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Artificial Intelligence in Accounting Market to Witness Revolutionary Growth by 2026
The latest study released on the Global Artificial Intelligence in Accounting Market by AMA Research evaluates market size, trend, and forecast to 2026. The Artificial Intelligence in Accounting market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors. Definition and Brief Information about Artificial Intelligence in Accounting: Rising application of AI in artificial intelligence will help to boost global AI in the accounting market. Artificial intelligence is being used by many accounting companies where it analyzes a large volume of data at high speed which would not be easy for humans. For example, Robo-advisor Wealthfront tracks account activity using AI capabilities to analyze and understand how account holders spend, invest, and make financial decisions, so they can customize the advice they give their customers.
Artificial Intelligence Is Learning to Manipulate You - NEO.LIFE
People who think about the long-term existential risks of artificial intelligence sometimes discuss the notion of an "AI box." To prevent a superintelligent computer from starting a nuclear war or otherwise wreaking havoc, its minders would seal it off from direct interaction with the outside world by keeping it offline. The only output would be communication with its operators. But, people worry, it might still escape, not through hacking but through "social engineering"--manipulating someone into setting it free. Such a scenario dramatically played out in the 2014 sci-fi thriller Ex Machina, in which a wily imprisoned robot seduces a hapless human into helping it break out.
Memory and attention in deep learning
Intelligence necessitates memory. Without memory, humans fail to perform various nontrivial tasks such as reading novels, playing games or solving maths. As the ultimate goal of machine learning is to derive intelligent systems that learn and act automatically just like human, memory construction for machine is inevitable. Artificial neural networks model neurons and synapses in the brain by interconnecting computational units via weights, which is a typical class of machine learning algorithms that resembles memory structure. Their descendants with more complicated modeling techniques (a.k.a deep learning) have been successfully applied to many practical problems and demonstrated the importance of memory in the learning process of machinery systems. Recent progresses on modeling memory in deep learning have revolved around external memory constructions, which are highly inspired by computational Turing models and biological neuronal systems. Attention mechanisms are derived to support acquisition and retention operations on the external memory. Despite the lack of theoretical foundations, these approaches have shown promises to help machinery systems reach a higher level of intelligence. The aim of this thesis is to advance the understanding on memory and attention in deep learning. Its contributions include: (i) presenting a collection of taxonomies for memory, (ii) constructing new memory-augmented neural networks (MANNs) that support multiple control and memory units, (iii) introducing variability via memory in sequential generative models, (iv) searching for optimal writing operations to maximise the memorisation capacity in slot-based memory networks, and (v) simulating the Universal Turing Machine via Neural Stored-program Memory-a new kind of external memory for neural networks.
Split-and-Bridge: Adaptable Class Incremental Learning within a Single Neural Network
Kim, Jong-Yeong, Choi, Dong-Wan
Continual learning has been a major problem in the deep learning community, where the main challenge is how to effectively learn a series of newly arriving tasks without forgetting the knowledge of previous tasks. Initiated by Learning without Forgetting (LwF), many of the existing works report that knowledge distillation is effective to preserve the previous knowledge, and hence they commonly use a soft label for the old task, namely a knowledge distillation (KD) loss, together with a class label for the new task, namely a cross entropy (CE) loss, to form a composite loss for a single neural network. However, this approach suffers from learning the knowledge by a CE loss as a KD loss often more strongly influences the objective function when they are in a competitive situation within a single network. This could be a critical problem particularly in a class incremental scenario, where the knowledge across tasks as well as within the new task, both of which can only be acquired by a CE loss, is essentially learned due to the existence of a unified classifier. In this paper, we propose a novel continual learning method, called Split-and-Bridge, which can successfully address the above problem by partially splitting a neural network into two partitions for training the new task separated from the old task and re-connecting them for learning the knowledge across tasks. In our thorough experimental analysis, our Split-and-Bridge method outperforms the state-of-the-art competitors in KD-based continual learning.
Examining average and discounted reward optimality criteria in reinforcement learning
Dewanto, Vektor, Gallagher, Marcus
In reinforcement learning (RL), the goal is to obtain an optimal policy, for which the optimality criterion is fundamentally important. Two major optimality criteria are average and discounted rewards, where the later is typically considered as an approximation to the former. While the discounted reward is more popular, it is problematic to apply in environments that have no natural notion of discounting. This motivates us to revisit a) the progression of optimality criteria in dynamic programming, b) justification for and complication of an artificial discount factor, and c) benefits of directly maximizing the average reward. Our contributions include a thorough examination of the relationship between average and discounted rewards, as well as a discussion of their pros and cons in RL. We emphasize that average-reward RL methods possess the ingredient and mechanism for developing the general discounting-free optimality criterion (Veinott, 1969) in RL.
