Oceania
CASSOCK: Viable Backdoor Attacks against DNN in The Wall of Source-Specific Backdoor Defences
Wang, Shang, Gao, Yansong, Fu, Anmin, Zhang, Zhi, Zhang, Yuqing, Susilo, Willy, Liu, Dongxi
As a critical threat to deep neural networks (DNNs), backdoor attacks can be categorized into two types, i.e., source-agnostic backdoor attacks (SABAs) and source-specific backdoor attacks (SSBAs). Compared to traditional SABAs, SSBAs are more advanced in that they have superior stealthier in bypassing mainstream countermeasures that are effective against SABAs. Nonetheless, existing SSBAs suffer from two major limitations. First, they can hardly achieve a good trade-off between ASR (attack success rate) and FPR (false positive rate). Besides, they can be effectively detected by the state-of-the-art (SOTA) countermeasures (e.g., SCAn). To address the limitations above, we propose a new class of viable source-specific backdoor attacks, coined as CASSOCK. Our key insight is that trigger designs when creating poisoned data and cover data in SSBAs play a crucial role in demonstrating a viable source-specific attack, which has not been considered by existing SSBAs. With this insight, we focus on trigger transparency and content when crafting triggers for poisoned dataset where a sample has an attacker-targeted label and cover dataset where a sample has a ground-truth label. Specifically, we implement $CASSOCK_{Trans}$ and $CASSOCK_{Cont}$. While both they are orthogonal, they are complementary to each other, generating a more powerful attack, called $CASSOCK_{Comp}$, with further improved attack performance and stealthiness. We perform a comprehensive evaluation of the three $CASSOCK$-based attacks on four popular datasets and three SOTA defenses. Compared with a representative SSBA as a baseline ($SSBA_{Base}$), $CASSOCK$-based attacks have significantly advanced the attack performance, i.e., higher ASR and lower FPR with comparable CDA (clean data accuracy). Besides, $CASSOCK$-based attacks have effectively bypassed the SOTA defenses, and $SSBA_{Base}$ cannot.
PoE: a Panel of Experts for Generalized Automatic Dialogue Assessment
Zhang, Chen, D'Haro, Luis Fernando, Zhang, Qiquan, Friedrichs, Thomas, Li, Haizhou
Chatbots are expected to be knowledgeable across multiple domains, e.g. for daily chit-chat, exchange of information, and grounding in emotional situations. To effectively measure the quality of such conversational agents, a model-based automatic dialogue evaluation metric (ADEM) is expected to perform well across multiple domains. Despite significant progress, an ADEM that works well in one domain does not necessarily generalize to another. This calls for a dedicated network architecture for domain generalization. To tackle the multi-domain dialogue evaluation task, we propose a Panel of Experts (PoE), a multitask network that consists of a shared transformer encoder and a collection of lightweight adapters. The shared encoder captures the general knowledge of dialogues across domains, while each adapter specializes in one specific domain and serves as a domain expert. To validate the idea, we construct a high-quality multi-domain dialogue dataset leveraging data augmentation and pseudo-labeling. The PoE network is comprehensively assessed on 16 dialogue evaluation datasets spanning a wide range of dialogue domains. It achieves state-of-the-art performance in terms of mean Spearman correlation over all the evaluation datasets. It exhibits better zero-shot generalization than existing state-of-the-art ADEMs and the ability to easily adapt to new domains with few-shot transfer learning.
