Oceania
Attribute-Consistent Knowledge Graph Representation Learning for Multi-Modal Entity Alignment
Li, Qian, Guo, Shu, Luo, Yangyifei, Ji, Cheng, Wang, Lihong, Sheng, Jiawei, Li, Jianxin
The multi-modal entity alignment (MMEA) aims to find all equivalent entity pairs between multi-modal knowledge graphs (MMKGs). Rich attributes and neighboring entities are valuable for the alignment task, but existing works ignore contextual gap problems that the aligned entities have different numbers of attributes on specific modality when learning entity representations. In this paper, we propose a novel attribute-consistent knowledge graph representation learning framework for MMEA (ACK-MMEA) to compensate the contextual gaps through incorporating consistent alignment knowledge. Attribute-consistent KGs (ACKGs) are first constructed via multi-modal attribute uniformization with merge and generate operators so that each entity has one and only one uniform feature in each modality. The ACKGs are then fed into a relation-aware graph neural network with random dropouts, to obtain aggregated relation representations and robust entity representations. In order to evaluate the ACK-MMEA facilitated for entity alignment, we specially design a joint alignment loss for both entity and attribute evaluation. Extensive experiments conducted on two benchmark datasets show that our approach achieves excellent performance compared to its competitors.
Hierarchically Fusing Long and Short-Term User Interests for Click-Through Rate Prediction in Product Search
Shen, Qijie, Wen, Hong, Zhang, Jing, Rao, Qi
Estimating Click-Through Rate (CTR) is a vital yet challenging task in personalized product search. However, existing CTR methods still struggle in the product search settings due to the following three challenges including how to more effectively extract users' short-term interests with respect to multiple aspects, how to extract and fuse users' long-term interest with short-term interests, how to address the entangling characteristic of long and short-term interests. To resolve these challenges, in this paper, we propose a new approach named Hierarchical Interests Fusing Network (HIFN), which consists of four basic modules namely Short-term Interests Extractor (SIE), Long-term Interests Extractor (LIE), Interests Fusion Module (IFM) and Interests Disentanglement Module (IDM). Specifically, SIE is proposed to extract user's short-term interests by integrating three fundamental interests encoders within it namely query-dependent, target-dependent and causal-dependent interest encoder, respectively, followed by delivering the resultant representation to the module LIE, where it can effectively capture user long-term interests by devising an attention mechanism with respect to the short-term interests from SIE module. In IFM, the achieved long and short-term interests are further fused in an adaptive manner, followed by concatenating it with original raw context features for the final prediction result. Last but not least, considering the entangling characteristic of long and short-term interests, IDM further devises a self-supervised framework to disentangle long and short-term interests. Extensive offline and online evaluations on a real-world e-commerce platform demonstrate the superiority of HIFN over state-of-the-art methods.
A Survey on Contextualised Semantic Shift Detection
Montanelli, Stefano, Periti, Francesco
Semantic Shift Detection (SSD) is the task of identifying, interpreting, and assessing the possible change over time in the meanings of a target word. Traditionally, SSD has been addressed by linguists and social scientists through manual and time-consuming activities. In the recent years, computational approaches based on Natural Language Processing and word embeddings gained increasing attention to automate SSD as much as possible. In particular, over the past three years, significant advancements have been made almost exclusively based on word contextualised embedding models, which can handle the multiple usages/meanings of the words and better capture the related semantic shifts. In this paper, we survey the approaches based on contextualised embeddings for SSD (i.e., CSSDetection) and we propose a classification framework characterised by meaning representation, time-awareness, and learning modality dimensions. The framework is exploited i) to review the measures for shift assessment, ii) to compare the approaches on performance, and iii) to discuss the current issues in terms of scalability, interpretability, and robustness. Open challenges and future research directions about CSSDetection are finally outlined.
People in Emerging Countries More Likely to Trust AI, Study Reveals
Brazil, India, China, and South Africa are the only countries where more than half of the population expressed strong trust and acceptance of artificial intelligence technologies, according to a study from global accounting firm KPMG. The country with the highest trust in A.I. is India, with a 75% overall acceptance rate. Moreover, the study revealed that emerging countries --specifically the BRICS bloc-- also have the highest engagement with A.I. China is the nation with the most people using A.I. in their workplace (75%), followed by India with 66% and Brazil with 50%. On the other hand, citizens of developed countries appeared to be more skeptical.
Using ChatGPT is now a punishable offence - Gizchina.com
Since its grand entry into the internet in November of last year, ChatGPT has been a phenomenon. This generative AI tool is good at writing papers, doing homework and helping wherever a student needs help. While many people laud ChatGPT, it remains a threat to academics. More universities around the world are now banning the use of ChatGPT. Some are even making its use a punishable offence, the same as plagiarism.
