Oceania
Decoder-Only or Encoder-Decoder? Interpreting Language Model as a Regularized Encoder-Decoder
Fu, Zihao, Lam, Wai, Yu, Qian, So, Anthony Man-Cho, Hu, Shengding, Liu, Zhiyuan, Collier, Nigel
The sequence-to-sequence (seq2seq) task aims at generating the target sequence based on the given input source sequence. Traditionally, most of the seq2seq task is resolved by the Encoder-Decoder framework which requires an encoder to encode the source sequence and a decoder to generate the target text. Recently, a bunch of new approaches have emerged that apply decoder-only language models directly to the seq2seq task. Despite the significant advancements in applying language models to the seq2seq task, there is still a lack of thorough analysis on the effectiveness of the decoder-only language model architecture. This paper aims to address this gap by conducting a detailed comparison between the encoder-decoder architecture and the decoder-only language model framework through the analysis of a regularized encoder-decoder structure. This structure is designed to replicate all behaviors in the classical decoder-only language model but has an encoder and a decoder making it easier to be compared with the classical encoder-decoder structure. Based on the analysis, we unveil the attention degeneration problem in the language model, namely, as the generation step number grows, less and less attention is focused on the source sequence. To give a quantitative understanding of this problem, we conduct a theoretical sensitivity analysis of the attention output with respect to the source input. Grounded on our analysis, we propose a novel partial attention language model to solve the attention degeneration problem. Experimental results on machine translation, summarization, and data-to-text generation tasks support our analysis and demonstrate the effectiveness of our proposed model.
Hi Sheldon! Creating Deep Personalized Characters from TV Shows
Xuanyuan, Meidai, Wang, Yuwang, Guo, Honglei, Ma, Xiao, Guo, Yuchen, Yu, Tao, Dai, Qionghai
Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.
DREAM: Adaptive Reinforcement Learning based on Attention Mechanism for Temporal Knowledge Graph Reasoning
Zheng, Shangfei, Yin, Hongzhi, Chen, Tong, Nguyen, Quoc Viet Hung, Chen, Wei, Zhao, Lei
Temporal knowledge graphs (TKGs) model the temporal evolution of events and have recently attracted increasing attention. Since TKGs are intrinsically incomplete, it is necessary to reason out missing elements. Although existing TKG reasoning methods have the ability to predict missing future events, they fail to generate explicit reasoning paths and lack explainability. As reinforcement learning (RL) for multi-hop reasoning on traditional knowledge graphs starts showing superior explainability and performance in recent advances, it has opened up opportunities for exploring RL techniques on TKG reasoning. However, the performance of RL-based TKG reasoning methods is limited due to: (1) lack of ability to capture temporal evolution and semantic dependence jointly; (2) excessive reliance on manually designed rewards. To overcome these challenges, we propose an adaptive reinforcement learning model based on attention mechanism (DREAM) to predict missing elements in the future. Specifically, the model contains two components: (1) a multi-faceted attention representation learning method that captures semantic dependence and temporal evolution jointly; (2) an adaptive RL framework that conducts multi-hop reasoning by adaptively learning the reward functions. Experimental results demonstrate DREAM outperforms state-of-the-art models on public dataset
3D GANs and Latent Space: A comprehensive survey
Tata, Satya Pratheek, Mishra, Subhankar
Generative Adversarial Networks (GANs) have emerged as a significant player in generative modeling by mapping lower-dimensional random noise to higher-dimensional spaces. These networks have been used to generate high-resolution images and 3D objects. The efficient modeling of 3D objects and human faces is crucial in the development process of 3D graphical environments such as games or simulations. 3D GANs are a new type of generative model used for 3D reconstruction, point cloud reconstruction, and 3D semantic scene completion. The choice of distribution for noise is critical as it represents the latent space. Understanding a GAN's latent space is essential for fine-tuning the generated samples, as demonstrated by the morphing of semantically meaningful parts of images. In this work, we explore the latent space and 3D GANs, examine several GAN variants and training methods to gain insights into improving 3D GAN training, and suggest potential future directions for further research.
ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model
Fu, Rao, Zhan, Xiao, Chen, Yiwen, Ritchie, Daniel, Sridhar, Srinath
We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans tend to describe shapes recursively-we may start with an initial description and progressively add details based on intermediate results. To capture this recursive process, we introduce a method to generate a 3D shape distribution, conditioned on an initial phrase, that gradually evolves as more phrases are added. Since existing datasets are insufficient for training this approach, we present Text2Shape++, a large dataset of 369K shape-text pairs that supports recursive shape generation. To capture local details that are often used to refine shape descriptions, we build on top of vector-quantized deep implicit functions that generate a distribution of high-quality shapes. Results show that our method can generate shapes consistent with text descriptions, and shapes evolve gradually as more phrases are added. Our method supports shape editing, extrapolation, and can enable new applications in human-machine collaboration for creative design.
