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Google's AI photo app uses crowdsourcing to preserve endangered languages

Engadget

Google has a new way to preserve endangered languages: give cultures the AI tools they need to protect the languages themselves. The company has launched Woolaroo, an open source photo translation web app (also available through Google Arts & Culture for Android and iOS) that uses machine learning and image recognition to help preserve languages on the brink. As a user, you just have to point your phone's camera at an object to have the AI recognize and describe it in a given language, complete with pronunciation. Woolaroo's real power comes from its open nature, however. Communities can use the platform to expand vocabularies on their own terms.


How to stop AI from recognizing your face in selfies

MIT Technology Review

A number of AI researchers are pushing back and developing ways to make sure AIs can't learn from personal data. Two of the latest are being presented this week at ICLR, a leading AI conference. "I don't like people taking things from me that they're not supposed to have," says Emily Wenger at the University of Chicago, who developed one of the first tools to do this, called Fawkes, with her colleagues last summer: "I guess a lot of us had a similar idea at the same time." Actions like deleting data that companies have on you, or deliberating polluting data sets with fake examples, can make it harder for companies to train accurate machine-learning models. But these efforts typically require collective action, with hundreds or thousands of people participating, to make an impact.


Phillip Crawley: How AI helped Globe and Mail reach 170,000 digital subs

#artificialintelligence

Phillip Crawley, the Englishman who runs Canadian national news title the Globe and Mail, is a newsroom executive of the old school. He has tales of working alongside Rupert Murdoch, sparring with Conrad Black, and editing the South China Morning Post during the 1989 Tiananmen Square protests. But Crawley, who also edited the Newcastle Journal between 1979 and 1987, has some strikingly new ideas about the future of journalism. "If you'd asked me ten years ago, I'd have said that newsrooms would be largely resistant to being told what to do by the machine," he tells Press Gazette in a phone interview. The'machine' he refers to is Sophi, an artificial intelligence (AI) programme developed by the G&M to drive up digital subscriptions.


DeepPlastic: A Novel Approach to Detecting Epipelagic Bound Plastic Using Deep Visual Models

arXiv.org Artificial Intelligence

The quantification of positively buoyant marine plastic debris is critical to understanding how concentrations of trash from across the world's ocean and identifying high concentration garbage hotspots in dire need of trash removal. Currently, the most common monitoring method to quantify floating plastic requires the use of a manta trawl. Techniques requiring manta trawls (or similar surface collection devices) utilize physical removal of marine plastic debris as the first step and then analyze collected samples as a second step. The need for physical removal before analysis incurs high costs and requires intensive labor preventing scalable deployment of a real-time marine plastic monitoring service across the entirety of Earth's ocean bodies. Without better monitoring and sampling methods, the total impact of plastic pollution on the environment as a whole, and details of impact within specific oceanic regions, will remain unknown. This study presents a highly scalable workflow that utilizes images captured within the epipelagic layer of the ocean as an input. It produces real-time quantification of marine plastic debris for accurate quantification and physical removal. The workflow includes creating and preprocessing a domain-specific dataset, building an object detection model utilizing a deep neural network, and evaluating the model's performance. YOLOv5-S was the best performing model, which operates at a Mean Average Precision (mAP) of 0.851 and an F1-Score of 0.89 while maintaining near-real-time speed.


MLDemon: Deployment Monitoring for Machine Learning Systems

arXiv.org Machine Learning

Post-deployment monitoring of the performance of ML systems is critical for ensuring reliability, especially as new user inputs can differ from the training distribution. Here we propose a novel approach, MLDemon, for ML DEployment MONitoring. MLDemon integrates both unlabeled features and a small amount of on-demand labeled examples over time to produce a real-time estimate of the ML model's current performance on a given data stream. Subject to budget constraints, MLDemon decides when to acquire additional, potentially costly, supervised labels to verify the model. On temporal datasets with diverse distribution drifts and models, MLDemon substantially outperforms existing monitoring approaches. Moreover, we provide theoretical analysis to show that MLDemon is minimax rate optimal up to logarithmic factors and is provably robust against broad distribution drifts whereas prior approaches are not.