Reranking Overgenerated Responses for End-to-End Task-Oriented Dialogue Systems
Hu, Songbo, Vuliฤ, Ivan, Liu, Fangyu, Korhonen, Anna
End-to-end (E2E) task-oriented dialogue (ToD) systems are prone to fall into the so-called "likelihood trap", resulting in generated responses which are dull, repetitive, and often inconsistent with dialogue history. Comparing ranked lists of multiple generated responses against the "gold response" (from evaluation data) reveals a wide diversity in response quality, with many good responses placed lower in the ranked list. The main challenge, addressed in this work, is then how to reach beyond greedily generated system responses, that is, how to obtain and select such high-quality responses from the list of overgenerated responses at inference without availability of the gold response. To this end, we propose a simple yet effective reranking method which aims to select high-quality items from the lists of responses initially overgenerated by the system. The idea is to use any sequence-level (similarity) scoring function to divide the semantic space of responses into high-scoring versus low-scoring partitions. At training, the high-scoring partition comprises all generated responses whose similarity to the gold response is higher than the similarity of the greedy response to the gold response. At inference, the aim is to estimate the probability that each overgenerated response belongs to the high-scoring partition, given only previous dialogue history. We validate the robustness and versatility of our proposed method on the standard MultiWOZ dataset: our methods improve a state-of-the-art E2E ToD system by 2.0 BLEU, 1.6 ROUGE, and 1.3 METEOR scores, achieving new peak results. Additional experiments on the BiTOD dataset and human evaluation further ascertain the generalisability and effectiveness of the proposed framework.
Improving Question Answering Performance through Manual Annotation: Costs, Benefits and Strategies
Rybak, Piotr, Przybyลa, Piotr, Ogrodniczuk, Maciej
Recently proposed systems for open-domain question answering (OpenQA) require large amounts of training data to achieve state-of-the-art performance. However, data annotation is known to be time-consuming and therefore expensive to acquire. As a result, the appropriate datasets are available only for a handful of languages (mainly English and Chinese). In this work, we introduce and publicly release PolQA, the first Polish dataset for OpenQA. It consists of 7,000 questions, 87,525 manually labeled evidence passages, and a corpus of over 7,097,322 candidate passages. Each question is classified according to its formulation, type, as well as entity type of the answer. This resource allows us to evaluate the impact of different annotation choices on the performance of the QA system and propose an efficient annotation strategy that increases the passage retrieval performance by 10.55 p.p. while reducing the annotation cost by 82%.
Exploiting Rich Textual User-Product Context for Improving Sentiment Analysis
Lyu, Chenyang, Yang, Linyi, Zhang, Yue, Graham, Yvette, Foster, Jennifer
User and product information associated with a review is useful for sentiment polarity prediction. Typical approaches incorporating such information focus on modeling users and products as implicitly learned representation vectors. Most do not exploit the potential of historical reviews, or those that currently do require unnecessary modifications to model architecture or do not make full use of user/product associations. The contribution of this work is twofold: i) a method to explicitly employ historical reviews belonging to the same user/product to initialize representations, and ii) efficient incorporation of textual associations between users and products via a user-product cross-context module. Experiments on IMDb, Yelp-2013 and Yelp-2014 benchmarks show that our approach substantially outperforms previous state-of-the-art. Since we employ BERT-base as the encoder, we additionally provide experiments in which our approach performs well with Span-BERT and Longformer. Furthermore, experiments where the reviews of each user/product in the training data are downsampled demonstrate the effectiveness of our approach under a low-resource setting.
Multi-Instance Partial-Label Learning: Towards Exploiting Dual Inexact Supervision
Tang, Wei, Zhang, Weijia, Zhang, Min-Ling
Weakly supervised machine learning algorithms are able to learn from ambiguous samples or labels, e.g., multi-instance learning or partial-label learning. However, in some real-world tasks, each training sample is associated with not only multiple instances but also a candidate label set that contains one ground-truth label and some false positive labels. Specifically, at least one instance pertains to the ground-truth label while no instance belongs to the false positive labels. In this paper, we formalize such problems as multi-instance partial-label learning (MIPL). Existing multi-instance learning algorithms and partial-label learning algorithms are suboptimal for solving MIPL problems since the former fail to disambiguate a candidate label set, and the latter cannot handle a multi-instance bag. To address these issues, a tailored algorithm named MIPLGP, i.e., Multi-Instance Partial-Label learning with Gaussian Processes, is proposed. MIPLGP first assigns each instance with a candidate label set in an augmented label space, then transforms the candidate label set into a logarithmic space to yield the disambiguated and continuous labels via an exclusive disambiguation strategy, and last induces a model based on the Gaussian processes. Experimental results on various datasets validate that MIPLGP is superior to well-established multi-instance learning and partial-label learning algorithms for solving MIPL problems. Our code and datasets will be made publicly available.
