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Kill Chaos with Kindness: Agreeableness Improves Team Performance Under Uncertainty

arXiv.org Artificial Intelligence

Teams are central to human accomplishment. Over the past half-century, psychologists have identified the Big-Five cross-culturally valid personality variables: Neuroticism, Extraversion, Openness, Conscientiousness, and Agreeableness. The first four have shown consistent relationships with team performance. Agreeableness (being harmonious, altruistic, humble, and cooperative), however, has demonstrated a non-significant and highly variable relationship with team performance. We resolve this inconsistency through computational modelling. An agent-based model (ABM) is used to predict the effects of personality traits on teamwork and a genetic algorithm is then used to explore the limits of the ABM in order to discover which traits correlate with best and worst performing teams for a problem with different levels of uncertainty (noise). New dependencies revealed by the exploration are corroborated by analyzing previously-unseen data from one the largest datasets on team performance to date comprising 3,698 individuals in 593 teams working on more than 5,000 group tasks with and without uncertainty, collected over a 10-year period. Our finding is that the dependency between team performance and Agreeableness is moderated by task uncertainty. Combining evolutionary computation with ABMs in this way provides a new methodology for the scientific investigation of teamwork, making new predictions, and improving our understanding of human behaviors. Our results confirm the potential usefulness of computer modelling for developing theory, as well as shedding light on the future of teams as work environments are becoming increasingly fluid and uncertain.


Bayesian Neural Networks for Reversible Steganography

arXiv.org Artificial Intelligence

Recent advances in deep learning have led to a paradigm shift in the field of reversible steganography. A fundamental pillar of reversible steganography is predictive modelling which can be realised via deep neural networks. However, non-trivial errors exist in inferences about some out-of-distribution and noisy data. In view of this issue, we propose to consider uncertainty in predictive models based upon a theoretical framework of Bayesian deep learning, thereby creating an adaptive steganographic system. Most modern deep-learning models are regarded as deterministic because they only offer predictions while failing to provide uncertainty measurement. Bayesian neural networks bring a probabilistic perspective to deep learning and can be regarded as self-aware intelligent machinery; that is, a machine that knows its own limitations. To quantify uncertainty, we apply Bayesian statistics to model the predictive distribution and approximate it through Monte Carlo sampling with stochastic forward passes. We further show that predictive uncertainty can be disentangled into aleatoric and epistemic uncertainties and these quantities can be learnt unsupervised. Experimental results demonstrate an improvement delivered by Bayesian uncertainty analysis upon steganographic rate-distortion performance.


Why I'm teaching balls of human brain cells to play video games

New Scientist

The study of tiny spheres of human brain cells grown in a dish, known as organoids, is currently one of the hottest fields in neuroscience, with the potential to shed light on human brain development and neurological conditions. Now, computer scientists are hooking them up to electrodes in the hope of creating a new kind of artificial intelligence, based on biology. Brett Kagan at Cortical Labs in Melbourne, Australia, says his firm's first goal for the emerging idea of "organoid intelligence" is …


Finally, Australia sees video games are important – but it can't be only because they make money

The Guardian

If you head to the Australian Centre for the Moving Image (Acmi) in Melbourne right now, you can visit Out of Bounds, an exhibition that "explores the limits of videogames". There you can watch The Grannies: a documentary about four game developers and friends in Melbourne who, while playing as a posse of elderly cowboys in the Playstation game Red Dead Redemption 2, went looking for adventure in the glitchy out-of-bounds areas beyond the game's map. Alongside The Grannies at Acmi, attendees can play Red Desert Render, which was made by game developer Ian MacLarty, one of the four Grannies. Red Desert Render takes the experience of exploring weird, glitchy virtual spaces. It's not dissimilar to many of MacLarty's other games, which are often free, very Australian, and experimental, like Southbank Portrait and Ned Kelly.


Neural Compositional Rule Learning for Knowledge Graph Reasoning

arXiv.org Artificial Intelligence

Learning logical rules is critical to improving reasoning in KGs. This is due to their ability to provide logical and interpretable explanations when used for predictions, as well as their ability to generalize to other tasks, domains, and data. While recent methods have been proposed to learn logical rules, the majority of these methods are either restricted by their computational complexity and cannot handle the large search space of large-scale KGs, or show poor generalization when exposed to data outside the training set. In this paper, we propose an endto-end neural model for learning compositional logical rules called NCRL. By recurrently merging compositions in the rule body with a recurrent attention unit, NCRL finally predicts a single rule head. Experimental results show that NCRL learns high-quality rules, as well as being generalizable. Specifically, we show that NCRL is scalable, efficient, and yields state-of-the-art results for knowledge graph completion on large-scale KGs. Moreover, we test NCRL for systematic generalization by learning to reason on small-scale observed graphs and evaluating on larger unseen ones. Knowledge Graphs (KGs) provide a structured representation of real-world facts (Ji et al., 2021), and they are remarkably useful in various applications (Graupmann et al., 2005; Lukovnikov et al., 2017; Xiong et al., 2017; Yih et al., 2015). Since KGs are usually incomplete, KG reasoning is a crucial problem in KGs, where the goal is to infer the missing knowledge using the observed facts. This paper investigates how to learn logical rules for KG reasoning.


