Oceania
Syntax-Aware Graph-to-Graph Transformer for Semantic Role Labelling
Mohammadshahi, Alireza, Henderson, James
Recent models have shown that incorporating syntactic knowledge into the semantic role labelling (SRL) task leads to a significant improvement. In this paper, we propose Syntax-aware Graph-to-Graph Transformer (SynG2G-Tr) model, which encodes the syntactic structure using a novel way to input graph relations as embeddings, directly into the self-attention mechanism of Transformer. This approach adds a soft bias towards attention patterns that follow the syntactic structure but also allows the model to use this information to learn alternative patterns. We evaluate our model on both span-based and dependency-based SRL datasets, and outperform previous alternative methods in both in-domain and out-of-domain settings, on CoNLL 2005 and CoNLL 2009 datasets.
Eating-disorder group's AI chatbot gave weight loss tips, activist says
The National Eating Disorders Collaboration of Australia warns that increasing focus on weight or body shape puts one at greater risk of an eating-disorder relapse. Other warning signs include repeated self-weighing and counting calories, according to the group, which advises the Australian government. The mention of specific weights, measurements, weight loss and quantities around food should also be avoided around people with a history of eating disorders, according to the InsideOut Institute at the University of Sydney.
Humans stumped on difference between real or AI-generated images: study
People in Texas sounded off on AI job displacement, with half of the people who spoke to Fox News convinced that the tech will rob them of work. Humans have historically been excellent at identifying faces and photos compared to computers, but the advent of artificial intelligence-generated photos is throwing a curveball at humans, according to a new study that examines how people perceive fake images versus real ones. Tech experts have been warning that hyperrealistic images generated by AI could lead to the proliferation of misinformation online and cybersecurity issues. Last month, for example, panic spread after an AI-generated photo that apparently showed an explosion at the Pentagon went viral, leading to the stock market taking a short dip. Researchers in Australia examined how human brains perceive and differentiate realistic AI-generated photos using both behavioral testing and neuroimaging experiments.
Towards Understanding Chain-of-Thought Prompting: An Empirical Study of What Matters
Wang, Boshi, Min, Sewon, Deng, Xiang, Shen, Jiaming, Wu, You, Zettlemoyer, Luke, Sun, Huan
Chain-of-Thought (CoT) prompting can dramatically improve the multi-step reasoning abilities of large language models (LLMs). CoT explicitly encourages the LLM to generate intermediate rationales for solving a problem, by providing a series of reasoning steps in the demonstrations. Despite its success, there is still little understanding of what makes CoT prompting effective and which aspects of the demonstrated reasoning steps contribute to its performance. In this paper, we show that CoT reasoning is possible even with invalid demonstrations - prompting with invalid reasoning steps can achieve over 80-90% of the performance obtained using CoT under various metrics, while still generating coherent lines of reasoning during inference. Further experiments show that other aspects of the rationales, such as being relevant to the query and correctly ordering the reasoning steps, are much more important for effective CoT reasoning. Overall, these findings both deepen our understanding of CoT prompting, and open up new questions regarding LLMs' capability to learn to reason in context.
Coin Sampling: Gradient-Based Bayesian Inference without Learning Rates
Sharrock, Louis, Nemeth, Christopher
In recent years, particle-based variational inference (ParVI) methods such as Stein variational gradient descent (SVGD) have grown in popularity as scalable methods for Bayesian inference. Unfortunately, the properties of such methods invariably depend on hyperparameters such as the learning rate, which must be carefully tuned by the practitioner in order to ensure convergence to the target measure at a suitable rate. In this paper, we introduce a suite of new particle-based methods for scalable Bayesian inference based on coin betting, which are entirely learning-rate free. We illustrate the performance of our approach on a range of numerical examples, including several high-dimensional models and datasets, demonstrating comparable performance to other ParVI algorithms with no need to tune a learning rate.
Transferable Energy Storage Bidder
Baker, Yousuf, Zheng, Ningkun, Xu, Bolun
Energy storage resources must consider both price uncertainties and their physical operating characteristics when participating in wholesale electricity markets. This is a challenging problem as electricity prices are highly volatile, and energy storage has efficiency losses, power, and energy constraints. This paper presents a novel, versatile, and transferable approach combining model-based optimization with a convolutional long short-term memory network for energy storage to respond to or bid into wholesale electricity markets. We test our proposed approach using historical prices from New York State, showing it achieves state-of-the-art results, achieving between 70% to near 90% profit ratio compared to perfect foresight cases, in both price response and wholesale market bidding setting with various energy storage durations. We also test a transfer learning approach by pre-training the bidding model using New York data and applying it to arbitrage in Queensland, Australia. The result shows transfer learning achieves exceptional arbitrage profitability with as little as three days of local training data, demonstrating its significant advantage over training from scratch in scenarios with very limited data availability.