ChatGPT and AI must pay for the news it consumes: News Corp Australia CEO
The creators of artificial intelligence (AI) fuelled applications should pay for the news and content being used to improve their products according to the CEO of News Corp Australia. In an April 2 editorial in The Australian, Michael Miller called for "creators of original journalism and content" to avoid the past mistakes that "decimated their industries" which he claimed allowed tech companies to profit from using their stories and information without compensation. Chatbots are software that ingests news, data and other information to produce responses to queries that mimic written or spoken human speech, the most notable of which is the ChatGPT-4 chatbot by AI firm OpenAI. According to Miller, the rapid rise of generative AI represents another move by powerful digital companies to develop "a new pot of gold to maximize revenues and profit by taking the creative content of others without remunerating them for their original work." Using OpenAI as an example, Miller claimed the company "quickly established a business" worth $30 billion by "using the others' original content and creativity without remuneration and attribution."
ChatGPT and AI must pay for the news it consumes: News Corp Australia CEO
The creators of artificial intelligence (AI) fuelled applications should pay for the news and content being used to improve their products according to the CEO of News Corp Australia. In an April 2 editorial in The Australian, Michael Miller called for "creators of original journalism and content" to avoid the past mistakes that "decimated their industries" which he claimed allowed tech companies to profit from using their stories and information without compensation. Chatbots are software that ingests news, data and other information to produce responses to queries that mimic written or spoken human speech, the most notable of which is the ChatGPT-4 chatbot by AI firm OpenAI. According to Miller, the rapid rise of generative AI represents another move by powerful digital companies to develop "a new pot of gold to maximize revenues and profit by taking the creative content of others without remunerating them for their original work." Using OpenAI as an example, Miller claimed the company "quickly established a business" worth $30 billion by "using the others' original content and creativity without remuneration and attribution."
Quantitative Trading using Deep Q Learning
Reinforcement learning (RL) is a branch of machine learning that has been used in a variety of applications such as robotics, game playing, and autonomous systems. In recent years, there has been growing interest in applying RL to quantitative trading, where the goal is to make profitable trades in financial markets. This paper explores the use of RL in quantitative trading and presents a case study of a RL-based trading algorithm. The results show that RL can be a powerful tool for quantitative trading, and that it has the potential to outperform traditional trading algorithms. The use of reinforcement learning in quantitative trading represents a promising area of research that can potentially lead to the development of more sophisticated and effective trading systems. Future work could explore the use of alternative reinforcement learning algorithms, incorporate additional data sources, and test the system on different asset classes. Overall, our research demonstrates the potential of using reinforcement learning in quantitative trading and highlights the importance of continued research and development in this area. By developing more sophisticated and effective trading systems, we can potentially improve the efficiency of financial markets and generate greater returns for investors.
Hierarchical Explanations for Video Action Recognition
Gulshad, Sadaf, Long, Teng, van Noord, Nanne
To interpret deep neural networks, one main approach is to dissect the visual input and find the prototypical parts responsible for the classification. However, existing methods often ignore the hierarchical relationship between these prototypes, and thus can not explain semantic concepts at both higher level (e.g., water sports) and lower level (e.g., swimming). In this paper inspired by human cognition system, we leverage hierarchal information to deal with uncertainty: When we observe water and human activity, but no definitive action it can be recognized as the water sports parent class. Only after observing a person swimming can we definitively refine it to the swimming action. To this end, we propose HIerarchical Prototype Explainer (HIPE) to build hierarchical relations between prototypes and classes. HIPE enables a reasoning process for video action classification by dissecting the input video frames on multiple levels of the class hierarchy, our method is also applicable to other video tasks. The faithfulness of our method is verified by reducing accuracy-explainability trade off on ActivityNet and UCF-101 while providing multi-level explanations.
Unified Emulation-Simulation Training Environment for Autonomous Cyber Agents
Li, Li, Rami, Jean-Pierre S. El, Taylor, Adrian, Rao, James Hailing, Kunz, Thomas
Autonomous cyber agents may be developed by applying reinforcement and deep reinforcement learning (RL/DRL), where agents are trained in a representative environment. The training environment must simulate with high-fidelity the network Cyber Operations (CyOp) that the agent aims to explore. Given the complexity of net-work CyOps, a good simulator is difficult to achieve. This work presents a systematic solution to automatically generate a high-fidelity simulator in the Cyber Gym for Intelligent Learning (CyGIL). Through representation learning and continuous learning, CyGIL provides a unified CyOp training environment where an emulated CyGIL-E automatically generates a simulated CyGIL-S. The simulator generation is integrated with the agent training process to further reduce the required agent training time. The agent trained in CyGIL-S is transferrable directly to CyGIL-E showing full transferability to the emulated "real" network. Experimental results are presented to demonstrate the CyGIL training performance. Enabling offline RL, the CyGIL solution presents a promising direction towards sim-to-real for leveraging RL agents in real-world cyber networks.