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On the Power of Gradual Network Alignment Using Dual-Perception Similarities

arXiv.org Artificial Intelligence

Network alignment (NA) is the task of finding the correspondence of nodes between two networks based on the network structure and node attributes. Our study is motivated by the fact that, since most of existing NA methods have attempted to discover all node pairs at once, they do not harness information enriched through interim discovery of node correspondences to more accurately find the next correspondences during the node matching. To tackle this challenge, we propose Grad-Align, a new NA method that gradually discovers node pairs by making full use of node pairs exhibiting strong consistency, which are easy to be discovered in the early stage of gradual matching. Specifically, Grad-Align first generates node embeddings of the two networks based on graph neural networks along with our layer-wise reconstruction loss, a loss built upon capturing the first-order and higher-order neighborhood structures. Then, nodes are gradually aligned by computing dual-perception similarity measures including the multi-layer embedding similarity as well as the Tversky similarity, an asymmetric set similarity using the Tversky index applicable to networks with different scales. Additionally, we incorporate an edge augmentation module into Grad-Align to reinforce the structural consistency. Through comprehensive experiments using real-world and synthetic datasets, we empirically demonstrate that Grad-Align consistently outperforms state-of-the-art NA methods.


The Lives of Hidden Figures Matter in Computer Science Education

Communications of the ACM

If we want to broaden participation, we must educate our students based on the early 17th-century origins of the word "computer," a human who performs calculations.1 Computers were exclusively human until the early 19th century when English polymath and inventor Charles Babbage introduced the Difference Engine, the first mechanical computer. The term "human computer" was then used to differentiate a person who computes from a mechanical computer. Human computers were often women who undertook long and tedious calculations to power some of the most significant advances in science, industry, and space technology in the 20th century.


Sapphire Pulse Radeon RX 6500 XT review: Affordable, quiet, and smart

PCWorld

The Sapphire Pulse delivers a whisper-quiet spin on AMD's affordable Radeon RX 6500 XT, with the company's Trixx Boost software giving performance a helping hand. It's a good option for newcomers to PC gaming as long as you operate within limits imposed by the unusual technical configuration of AMD's GPU. AMD's Radeon RX 6500 XT is a humble graphics card built to bring 1080p gaming to the masses at a time when the masses haven't had an affordable GPU option for years. Sapphire's popular "Pulse" brand relentlessly focuses on delivering solid gaming experiences without cost-adding frills you may not want. On paper, it sounds like a peanut butter and jelly-type situation. But does the Sapphire Pulse Radeon RX 6500 XT, which retails for AMD's $199 suggested price, hold up in practice?


Prediction of Neonatal Respiratory Distress in Term Babies at Birth from Digital Stethoscope Recorded Chest Sounds

arXiv.org Artificial Intelligence

Neonatal respiratory distress is a common condition that if left untreated, can lead to short- and long-term complications. This paper investigates the usage of digital stethoscope recorded chest sounds taken within 1min post-delivery, to enable early detection and prediction of neonatal respiratory distress. Fifty-one term newborns were included in this study, 9 of whom developed respiratory distress. For each newborn, 1min anterior and posterior recordings were taken. These recordings were pre-processed to remove noisy segments and obtain high-quality heart and lung sounds. The random undersampling boosting (RUSBoost) classifier was then trained on a variety of features, such as power and vital sign features extracted from the heart and lung sounds. The RUSBoost algorithm produced specificity, sensitivity, and accuracy results of 85.0%, 66.7% and 81.8%, respectively.


Public Information Representation for Adversarial Team Games

arXiv.org Artificial Intelligence

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the literature work with implicit representations of the strategy space and mainly resort to Linear Programming and column generation techniques to enlarge incrementally the strategy space. Such representations prevent the adoption of standard tools such as abstraction generation, game solving, and subgame solving, which demonstrated to be crucial when solving huge, real-world two-player zero-sum games. Differently from these works, we answer the question of whether there is any suitable game representation enabling the adoption of those tools. In particular, our algorithms convert a sequential team game with adversaries to a classical two-player zero-sum game. In this converted game, the team is transformed into a single coordinator player who only knows information common to the whole team and prescribes to the players an action for any possible private state. Interestingly, we show that our game is more expressive than the original extensive-form game as any state/action abstraction of the extensive-form game can be captured by our representation, while the reverse does not hold. Due to the NP-hard nature of the problem, the resulting Public Team game may be exponentially larger than the original one. To limit this explosion, we provide three algorithms, each returning an information-lossless abstraction that dramatically reduces the size of the tree. These abstractions can be produced without generating the original game tree. Finally, we show the effectiveness of the proposed approach by presenting experimental results on Kuhn and Leduc Poker games, obtained by applying state-of-art algorithms for two-player zero-sum games on the converted games