A Theoretical-Empirical Approach to Estimating Sample Complexity of DNNs

arXiv.org Machine Learning

This paper focuses on understanding how the generalization error scales with the amount of the training data for deep neural networks (DNNs). Existing techniques in statistical learning require computation of capacity measures, such as VC dimension, to provably bound this error. It is however unclear how to extend these measures to DNNs and therefore the existing analyses are applicable to simple neural networks, which are not used in practice, e.g., linear or shallow ones or otherwise multi-layer perceptrons. Moreover, many theoretical error bounds are not empirically verifiable. We derive estimates of the generalization error that hold for deep networks and do not rely on unattainable capacity measures. The enabling technique in our approach hinges on two major assumptions: i) the network achieves zero training error, ii) the probability of making an error on a test point is proportional to the distance between this point and its nearest training point in the feature space and at a certain maximal distance (that we call radius) it saturates. Based on these assumptions we estimate the generalization error of DNNs. The obtained estimate scales as O(1/(\delta N^{1/d})), where N is the size of the training data and is parameterized by two quantities, the effective dimensionality of the data as perceived by the network (d) and the aforementioned radius (\delta), both of which we find empirically. We show that our estimates match with the experimentally obtained behavior of the error on multiple learning tasks using benchmark data-sets and realistic models. Estimating training data requirements is essential for deployment of safety critical applications such as autonomous driving etc. Furthermore, collecting and annotating training data requires a huge amount of financial, computational and human resources. Our empirical estimates will help to efficiently allocate resources.


Bayesian Logistic Shape Model Inference: application to cochlea image segmentation

arXiv.org Artificial Intelligence

Incorporating shape information is essential for the delineation of many organs and anatomical structures in medical images. While previous work has mainly focused on parametric spatial transformations applied on reference template shapes, in this paper, we address the Bayesian inference of parametric shape models for segmenting medical images with the objective to provide interpretable results. The proposed framework defines a likelihood appearance probability and a prior label probability based on a generic shape function through a logistic function. A reference length parameter defined in the sigmoid controls the trade-off between shape and appearance information. The inference of shape parameters is performed within an Expectation-Maximisation approach where a Gauss-Newton optimization stage allows to provide an approximation of the posterior probability of shape parameters. This framework is applied to the segmentation of cochlea structures from clinical CT images constrained by a 10 parameter shape model. It is evaluated on three different datasets, one of which includes more than 200 patient images. The results show performances comparable to supervised methods and better than previously proposed unsupervised ones. It also enables an analysis of parameter distributions and the quantification of segmentation uncertainty including the effect of the shape model.


LEGOEval: An Open-Source Toolkit for Dialogue System Evaluation via Crowdsourcing

arXiv.org Artificial Intelligence

We present LEGOEval, an open-source toolkit that enables researchers to easily evaluate dialogue systems in a few lines of code using the online crowdsource platform, Amazon Mechanical Turk. Compared to existing toolkits, LEGOEval features a flexible task design by providing a Python API that maps to commonly used React.js interface components. Researchers can personalize their evaluation procedures easily with our built-in pages as if playing with LEGO blocks. Thus, LEGOEval provides a fast, consistent method for reproducing human evaluation results. Besides the flexible task design, LEGOEval also offers an easy API to review collected data.


Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference

arXiv.org Artificial Intelligence

Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a generative inverse reinforcement learning for user behavioral preference modelling, to address the above issues. Instead of using predefined reward functions, our model can automatically learn the rewards from user's actions based on discriminative actor-critic network and Wasserstein GAN. Our model provides a general way of characterizing and explaining underlying behavioral tendencies, and our experiments show our method outperforms state-of-the-art methods in a variety of scenarios, namely traffic signal control, online recommender systems, and scanpath prediction.


Prediction, Selection, and Generation: Exploration of Knowledge-Driven Conversation System

arXiv.org Artificial Intelligence

In open-domain conversational systems, it is important but challenging to leverage background knowledge. We can use the incorporation of knowledge to make the generation of dialogue controllable, and can generate more diverse sentences that contain real knowledge. In this paper, we combine the knowledge bases and pre-training model to propose a knowledge-driven conversation system. The system includes modules such as dialogue topic prediction, knowledge matching and dialogue generation. Based on this system, we study the performance factors that maybe affect the generation of knowledge-driven dialogue: topic coarse recall algorithm, number of knowledge choices, generation model choices, etc., and finally made the system reach state-of-the-art. These experimental results will provide some guiding significance for the future research of this task. As far as we know, this is the first work to study and analyze the effects of the related factors.