KEYword based Sampling (KEYS) for Large Language Models
Question answering (Q/A) can be formulated as a generative task (Mitra, 2017) where the task is to generate an answer given the question and the passage (knowledge, if available). Recent advances in QA task is focused a lot on language model advancements and less on other areas such as sampling(Krishna et al., 2021), (Nakano et al., 2021). Keywords play very important role for humans in language generation. (Humans formulate keywords and use grammar to connect those keywords and work). In the research community, very little focus is on how humans generate answers to a question and how this behavior can be incorporated in a language model. In this paper, we want to explore these two areas combined, i.e., how sampling can be to used generate answers which are close to human-like behavior and factually correct. Hence, the type of decoding algorithm we think should be used for Q/A tasks should also depend on the keywords. These keywords can be obtained from the question, passage or internet results. We use knowledge distillation techniques to extract keywords and sample using these extracted keywords on top of vanilla decoding algorithms when formulating the answer to generate a human-like answer. In this paper, we show that our decoding method outperforms most commonly used decoding methods for Q/A task
Level Generation Through Large Language Models
Todd, Graham, Earle, Sam, Nasir, Muhammad Umair, Green, Michael Cerny, Togelius, Julian
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their complex functional constraints and spatial relationships in more than one dimension, are very different from the kinds of data an LLM typically sees during training. Datasets of game levels are also hard to come by, potentially taxing the abilities of these data-hungry models. We investigate the use of LLMs to generate levels for the game Sokoban, finding that LLMs are indeed capable of doing so, and that their performance scales dramatically with dataset size. We also perform preliminary experiments on controlling LLM level generators and discuss promising areas for future work.
SenteCon: Leveraging Lexicons to Learn Human-Interpretable Language Representations
Lin, Victoria, Morency, Louis-Philippe
Although deep language representations have become the dominant form of language featurization in recent years, in many settings it is important to understand a model's decision-making process. This necessitates not only an interpretable model but also interpretable features. In particular, language must be featurized in a way that is interpretable while still characterizing the original text well. We present SenteCon, a method for introducing human interpretability in deep language representations. Given a passage of text, SenteCon encodes the text as a layer of interpretable categories in which each dimension corresponds to the relevance of a specific category. Our empirical evaluations indicate that encoding language with SenteCon provides high-level interpretability at little to no cost to predictive performance on downstream tasks. Moreover, we find that SenteCon outperforms existing interpretable language representations with respect to both its downstream performance and its agreement with human characterizations of the text.
GENEVA: Benchmarking Generalizability for Event Argument Extraction with Hundreds of Event Types and Argument Roles
Parekh, Tanmay, Hsu, I-Hung, Huang, Kuan-Hao, Chang, Kai-Wei, Peng, Nanyun
Recent works in Event Argument Extraction (EAE) have focused on improving model generalizability to cater to new events and domains. However, standard benchmarking datasets like ACE and ERE cover less than 40 event types and 25 entity-centric argument roles. Limited diversity and coverage hinder these datasets from adequately evaluating the generalizability of EAE models. In this paper, we first contribute by creating a large and diverse EAE ontology. This ontology is created by transforming FrameNet, a comprehensive semantic role labeling (SRL) dataset for EAE, by exploiting the similarity between these two tasks. Then, exhaustive human expert annotations are collected to build the ontology, concluding with 115 events and 220 argument roles, with a significant portion of roles not being entities. We utilize this ontology to further introduce GENEVA, a diverse generalizability benchmarking dataset comprising four test suites, aimed at evaluating models' ability to handle limited data and unseen event type generalization. We benchmark six EAE models from various families. The results show that owing to non-entity argument roles, even the best-performing model can only achieve 39% F1 score, indicating how GENEVA provides new challenges for generalization in EAE. Overall, our large and diverse EAE ontology can aid in creating more comprehensive future resources, while GENEVA is a challenging benchmarking dataset encouraging further research for improving generalizability in EAE. The code and data can be found at https://github.com/PlusLabNLP/GENEVA.