A Simple Baseline for Beam Search Reranking
Reranking methods in machine translation aim to close the gap between common evaluation metrics (e.g. BLEU) and maximum likelihood learning and decoding algorithms. Prior works address this challenge by training models to rerank beam search candidates according to their predicted BLEU scores, building upon large models pretrained on massive monolingual corpora -- a privilege that was never made available to the baseline translation model. In this work, we examine a simple approach for training rerankers to predict translation candidates' BLEU scores without introducing additional data or parameters. Our approach can be used as a clean baseline, decoupled from external factors, for future research in this area.
Training Robots to Evaluate Robots: Example-Based Interactive Reward Functions for Policy Learning
Huang, Kun, Hu, Edward S., Jayaraman, Dinesh
Physical interactions can often help reveal information that is not readily apparent. For example, we may tug at a table leg to evaluate whether it is built well, or turn a water bottle upside down to check that it is watertight. We propose to train robots to acquire such interactive behaviors automatically, for the purpose of evaluating the result of an attempted robotic skill execution. These evaluations in turn serve as "interactive reward functions" (IRFs) for training reinforcement learning policies to perform the target skill, such as screwing the table leg tightly. In addition, even after task policies are fully trained, IRFs can serve as verification mechanisms that improve online task execution. For any given task, our IRFs can be conveniently trained using only examples of successful outcomes, and no further specification is needed to train the task policy thereafter. In our evaluations on door locking and weighted block stacking in simulation, and screw tightening on a real robot, IRFs enable large performance improvements, even outperforming baselines with access to demonstrations or carefully engineered rewards. Project website: https://sites.google.com/view/lirf-corl-2022/
The Hateful Memes Challenge Next Move
State-of-the-art image and text classification models, such as Convolutional Neural Networks and Transformers, have long been able to classify their respective unimodal reasoning satisfactorily with accuracy close to or exceeding human accuracy. However, images embedded with text, such as hateful memes, are hard to classify using unimodal reasoning when difficult examples, such as benign confounders, are incorporated into the data set. We attempt to generate more labeled memes in addition to the Hateful Memes data set from Facebook AI, based on the framework of a winning team from the Hateful Meme Challenge. To increase the number of labeled memes, we explore semi-supervised learning using pseudo-labels for newly introduced, unlabeled memes gathered from the Memotion Dataset 7K. We find that the semi-supervised learning task on unlabeled data required human intervention and filtering and that adding a limited amount of new data yields no extra classification performance.
Learning Domain Invariant Representations for Generalizable Person Re-Identification
Zhang, Yi-Fan, Zhang, Zhang, Li, Da, Jia, Zhen, Wang, Liang, Tan, Tieniu
Generalizable person Re-Identification (ReID) has attracted growing attention in recent computer vision community. In this work, we construct a structural causal model among identity labels, identity-specific factors (clothes/shoes color etc), and domain-specific factors (background, viewpoints etc). According to the causal analysis, we propose a novel Domain Invariant Representation Learning for generalizable person Re-Identification (DIR-ReID) framework. Specifically, we first propose to disentangle the identity-specific and domain-specific feature spaces, based on which we propose an effective algorithmic implementation for backdoor adjustment, essentially serving as a causal intervention towards the SCM. Extensive experiments have been conducted, showing that DIR-ReID outperforms state-of-the-art methods on large-scale domain generalization ReID benchmarks.