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This Hacker Conference Installed a Literal Anti-Virus Monitoring System

WIRED

At New Zealand's Kawaiican cybersecurity convention, organizers hacked together a way for attendees to track CO levels throughout the venue--even before they arrived. Hacker conferences--like all conventions--are notorious for giving attendees a parting gift of mystery illness. To combat "con crud," New Zealand's premier hacker conference, Kawaiicon, quietly launched a real-time, room-by-room carbon dioxide monitoring system for attendees. To get the system up and running, event organizers installed DIY CO monitors throughout the Michael Fowler Centre venue before conference doors opened on November 6. Attendees were able to check a public online dashboard for clean air readings for session rooms, kids' areas, the front desk, and more, all before even showing up. It's ALMOST like we are all nerds in a risk-based industry, the organizers wrote on the convention's website.


LightGBM: A Highly Efficient Gradient Boosting Decision Tree

Neural Information Processing Systems

Gradient Boosting Decision Tree (GBDT) is a popular machine learning algorithm, and has quite a few effective implementations such as XGBoost and pGBRT. Although many engineering optimizations have been adopted in these implementations, the efficiency and scalability are still unsatisfactory when the feature dimension is high and data size is large. A major reason is that for each feature, they need to scan all the data instances to estimate the information gain of all possible split points, which is very time consuming.


Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets

Neural Information Processing Systems

Imitation learning has traditionally been applied to learn a single task from demonstrations thereof. The requirement of structured and isolated demonstrations limits the scalability of imitation learning approaches as they are difficult to apply to real-world scenarios, where robots have to be able to execute a multitude of tasks. In this paper, we propose a multi-modal imitation learning framework that is able to segment and imitate skills from unlabelled and unstructured demonstrations by learning skill segmentation and imitation learning jointly. The extensive simulation results indicate that our method can efficiently separate the demonstrations into individual skills and learn to imitate them using a single multi-modal policy.





A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

Neural Information Processing Systems

In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect.



Sparse Embedded $k$-Means Clustering

Neural Information Processing Systems

However, its high computational cost has hindered its applications in broad domains. Researchers have successfully addressed these obstacles with dimensionality reduction methods.