Oceania
Particle-Based Score Estimation for State Space Model Learning in Autonomous Driving
Singh, Angad, Makhlouf, Omar, Igl, Maximilian, Messias, Joao, Doucet, Arnaud, Whiteson, Shimon
Multi-object state estimation is a fundamental problem for robotic applications where a robot must interact with other moving objects. Typically, other objects' relevant state features are not directly observable, and must instead be inferred from observations. Particle filtering can perform such inference given approximate transition and observation models. However, these models are often unknown a priori, yielding a difficult parameter estimation problem since observations jointly carry transition and observation noise. In this work, we consider learning maximum-likelihood parameters using particle methods. Recent methods addressing this problem typically differentiate through time in a particle filter, which requires workarounds to the non-differentiable resampling step, that yield biased or high variance gradient estimates. By contrast, we exploit Fisher's identity to obtain a particle-based approximation of the score function (the gradient of the log likelihood) that yields a low variance estimate while only requiring stepwise differentiation through the transition and observation models. We apply our method to real data collected from autonomous vehicles (AVs) and show that it learns better models than existing techniques and is more stable in training, yielding an effective smoother for tracking the trajectories of vehicles around an AV.
Shining light on data: Geometric data analysis through quantum dynamics
Experimental sciences have come to depend heavily on our ability to organize and interpret high-dimensional datasets. Natural laws, conservation principles, and inter-dependencies among observed variables yield geometric structure, with fewer degrees of freedom, on the dataset. We introduce the frameworks of semiclassical and microlocal analysis to data analysis and develop a novel, yet natural uncertainty principle for extracting fine-scale features of this geometric structure in data, crucially dependent on data-driven approximations to quantum mechanical processes underlying geometric optics. This leads to the first tractable algorithm for approximation of wave dynamics and geodesics on data manifolds with rigorous probabilistic convergence rates under the manifold hypothesis. We demonstrate our algorithm on real-world datasets, including an analysis of population mobility information during the COVID-19 pandemic to achieve four-fold improvement in dimensionality reduction over existing state-of-the-art and reveal anomalous behavior exhibited by less than 1.2% of the entire dataset. Our work initiates the study of data-driven quantum dynamics for analyzing datasets, and we outline several future directions for research.
An Architecture for Reactive Mobile Manipulation On-The-Move
Burgess-Limerick, Ben, Lehnert, Chris, Leitner, Jurgen, Corke, Peter
Abstract-- We present a generalised architecture for reactive mobile manipulation while a robot's base is in motion toward the next objective in a high-level task. By performing tasks onthe-move, overall cycle time is reduced compared to methods where the base pauses during manipulation. Reactive control of the manipulator enables grasping objects with unpredictable motion while improving robustness against perception errors, environmental disturbances, and inaccurate robot control compared to open-loop, trajectory-based planning approaches. We present an example implementation of the architecture and investigate the performance on a series of pick and place tasks with both static and dynamic objects and compare the performance to baseline methods. Our method demonstrated a realworld success rate of over 99%, failing in only a single trial from 120 attempts with a physical robot system. The architecture is further demonstrated on other mobile manipulator platforms in simulation. Our approach reduces task time by up to 48%, while also improving reliability, gracefulness, and predictability compared to existing architectures for mobile manipulation.
Enabling the Wireless Metaverse via Semantic Multiverse Communication
Park, Jihong, Choi, Jinho, Kim, Seong-Lyun, Bennis, Mehdi
Metaverse over wireless networks is an emerging use case of the sixth generation (6G) wireless systems, posing unprecedented challenges in terms of its multi-modal data transmissions with stringent latency and reliability requirements. Towards enabling this wireless metaverse, in this article we propose a novel semantic communication (SC) framework by decomposing the metaverse into human/machine agent-specific semantic multiverses (SMs). An SM stored at each agent comprises a semantic encoder and a generator, leveraging recent advances in generative artificial intelligence (AI). To improve communication efficiency, the encoder learns the semantic representations (SRs) of multi-modal data, while the generator learns how to manipulate them for locally rendering scenes and interactions in the metaverse. Since these learned SMs are biased towards local environments, their success hinges on synchronizing heterogeneous SMs in the background while communicating SRs in the foreground, turning the wireless metaverse problem into the problem of semantic multiverse communication (SMC). Based on this SMC architecture, we propose several promising algorithmic and analytic tools for modeling and designing SMC, ranging from distributed learning and multi-agent reinforcement learning (MARL) to signaling games and symbolic AI.
A Novel Active Solution for Two-Dimensional Face Presentation Attack Detection
Identity authentication is the process of verifying one's identity. There are several identity authentication methods, among which biometric authentication is of utmost importance. Facial recognition is a sort of biometric authentication with various applications, such as unlocking mobile phones and accessing bank accounts. However, presentation attacks pose the greatest threat to facial recognition. A presentation attack is an attempt to present a non-live face, such as a photo, video, mask, and makeup, to the camera. Presentation attack detection is a countermeasure that attempts to identify between a genuine user and a presentation attack. Several industries, such as financial services, healthcare, and education, use biometric authentication services on various devices. This illustrates the significance of presentation attack detection as the verification step. In this paper, we study state-of-the-art to cover the challenges and solutions related to presentation attack detection in a single place. We identify and classify different presentation attack types and identify the state-of-the-art methods that could be used to detect each of them. We compare the state-of-the-art literature regarding attack types, evaluation metrics, accuracy, and datasets and discuss research and industry challenges of presentation attack detection. Most presentation attack detection approaches rely on extensive data training and quality, making them difficult to implement. We introduce an efficient active presentation attack detection approach that overcomes weaknesses in the existing literature. The proposed approach does not require training data, is CPU-light, can process low-quality images, has been tested with users of various ages and is shown to be user-friendly and highly robust to 2-dimensional presentation attacks.
