Oceania
TomoSAM: a 3D Slicer extension using SAM for tomography segmentation
Semeraro, Federico, Quintart, Alexandre, Izquierdo, Sergio Fraile, Ferguson, Joseph C.
For this reason, many deep learning techniques have been proposed to perform the segmentation task, but they usually require a large amount of labeled data to train, as well as considerable computational resources. Our work is motivated by the objective of modeling Thermal Protection Systems (TPS), in order to estimate their material properties and predict their response to the harsh environmental conditions experienced during atmospheric entry. The Porous Microstructure Analysis (PuMA) software [1] was developed to provide a robust and efficient framework for the digital characterization of 3D microstructures.
User Simulation for Evaluating Information Access Systems
Balog, Krisztian, Zhai, ChengXiang
Information access systems, such as search engines, recommender systems, and conversational assistants, have become integral to our daily lives as they help us satisfy our information needs. However, evaluating the effectiveness of these systems presents a long-standing and complex scientific challenge. This challenge is rooted in the difficulty of assessing a system's overall effectiveness in assisting users to complete tasks through interactive support, and further exacerbated by the substantial variation in user behaviour and preferences. To address this challenge, user simulation emerges as a promising solution. This book focuses on providing a thorough understanding of user simulation techniques designed specifically for evaluation purposes. We begin with a background of information access system evaluation and explore the diverse applications of user simulation. Subsequently, we systematically review the major research progress in user simulation, covering both general frameworks for designing user simulators, utilizing user simulation for evaluation, and specific models and algorithms for simulating user interactions with search engines, recommender systems, and conversational assistants. Realizing that user simulation is an interdisciplinary research topic, whenever possible, we attempt to establish connections with related fields, including machine learning, dialogue systems, user modeling, and economics. We end the book with a detailed discussion of important future research directions, many of which extend beyond the evaluation of information access systems and are expected to have broader impact on how to evaluate interactive intelligent systems in general.
"Definition Modeling: To model definitions." Generating Definitions With Little to No Semantics
Segonne, Vincent, Mickus, Timothee
Definition Modeling, the task of generating definitions, was first proposed as a means to evaluate the semantic quality of word embeddings-a coherent lexical semantic representations of a word in context should contain all the information necessary to generate its definition. The relative novelty of this task entails that we do not know which factors are actually relied upon by a Definition Modeling system. In this paper, we present evidence that the task may not involve as much semantics as one might expect: we show how an earlier model from the literature is both rather insensitive to semantic aspects such as explicit polysemy, as well as reliant on formal similarities between headwords and words occurring in its glosses, casting doubt on the validity of the task as a means to evaluate embeddings.
LiveChat: A Large-Scale Personalized Dialogue Dataset Automatically Constructed from Live Streaming
Gao, Jingsheng, Lian, Yixin, Zhou, Ziyi, Fu, Yuzhuo, Wang, Baoyuan
Open-domain dialogue systems have made promising progress in recent years. While the state-of-the-art dialogue agents are built upon large-scale text-based social media data and large pre-trained models, there is no guarantee these agents could also perform well in fast-growing scenarios, such as live streaming, due to the bounded transferability of pre-trained models and biased distributions of public datasets from Reddit and Weibo, etc. To improve the essential capability of responding and establish a benchmark in the live open-domain scenario, we introduce the LiveChat dataset, composed of 1.33 million real-life Chinese dialogues with almost 3800 average sessions across 351 personas and fine-grained profiles for each persona. LiveChat is automatically constructed by processing numerous live videos on the Internet and naturally falls within the scope of multi-party conversations, where the issues of Who says What to Whom should be considered. Therefore, we target two critical tasks of response modeling and addressee recognition and propose retrieval-based baselines grounded on advanced techniques. Experimental results have validated the positive effects of leveraging persona profiles and larger average sessions per persona. In addition, we also benchmark the transferability of advanced generation-based models on LiveChat and pose some future directions for current challenges.
Nonparametric regression using over-parameterized shallow ReLU neural networks
It is shown that over-parameterized neural networks can achieve minimax optimal rates of convergence (up to logarithmic factors) for learning functions from certain smooth function classes, if the weights are suitably constrained or regularized. Specifically, we consider the nonparametric regression of estimating an unknown $d$-variate function by using shallow ReLU neural networks. It is assumed that the regression function is from the H\"older space with smoothness $\alpha<(d+3)/2$ or a variation space corresponding to shallow neural networks, which can be viewed as an infinitely wide neural network. In this setting, we prove that least squares estimators based on shallow neural networks with certain norm constraints on the weights are minimax optimal, if the network width is sufficiently large. As a byproduct, we derive a new size-independent bound for the local Rademacher complexity of shallow ReLU neural networks, which may be of independent interest.
