Oceania
Improving Contextual Recognition of Rare Words with an Alternate Spelling Prediction Model
Fox, Jennifer Drexler, Delworth, Natalie
Contextual ASR, which takes a list of bias terms as input along with audio, has drawn recent interest as ASR use becomes more widespread. We are releasing contextual biasing lists to accompany the Earnings21 dataset, creating a public benchmark for this task. We present baseline results on this benchmark using a pretrained end-to-end ASR model from the WeNet toolkit. We show results for shallow fusion contextual biasing applied to two different decoding algorithms. Our baseline results confirm observations that end-to-end models struggle in particular with words that are rarely or never seen during training, and that existing shallow fusion techniques do not adequately address this problem. We propose an alternate spelling prediction model that improves recall of rare words by 34.7% relative and of out-of-vocabulary words by 97.2% relative, compared to contextual biasing without alternate spellings. This model is conceptually similar to ones used in prior work, but is simpler to implement as it does not rely on either a pronunciation dictionary or an existing text-to-speech system.
Domain Adaptation from Scratch
Ben-David, Eyal, Ziser, Yftah, Reichart, Roi
Natural language processing (NLP) algorithms are rapidly improving but often struggle when applied to out-of-distribution examples. A prominent approach to mitigate the domain gap is domain adaptation, where a model trained on a source domain is adapted to a new target domain. We present a new learning setup, ``domain adaptation from scratch'', which we believe to be crucial for extending the reach of NLP to sensitive domains in a privacy-preserving manner. In this setup, we aim to efficiently annotate data from a set of source domains such that the trained model performs well on a sensitive target domain from which data is unavailable for annotation. Our study compares several approaches for this challenging setup, ranging from data selection and domain adaptation algorithms to active learning paradigms, on two NLP tasks: sentiment analysis and Named Entity Recognition. Our results suggest that using the abovementioned approaches eases the domain gap, and combining them further improves the results.
Hitting the Target: Stopping Active Learning at the Cost-Based Optimum
Pullar-Strecker, Zac, Dost, Katharina, Frank, Eibe, Wicker, Jรถrg
Active learning allows machine learning models to be trained using fewer labels while retaining similar performance to traditional supervised learning. An active learner selects the most informative data points, requests their labels, and retrains itself. While this approach is promising, it raises the question of how to determine when the model is `good enough' without the additional labels required for traditional evaluation. Previously, different stopping criteria have been proposed aiming to identify the optimal stopping point. Yet, optimality can only be expressed as a domain-dependent trade-off between accuracy and the number of labels, and no criterion is superior in all applications. As a further complication, a comparison of criteria for a particular real-world application would require practitioners to collect additional labelled data they are aiming to avoid by using active learning in the first place. This work enables practitioners to employ active learning by providing actionable recommendations for which stopping criteria are best for a given real-world scenario. We contribute the first large-scale comparison of stopping criteria for pool-based active learning, using a cost measure to quantify the accuracy/label trade-off, public implementations of all stopping criteria we evaluate, and an open-source framework for evaluating stopping criteria. Our research enables practitioners to substantially reduce labelling costs by utilizing the stopping criterion which best suits their domain.
Microsoft's Activision Blizzard deal faces more UK scrutiny
Microsoft's plan to buy video game company Activision Blizzard faced a potential setback Thursday after British antitrust regulators demanded concessions from both companies to ease competition concerns about the blockbuster deal. The Competition and Markets Authority said it was worried the $69 billion deal would hurt rivals by restricting their access to Activision Blizzard games. It also worried that the combined company would stifle competition in the emerging cloud gaming market. The authority gave both companies five days to come up with proposals to address its concerns, otherwise it would escalate its investigation with more scrutiny. The all-cash deal is set to be the largest in the history of the tech industry.
Inclusive design will help create AI that works for everyone
Were you unable to attend Transform 2022? Check out all of the summit sessions in our on-demand library now! A few years ago, a New Jersey man was arrested for shoplifting and spent ten days in jail. He was actually 30 miles away during the time of the incident; police facial recognition software wrongfully identified him. Facial recognition's race and gender failings are well known.
Traversability analysis with vision and terrain probing for safe legged robot navigation
Haddeler, Garen, Yee, Meng, Chuah, null, You, Yangwei, Chan, Jianle, Adiwahono, Albertus H., Yau, Wei Yun, Chew, Chee-Meng
Inspired by human behavior when traveling over unknown terrain, this study proposes the use of probing strategies and integrates them into a traversability analysis framework to address safe navigation on unknown rough terrain. Our framework integrates collapsibility information into our existing traversability analysis, as vision and geometric information alone could be misled by unpredictable non-rigid terrains such as soft soil, bush area, or water puddles. With the new traversability analysis framework, our robot has a more comprehensive assessment of unpredictable terrain, which is critical for its safety in outdoor environments. The pipeline first identifies the terrain's geometric and semantic properties using an RGB-D camera and desired probing locations on questionable terrains. These regions are probed using a force sensor to determine the risk of terrain collapsing when the robot steps over it. This risk is formulated as a collapsibility metric, which estimates an unpredictable region's ground collapsibility. Thereafter, the collapsibility metric, together with geometric and semantic spatial data, is combined and analyzed to produce global and local traversability grid maps. These traversability grid maps tell the robot whether it is safe to step over different regions of the map. The grid maps are then utilized to generate optimal paths for the robot to safely navigate to its goal. Our approach has been successfully verified on a quadrupedal robot in both simulation and real-world experiments.