Traffic Signal Control with Communicative Deep Reinforcement Learning Agents: a Case Study
Fazzini, Paolo, Wheeler, Isaac, Petracchini, Francesco
In this work we theoretically and experimentally analyze Multi-Agent Advantage Actor-Critic (MA2C) and Independent Advantage Actor-Critic (IA2C), two recently proposed multi-agent reinforcement learning methods that can be applied to control traffic signals in urban areas. The two methods differ in their use of a reward calculated locally or globally and in the management of agents' communication. We analyze the methods theoretically with the framework provided by non-Markov decision processes, which provides useful insights in the analysis of the algorithms. Moreover, we analyze the efficacy and the robustness of the methods experimentally by testing them in two traffic areas in the Bologna (Italy) area, simulated by SUMO, a software tool. The experimental results indicate that MA2C achieves the best performance in the majority of cases, outperforms the alternative method considered, and displays sufficient stability during the learning process.
AI Designs Quantum Physics Experiments Beyond What Any Human Has Conceived
Quantum physicist Mario Krenn remembers sitting in a café in Vienna in early 2016, poring over computer printouts, trying to make sense of what MELVIN had found. MELVIN was a machine-learning algorithm Krenn had built, a kind of artificial intelligence. Its job was to mix and match the building blocks of standard quantum experiments and find solutions to new problems. And it did find many interesting ones. But there was one that made no sense. "The first thing I thought was, 'My program has a bug, because the solution cannot exist,'" Krenn says.
General Board Game Concepts
Piette, Éric, Stephenson, Matthew, Soemers, Dennis J. N. J., Browne, Cameron
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
Online Multi-Agent Forecasting with Interpretable Collaborative Graph Neural Network
Li, Maosen, Chen, Siheng, Shen, Yanning, Liu, Genjia, Tsang, Ivor W., Zhang, Ya
This paper considers predicting future statuses of multiple agents in an online fashion by exploiting dynamic interactions in the system. We propose a novel collaborative prediction unit (CoPU), which aggregates the predictions from multiple collaborative predictors according to a collaborative graph. Each collaborative predictor is trained to predict the status of an agent by considering the impact of another agent. The edge weights of the collaborative graph reflect the importance of each predictor. The collaborative graph is adjusted online by multiplicative update, which can be motivated by minimizing an explicit objective. With this objective, we also conduct regret analysis to indicate that, along with training, our CoPU achieves similar performance with the best individual collaborative predictor in hindsight. This theoretical interpretability distinguishes our method from many other graph networks. To progressively refine predictions, multiple CoPUs are stacked to form a collaborative graph neural network. Extensive experiments are conducted on three tasks: online simulated trajectory prediction, online human motion prediction and online traffic speed prediction, and our methods outperform state-of-the-art works on the three tasks by 28.6%, 17.4% and 21.0% on average, respectively.
Learning Primal Heuristics for Mixed Integer Programs
Shen, Yunzhuang, Sun, Yuan, Eberhard, Andrew, Li, Xiaodong
This paper proposes a novel primal heuristic for Mixed Integer Programs, by employing machine learning techniques. Mixed Integer Programming is a general technique for formulating combinatorial optimization problems. Inside a solver, primal heuristics play a critical role in finding good feasible solutions that enable one to tighten the duality gap from the outset of the Branch-and-Bound algorithm (B&B), greatly improving its performance by pruning the B&B tree aggressively. In this paper, we investigate whether effective primal heuristics can be automatically learned via machine learning. We propose a new method to represent an optimization problem as a graph, and train a Graph Convolutional Network on solved problem instances with known optimal solutions. This in turn can predict the values of decision variables in the optimal solution for an unseen problem instance of a similar type. The prediction of variable solutions is then leveraged by a novel configuration of the B&B method, Probabilistic Branching with guided Depth-first Search (PB-DFS) approach, aiming to find (near-)optimal solutions quickly. The experimental results show that this new heuristic can find better primal solutions at a much earlier stage of the solving process, compared to other state-of-the-art primal heuristics.