Oceania
Which One Are You Referring To? Multimodal Object Identification in Situated Dialogue
Lovenia, Holy, Cahyawijaya, Samuel, Fung, Pascale
The demand for multimodal dialogue systems has been rising in various domains, emphasizing the importance of interpreting multimodal inputs from conversational and situational contexts. We explore three methods to tackle this problem and evaluate them on the largest situated dialogue dataset, SIMMC 2.1. Our best method, scene-dialogue alignment, improves the performance by ~20% F1-score compared to the SIMMC 2.1 baselines. We provide analysis and discussion regarding the limitation of our methods and the potential directions for future works. Our code is publicly available at https://github.com/holylovenia/multimodal-object-identification.
Cross-domain Sentiment Classification in Spanish
Estienne, Lautaro, Vera, Matias, Vega, Leonardo Rey
Sentiment Classification is a fundamental task in the field of Natural Language Processing, and has very important academic and commercial applications. It aims to automatically predict the degree of sentiment present in a text that contains opinions and subjectivity at some level, like product and movie reviews, or tweets. This can be really difficult to accomplish, in part, because different domains of text contains different words and expressions. In addition, this difficulty increases when text is written in a non-English language due to the lack of databases and resources. As a consequence, several cross-domain and cross-language techniques are often applied to this task in order to improve the results. In this work we perform a study on the ability of a classification system trained with a large database of product reviews to generalize to different Spanish domains. Reviews were collected from the MercadoLibre website from seven Latin American countries, allowing the creation of a large and balanced dataset. Results suggest that generalization across domains is feasible though very challenging when trained with these product reviews, and can be improved by pre-training and fine-tuning the classification model.
Prompting Large Language Models With the Socratic Method
This paper presents a systematic approach to using the Socratic method in developing prompt templates that effectively interact with large language models, including GPT-3. Various methods are examined, and those that yield precise answers and justifications while fostering creativity and imagination to enhance creative writing are identified. Techniques such as {\em definition}, {\em elenchus}, {\em dialectic}, {\em maieutics}, {\em generalization}, and {\em counterfactual reasoning} are discussed for their application in engineering prompt templates and their connections to inductive, deductive, and abductive reasoning. Through examples, the effectiveness of these dialogue and reasoning methods is demonstrated. An interesting observation is made that when the task's goal and user intent are conveyed to GPT-3 via ChatGPT before the start of a dialogue, the large language model seems to connect to the external context expressed in the intent and perform more effectively.
Thunderstorm nowcasting with deep learning: a multi-hazard data fusion model
Leinonen, Jussi, Hamann, Ulrich, Sideris, Ioannis V., Germann, Urs
Predictions of thunderstorm-related hazards are needed in several sectors, including first responders, infrastructure management and aviation. To address this need, we present a deep learning model that can be adapted to different hazard types. The model can utilize multiple data sources; we use data from weather radar, lightning detection, satellite visible/infrared imagery, numerical weather prediction and digital elevation models. We demonstrate the ability of the model to predict lightning, hail and heavy precipitation probabilistically on a 1 km resolution grid, with a temporal resolution of 5 min and lead times up to 60 min. Shapley values quantify the importance of the different data sources, showing that the weather radar products are the most important predictors for all three hazard types.
CS-TGN: Community Search via Temporal Graph Neural Networks
Hashemi, Farnoosh, Behrouz, Ali, Hajidehi, Milad Rezaei
Searching for local communities is an important research challenge that allows for personalized community discovery and supports advanced data analysis in various complex networks, such as the World Wide Web, social networks, and brain networks. The evolution of these networks over time has motivated several recent studies to identify local communities in temporal networks. Given any query nodes, Community Search aims to find a densely connected subgraph containing query nodes. However, existing community search approaches in temporal networks have two main limitations: (1) they adopt pre-defined subgraph patterns to model communities, which cannot find communities that do not conform to these patterns in real-world networks, and (2) they only use the aggregation of disjoint structural information to measure quality, missing the dynamic of connections and temporal properties. In this paper, we propose a query-driven Temporal Graph Convolutional Network (CS-TGN) that can capture flexible community structures by learning from the ground-truth communities in a data-driven manner. CS-TGN first combines the local query-dependent structure and the global graph embedding in each snapshot of the network and then uses a GRU cell with contextual attention to learn the dynamics of interactions and update node embeddings over time. We demonstrate how this model can be used for interactive community search in an online setting, allowing users to evaluate the found communities and provide feedback. Experiments on real-world temporal graphs with ground-truth communities validate the superior quality of the solutions obtained and the efficiency of our model in both temporal and interactive static settings.
