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Multi-Task Learning on Networks

arXiv.org Artificial Intelligence

The multi-task learning (MTL) paradigm can be traced back to an early paper of Caruana (1997) in which it was argued that data from multiple tasks can be used with the aim to obtain a better performance over learning each task independently. A solution of MTL with conflicting objectives requires modelling the trade-off among them which is generally beyond what a straight linear combination can achieve. A theoretically principled and computationally effective strategy is finding solutions which are not dominated by others as it is addressed in the Pareto analysis. Multi-objective optimization problems arising in the multi-task learning context have specific features and require adhoc methods. The analysis of these features and the proposal of a new computational approach represent the focus of this work. Multi-objective evolutionary algorithms (MOEAs) can easily include the concept of dominance and therefore the Pareto analysis. The major drawback of MOEAs is a low sample efficiency with respect to function evaluations. The key reason for this drawback is that most of the evolutionary approaches do not use models for approximating the objective function. Bayesian Optimization takes a radically different approach based on a surrogate model, such as a Gaussian Process. In this thesis the solutions in the Input Space are represented as probability distributions encapsulating the knowledge contained in the function evaluations. In this space of probability distributions, endowed with the metric given by the Wasserstein distance, a new algorithm MOEA/WST can be designed in which the model is not directly on the objective function but in an intermediate Information Space where the objects from the input space are mapped into histograms. Computational results show that the sample efficiency and the quality of the Pareto set provided by MOEA/WST are significantly better than in the standard MOEA.


Improving Knowledge Graph Representation Learning by Structure Contextual Pre-training

arXiv.org Artificial Intelligence

Representation learning models for Knowledge Graphs (KG) have proven to be effective in encoding structural information and performing reasoning over KGs. In this paper, we propose a novel pre-training-then-fine-tuning framework for knowledge graph representation learning, in which a KG model is firstly pre-trained with triple classification task, followed by discriminative fine-tuning on specific downstream tasks such as entity type prediction and entity alignment. Drawing on the general ideas of learning deep contextualized word representations in typical pre-trained language models, we propose SCoP to learn pre-trained KG representations with structural and contextual triples of the target triple encoded. Experimental results demonstrate that fine-tuning SCoP not only outperforms results of baselines on a portfolio of downstream tasks but also avoids tedious task-specific model design and parameter training.


Synthetic Acute Hypotension and Sepsis Datasets Based on MIMIC-III and Published as Part of the Health Gym Project

arXiv.org Artificial Intelligence

These two synthetic datasets comprise vital signs, laboratory test results, administered fluid boluses and vasopressors for 3, 910 patients with acute hypotension and for 2,164 patients with sepsis in the Intensive Care Unit (ICU). The patient cohorts were built using previously published inclusion and exclusion criteria and the data were created using Generative Adversarial Networks (GANs) and the MIMIC-III Clinical Database. The risk of identity disclosure associated with the release of these data was estimated to be very low (0.045%). The datasets were generated and published as part of the Health Gym, a project aiming to publicly distribute synthetic longitudinal health data for developing machine learning algorithms (with a particular focus on offline reinforcement learning) and for educational purposes. Due to their highly confidential nature, clinical data can usually not be shared without establishing formal collaborations and executing extensive data use agreements.


Information is Power: Intrinsic Control via Information Capture

arXiv.org Artificial Intelligence

Humans and animals explore their environment and acquire useful skills even in the absence of clear goals, exhibiting intrinsic motivation. The study of intrinsic motivation in artificial agents is concerned with the following question: what is a good general-purpose objective for an agent? We study this question in dynamic partially-observed environments, and argue that a compact and general learning objective is to minimize the entropy of the agent's state visitation estimated using a latent state-space model. This objective induces an agent to both gather information about its environment, corresponding to reducing uncertainty, and to gain control over its environment, corresponding to reducing the unpredictability of future world states. We instantiate this approach as a deep reinforcement learning agent equipped with a deep variational Bayes filter. We find that our agent learns to discover, represent, and exercise control of dynamic objects in a variety of partially-observed environments sensed with visual observations without extrinsic reward.


Hybrid Self-Attention NEAT: A novel evolutionary approach to improve the NEAT algorithm

arXiv.org Artificial Intelligence

This article presents a "Hybrid Self-Attention NEAT" method to improve the original NeuroEvolution of Augmenting Topologies (NEAT) algorithm in high-dimensional inputs. Although the NEAT algorithm has shown a significant result in different challenging tasks, as input representations are high dimensional, it cannot create a well-tuned network. Our study addresses this limitation by using self-attention as an indirect encoding method to select the most important parts of the input. In addition, we improve its overall performance with the help of a hybrid method to evolve the final network weights. The main conclusion is that Hybrid Self- Attention NEAT can eliminate the restriction of the original NEAT. The results indicate that in comparison with evolutionary algorithms, our model can get comparable scores in Atari games with raw pixels input with a much lower number of parameters.


