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GUDN: A novel guide network with label reinforcement strategy for extreme multi-label text classification

arXiv.org Artificial Intelligence

In natural language processing, extreme multi-label text classification is an emerging but essential task. The problem of extreme multi-label text classification (XMTC) is to recall some of the most relevant labels for a text from an extremely large label set. Large-scale pre-trained models have brought a new trend to this problem. Though the large-scale pre-trained models have made significant achievements on this problem, the valuable fine-tuned methods have yet to be studied. Though label semantics have been introduced in XMTC, the vast semantic gap between texts and labels has yet to gain enough attention. This paper builds a new guide network (GUDN) to help fine-tune the pre-trained model to instruct classification later. Furthermore, GUDN uses raw label semantics combined with a helpful label reinforcement strategy to effectively explore the latent space between texts and labels, narrowing the semantic gap, which can further improve predicted accuracy. Experimental results demonstrate that GUDN outperforms state-of-the-art methods on Eurlex-4k and has competitive results on other popular datasets. In an additional experiment, we investigated the input lengths' influence on the Transformer-based model's accuracy. Our source code is released at https://t.hk.uy/aFSH.


AltCLIP: Altering the Language Encoder in CLIP for Extended Language Capabilities

arXiv.org Artificial Intelligence

In this work, we present a conceptually simple and effective method to train a strong bilingual/multilingual multimodal representation model. Starting from the pre-trained multimodal representation model CLIP released by OpenAI, we altered its text encoder with a pre-trained multilingual text encoder XLM-R, and aligned both languages and image representations by a two-stage training schema consisting of teacher learning and contrastive learning. We validate our method through evaluations of a wide range of tasks. We set new state-of-the-art performances on a bunch of tasks including ImageNet-CN, Flicker30k-CN, COCO-CN and XTD. Further, we obtain very close performances with CLIP on almost all tasks, suggesting that one can simply alter the text encoder in CLIP for extended capabilities such as multilingual understanding. Our models and code are available at https://github.com/FlagAI-Open/FlagAI.


Legal and Political Stance Detection of SCOTUS Language

arXiv.org Artificial Intelligence

We analyze publicly available US Supreme Court documents using automated stance detection. In the first phase of our work, we investigate the extent to which the Court's public-facing language is political. We propose and calculate two distinct ideology metrics of SCOTUS justices using oral argument transcripts. We then compare these language-based metrics to existing social scientific measures of the ideology of the Supreme Court and the public. Through this cross-disciplinary analysis, we find that justices who are more responsive to public opinion tend to express their ideology during oral arguments. This observation provides a new kind of evidence in favor of the attitudinal change hypothesis of Supreme Court justice behavior. As a natural extension of this political stance detection, we propose the more specialized task of legal stance detection with our new dataset SC-stance, which matches written opinions to legal questions. We find competitive performance on this dataset using language adapters trained on legal documents.


Exploiting Different Symmetries for Trajectory Tracking Control with Application to Quadrotors

arXiv.org Artificial Intelligence

High performance trajectory tracking control of quadrotor vehicles is an important challenge in aerial robotics. Symmetry is a fundamental property of physical systems and offers the potential to provide a tool to design high-performance control algorithms. We propose a design methodology that takes any given symmetry, linearises the associated error in a single set of coordinates, and uses LQR design to obtain a high performance control; an approach we term Equivariant Regulator design. We show that quadrotor vehicles admit several different symmetries: the direct product symmetry, the extended pose symmetry and the pose and velocity symmetry, and show that each symmetry can be used to define a global error. We compare the linearised systems via simulation and find that the extended pose and pose and velocity symmetries outperform the direct product symmetry in the presence of large disturbances. This suggests that choices of equivariant and group affine symmetries have improved linearisation error.


i-Sim2Real: Reinforcement Learning of Robotic Policies in Tight Human-Robot Interaction Loops