Reweighted Mixup for Subpopulation Shift
Han, Zongbo, Liang, Zhipeng, Yang, Fan, Liu, Liu, Li, Lanqing, Bian, Yatao, Zhao, Peilin, Hu, Qinghua, Wu, Bingzhe, Zhang, Changqing, Yao, Jianhua
Subpopulation shift exists widely in many real-world applications, which refers to the training and test distributions that contain the same subpopulation groups but with different subpopulation proportions. Ignoring subpopulation shifts may lead to significant performance degradation and fairness concerns. Importance reweighting is a classical and effective way to handle the subpopulation shift. However, recent studies have recognized that most of these approaches fail to improve the performance especially when applied to over-parameterized neural networks which are capable of fitting any training samples. In this work, we propose a simple yet practical framework, called reweighted mixup (RMIX), to mitigate the overfitting issue in over-parameterized models by conducting importance weighting on the ''mixed'' samples. Benefiting from leveraging reweighting in mixup, RMIX allows the model to explore the vicinal space of minority samples more, thereby obtaining more robust model against subpopulation shift. When the subpopulation memberships are unknown, the training-trajectories-based uncertainty estimation is equipped in the proposed RMIX to flexibly characterize the subpopulation distribution. We also provide insightful theoretical analysis to verify that RMIX achieves better generalization bounds over prior works. Further, we conduct extensive empirical studies across a wide range of tasks to validate the effectiveness of the proposed method.
Predictive Inference with Feature Conformal Prediction
Teng, Jiaye, Wen, Chuan, Zhang, Dinghuai, Bengio, Yoshua, Gao, Yang, Yuan, Yang
Conformal prediction is a distribution-free technique for establishing valid prediction intervals. Although conventionally people conduct conformal prediction in the output space, this is not the only possibility. In this paper, we propose feature conformal prediction, which extends the scope of conformal prediction to semantic feature spaces by leveraging the inductive bias of deep representation learning. From a theoretical perspective, we demonstrate that feature conformal prediction provably outperforms regular conformal prediction under mild assumptions. Our approach could be combined with not only vanilla conformal prediction, but also other adaptive conformal prediction methods. Apart from experiments on existing predictive inference benchmarks, we also demonstrate the state-of-the-art performance of the proposed methods on large-scale tasks such as ImageNet classification and Cityscapes image segmentation.The code is available at \url{https://github.com/AlvinWen428/FeatureCP}.
Can AI commit libel? We're about to find out
The tech world's hottest new toy may find itself in legal hot water as AI's tendency to invent news articles and events comes up against defamation laws. Can an AI model like ChatGPT even commit libel? Like so much surrounding the technology, it's unknown and unprecedented -- but upcoming legal challenges may change that. Defamation is broadly defined as publishing or saying damaging and untrue statements about someone. It's complex and nuanced legal territory that also differs widely across jurisdictions: a libel case in the U.S. is very different from one in the U.K., or in Australia -- the venue for today's drama.
Digital Bridge: AI reality check -- Global privacy battle -- Mission 'Critical' – POLITICO
I'm Mark Scott, POLITICO's chief technology correspondent, and after a week of vacation, I'm honestly struggling to get myself up and running this week. With that in mind, here's the pep song that has been keeping me going as I've written this week's newsletter. Warning: it'll get stuck in your mind. We'll tell you where to look for it. HERE'S MY PUBLIC SERVICE ANNOUNCEMENT OF THE WEEK: let's cool the hype around OpenAI, Google's Bard and the sudden tsunami of so-called generative artificial intelligence use cases that have just popped up (looking at you, Pope in a puffer coat.)
Enactive Interface Perception – MetaDevo
What are these and could they overlap? The key element of the enactive approach to perception--aka enactivism--is that sensorimotor knowledge and skills are a required part of perception.1Noë, A. (2004). Enactivism diverges from tradition, such as in the case of vision--the norm is to keep vision separate from the other senses and sensorimotor abilities and also treat it as a reconstruction program (inverse optics). The enactive approach suggests that visual perception is not simply a transformation of 2D pictures into a 3D representation. And that vision is dependent on sensorimotor skills.