Oceania
Meta-Shop: Improving Item Advertisement For Small Businesses
Shi, Yang, Liang, Guannan, Chung, Young-joo
In this paper, we study item advertisements for small businesses. This application recommends prospective customers to specific items requested by businesses. From analysis, we found that the existing Recommender Systems (RS) were ineffective for small/new businesses with a few sales history. Training samples in RS can be highly biased toward popular businesses with sufficient sales and can decrease advertising performance for small businesses. We propose a meta-learning-based RS to improve advertising performance for small/new businesses and shops: Meta-Shop. Meta-Shop leverages an advanced meta-learning optimization framework and builds a model for a shop-level recommendation. It also integrates and transfers knowledge between large and small shops, consequently learning better features in small shops. We conducted experiments on a real-world E-commerce dataset and a public benchmark dataset. Meta-Shop outperformed a production baseline and the state-of-the-art RS models. Specifically, it achieved up to 16.6% relative improvement of Recall@1M and 40.4% relative improvement of nDCG@3 for user recommendations to new shops compared to the other RS models.
ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-Dependency
Li, Chuming, Liu, Jie, Zhang, Yinmin, Wei, Yuhong, Niu, Yazhe, Yang, Yaodong, Liu, Yu, Ouyang, Wanli
Multi-agent reinforcement learning (MARL) suffers from the non-stationarity problem, which is the ever-changing targets at every iteration when multiple agents update their policies at the same time. Starting from first principle, in this paper, we manage to solve the non-stationarity problem by proposing bidirectional action-dependent Q-learning (ACE). Central to the development of ACE is the sequential decision-making process wherein only one agent is allowed to take action at one time. Within this process, each agent maximizes its value function given the actions taken by the preceding agents at the inference stage. In the learning phase, each agent minimizes the TD error that is dependent on how the subsequent agents have reacted to their chosen action. Given the design of bidirectional dependency, ACE effectively turns a multiagent MDP into a single-agent MDP. We implement the ACE framework by identifying the proper network representation to formulate the action dependency, so that the sequential decision process is computed implicitly in one forward pass. To validate ACE, we compare it with strong baselines on two MARL benchmarks. Empirical experiments demonstrate that ACE outperforms the state-of-the-art algorithms on Google Research Football and StarCraft Multi-Agent Challenge by a large margin. In particular, on SMAC tasks, ACE achieves 100% success rate on almost all the hard and super-hard maps. We further study extensive research problems regarding ACE, including extension, generalization, and practicability. Code is made available to facilitate further research.
Progress and Challenges for the Application of Machine Learning for Neglected Tropical Diseases
Khew, Chung Yuen, Akbar, Rahmad, Assaad, Norfarhan Mohd.
Neglected tropical diseases (NTDs) continue to affect the livelihood of individuals in countries in the Southeast Asia and Western Pacific region. These diseases have been long existing and have caused devastating health problems and economic decline to people in low- and middle-income (developing) countries. An estimated 1.7 billion of the world's population suffer one or more NTDs annually, this puts approximately one in five individuals at risk for NTDs. In addition to health and social impact, NTDs inflict significant financial burden to patients, close relatives, and are responsible for billions of dollars lost in revenue from reduced labor productivity in developing countries alone. There is an urgent need to better improve the control and eradication or elimination efforts towards NTDs. This can be achieved by utilizing machine learning tools to better the surveillance, prediction and detection program, and combat NTDs through the discovery of new therapeutics against these pathogens. This review surveys the current application of machine learning tools for NTDs and the challenges to elevate the state-of-the-art of NTDs surveillance, management, and treatment.
Semantic Role Labeling Meets Definition Modeling: Using Natural Language to Describe Predicate-Argument Structures
Conia, Simone, Barba, Edoardo, Scirè, Alessandro, Navigli, Roberto
One of the common traits of past and present approaches for Semantic Role Labeling (SRL) is that they rely upon discrete labels drawn from a predefined linguistic inventory to classify predicate senses and their arguments. However, we argue this need not be the case. In this paper, we present an approach that leverages Definition Modeling to introduce a generalized formulation of SRL as the task of describing predicate-argument structures using natural language definitions instead of discrete labels. Our novel formulation takes a first step towards placing interpretability and flexibility foremost, and yet our experiments and analyses on PropBank-style and FrameNet-style, dependency-based and span-based SRL also demonstrate that a flexible model with an interpretable output does not necessarily come at the expense of performance. We release our software for research purposes at https://github.com/SapienzaNLP/dsrl.
Programming Is Hard -- Or at Least It Used to Be: Educational Opportunities And Challenges of AI Code Generation
Becker, Brett A., Denny, Paul, Finnie-Ansley, James, Luxton-Reilly, Andrew, Prather, James, Santos, Eddie Antonio
The introductory programming sequence has been the focus of much research in computing education. The recent advent of several viable and freely-available AI-driven code generation tools present several immediate opportunities and challenges in this domain. In this position paper we argue that the community needs to act quickly in deciding what possible opportunities can and should be leveraged and how, while also working on how to overcome or otherwise mitigate the possible challenges. Assuming that the effectiveness and proliferation of these tools will continue to progress rapidly, without quick, deliberate, and concerted efforts, educators will lose advantage in helping shape what opportunities come to be, and what challenges will endure. With this paper we aim to seed this discussion within the computing education community.
