads to better performance than the linear kernel (inner product), partly due to the tuning parameter $(\gamma)$ introduced in the Gaussian kernel. Recently, there has been a surge of interest in studying properties of RFF. After random projections, quantization is an important step for efficient data storage, computation, and transmission. Quantization for RP has also been extensive studied in the literature. In this paper, we focus on developing quantization algorithms for RFF. The task is in a sense challenging due to the tuning parameter $\gamma$ in the Gaussian kernel. For example, the quantizer and the quantized data might be tied to each specific tuning parameter $\gamma$. Our contribution begins with an interesting discovery, that the marginal distribution of RFF is actually free of the Gaussian kernel parameter $\gamma$. This small finding significantly simplifies the design of the Lloyd-Max (LM) quantization scheme for RFF in that there would be only one LM quantizer for RFF (regardless of $\gamma$). We also develop a variant named LM$^2$-RFF quantizer, which in certain cases is more accurate. Experiments confirm that the proposed quantization schemes perform well.


Hard negative examples are hard, but useful

arXiv.org Machine Learning

Triplet loss is an extremely common approach to distance metric learning. Representations of images from the same class are optimized to be mapped closer together in an embedding space than representations of images from different classes. Much work on triplet losses focuses on selecting the most useful triplets of images to consider, with strategies that select dissimilar examples from the same class or similar examples from different classes. The consensus of previous research is that optimizing with the \textit{hardest} negative examples leads to bad training behavior. That's a problem -- these hardest negatives are literally the cases where the distance metric fails to capture semantic similarity. In this paper, we characterize the space of triplets and derive why hard negatives make triplet loss training fail. We offer a simple fix to the loss function and show that, with this fix, optimizing with hard negative examples becomes feasible. This leads to more generalizable features, and image retrieval results that outperform state of the art for datasets with high intra-class variance.


Machine Biometrics -- Towards Identifying Machines in a Smart City Environment

arXiv.org Artificial Intelligence

This paper deals with the identification of machines in a smart city environment. The concept of machine biometrics is proposed in this work for the first time, as a way to authenticate machine identities interacting with humans in everyday life. This definition is imposed in modern years where autonomous vehicles, social robots, etc. are considered active members of contemporary societies. In this context, the case of car identification from the engine behavioral biometrics is examined. For this purpose, 22 sound features were extracted and their discrimination capabilities were tested in combination with 9 different machine learning classifiers, towards identifying 5 car manufacturers. The experimental results revealed the ability of the proposed biometrics to identify cars with high accuracy up to 98% for the case of the Multilayer Perceptron (MLP) neural network model.


ZJUKLAB at SemEval-2021 Task 4: Negative Augmentation with Language Model for Reading Comprehension of Abstract Meaning

arXiv.org Artificial Intelligence

This paper presents our systems for the three Subtasks of SemEval Task4: Reading Comprehension of Abstract Meaning (ReCAM). We explain the algorithms used to learn our models and the process of tuning the algorithms and selecting the best model. Inspired by the similarity of the ReCAM task and the language pre-training, we propose a simple yet effective technology, namely, negative augmentation with language model. Evaluation results demonstrate the effectiveness of our proposed approach. Our models achieve the 4th rank on both official test sets of Subtask 1 and Subtask 2 with an accuracy of 87.9% and an accuracy of 92.8%, respectively. We further conduct comprehensive model analysis and observe interesting error cases, which may promote future researches.


On Interpretability and Similarity in Concept-Based Machine Learning

arXiv.org Artificial Intelligence

Machine Learning (ML) provides important techniques for classification and predictions. Most of these are black-box models for users and do not provide decision-makers with an explanation. For the sake of transparency or more validity of decisions, the need to develop explainable/interpretable ML-methods is gaining more and more importance. Certain questions need to be addressed: How does an ML procedure derive the class for a particular entity? Why does a particular clustering emerge from a particular unsupervised ML procedure? What can we do if the number of attributes is very large? What are the possible reasons for the mistakes for concrete cases and models? For binary attributes, Formal Concept Analysis (FCA) offers techniques in terms of intents of formal concepts, and thus provides plausible reasons for model prediction. However, from the interpretable machine learning viewpoint, we still need to provide decision-makers with the importance of individual attributes to the classification of a particular object, which may facilitate explanations by experts in various domains with high-cost errors like medicine or finance. We discuss how notions from cooperative game theory can be used to assess the contribution of individual attributes in classification and clustering processes in concept-based machine learning. To address the 3rd question, we present some ideas on how to reduce the number of attributes using similarities in large contexts.


Combinatorial Bandits under Strategic Manipulations

arXiv.org Artificial Intelligence

We study the problem of combinatorial multi-armed bandits (CMAB) under strategic manipulations of rewards, where each arm can modify the emitted reward signals for its own interest. Our setting elaborates a more realistic model of adaptive arms that imposes relaxed assumptions compared to adversarial corruptions and adversarial attacks. Algorithms designed under strategic arms gain robustness in real applications while avoiding being overcautious and hampering the performance. We bridge the gap between strategic manipulations and adversarial attacks by investigating the optimal colluding strategy among arms under the MAB problem. We then propose a strategic variant of the combinatorial UCB algorithm, which has a regret of at most $O(m\log T + m B_{max})$ under strategic manipulations, where $T$ is the time horizon, $m$ is the number of arms, and $B_{max}$ is the maximum budget. We further provide lower bounds on the strategic budgets for attackers to incur certain regret of the bandit algorithm. Extensive experiments corroborate our theoretical findings on robustness and regret bounds, in a variety of regimes of manipulation budgets.


The Future Of Work Will Demand These 8 New Skills

#artificialintelligence

The future of work is upon us and while we've been entrenched at home, the world has changed significantly. Getting back to work won't be getting back at all, it will be a new game. And success in the future will require new skills--some of which may come as a surprise. A study by Monster found 82% of companies are planning to hire in the new year. This is good news for your career and the opportunities you'll be able to pursue. But you'll also need different skills and as the saying goes, "What got you here, won't get you there."