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From Theories on Styles to their Transfer in Text: Bridging the Gap with a Hierarchical Survey

arXiv.org Artificial Intelligence

Humans are naturally endowed with the ability to write in a particular style. They can, for instance, re-phrase a formal letter in an informal way, convey a literal message with the use of figures of speech or edit a novel by mimicking the style of some well-known authors. Automating this form of creativity constitutes the goal of style transfer. As a natural language generation task, style transfer aims at rewriting existing texts, and specifically, it creates paraphrases that exhibit some desired stylistic attributes. From a practical perspective, it envisions beneficial applications, like chatbots that modulate their communicative style to appear empathetic, or systems that automatically simplify technical articles for a non-expert audience. Several style-aware paraphrasing methods have attempted to tackle style transfer. A handful of surveys give a methodological overview of the field, but they do not support researchers to focus on specific styles. With this paper, we aim at providing a comprehensive discussion of the styles that have received attention in the transfer task. We organize them in a hierarchy, highlighting the challenges for the definition of each of them, and pointing out gaps in the current research landscape. The hierarchy comprises two main groups. One encompasses styles that people modulate arbitrarily, along the lines of registers and genres. The other group corresponds to unintentionally expressed styles, due to an author's personal characteristics. Hence, our review shows how these groups relate to one another, and where specific styles, including some that have not yet been explored, belong in the hierarchy. Moreover, we summarize the methods employed for different stylistic families, hinting researchers towards those that would be the most fitting for future research.


Model error and its estimation, with particular application to loss reserving

arXiv.org Artificial Intelligence

This paper is concerned with forecast error, particularly in relation to loss reserving. This is generally regarded as consisting of three components, namely parameter, process and model errors. The first two of these components, and their estimation, are well understood, but less so model error. Model error itself is considered in two parts: one part that is capable of estimation from past data (internal model error), and another part that is not (external model error). Attention is focused here on internal model error. Estimation of this error component is approached by means of Bayesian model averaging, using the Bayesian interpretation of the LASSO. This is used to generate a set of admissible models, each with its prior probability and the likelihood of observed data. A posterior on the model set, conditional on the data, results, and an estimate of model error (contained in a loss reserve) is obtained as the variance of the loss reserve according to this posterior. The population of models entering materially into the support of the posterior may turn out to be thinner than desired, and bootstrapping of the LASSO is used to gain bulk. This provides the bonus of an estimate of parameter error also. It turns out that the estimates of parameter and model errors are entangled, and dissociation of them is at least difficult, and possibly not even meaningful. These matters are discussed. The majority of the discussion applies to forecasting generally, but numerical illustration of the concepts is given in relation to insurance data and the problem of insurance loss reserving.


Lightweight Monocular Depth Estimation with an Edge Guided Network

arXiv.org Artificial Intelligence

Monocular depth estimation is an important task that can be applied to many robotic applications. Existing methods focus on improving depth estimation accuracy via training increasingly deeper and wider networks, however these suffer from large computational complexity. Recent studies found that edge information are important cues for convolutional neural networks (CNNs) to estimate depth. Inspired by the above observations, we present a novel lightweight Edge Guided Depth Estimation Network (EGD-Net) in this study. In particular, we start out with a lightweight encoder-decoder architecture and embed an edge guidance branch which takes as input image gradients and multi-scale feature maps from the backbone to learn the edge attention features. In order to aggregate the context information and edge attention features, we design a transformer-based feature aggregation module (TRFA). TRFA captures the long-range dependencies between the context information and edge attention features through cross-attention mechanism. We perform extensive experiments on the NYU depth v2 dataset. Experimental results show that the proposed method runs about 96 fps on a Nvidia GTX 1080 GPU whilst achieving the state-of-the-art performance in terms of accuracy.


Meta Knowledge Condensation for Federated Learning

arXiv.org Artificial Intelligence

Existing federated learning paradigms usually extensively exchange distributed models at a central solver to achieve a more powerful model. However, this would incur severe communication burden between a server and multiple clients especially when data distributions are heterogeneous. As a result, current federated learning methods often require a large number of communication rounds in training. Unlike existing paradigms, we introduce an alternative perspective to significantly decrease the communication cost in federate learning. In this work, we first introduce a meta knowledge representation method that extracts meta knowledge from distributed clients. The extracted meta knowledge encodes essential information that can be used to improve the current model. As the training progresses, the contributions of training samples to a federated model also vary. Thus, we introduce a dynamic weight assignment mechanism that enables samples to contribute adaptively to the current model update. Then, informative meta knowledge from all active clients is sent to the server for model update. Training a model on the combined meta knowledge without exposing original data among different clients can significantly mitigate the heterogeneity issues. Moreover, to further ameliorate data heterogeneity, we also exchange meta knowledge among clients as conditional initialization for local meta knowledge extraction. Extensive experiments demonstrate the effectiveness and efficiency of our proposed method. Remarkably, our method outperforms the state-of-the-art by a large margin (from $74.07\%$ to $92.95\%$) on MNIST with a restricted communication budget (i.e. 10 rounds).