Video traffic identification with novel feature extraction and selection method

arXiv.org Artificial Intelligence

In recent years, the rapid rise of video applications has led to an explosion of Internet video traffic, thereby posing severe challenges to network management. Therefore, effectively identifying and managing video traffic has become an urgent problem to be solved. However, the existing video traffic feature extraction methods mainly target at the traditional packet and flow level features, and the video traffic identification accuracy is low. Additionally, the issue of high data dimension often exists in video traffic identification, requiring an effective approach to select the most relevant features to complete the identification task. Although numerous studies have used feature selection to achieve improved identification performance, no feature selection research has focused on measuring feature distributions that do not overlap or have a small overlap. First, this study proposes to extract video-related features to construct a large-scale feature set to identify video traffic. Second, to reduce the cost of video traffic identification and select an effective feature subset, the current research proposes an adaptive distribution distance-based feature selection (ADDFS) method, which uses Wasserstein distance to measure the distance between feature distributions. To test the effectiveness of the proposal, we collected a set of video traffic from different platforms in a campus network environment and conducted a set of experiments using these data sets. Experimental results suggest that the proposed method can achieve high identification performance for video scene traffic and cloud game video traffic identification. Lastly, a comparison of ADDFS with other feature selection methods shows that ADDFS is a practical feature selection technique not only for video traffic identification, but also for general classification tasks.


GlobalNER: Incorporating Non-local Information into Named Entity Recognition

arXiv.org Artificial Intelligence

Nowadays, many Natural Language Processing (NLP) tasks see the demand for incorporating knowledge external to the local information to further improve the performance. However, there is little related work on Named Entity Recognition (NER), which is one of the foundations of NLP. Specifically, no studies were conducted on the query generation and re-ranking for retrieving the related information for the purpose of improving NER. This work demonstrates the effectiveness of a DNN-based query generation method and a mention-aware re-ranking architecture based on BERTScore particularly for NER. In the end, a state-of-the-art performance of 61.56 micro-f1 score on WNUT17 dataset is achieved.


TinyAD: Memory-efficient anomaly detection for time series data in Industrial IoT

arXiv.org Artificial Intelligence

Monitoring and detecting abnormal events in cyber-physical systems is crucial to industrial production. With the prevalent deployment of the Industrial Internet of Things (IIoT), an enormous amount of time series data is collected to facilitate machine learning models for anomaly detection, and it is of the utmost importance to directly deploy the trained models on the IIoT devices. However, it is most challenging to deploy complex deep learning models such as Convolutional Neural Networks (CNNs) on these memory-constrained IIoT devices embedded with microcontrollers (MCUs). To alleviate the memory constraints of MCUs, we propose a novel framework named Tiny Anomaly Detection (TinyAD) to efficiently facilitate onboard inference of CNNs for real-time anomaly detection. First, we conduct a comprehensive analysis of depthwise separable CNNs and regular CNNs for anomaly detection and find that the depthwise separable convolution operation can reduce the model size by 50-90% compared with the traditional CNNs. Then, to reduce the peak memory consumption of CNNs, we explore two complementary strategies, in-place, and patch-by-patch memory rescheduling, and integrate them into a unified framework. The in-place method decreases the peak memory of the depthwise convolution by sparing a temporary buffer to transfer the activation results, while the patch-by-patch method further reduces the peak memory of layer-wise execution by slicing the input data into corresponding receptive fields and executing in order. Furthermore, by adjusting the dimension of convolution filters, these strategies apply to both univariate time series and multidomain time series features. Extensive experiments on real-world industrial datasets show that our framework can reduce peak memory consumption by 2-5x with negligible computation overhead.


Approach to Learning Generalized Audio Representation Through Batch Embedding Covariance Regularization and Constant-Q Transforms

arXiv.org Artificial Intelligence

General-purpose embedding is highly desirable for few-shot even zero-shot learning in many application scenarios, including the audio tasks. In order to understand representations better, we conducted thorough error analysis and visualization of HEAR 2021 submission results. Inspired by the analysis, this work experiments with different front-end audio preprocessing methods, including Constant-Q Transform (CQT) and Short-time Fourier transform (STFT), and proposes a Batch Embedding Covariance Regularization (BECR) term to uncover a more holistic simulation of the frequency information received by the human auditory system. We tested the models on the suite of HEAR 2021 tasks, which encompass a broad category of tasks. Preliminary results show (1) the proposed BECR can incur a more dispersed embedding on the test set, (2) BECR improves the PaSST model without extra computation complexity, and (3) STFT preprocessing outperforms CQT in all tasks we tested.


Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting

arXiv.org Artificial Intelligence

We propose a conceptual perspective on prompts for Large Language Models (LLMs) that distinguishes between (1) diegetic prompts (part of the narrative, e.g. "Once upon a time, I saw a fox..."), and (2) non-diegetic prompts (external, e.g. "Write about the adventures of the fox."). With this lens, we study how 129 crowd workers on Prolific write short texts with different user interfaces (1 vs 3 suggestions, with/out non-diegetic prompts; implemented with GPT-3): When the interface offered multiple suggestions and provided an option for non-diegetic prompting, participants preferred choosing from multiple suggestions over controlling them via non-diegetic prompts. When participants provided non-diegetic prompts it was to ask for inspiration, topics or facts. Single suggestions in particular were guided both with diegetic and non-diegetic information. This work informs human-AI interaction with generative models by revealing that (1) writing non-diegetic prompts requires effort, (2) people combine diegetic and non-diegetic prompting, and (3) they use their draft (i.e. diegetic information) and suggestion timing to strategically guide LLMs.