Video-Guided Curriculum Learning for Spoken Video Grounding
Xia, Yan, Zhao, Zhou, Ye, Shangwei, Zhao, Yang, Li, Haoyuan, Ren, Yi
In this paper, we introduce a new task, spoken video grounding (SVG), which aims to localize the desired video fragments from spoken language descriptions. Compared with using text, employing audio requires the model to directly exploit the useful phonemes and syllables related to the video from raw speech. Moreover, we randomly add environmental noises to this speech audio, further increasing the difficulty of this task and better simulating real applications. To rectify the discriminative phonemes and extract video-related information from noisy audio, we develop a novel video-guided curriculum learning (VGCL) during the audio pre-training process, which can make use of the vital visual perceptions to help understand the spoken language and suppress the external noise. Considering during inference the model can not obtain ground truth video segments, we design a curriculum strategy that gradually shifts the input video from the ground truth to the entire video content during pre-training. Finally, the model can learn how to extract critical visual information from the entire video clip to help understand the spoken language. In addition, we collect the first large-scale spoken video grounding dataset based on ActivityNet, which is named as ActivityNet Speech dataset. Extensive experiments demonstrate our proposed video-guided curriculum learning can facilitate the pre-training process to obtain a mutual audio encoder, significantly promoting the performance of spoken video grounding tasks. Moreover, we prove that in the case of noisy sound, our model outperforms the method that grounding video with ASR transcripts, further demonstrating the effectiveness of our curriculum strategy.
Towards Multidimensional Textural Perception and Classification Through Whisker
Routray, Prasanna Kumar, Kanade, Aditya Sanjiv, Pounds, Pauline, Muniyandi, Manivannan
Texture-based studies and designs have been in focus recently. Whisker-based multidimensional surface texture data is missing in the literature. This data is critical for robotics and machine perception algorithms in the classification and regression of textural surfaces. In this study, we present a novel sensor design to acquire multidimensional texture information. The surface texture's roughness and hardness were measured experimentally using sweeping and dabbing. Three machine learning models (SVM, RF, and MLP) showed excellent classification accuracy for the roughness and hardness of surface textures. We show that the combination of pressure and accelerometer data, collected from a standard machined specimen using the whisker sensor, improves classification accuracy. Further, we experimentally validate that the sensor can classify texture with roughness depths as low as $2.5\mu m$ at an accuracy of $90\%$ or more and segregate materials based on their roughness and hardness. We present a novel metric to consider while designing a whisker sensor to guarantee the quality of texture data acquisition beforehand. The machine learning model performance was validated against the data collected from the laser sensor from the same set of surface textures. As part of our work, we are releasing two-dimensional texture data: roughness and hardness to the research community.
Sharp bounds for the number of regions of maxout networks and vertices of Minkowski sums
Montรบfar, Guido, Ren, Yue, Zhang, Leon
We present results on the number of linear regions of the functions that can be represented by artificial feedforward neural networks with maxout units. A rank-k maxout unit is a function computing the maximum of $k$ linear functions. For networks with a single layer of maxout units, the linear regions correspond to the upper vertices of a Minkowski sum of polytopes. We obtain face counting formulas in terms of the intersection posets of tropical hypersurfaces or the number of upper faces of partial Minkowski sums, along with explicit sharp upper bounds for the number of regions for any input dimension, any number of units, and any ranks, in the cases with and without biases. Based on these results we also obtain asymptotically sharp upper bounds for networks with multiple layers.
On Almost-Sure Intention Deception Planning that Exploits Imperfect Observers
Intention deception involves computing a strategy which deceives the opponent into a wrong belief about the agent's intention or objective. This paper studies a class of probabilistic planning problems with intention deception and investigates how a defender's limited sensing modality can be exploited by an attacker to achieve its attack objective almost surely (with probability one) while hiding its intention. In particular, we model the attack planning in a stochastic system modeled as a Markov decision process (MDP). The attacker is to reach some target states while avoiding unsafe states in the system and knows that his behavior is monitored by a defender with partial observations. Given partial state observations for the defender, we develop qualitative intention deception planning algorithms that construct attack strategies to play against an action-visible defender and an action-invisible defender, respectively. The synthesized attack strategy not only ensures the attack objective is satisfied almost surely but also deceives the defender into believing that the observed behavior is generated by a normal/legitimate user and thus failing to detect the presence of an attack. We show the proposed algorithms are correct and complete and illustrate the deceptive planning methods with examples.