GDIP: Gated Differentiable Image Processing for Object-Detection in Adverse Conditions

arXiv.org Artificial Intelligence

Detecting objects under adverse weather and lighting conditions is crucial for the safe and continuous operation of an autonomous vehicle, and remains an unsolved problem. We present a Gated Differentiable Image Processing (GDIP) block, a domain-agnostic network architecture, which can be plugged into existing object detection networks (e.g., Yolo) and trained end-to-end with adverse condition images such as those captured under fog and low lighting. Our proposed GDIP block learns to enhance images directly through the downstream object detection loss. This is achieved by learning parameters of multiple image pre-processing (IP) techniques that operate concurrently, with their outputs combined using weights learned through a novel gating mechanism. We further improve GDIP through a multi-stage guidance procedure for progressive image enhancement. Finally, trading off accuracy for speed, we propose a variant of GDIP that can be used as a regularizer for training Yolo, which eliminates the need for GDIP-based image enhancement during inference, resulting in higher throughput and plausible real-world deployment. We demonstrate significant improvement in detection performance over several state-of-the-art methods through quantitative and qualitative studies on synthetic datasets such as PascalVOC, and real-world foggy (RTTS) and low-lighting (ExDark) datasets.


Transfer Learning with Pre-trained Conditional Generative Models

arXiv.org Artificial Intelligence

Transfer learning is crucial in training deep neural networks on new target tasks. Current transfer learning methods always assume at least one of (i) source and target task label spaces overlap, (ii) source datasets are available, and (iii) target network architectures are consistent with source ones. However, holding these assumptions is difficult in practical settings because the target task rarely has the same labels as the source task, the source dataset access is restricted due to storage costs and privacy, and the target architecture is often specialized to each task. To transfer source knowledge without these assumptions, we propose a transfer learning method that uses deep generative models and is composed of the following two stages: pseudo pre-training (PP) and pseudo semi-supervised learning (P-SSL). PP trains a target architecture with an artificial dataset synthesized by using conditional source generative models. P-SSL applies SSL algorithms to labeled target data and unlabeled pseudo samples, which are generated by cascading the source classifier and generative models to condition them with target samples. Our experimental results indicate that our method can outperform the baselines of scratch training and knowledge distillation. For training deep neural networks on new tasks, transfer learning is essential, which leverages the knowledge of related (source) tasks to the new (target) tasks via the joint-or pre-training of source models. There are many transfer learning methods for deep models under various conditions (Pan & Yang, 2010; Wang & Deng, 2018). For instance, domain adaptation leverages source knowledge to the target task by minimizing the domain gaps (Ganin et al., 2016), and fine-tuning uses the pre-trained weights on source tasks as the initial weights of the target models (Yosinski et al., 2014).


Evaluation of taxonomic and neural embedding methods for calculating semantic similarity

arXiv.org Artificial Intelligence

Modelling semantic similarity plays a fundamental role in lexical semantic applications. A natural way of calculating semantic similarity is to access handcrafted semantic networks, but similarity prediction can also be anticipated in a distributional vector space. Similarity calculation continues to be a challenging task, even with the latest breakthroughs in deep neural language models. We first examined popular methodologies in measuring taxonomic similarity, including edge-counting that solely employs semantic relations in a taxonomy, as well as the complex methods that estimate concept specificity. We further extrapolated three weighting factors in modelling taxonomic similarity. To study the distinct mechanisms between taxonomic and distributional similarity measures, we ran head-to-head comparisons of each measure with human similarity judgements from the perspectives of word frequency, polysemy degree and similarity intensity. Our findings suggest that without fine-tuning the uniform distance, taxonomic similarity measures can depend on the shortest path length as a prime factor to predict semantic similarity; in contrast to distributional semantics, edge-counting is free from sense distribution bias in use and can measure word similarity both literally and metaphorically; the synergy of retrofitting neural embeddings with concept relations in similarity prediction may indicate a new trend to leverage knowledge bases on transfer learning. It appears that a large gap still exists on computing semantic similarity among different ranges of word frequency, polysemous degree and similarity intensity.