The Text Anonymization Benchmark (TAB): A Dedicated Corpus and Evaluation Framework for Text Anonymization

arXiv.org Artificial Intelligence

We present a novel benchmark and associated evaluation metrics for assessing the performance of text anonymization methods. Text anonymization, defined as the task of editing a text document to prevent the disclosure of personal information, currently suffers from a shortage of privacy-oriented annotated text resources, making it difficult to properly evaluate the level of privacy protection offered by various anonymization methods. This paper presents TAB (Text Anonymization Benchmark), a new, open-source annotated corpus developed to address this shortage. The corpus comprises 1,268 English-language court cases from the European Court of Human Rights (ECHR) enriched with comprehensive annotations about the personal information appearing in each document, including their semantic category, identifier type, confidential attributes, and co-reference relations. Compared to previous work, the TAB corpus is designed to go beyond traditional de-identification (which is limited to the detection of predefined semantic categories), and explicitly marks which text spans ought to be masked in order to conceal the identity of the person to be protected. Along with presenting the corpus and its annotation layers, we also propose a set of evaluation metrics that are specifically tailored towards measuring the performance of text anonymization, both in terms of privacy protection and utility preservation. We illustrate the use of the benchmark and the proposed metrics by assessing the empirical performance of several baseline text anonymization models. The full corpus along with its privacy-oriented annotation guidelines, evaluation scripts and baseline models are available on: https://github.com/NorskRegnesentral/text-anonymisation-benchmark


Semantic Code Classification for Automated Machine Learning

arXiv.org Artificial Intelligence

A range of applications for automatic machine learning need the generation process to be controllable. In this work, we propose a way to control the output via a sequence of simple actions, that are called semantic code classes. Finally, we present a semantic code classification task and discuss methods for solving this problem on the Natural Language to Machine Learning (NL2ML) dataset.


Beyond Visual Image: Automated Diagnosis of Pigmented Skin Lesions Combining Clinical Image Features with Patient Data

arXiv.org Artificial Intelligence

Among the most common types of skin cancer are basal cell carcinoma, squamous cell carcinoma and melanoma. According to the who (2018), currently, between 2 and 3 million non-melanoma skin cancers and 132.000 melanoma skin cancer occur every year in the world. Melanoma is by far the most dangerous form of skin cancer, causing more than 75% of all skin cancer deaths (Allen, 2016). Early diagnosis of the disease plays an important role in reducing the mortality rate with a chance of cure greater than 90% (SBD, 2018). The diagnosis of pigmented skin lesions (PSLs) can be made by invasive and non-invasive methods. One of the most common non-invasive methods was presented by Soyer et al. (1987). The method allows the visualization of morphological structures not visible to the naked eye with the use of an instrument called dermatoscope. When compared to the clinical diagnosis, the use of dermatoscope by experts makes the diagnosis of PSLs easier, increasing by 10-27% the diagnostic sensitivity (Mayer et al., 1997).


Combining Commonsense Reasoning and Knowledge Acquisition to Guide Deep Learning in Robotics

arXiv.org Artificial Intelligence

Algorithms based on deep network models are being used for many pattern recognition and decision-making tasks in robotics and AI. Training these models requires a large labeled dataset and considerable computational resources, which are not readily available in many domains. Also, it is difficult to explore the internal representations and reasoning mechanisms of these models. As a step towards addressing the underlying knowledge representation, reasoning, and learning challenges, the architecture described in this paper draws inspiration from research in cognitive systems. As a motivating example, we consider an assistive robot trying to reduce clutter in any given scene by reasoning about the occlusion of objects and stability of object configurations in an image of the scene. In this context, our architecture incrementally learns and revises a grounding of the spatial relations between objects and uses this grounding to extract spatial information from input images. Non-monotonic logical reasoning with this information and incomplete commonsense domain knowledge is used to make decisions about stability and occlusion. For images that cannot be processed by such reasoning, regions relevant to the tasks at hand are automatically identified and used to train deep network models to make the desired decisions. Image regions used to train the deep networks are also used to incrementally acquire previously unknown state constraints that are merged with the existing knowledge for subsequent reasoning. Experimental evaluation performed using simulated and real-world images indicates that in comparison with baselines based just on deep networks, our architecture improves reliability of decision making and reduces the effort involved in training data-driven deep network models.


Semi-Supervised Quantile Estimation: Robust and Efficient Inference in High Dimensional Settings

arXiv.org Machine Learning

We consider quantile estimation in a semi-supervised setting, characterized by two available data sets: (i) a small or moderate sized labeled data set containing observations for a response and a set of possibly high dimensional covariates, and (ii) a much larger unlabeled data set where only the covariates are observed. We propose a family of semi-supervised estimators for the response quantile(s) based on the two data sets, to improve the estimation accuracy compared to the supervised estimator, i.e., the sample quantile from the labeled data. These estimators use a flexible imputation strategy applied to the estimating equation along with a debiasing step that allows for full robustness against misspecification of the imputation model. Further, a one-step update strategy is adopted to enable easy implementation of our method and handle the complexity from the non-linear nature of the quantile estimating equation. Under mild assumptions, our estimators are fully robust to the choice of the nuisance imputation model, in the sense of always maintaining root-n consistency and asymptotic normality, while having improved efficiency relative to the supervised estimator. They also attain semi-parametric optimality if the relation between the response and the covariates is correctly specified via the imputation model. As an illustration of estimating the nuisance imputation function, we consider kernel smoothing type estimators on lower dimensional and possibly estimated transformations of the high dimensional covariates, and we establish novel results on their uniform convergence rates in high dimensions, involving responses indexed by a function class and usage of dimension reduction techniques. These results may be of independent interest. Numerical results on both simulated and real data confirm our semi-supervised approach's improved performance, in terms of both estimation and inference.