ConTextual Masked Auto-Encoder for Retrieval-based Dialogue Systems
Su, Zhenpeng, Wu, Xing, Zhou, Wei, Ma, Guangyuan, Hu, Songlin
Dialogue response selection aims to select an appropriate response from several candidates based on a given user and system utterance history. Recent studies have been improving the accuracy of dialogue response selection through post-training, mostly relying on naive masked language modeling methods. However, the recently developed generative methods have shown promising text representation capabilities in IR community, which could potentially lead to better dialogue semantics modeling. Thus, in this paper, we propose Dial-MAE (Dialogue Contextual Masking Auto-encoder), a straightforward yet effective post-training technique tailored for dialogue response selection. Dial-MAE uses an asymmetric encoder-decoder architecture that learns to better compress the semantics of the dialogue into dialogue-dense vectors. The process of Dial-MAE involves a deep encoder creating a dialogue embedding with the masked dialogue context, followed by a shallow decoder that uses this embedding along with the highly masked response to restore the original response. Our experiments have demonstrated that Dial-MAE is highly effective, achieving state-of-the-art performance on two commonly evaluated benchmarks.
PassGPT: Password Modeling and (Guided) Generation with Large Language Models
Rando, Javier, Perez-Cruz, Fernando, Hitaj, Briland
In this paper, we investigate the efficacy of LLMs in modeling passwords. We present PassGPT, an LLM trained on password leaks for password generation. PassGPT outperforms existing methods based on generative adversarial networks (GAN) by guessing twice as many previously unseen passwords. Furthermore, we introduce the concept of guided password generation, where we leverage PassGPT sampling procedure to generate passwords matching arbitrary constraints, a feat lacking in current GAN-based strategies. Lastly, we conduct an in-depth analysis of the entropy and probability distribution that PassGPT defines over passwords and discuss their use in enhancing existing password strength estimators.
Road Planning for Slums via Deep Reinforcement Learning
Zheng, Yu, Su, Hongyuan, Ding, Jingtao, Jin, Depeng, Li, Yong
Millions of slum dwellers suffer from poor accessibility to urban services due to inadequate road infrastructure within slums, and road planning for slums is critical to the sustainable development of cities. Existing re-blocking or heuristic methods are either time-consuming which cannot generalize to different slums, or yield sub-optimal road plans in terms of accessibility and construction costs. In this paper, we present a deep reinforcement learning based approach to automatically layout roads for slums. We propose a generic graph model to capture the topological structure of a slum, and devise a novel graph neural network to select locations for the planned roads. Through masked policy optimization, our model can generate road plans that connect places in a slum at minimal construction costs. Extensive experiments on real-world slums in different countries verify the effectiveness of our model, which can significantly improve accessibility by 14.3% against existing baseline methods. Further investigations on transferring across different tasks demonstrate that our model can master road planning skills in simple scenarios and adapt them to much more complicated ones, indicating the potential of applying our model in real-world slum upgrading. The code and data are available at https://github.com/tsinghua-fib-lab/road-planning-for-slums.
Mobile-Env: An Evaluation Platform and Benchmark for Interactive Agents in LLM Era
Zhang, Danyang, Chen, Lu, Zhao, Zihan, Cao, Ruisheng, Yu, Kai
Diverse evaluation benchmarks play a crucial role to assess a wide range of capabilities of large language models (LLM). Although plenty of endeavors have been dedicated to building valuable benchmarks, there is still little work aiming at evaluating the capability of LLM in multistep interactive environments. Noticing that LLM requires a text representation of the environment observations for interaction, we choose to fill such a blank by building a novel benchmark based on the information user interface (InfoUI). InfoUI consists of rich text contents and can be represented in some text formats, thus is suitable for the assessment of interaction ability of LLM. Additionally, the complex structures of InfoUI can further raise a challenge for LLM to understand structured texts rather than plain texts. An interaction platform is always used to evaluate an agent, however, there is still a lack of a satisfactory interaction platform dedicated to InfoUI. Consequently, we propose to build a novel easily-extendable, adaptable, and close-to-reality interaction platform, Mobile-Env, to provide a base for an appropriate benchmark. Based on Mobile-Env, an InfoUI task set WikiHow is then built to establish a benchmark for the multistep interaction capability of LLM in structured text-based environments. Agents based on a series of LLMs are tested on the task set to obtain an insight into the potential and challenge of LLM for InfoUI interaction. It is sincerely welcome that the community contribute new environments and new task sets for Mobile-Env to provide better test benchmarks and facilitate the development of the corresponding domains.
ASPEST: Bridging the Gap Between Active Learning and Selective Prediction
Chen, Jiefeng, Yoon, Jinsung, Ebrahimi, Sayna, Arik, Sercan, Jha, Somesh, Pfister, Tomas
Selective prediction aims to learn a reliable model that abstains from making predictions when the model uncertainty is high. These predictions can then be deferred to a human expert for further evaluation. In many real-world scenarios, the distribution of test data is different from the training data. This results in more inaccurate predictions, necessitating increased human labeling, which can be difficult and expensive. Active learning circumvents this by only querying the most informative examples and, in several cases, has been shown to lower the overall labeling effort. In this work, we bridge selective prediction and active learning, proposing a new learning paradigm called active selective prediction which learns to query more informative samples from the shifted target domain while increasing accuracy and coverage. For this new problem, we propose a simple but effective solution, ASPEST, that utilizes ensembles of model snapshots with self-training with their aggregated outputs as pseudo labels. Extensive experiments on numerous image, text and structured datasets, particularly those suffer from domain shifts, demonstrate that our proposed method can significantly outperform prior work on selective prediction and active learning (e.g. on the MNIST$\to$SVHN benchmark with the labeling budget of $100$, ASPEST improves the AUC metric from $79.36\%$ to $88.84\%$) and achieves more optimal utilization of humans in the loop.