Explaining Agent's Decision-making in a Hierarchical Reinforcement Learning Scenario
Muรฑoz, Hugo, Portugal, Ernesto, Ayala, Angel, Fernandes, Bruno, Cruz, Francisco
Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem occurs when reinforcement learning is used in critical contexts where the users of the system need to have more information and reliability for the actions executed by an agent. In this regard, explainable reinforcement learning seeks to provide to an agent in training with methods in order to explain its behavior in such a way that users with no experience in machine learning could understand the agent's behavior. One of these is the memory-based explainable reinforcement learning method that is used to compute probabilities of success for each state-action pair using an episodic memory. In this work, we propose to make use of the memory-based explainable reinforcement learning method in a hierarchical environment composed of sub-tasks that need to be first addressed to solve a more complex task. The end goal is to verify if it is possible to provide to the agent the ability to explain its actions in the global task as well as in the sub-tasks. The results obtained showed that it is possible to use the memory-based method in hierarchical environments with high-level tasks and compute the probabilities of success to be used as a basis for explaining the agent's behavior.
Unsupervised Multi-Granularity Summarization
Zhong, Ming, Liu, Yang, Ge, Suyu, Mao, Yuning, Jiao, Yizhu, Zhang, Xingxing, Xu, Yichong, Zhu, Chenguang, Zeng, Michael, Han, Jiawei
Text summarization is a user-preference based task, i.e., for one document, users often have different priorities for summary. As a key aspect of customization in summarization, granularity is used to measure the semantic coverage between the summary and source document. However, developing systems that can generate summaries with customizable semantic coverage is still an under-explored topic. In this paper, we propose the first unsupervised multi-granularity summarization framework, GranuSum. We take events as the basic semantic units of the source documents and propose to rank these events by their salience. We also develop a model to summarize input documents with given events as anchors and hints. By inputting different numbers of events, GranuSum is capable of producing multi-granular summaries in an unsupervised manner. Meanwhile, we annotate a new benchmark GranuDUC that contains multiple summaries at different granularities for each document cluster. Experimental results confirm the substantial superiority of GranuSum on multi-granularity summarization over strong baselines. Further, by exploiting the event information, GranuSum also exhibits state-of-the-art performance under the conventional unsupervised abstractive setting. Dataset for this paper can be found at: https://github.com/maszhongming/GranuDUC
Active Vibration Fluidization for Granular Jamming Grippers
Coombe, Cameron, Brett, James, Mishra, Raghav, Delaney, Gary W., Howard, David
Granular jamming has recently become popular in soft robotics with widespread applications including industrial gripping, surgical robotics and haptics. Previous work has investigated the use of various techniques that exploit the nature of granular physics to improve jamming performance, however this is generally underrepresented in the literature compared to its potential impact. We present the first research that exploits vibration-based fluidisation actively (e.g., during a grip) to elicit bespoke performance from granular jamming grippers. We augment a conventional universal gripper with a computer-controllled audio exciter, which is attached to the gripper via a 3D printed mount, and build an automated test rig to allow large-scale data collection to explore the effects of active vibration. We show that vibration in soft jamming grippers can improve holding strength. In a series of studies, we show that frequency and amplitude of the waveforms are key determinants to performance, and that jamming performance is also dependent on temporal properties of the induced waveform. We hope to encourage further study focused on active vibrational control of jamming in soft robotics to improve performance and increase diversity of potential applications.
Model-Free Approach to Fair Solar PV Curtailment Using Reinforcement Learning
Wei, Zhuo, de Nijs, Frits, Li, Jinhao, Wang, Hao
The rapid adoption of residential solar photovoltaics (PV) has resulted in regular overvoltage events, due to correlated reverse power flows. Currently, PV inverters prevent damage to electronics by curtailing energy production in response to overvoltage. However, this disproportionately affects households at the far end of the feeder, leading to an unfair allocation of the potential value of energy produced. Globally optimizing for fair curtailment requires accurate feeder parameters, which are often unknown. This paper investigates reinforcement learning, which gradually optimizes a fair PV curtailment strategy by interacting with the system. We evaluate six fairness metrics on how well they can be learned compared to an optimal solution oracle. We show that all definitions permit efficient learning, suggesting that reinforcement learning is a promising approach to achieving both safe and fair PV coordination.
A Comprehensive Dataset of Grains for Granular Jamming in Soft Robotics: Grip Strength and Shock Absorption
Howard, David, O'Connor, Jack, Letchford, Jordan, Joseph, Therese, Lin, Sophia, Baldwin, Sarah, Delaney, Gary
We test grip strength and shock absorption properties of various granular material in granular jamming robotic components. The granular material comprises a range of natural, manufactured, and 3D printed material encompassing a wide range of shapes, sizes, and Shore hardness. Two main experiments are considered, both representing compelling use cases for granular jamming in soft robotics. The first experiment measures grip strength (retention force measured in Newtons) when we fill a latex balloon with the chosen grain type and use it as a granular jamming gripper to pick up a range of test objects. The second experiment measures shock absorption properties recorded by an Inertial Measurement Unit which is suspended in an envelope of granular material and dropped from a set height. Our results highlight a range of shape, size and softness effects, including that grain deformability is a key determinant of grip strength, and interestingly, that larger grain sizes in 3D printed grains create better shock absorbing materials.