An AI-based Solution for Enhancing Delivery of Digital Learning for Future Teachers

arXiv.org Artificial Intelligence

However, up until the COVID-19 pandemic caused a seismic shift in the education sector, few educational institutions had fully developed digital learning models in place and adoption of digital models was ad-hoc or only partially integrated alongside traditional teaching modes [1]. In the wake of the disruptive impact of the pandemic, the education sector and more importantly educators have had to move rapidly to take up digital solutions to continue delivering learning. At the most rudimentary level, this has meant moving to online teaching through platforms such as Zoom, Google, Teams and Interactive Whiteboards and delivering pre-recorded educational materials via Learning Management Systems (e.g., Echo). Digital learning is now simply part of the education landscape both in the traditional education sector as well as within the context of corporate and workplace learning. A key challenge future teachers face when delivering educational content via digital learning is to be able to assess what the learner knows and understands, the depths of that knowledge and understanding and any gaps in that learning. Assessment also occurs in the context of the cohort and relevant band or level of learning. The Teachers Guide to Assessment produced by the Australian Capital Territory Government [2] identified that teachers and learning designers were particularly challenged by the assessment process, and that new technologies have the potential to transform existing digital teaching and learning practices through refined information gathering and the ability to enhance the nature of learner feedback. Artificial Intelligence (AI) is part of the next generation of digital learning, enabling educators to create learning content, stream content to suit individual learner needs and access and in turn respond to data based on learner performance and feedback [3]. AI has the capacity to provide significant benefits to teachers to deliver nuanced and personalised experiences to learners.


Recursive Bayesian Networks: Generalising and Unifying Probabilistic Context-Free Grammars and Dynamic Bayesian Networks

arXiv.org Artificial Intelligence

Probabilistic context-free grammars (PCFGs) and dynamic Bayesian networks (DBNs) are widely used sequence models with complementary strengths and limitations. While PCFGs allow for nested hierarchical dependencies (tree structures), their latent variables (non-terminal symbols) have to be discrete. In contrast, DBNs allow for continuous latent variables, but the dependencies are strictly sequential (chain structure). Therefore, neither can be applied if the latent variables are assumed to be continuous and also to have a nested hierarchical dependency structure. In this paper, we present Recursive Bayesian Networks (RBNs), which generalise and unify PCFGs and DBNs, combining their strengths and containing both as special cases. RBNs define a joint distribution over tree-structured Bayesian networks with discrete or continuous latent variables. The main challenge lies in performing joint inference over the exponential number of possible structures and the continuous variables. We provide two solutions: 1) For arbitrary RBNs, we generalise inside and outside probabilities from PCFGs to the mixed discrete-continuous case, which allows for maximum posterior estimates of the continuous latent variables via gradient descent, while marginalising over network structures. 2) For Gaussian RBNs, we additionally derive an analytic approximation, allowing for robust parameter optimisation and Bayesian inference. The capacity and diverse applications of RBNs are illustrated on two examples: In a quantitative evaluation on synthetic data, we demonstrate and discuss the advantage of RBNs for segmentation and tree induction from noisy sequences, compared to change point detection and hierarchical clustering. In an application to musical data, we approach the unsolved problem of hierarchical music analysis from the raw note level and compare our results to expert annotations.


Clearview AI set to get patent for controversial facial recognition tech

#artificialintelligence

Clearview AI, the company behind a controversial facial recognition system that scrapes social media sites to add pictures of people to its database, is on the cusp of receiving a patent for its technology. The company confirmed Saturday that the US Trademark and Patent Office had sent it a notice of allowance, which means Clearview's application is set to be granted once the company pays administrative fees. News of the notice was reported earlier Saturday by Politico, which said critics worry that the granting of the patent could speed the development of similar technologies before lawmakers have had time to come to grips with them. Clearview AI's system, which is used by law enforcement agencies including the FBI and the Department of Homeland Security, has been criticized for feeding its database of billions of images by trawling social media sites and harvesting pictures of people without their consent. The company says the pictures it gathers are publicly available and thus should be fair game.


GAM Changer: Editing Generalized Additive Models with Interactive Visualization

arXiv.org Artificial Intelligence

Recent strides in interpretable machine learning (ML) research reveal that models exploit undesirable patterns in the data to make predictions, which potentially causes harms in deployment. However, it is unclear how we can fix these models. We present our ongoing work, GAM Changer, an open-source interactive system to help data scientists and domain experts easily and responsibly edit their Generalized Additive Models (GAMs). With novel visualization techniques, our tool puts interpretability into action -- empowering human users to analyze, validate, and align model behaviors with their knowledge and values. Built using modern web technologies, our tool runs locally in users' computational notebooks or web browsers without requiring extra compute resources, lowering the barrier to creating more responsible ML models. GAM Changer is available at https://interpret.ml/gam-changer.


Thinking Beyond Distributions in Testing Machine Learned Models

arXiv.org Artificial Intelligence

Testing practices within the machine learning (ML) community have centered around assessing a learned model's predictive performance measured against a test dataset, often drawn from the same distribution as the training dataset. While recent work on robustness and fairness testing within the ML community has pointed to the importance of testing against distributional shifts, these efforts also focus on estimating the likelihood of the model making an error against a reference dataset/distribution. We argue that this view of testing actively discourages researchers and developers from looking into other sources of robustness failures, for instance corner cases which may have severe undesirable impacts. We draw parallels with decades of work within software engineering testing focused on assessing a software system against various stress conditions, including corner cases, as opposed to solely focusing on average-case behaviour. Finally, we put forth a set of recommendations to broaden the view of machine learning testing to a rigorous practice.