arXiv.org Artificial Intelligence

Sim-to-real transfer is a powerful paradigm for robotic reinforcement learning. The ability to train policies in simulation enables safe exploration and large-scale data collection quickly at low cost. However, prior works in sim-to-real transfer of robotic policies typically do not involve any human-robot interaction because accurately simulating human behavior is an open problem. In this work, our goal is to leverage the power of simulation to train robotic policies that are proficient at interacting with humans upon deployment. But there is a chicken and egg problem -- how to gather examples of a human interacting with a physical robot so as to model human behavior in simulation without already having a robot that is able to interact with a human? Our proposed method, Iterative-Sim-to-Real (i-S2R), attempts to address this. i-S2R bootstraps from a simple model of human behavior and alternates between training in simulation and deploying in the real world. In each iteration, both the human behavior model and the policy are refined. For all training we apply a new evolutionary search algorithm called Blackbox Gradient Sensing (BGS). We evaluate our method on a real world robotic table tennis setting, where the objective for the robot is to play cooperatively with a human player for as long as possible. Table tennis is a high-speed, dynamic task that requires the two players to react quickly to each other's moves, making for a challenging test bed for research on human-robot interaction. We present results on an industrial robotic arm that is able to cooperatively play table tennis with human players, achieving rallies of 22 successive hits on average and 150 at best. Further, for 80% of players, rally lengths are 70% to 175% longer compared to the sim-to-real plus fine-tuning (S2R+FT) baseline. For videos of our system in action, please see https://sites.google.com/view/is2r.


India to assume the Chair of Global Partnership on Artificial Intelligence

#artificialintelligence

India will take over the chair of the Global Partnership on Artificial Intelligence (GPAI) from France, the outgoing Council Chair on November 21, 2022 at a meeting to be hold in Tokyo. The Minister of State for Electronics & Information Technology and Skill Development & Entrepreneurship, Rajeev Chandrasekhar will represent India at the GPAI meeting. GPAI is an international initiative to support responsible and human-centric development and use of Artificial Intelligence (AI). This development comes on the heels of assuming the presidency of G20, a league of world's largest economies. GPAI is a congregation of 25 member countries, including the US, the UK, EU, Australia, Canada, France, Germany, Italy, Japan, Mexico, New Zealand, Republic of Korea, and Singapore.


Cultivating social emotional learning in the metaverse

#artificialintelligence

Cultivating social emotional learning in the metaverse Nandini Chatterjee Singh and Anantha Duraiappah 19 November 2022 "Can't live this lifeless life anymore. Screens, lectures, messages, mails, marks, deadlines, expectations, this room, that laptop, religion, restrictions, health, family, feelings, theories, equations, numbers ... and me, reasons are many. These were the last words of a young student from a premier institution in India before he took his life. He was a young man in his prime who should have been happy and enjoying life. Was this a one-off incident?


How Bayer predicted flu trends using machine learning

#artificialintelligence

"It's always easier to do business if you already know what's going to happen." This playful phrase recently became an inspiration for the consumer health marketing team at the global life science company Bayer in the creation of a forecasting model to, in essence, try to predict the future. Specifically, the team wanted to predict cold and flu search trends around the world to help reach people with the right products to alleviate their symptoms. Eric Gregoire, SVP and global head of digital and media at Bayer, said the project started in Australia ahead of the nation's cold and flu season this year. And the prediction model was so successful in improving digital marketing performance that the team intends to exapand the project globally.


Finding active galactic nuclei through Fink

arXiv.org Machine Learning

We present the Active Galactic Nuclei (AGN) classifier as currently implemented within the Fink broker. Features were built upon summary statistics of available photometric points, as well as color estimation enabled by symbolic regression. The learning stage includes an active learning loop, used to build an optimized training sample from labels reported in astronomical catalogs. Using this method to classify real alerts from the Zwicky Transient Facility (ZTF), we achieved 98.0% accuracy, 93.8% precision and 88.5% recall. We also describe the modifications necessary to enable processing data from the upcoming Vera C. Rubin Observatory Large Survey of Space and Time (LSST), and apply them to the training sample of the Extended LSST Astronomical Time-series Classification Challenge (ELAsTiCC). Results show that our designed feature space enables high performances of traditional machine learning algorithms in this binary classification task.


On Parsing as Tagging

arXiv.org Artificial Intelligence

There have been many proposals to reduce constituency parsing to tagging in the literature. To better understand what these approaches have in common, we cast several existing proposals into a unifying pipeline consisting of three steps: linearization, learning, and decoding. In particular, we show how to reduce tetratagging, a state-of-the-art constituency tagger, to shift--reduce parsing by performing a right-corner transformation on the grammar and making a specific independence assumption. Furthermore, we empirically evaluate our taxonomy of tagging pipelines with different choices of linearizers, learners, and decoders. Based on the results in English and a set of 8 typologically diverse languages, we conclude that the linearization of the derivation tree and its alignment with the input sequence is the most critical factor in achieving accurate taggers.