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Probabilistic Box Embeddings for Uncertain Knowledge Graph Reasoning

arXiv.org Artificial Intelligence

Knowledge bases often consist of facts which are harvested from a variety of sources, many of which are noisy and some of which conflict, resulting in a level of uncertainty for each triple. Knowledge bases are also often incomplete, prompting the use of embedding methods to generalize from known facts, however, existing embedding methods only model triple-level uncertainty, and reasoning results lack global consistency. To address these shortcomings, we propose BEUrRE, a novel uncertain knowledge graph embedding method with calibrated probabilistic semantics. BEUrRE models each entity as a box (i.e. axis-aligned hyperrectangle) and relations between two entities as affine transforms on the head and tail entity boxes. The geometry of the boxes allows for efficient calculation of intersections and volumes, endowing the model with calibrated probabilistic semantics and facilitating the incorporation of relational constraints. Extensive experiments on two benchmark datasets show that BEUrRE consistently outperforms baselines on confidence prediction and fact ranking due to its probabilistic calibration and ability to capture high-order dependencies among facts.


Characterization of Time-variant and Time-invariant Assessment of Suicidality on Reddit using C-SSRS

arXiv.org Artificial Intelligence

Suicide is the 10th leading cause of death in the U.S (1999-2019). However, predicting when someone will attempt suicide has been nearly impossible. In the modern world, many individuals suffering from mental illness seek emotional support and advice on well-known and easily-accessible social media platforms such as Reddit. While prior artificial intelligence research has demonstrated the ability to extract valuable information from social media on suicidal thoughts and behaviors, these efforts have not considered both severity and temporality of risk. The insights made possible by access to such data have enormous clinical potential - most dramatically envisioned as a trigger to employ timely and targeted interventions (i.e., voluntary and involuntary psychiatric hospitalization) to save lives. In this work, we address this knowledge gap by developing deep learning algorithms to assess suicide risk in terms of severity and temporality from Reddit data based on the Columbia Suicide Severity Rating Scale (C-SSRS). In particular, we employ two deep learning approaches: time-variant and time-invariant modeling, for user-level suicide risk assessment, and evaluate their performance against a clinician-adjudicated gold standard Reddit corpus annotated based on the C-SSRS. Our results suggest that the time-variant approach outperforms the time-invariant method in the assessment of suicide-related ideations and supportive behaviors (AUC:0.78), while the time-invariant model performed better in predicting suicide-related behaviors and suicide attempt (AUC:0.64). The proposed approach can be integrated with clinical diagnostic interviews for improving suicide risk assessments.


Towards Agrobots: Trajectory Control of an Autonomous Tractor Using Type-2 Fuzzy Logic Controllers

arXiv.org Artificial Intelligence

Provision of some autonomous functions to an agricultural vehicle would lighten the job of the operator but in doing so, the accuracy should not be lost to still obtain an optimal yield. Autonomous navigation of an agricultural vehicle involves the control of different dynamic subsystems, such as the yaw angle dynamics and the longitudinal speed dynamics. In this study, a proportional-integral-derivative controller is used to control the longitudinal velocity of the tractor. For the control of the yaw angle dynamics, a proportional-derivative controller works in parallel with a type-2 fuzzy neural network. In such an arrangement, the former ensures the stability of the related subsystem, while the latter learns the system dynamics and becomes the leading controller. In this way, instead of modeling the interactions between the subsystems prior to the design of model-based control, we develop a control algorithm which learns the interactions online from the measured feedback error. In addition to the control of the stated subsystems, a kinematic controller is needed to correct the errors in both the x- and the y- axis for the trajectory tracking problem of the tractor. To demonstrate the real-time abilities of the proposed control scheme, an autonomous tractor is equipped with the use of reasonably priced sensors and actuators. Experimental results show the efficacy and efficiency of the proposed learning algorithm.


XFORMAL: A Benchmark for Multilingual Formality Style Transfer

arXiv.org Artificial Intelligence

We take the first step towards multilingual style transfer by creating and releasing XFORMAL, a benchmark of multiple formal reformulations of informal text in Brazilian Portuguese, French, and Italian. Results on XFORMAL suggest that state-of-the-art style transfer approaches perform close to simple baselines, indicating that style transfer is even more challenging when moving multilingual.


GrASP: A Library for Extracting and Exploring Human-Interpretable Textual Patterns

arXiv.org Artificial Intelligence

Data exploration is an important step of every data science and machine learning project, including those involving textual data. We provide a Python library for GrASP, an existing algorithm for drawing patterns from textual data. The library is equipped with a web-based interface empowering human users to conveniently explore the data and the extracted patterns. We also demonstrate the use of the library in two settings (spam detection and argument mining) and discuss future deployments of the library, e.g., beyond textual data exploration.


