Oceania
The Future of Chatbots
What is the future of chatbots? As the Chief Product Officer of an AI bot-building platform, I get this question a lot, and there are many ways to answer it. As a company, I think we can only answer this question if we know where we are planning to go. Which goal are we aiming for? Chatlayer's mission is to make it possible for everyone to have a personal conversation at any time.
The promise and perils of Artificial Intelligence partnerships
"A period that had been broadly described as engagement has come to an end," Kurt Campbell, the Indo-Pacific Coordinator at the United States (US) National Security Council, told a virtual audience in May on the subject of US-China relations. "The dominant paradigm is going to be competition." On several occasions, Campbell has highlighted that one of the major arenas of this competition will concern technology. This is increasingly reflected in US national security structures. Today, there is both a senior director and coordinator for technology and national security at the White House; the National Economic Council has briefed the Cabinet on supply chain resilience; and the focus of Department of Defense policy reviews have been on emerging military technologies.
#VR_2021-06-15_10-33-57.xlsx
The graph represents a network of 4,327 Twitter users whose tweets in the requested range contained "#VR", or who were replied to or mentioned in those tweets. The network was obtained from the NodeXL Graph Server on Tuesday, 15 June 2021 at 17:45 UTC. The requested start date was Tuesday, 15 June 2021 at 00:01 UTC and the maximum number of days (going backward) was 14. The maximum number of tweets collected was 7,500. The tweets in the network were tweeted over the 2-day, 5-hour, 6-minute period from Saturday, 12 June 2021 at 16:46 UTC to Monday, 14 June 2021 at 21:52 UTC.
Microsoft Surface Laptop 4 review: Windows 10 as it is meant to be
Microsoft's sleek and stylish Surface Laptop is back for its fourth generation with faster performance and a greater variety of chips. The Surface Laptop 4 is available with either a 13.5in or a 15in screen and starts at £999 in the UK, $999 in the US or $1,599 in Australia sitting above the Surface Laptop Go as Microsoft's mainstream premium notebook, competing with the similarly priced Dell XPS 13 and Apple MacBook Air, among others. Very little has changed on the outside, matching the dimensions, weight, port selection and design of 2020's Surface Laptop 3. Here tested with a 13.5in screen, it still looks and feels sleek with its aluminium lid, choice of Alcantara fabric or aluminium deck and bright and crisp touch screen. The keyboard is excellent while the large trackpad is smooth and precise. The speakers are loud and clear with reasonable bass for a laptop, while the 720p webcam and microphones are better than most for video calls.
The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birds
Pinto, Vimukthini, Xue, Cheng, Gamage, Chathura Nagoda, Renz, Jochen
Detecting and responding to novel situations in open-world environments is a key capability of human cognition. Current artificial intelligence (AI) researchers strive to develop systems that can perform in open-world environments. Novelty detection is an important ability of such AI systems. In an open-world, novelties appear in various forms and the difficulty to detect them varies. Therefore, to accurately evaluate the detection capability of AI systems, it is necessary to investigate the difficulty to detect novelties. In this paper, we propose a qualitative physics-based method to quantify the difficulty of novelty detection focusing on open-world physical domains. We apply our method in a popular physics simulation game, Angry Birds. We conduct an experiment with human players with different novelties in Angry Birds to validate our method. Results indicate that the calculated difficulty values are in line with the detection difficulty of the human players.
Unsupervised Lexical Acquisition of Relative Spatial Concepts Using Spoken User Utterances
Sagara, Rikunari, Taguchi, Ryo, Taniguchi, Akira, Taniguchi, Tadahiro, Hattori, Koosuke, Hoguro, Masahiro, Umezaki, Taizo
This paper proposes methods for unsupervised lexical acquisition for relative spatial concepts using spoken user utterances. A robot with a flexible spoken dialog system must be able to acquire linguistic representation and its meaning specific to an environment through interactions with humans as children do. Specifically, relative spatial concepts (e.g., front and right) are widely used in our daily lives, however, it is not obvious which object is a reference object when a robot learns relative spatial concepts. Therefore, we propose methods by which a robot without prior knowledge of words can learn relative spatial concepts. The methods are formulated using a probabilistic model to estimate the proper reference objects and distributions representing concepts simultaneously. The experimental results show that relative spatial concepts and a phoneme sequence representing each concept can be learned under the condition that the robot does not know which located object is the reference object. Additionally, we show that two processes in the proposed method improve the estimation accuracy of the concepts: generating candidate word sequences by class n-gram and selecting word sequences using location information. Furthermore, we show that clues to reference objects improve accuracy even though the number of candidate reference objects increases.