Knowledge Transfer for Pseudo-code Generation from Low Resource Programming Language
Sontakke, Ankita, Kalra, Kanika, Patwardhan, Manasi, Vig, Lovekesh, Medicherla, Raveendra Kumar, Naik, Ravindra, Pradhan, Shrishti
Generation of pseudo-code descriptions of legacy source code for software maintenance is a manually intensive task. Recent encoder-decoder language models have shown promise for automating pseudo-code generation for high resource programming languages such as C++, but are heavily reliant on the availability of a large code-pseudocode corpus. Soliciting such pseudocode annotations for codes written in legacy programming languages (PL) is a time consuming and costly affair requiring a thorough understanding of the source PL. In this paper, we focus on transferring the knowledge acquired by the code-to-pseudocode neural model trained on a high resource PL (C++) using parallel code-pseudocode data. We aim to transfer this knowledge to a legacy PL (C) with no PL-pseudocode parallel data for training. To achieve this, we utilize an Iterative Back Translation (IBT) approach with a novel test-cases based filtration strategy, to adapt the trained C++-to-pseudocode model to C-to-pseudocode model. We observe an improvement of 23.27% in the success rate of the generated C codes through back translation, over the successive IBT iteration, illustrating the efficacy of our approach.
Visuo-Haptic Object Perception for Robots: An Overview
Navarro-Guerrero, Nicolás, Toprak, Sibel, Josifovski, Josip, Jamone, Lorenzo
The object perception capabilities of humans are impressive, and this becomes even more evident when trying to develop solutions with a similar proficiency in autonomous robots. While there have been notable advancements in the technologies for artificial vision and touch, the effective integration of these two sensory modalities in robotic applications still needs to be improved, and several open challenges exist. Taking inspiration from how humans combine visual and haptic perception to perceive object properties and drive the execution of manual tasks, this article summarises the current state of the art of visuo-haptic object perception in robots. Firstly, the biological basis of human multimodal object perception is outlined. Then, the latest advances in sensing technologies and data collection strategies for robots are discussed. Next, an overview of the main computational techniques is presented, highlighting the main challenges of multimodal machine learning and presenting a few representative articles in the areas of robotic object recognition, peripersonal space representation and manipulation. Finally, informed by the latest advancements and open challenges, this article outlines promising new research directions.
Baldur: Whole-Proof Generation and Repair with Large Language Models
First, Emily, Rabe, Markus N., Ringer, Talia, Brun, Yuriy
Formally verifying software properties is a highly desirable but labor-intensive task. Recent work has developed methods to automate formal verification using proof assistants, such as Coq and Isabelle/HOL, e.g., by training a model to predict one proof step at a time, and using that model to search through the space of possible proofs. This paper introduces a new method to automate formal verification: We use large language models, trained on natural language text and code and fine-tuned on proofs, to generate whole proofs for theorems at once, rather than one step at a time. We combine this proof generation model with a fine-tuned repair model to repair generated proofs, further increasing proving power. As its main contributions, this paper demonstrates for the first time that: (1) Whole-proof generation using transformers is possible and is as effective as search-based techniques without requiring costly search. (2) Giving the learned model additional context, such as a prior failed proof attempt and the ensuing error message, results in proof repair and further improves automated proof generation. (3) We establish a new state of the art for fully automated proof synthesis. We reify our method in a prototype, Baldur, and evaluate it on a benchmark of 6,336 Isabelle/HOL theorems and their proofs. In addition to empirically showing the effectiveness of whole-proof generation, repair, and added context, we show that Baldur improves on the state-of-the-art tool, Thor, by automatically generating proofs for an additional 8.7% of the theorems. Together, Baldur and Thor can prove 65.7% of the theorems fully automatically. This paper paves the way for new research into using large language models for automating formal verification.
FiTs: Fine-grained Two-stage Training for Knowledge-aware Question Answering
Ye, Qichen, Cao, Bowen, Chen, Nuo, Xu, Weiyuan, Zou, Yuexian
Knowledge-aware question answering (KAQA) requires the model to answer questions over a knowledge base, which is essential for both open-domain QA and domain-specific QA, especially when language models alone cannot provide all the knowledge needed. Despite the promising result of recent KAQA systems which tend to integrate linguistic knowledge from pre-trained language models (PLM) and factual knowledge from knowledge graphs (KG) to answer complex questions, a bottleneck exists in effectively fusing the representations from PLMs and KGs because of (i) the semantic and distributional gaps between them, and (ii) the difficulties in joint reasoning over the provided knowledge from both modalities. To address the above two problems, we propose a Fine-grained Two-stage training framework (FiTs) to boost the KAQA system performance: The first stage aims at aligning representations from the PLM and the KG, thus bridging the modality gaps between them, named knowledge adaptive post-training. The second stage, called knowledge-aware fine-tuning, aims to improve the model's joint reasoning ability based on the aligned representations. In detail, we fine-tune the post-trained model via two auxiliary self-supervised tasks in addition to the QA supervision. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on three benchmarks in the commonsense reasoning (i.e., CommonsenseQA, OpenbookQA) and medical question answering (i.e., MedQA-USMILE) domains.
Evaluating gesture-generation in a large-scale open challenge: The GENEA Challenge 2022
Kucherenko, Taras, Wolfert, Pieter, Yoon, Youngwoo, Viegas, Carla, Nikolov, Teodor, Tsakov, Mihail, Henter, Gustav Eje
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results are a revolution, and a revelation. Some synthetic conditions are rated as significantly more human-like than human motion capture. To the best of our knowledge, this has never been shown before on a high-fidelity avatar. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fr\'echet gesture distance (FGD), which achieves a Kendall's tau rank correlation of around -0.5. Based on the challenge results we formulate numerous recommendations for system building and evaluation.