Better Peer Grading through Bayesian Inference
Zarkoob, Hedayat, d'Eon, Greg, Podina, Lena, Leyton-Brown, Kevin
Peer grading is a powerful pedagogical tool. It benefits students by giving them exposure to others' perspectives; helping them to internalize evaluation criteria by applying them critically to peer work Lu and Law (2012); and offering them feedback from equal-status learners Topping (2009). Just as importantly, it gives instructors a way to make classes more scalable by shifting (some) grading workload away from course staff; effectively, this again benefits students, by giving them more opportunities for their work to be evaluated. In order for peer grading systems to be both useful to instructors and acceptable to students, they must produce grades that are sufficiently similar to those that an instructor would have given. This is a challenging task because individual peer graders will be biased (consistently give generous or harsh grades); noisy (the same grader could grade an assignment differently on different days); and potentially strategic (some students will enter insincere peer grades unrelated to a submission's quality if they can get away with it). Addressing these interrelated challenges has been a topic of academic study in Computer Science for at least the last two decades. The first methods for aggregating peer grades--and many others introduced more recently--produce point estimates of each assignment's grade and each grader's quality (Walsh, 2014; Chakraborty et al., 2018; Prajapati et al., 2020; de Alfaro and Shavlovsky, 2014; Hamer et al., 2005). At their best, methods that produce point estimates maximize the likelihood of the data given a model, e.g., by assigning each grader a "reliability" parameter and iteratively updating these parameters to best describe the reported grades.
Towards Diverse, Relevant and Coherent Open-Domain Dialogue Generation via Hybrid Latent Variables
Sun, Bin, Li, Yitong, Mi, Fei, Wang, Weichao, Li, Yiwei, Li, Kan
Conditional variational models, using either continuous or discrete latent variables, are powerful for open-domain dialogue response generation. However, previous works show that continuous latent variables tend to reduce the coherence of generated responses. In this paper, we also found that discrete latent variables have difficulty capturing more diverse expressions. To tackle these problems, we combine the merits of both continuous and discrete latent variables and propose a Hybrid Latent Variable (HLV) method. Specifically, HLV constrains the global semantics of responses through discrete latent variables and enriches responses with continuous latent variables. Thus, we diversify the generated responses while maintaining relevance and coherence. In addition, we propose Conditional Hybrid Variational Transformer (CHVT) to construct and to utilize HLV with transformers for dialogue generation. Through fine-grained symbolic-level semantic information and additive Gaussian mixing, we construct the distribution of continuous variables, prompting the generation of diverse expressions. Meanwhile, to maintain the relevance and coherence, the discrete latent variable is optimized by self-separation training. Experimental results on two dialogue generation datasets (DailyDialog and Opensubtitles) show that CHVT is superior to traditional transformer-based variational mechanism w.r.t. diversity, relevance and coherence metrics. Moreover, we also demonstrate the benefit of applying HLV to fine-tuning two pre-trained dialogue models (PLATO and BART-base).
A Deep Learning Architecture for Passive Microwave Precipitation Retrievals using CloudSat and GPM Data
Rahimi, Reyhaneh, Vahedizadeh, Sajad, Ebtehaj, Ardeshir
This paper presents an algorithm that relies on a series of dense and deep neural networks for passive microwave retrieval of precipitation. The neural networks learn from coincidences of brightness temperatures from the Global Precipitation Measurement (GPM) Microwave Imager (GMI) with the active precipitating retrievals from the Dual-frequency Precipitation Radar (DPR) onboard GPM as well as those from the {CloudSat} Profiling Radar (CPR). The algorithm first detects the precipitation occurrence and phase and then estimates its rate, while conditioning the results to some key ancillary information including parameters related to cloud microphysical properties. The results indicate that we can reconstruct the DPR rainfall and CPR snowfall with a detection probability of more than 0.95 while the probability of a false alarm remains below 0.08 and 0.03, respectively. Conditioned to the occurrence of precipitation, the unbiased root mean squared error in estimation of rainfall (snowfall) rate using DPR (CPR) data is less than 0.8 (0.1) mm/hr over oceans and land. Beyond methodological developments, comparing the results with ERA5 reanalysis and official GPM products demonstrates that the uncertainty in global satellite snowfall retrievals continues to be large while there is a good agreement among rainfall products. Moreover, the results indicate that CPR active snowfall data can improve passive microwave estimates of global snowfall while the current CPR rainfall retrievals should only be used for detection and not estimation of rates.
Interaction in Remote Peddling Using Avatar Robot by People with Disabilities
Kanetsuna, Takashi, Takeuchi, Kazuaki, Kato, Hiroaki, Sono, Taichi, Osawa, Hirotaka, Yoshifuji, Kentaro, Yamazaki, Yoichi
Telework "avatar work," in which people with disabilities can engage in physical work such as customer service, is being implemented in society. In order to enable avatar work in a variety of occupations, we propose a mobile sales system using a mobile frozen drink machine and an avatar robot "OriHime", focusing on mobile customer service like peddling. The effect of the peddling by the system on the customers are examined based on the results of video annotation.
Octocopter Design: Modelling, Control and Motion Planning
Osmic, Nedim, Tahirovic, Adnan, Lacevic, Bakir
This book provides a solution to the control and motion planning design for an octocopter system. It includes a particular choice of control and motion planning algorithms which is based on the authors' previous research work, so it can be used as a reference design guidance for students, researchers as well as autonomous vehicles hobbyists. The control is constructed based on a fault tolerant approach aiming to increase the chances of the system to detect and isolate a potential failure in order to produce feasible control signals to the remaining active motors. The used motion planning algorithm is risk-aware by means that it takes into account the constraints related to the fault-dependant and mission-related maneuverability analysis of the octocopter system during the planning stage. Such a planner generates only those reference trajectories along which the octocopter system would be safe and capable of good tracking in case of a single motor fault and of majority of double motor fault scenarios. The control and motion planning algorithms presented in the book aim to increase the overall reliability of the system for completing the mission.