A New Index for Clustering Evaluation Based on Density Estimation

arXiv.org Artificial Intelligence

A new index for internal evaluation of clustering is introduced. The index is defined as a mixture of two sub-indices. The first sub-index $ I_a $ is called the Ambiguous Index; the second sub-index $ I_s $ is called the Similarity Index. Calculation of the two sub-indices is based on density estimation to each cluster of a partition of the data. An experiment is conducted to test the performance of the new index, and compared with six other internal clustering evaluation indices -- Calinski-Harabasz index, Silhouette coefficient, Davies-Bouldin index, CDbw, DBCV, and VIASCKDE, on a set of 145 datasets. The result shows the new index significantly improves other internal clustering evaluation indices.


Multi-Agent Path Finding: A New Boolean Encoding

Journal of Artificial Intelligence Research

Multi-agent pathfinding (MAPF) is an NP-hard problem. As such, dense maps may be very hard to solve optimally. In such scenarios, compilation-based approaches, via Boolean satisfiability (SAT) and answer set programming (ASP), have been shown to outperform heuristic-search-based approaches, such as conflict-based search (CBS). In this paper, we propose a new Boolean encoding for MAPF, and show how to implement it in ASP and MaxSAT. A feature that distinguishes our encoding from existing ones is that swap and follow conflicts are encoded using binary clauses, which can be exploited by current conflict-driven clause learning (CDCL) solvers. In addition, the number of clauses used to encode swap and follow conflicts do not depend on the number of agents, allowing us to scale better. For MaxSAT, we study different ways in which we may combine the MSU3 and LSU algorithms for maximum performance. In our experimental evaluation, we used square grids, ranging from 20 x 20 to 50 x 50 cells, and warehouse maps, with a varying number of agents and obstacles. We compared against representative solvers of the state-of-the-art, including the search-based algorithm CBS, the ASP-based solver ASP-MAPF, and the branch-and-cut-and-price hybrid solver, BCP. We observe that the ASP implementation of our encoding, ASP-MAPF2 outperforms other solvers in most of our experiments. The MaxSAT implementation of our encoding, MtMS shows best performance in relatively small warehouse maps when the number of agents is large, which are the instances with closer resemblance to hard puzzle-like problems.


On Efficient Reinforcement Learning for Full-length Game of StarCraft II

Journal of Artificial Intelligence Research

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the full-length game of StarCraft II. We investigate a hierarchical RL approach, where the hierarchy involves two. One is the extracted macro-actions from experts’ demonstration trajectories to reduce the action space in an order of magnitude. The other is a hierarchical architecture of neural networks, which is modular and facilitates scale. We investigate a curriculum transfer training procedure that trains the agent from the simplest level to the hardest level. We train the agent on a single machine with 4 GPUs and 48 CPU threads. On a 64x64 map and using restrictive units, we achieve a win rate of 99% against the difficulty level-1 built-in AI. Through the curriculum transfer learning algorithm and a mixture of combat models, we achieve a 93% win rate against the most difficult non-cheating level built-in AI (level-7). In this extended version of the paper, we improve our architecture to train the agent against the most difficult cheating level AIs (level-8, level-9, and level-10). We also test our method on different maps to evaluate the extensibility of our approach. By a final 3-layer hierarchical architecture and applying significant tricks to train SC2 agents, we increase the win rate against the level-8, level-9, and level-10 to 96%, 97%, and 94%, respectively. Our codes and models are all open-sourced now at https://github.com/liuruoze/HierNet-SC2. To provide a baseline referring the AlphaStar for our work as well as the research and open-source community, we reproduce a scaled-down version of it, mini-AlphaStar (mAS). The latest version of mAS is 1.07, which can be trained using supervised learning and reinforcement learning on the raw action space which has 564 actions. It is designed to run training on a single common machine, by making the hyper-parameters adjustable and some settings simplified. We then can compare our work with mAS using the same computing resources and training time. By experiment results, we show that our method is more effective when using limited resources. The inference and training codes of mini-AlphaStar are all open-sourced at https://github.com/liuruoze/mini-AlphaStar. We hope our study could shed some light on the future research of efficient reinforcement learning on SC2 and other large-scale games.