Amortized Auto-Tuning: Cost-Efficient Transfer Optimization for Hyperparameter Recommendation
Xiao, Yuxin, Xing, Eric P., Neiswanger, Willie
With the surge in the number of hyperparameters and training times of modern machine learning models, hyperparameter tuning is becoming increasingly expensive. Although methods have been proposed to speed up tuning via knowledge transfer, they typically require the final performance of hyperparameters and do not focus on low-fidelity information. Nevertheless, this common practice is suboptimal and can incur an unnecessary use of resources. It is more cost-efficient to instead leverage the low-fidelity tuning observations to measure inter-task similarity and transfer knowledge from existing to new tasks accordingly. However, performing multi-fidelity tuning comes with its own challenges in the transfer setting: the noise in the additional observations and the need for performance forecasting. Therefore, we conduct a thorough analysis of the multi-task multi-fidelity Bayesian optimization framework, which leads to the best instantiation--amortized auto-tuning (AT2). We further present an offline-computed 27-task hyperparameter recommendation (HyperRec) database to serve the community. Extensive experiments on HyperRec and other real-world databases illustrate the effectiveness of our AT2 method.
Detecting message modification attacks on the CAN bus with Temporal Convolutional Networks
Chiscop, Irina, Gazdag, András, Bosman, Joost, Biczók, Gergely
Multiple attacks have shown that in-vehicle networks have vulnerabilities which can be exploited. Securing the Controller Area Network (CAN) for modern vehicles has become a necessary task for car manufacturers. Some attacks inject potentially large amount of fake messages into the CAN network; however, such attacks are relatively easy to detect. In more sophisticated attacks, the original messages are modified, making the detection a more complex problem. In this paper, we present a novel machine learning based intrusion detection method for CAN networks. We focus on detecting message modification attacks, which do not change the timing patterns of communications. Our proposed temporal convolutional network-based solution can learn the normal behavior of CAN signals and differentiate them from malicious ones. The method is evaluated on multiple CAN-bus message IDs from two public datasets including different types of attacks. Performance results show that our lightweight approach compares favorably to the state-of-the-art unsupervised learning approach, achieving similar or better accuracy for a wide range of scenarios with a significantly lower false positive rate.
On the Capabilities of Pointer Networks for Deep Deductive Reasoning
Ebrahimi, Monireh, Eberhart, Aaron, Hitzler, Pascal
The study of architectures and methods for artificial neural networks so that they can learn and perform tasks from the realm of logic-based knowledge representation and reasoning has a long-standing tradition Besold et al. [2017]. This research area is sometimes referred to as "neuro-symbolic integration" (or "neural-symbolic integration") and there are at least two primary rationales that can be found in the literature on the subject. The first is the desire to arrive at systems that combine the robustness and trainability of artificial neural networks with the transparency and interpretability of knowledge-based systems, while at the same time making use of structured background knowledge. The second rationale is more prevalent in cognitive science and lies in addressing the fundamental gap between symbolic and subsymbolic representation and processing, based on the observation that humans perceive much of their own thinking, introspectively, as symbolic, while the physical structure of the brain gives rise to artificial neural networks as a mathematical and computational abstraction. Many of the earlier lines of research on neuro-symbolic integration, discussed primarily from a cognitive science perspective, can be found in Besold et al. [2017]. Of particular interest is the integration of deep learning with logics that are not propositional in nature, since propositional logic is of limited applicability to knowledge representation and reasoning tasks. In the wake of deep learning breakthroughs, fundamental issues around neuro-symbolic integration have recently received increased attention with some progress being made as new approaches emerge. In particular, there has been progress in developing neural networks that can learn to reason.
Reinforcement Learning for Markovian Bandits: Is Posterior Sampling more Scalable than Optimism?
Gast, Nicolas, Gaujal, Bruno, Khun, Kimang
We study learning algorithms for the classical Markovian bandit problem with discount. We explain how to adapt PSRL [24] and UCRL2 [2] to exploit the problem structure. These variants are called MB-PSRL and MB-UCRL2. While the regret bound and runtime of vanilla implementations of PSRL and UCRL2 are exponential in the number of bandits, we show that the episodic regret of MB-PSRL and MB-UCRL2 is $\tilde O(S\sqrt{nK})$ where $K$ is the number of episodes, n is the number of bandits and S is the number of states of each bandit (the exact bound in $S$, $n$ and $K$ is given in the paper). Up to a factor $\sqrt S$, this matches the lower bound of $\Omega(\sqrt{SnK}$) that we also derive in the paper. MB-PSRL is also computationally efficient: its runtime is linear in the number of bandits. We further show that this linear runtime cannot be achieved by adapting classical non-Bayesian algorithms such as UCRL2 or UCBVI to Markovian bandit problems. Finally, we perform numerical experiments that confirm that MB-PSRL outperforms other existing algorithms in practice, both in terms of regret and of computation time.