Voluntary safety commitments provide an escape from over-regulation in AI development

arXiv.org Artificial Intelligence

With the introduction of Artificial Intelligence (AI) and related technologies in our daily lives, fear and anxiety about their misuse as well as the hidden biases in their creation have led to a demand for regulation to address such issues. Yet blindly regulating an innovation process that is not well understood, may stifle this process and reduce benefits that society may gain from the generated technology, even under the best intentions. In this paper, starting from a baseline model that captures the fundamental dynamics of a race for domain supremacy using AI technology, we demonstrate how socially unwanted outcomes may be produced when sanctioning is applied unconditionally to risk-taking, i.e. potentially unsafe, behaviours. As an alternative to resolve the detrimental effect of over-regulation, we propose a voluntary commitment approach wherein technologists have the freedom of choice between independently pursuing their course of actions or establishing binding agreements to act safely, with sanctioning of those that do not abide to what they pledged. Overall, this work reveals for the first time how voluntary commitments, with sanctions either by peers or an institution, leads to socially beneficial outcomes in all scenarios envisageable in a short-term race towards domain supremacy through AI technology. These results are directly relevant for the design of governance and regulatory policies that aim to ensure an ethical and responsible AI technology development process.


Computation and Bribery of Voting Power in Delegative Simple Games

arXiv.org Artificial Intelligence

Weighted voting games is one of the most important classes of cooperative games. Recently, Zhang and Grossi [53] proposed a variant of this class, called delegative simple games, which is well suited to analyse the relative importance of each voter in liquid democracy elections. Moreover, they defined a power index, called the delagative Banzhaf index to compute the importance of each agent (i.e., both voters and delegators) in a delegation graph based on two key parameters: the total voting weight she has accumulated and the structure of supports she receives from her delegators. We obtain several results related to delegative simple games. We first propose a pseudo-polynomial time algorithm to compute the delegative Banzhaf and Shapley-Shubik values in delegative simple games. We then investigate a bribery problem where the goal is to maximize/minimize the voting power/weight of a given voter in a delegation graph by changing at most a fixed number of delegations. We show that the problems of minimizing/maximizing a voter's power index value are strongly NP-hard. Furthermore, we prove that having a better approximation guarantee than $1-1/e$ to maximize the voting weight of a voter is not possible, unless $P = NP$, then we provide some parameterized complexity results for this problem. Finally, we show that finding a delegation graph with a given number of gurus that maximizes the minimum power index value an agent can have is a computationally hard problem.


Rock Art in Australia Analyzed With Machine Learning - Archaeology Magazine

#artificialintelligence

ADELAIDE, AUSTRALIA--Cosmos Magazine reports that Daryl Wesley of Flinders University and Mimal and Marrku Traditional Owners of the Wilton River area used machine learning to analyze changes in rock art styles in northern Australia's Arnhem Land. The computer was supplied with information of more than 1,000 types of objects and a mathematical model to determine how similar two images are to one another. The model was then applied to images of the rock art. "One amazing outcome is that the machine learning approach ordered the styles in the same chronology that archaeologists have ordered them in by inspecting which appear on top of which," said team member Jarrad Kowlessar of Flinders University. Styles of artwork that are closer to each other in age are also closer to each other in appearance, he explained.


Chief scientist talks about AI, machine learning

#artificialintelligence

During a visit to Adelaide last week, chief scientist of Australia Dr Cathy Foley very kindly agreed to join a taped panel discussion at the Royal Institution of Australia about some of her favourite science topics – AI and machine learning, and quantum computing. Hosted by Adelaide journalist and broadcaster Tory Shepherd, a regular contributor to cosmosmagazine.com, the panel included Foley, Dr Johan Verjans and Dr Vikram Sharma. Verjans is a medical specialist who combines clinical and research work. Sharma is a quantum physicist and the founder and CEO of Canberra-based QuintessenceLabs, which is a world leader in the quantum cybersecurity industry. Foley is a physicist and Australia's ninth chief scientist; her three-year term began in January 2021.


Locus: LiDAR-based Place Recognition using Spatiotemporal Higher-Order Pooling

arXiv.org Artificial Intelligence

Place Recognition enables the estimation of a globally consistent map and trajectory by providing non-local constraints in Simultaneous Localisation and Mapping (SLAM). This paper presents Locus, a novel place recognition method using 3D LiDAR point clouds in large-scale environments. We propose a method for extracting and encoding topological and temporal information related to components in a scene and demonstrate how the inclusion of this auxiliary information in place description leads to more robust and discriminative scene representations. Second-order pooling along with a non-linear transform is used to aggregate these multi-level features to generate a fixed-length global descriptor, which is invariant to the permutation of input features. The proposed method outperforms state-of-the-art methods on the KITTI dataset. Furthermore, Locus is demonstrated to be robust across several challenging situations such as occlusions and viewpoint changes in 3D LiDAR point clouds. The open-source implementation is available at: https://github.com/csiro-robotics/locus .