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SuryaKiran at MEDIQA-Sum 2023: Leveraging LoRA for Clinical Dialogue Summarization

arXiv.org Artificial Intelligence

Finetuning Large Language Models helps improve the results for domain-specific use cases. End-to-end finetuning of large language models is time and resource intensive and has high storage requirements to store the finetuned version of the large language model. Parameter Efficient Fine Tuning (PEFT) methods address the time and resource challenges by keeping the large language model as a fixed base and add additional layers, which the PEFT methods finetune. This paper demonstrates the evaluation results for one such PEFT method Low Rank Adaptation (LoRA), for Clinical Dialogue Summarization. The evaluation results show that LoRA works at par with end-to-end finetuning for a large language model.


Stable Normative Explanations: From Argumentation to Deontic Logic

arXiv.org Artificial Intelligence

This paper examines how a notion of stable explanation developed elsewhere in Defeasible Logic can be expressed in the context of formal argumentation. With this done, we discuss the deontic meaning of this reconstruction and show how to build from argumentation neighborhood structures for deontic logic where this notion of explanation can be characterised. Some direct complexity results are offered.


Argumentative Segmentation Enhancement for Legal Summarization

arXiv.org Artificial Intelligence

We use the combination of argumentative zoning [1] and a legal argumentative scheme to create legal argumentative segments. Based on the argumentative segmentation, we propose a novel task of classifying argumentative segments of legal case decisions. GPT-3.5 is used to generate summaries based on argumentative segments. In terms of automatic evaluation metrics, our method generates higher quality argumentative summaries while leaving out less relevant context as compared to GPT-4 and non-GPT models.


Incentive Engineering for Concurrent Games

arXiv.org Artificial Intelligence

We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a goal, expressed as a Linear Temporal Logic (LTL) formula; secondarily, agents seek to minimise costs, where costs are imposed based on the actions taken by agents in different states of the game. In this setting, we consider an external principal who can influence agents' preferences by imposing taxes (additional costs) on the actions chosen by agents in different states. The principal imposes taxation schemes to motivate agents to choose a course of action that will lead to the satisfaction of their goal, also expressed as an LTL formula. However, taxation schemes are limited in their ability to influence agents' preferences: an agent will always prefer to satisfy its goal rather than otherwise, no matter what the costs. The fundamental question that we study is whether the principal can impose a taxation scheme such that, in the resulting game, the principal's goal is satisfied in at least one or all runs of the game that could arise by agents choosing to follow game-theoretic equilibrium strategies. We consider two different types of taxation schemes: in a static scheme, the same tax is imposed on a state-action profile pair in all circumstances, while in a dynamic scheme, the principal can choose to vary taxes depending on the circumstances. We investigate the main game-theoretic properties of this model as well as the computational complexity of the relevant decision problems.


Mining for Unknown Unknowns

arXiv.org Artificial Intelligence

As the recent Covid-19 pandemic reminded us, life is filled with unknown unknowns - i.e. contingencies one cannot be aware of ex ante, much less fit into standard risk analysis. In addition to a wealth of examples coming from history and politics, unknown unknowns are now well-documented, and their importance is acknowledged, in many areas of economics and management such as public policy [23], business strategy [5, 11], entrepreneurship [12], contracts and the theory of the firm [40], and security [32]. To be sure, getting hold of such contingencies might allow to achieve significant payoffs or avoid major losses. Substantial research efforts have thus been expended, and notable advances been made, in this direction. To get a rigorous conceptual grasp at the notion of unknown unknowns, one may now draw, notably, from the literatures on Knightian uncertainty (e.g., [4]), undescribable events (e.g., [24]), unforeseen contingencies (e.g., [7, 20]), unawareness (e.g., [35, 34]), and surprises [39, 26]. Yet, for someone who would primarily want to uncover ahead of time the concrete unknown unknowns she might be facing, the task would remain elusive. This paper will now seek to meet this demand.


Feature Activation Map: Visual Explanation of Deep Learning Models for Image Classification

arXiv.org Artificial Intelligence

Decisions made by convolutional neural networks(CNN) can be understood and explained by visualizing discriminative regions on images. To this end, Class Activation Map (CAM) based methods were proposed as powerful interpretation tools, making the prediction of deep learning models more explainable, transparent, and trustworthy. However, all the CAM-based methods (e.g., CAM, Grad-CAM, and Relevance-CAM) can only be used for interpreting CNN models with fully-connected (FC) layers as a classifier. It is worth noting that many deep learning models classify images without FC layers, e.g., few-shot learning image classification, contrastive learning image classification, and image retrieval tasks. In this work, a post-hoc interpretation tool named feature activation map (FAM) is proposed, which can interpret deep learning models without FC layers as a classifier. In the proposed FAM algorithm, the channel-wise contribution weights are derived from the similarity scores between two image embeddings. The activation maps are linearly combined with the corresponding normalized contribution weights, forming the explanation map for visualization. The quantitative and qualitative experiments conducted on ten deep learning models for few-shot image classification, contrastive learning image classification and image retrieval tasks demonstrate the effectiveness of the proposed FAM algorithm.


Hierarchical Classification of Research Fields in the "Web of Science" Using Deep Learning

arXiv.org Artificial Intelligence

This paper presents a hierarchical classification system that automatically categorizes a scholarly publication using its abstract into a three-tier hierarchical label set (discipline, field, subfield) in a multi-class setting. This system enables a holistic categorization of research activities in the mentioned hierarchy in terms of knowledge production through articles and impact through citations, permitting those activities to fall into multiple categories. The classification system distinguishes 44 disciplines, 718 fields and 1,485 subfields among 160 million abstract snippets in Microsoft Academic Graph (version 2018-05-17). We used batch training in a modularized and distributed fashion to address and allow for interdisciplinary and interfield classifications in single-label and multi-label settings. In total, we have conducted 3,140 experiments in all considered models (Convolutional Neural Networks, Recurrent Neural Networks, Transformers). The classification accuracy is > 90% in 77.13% and 78.19% of the single-label and multi-label classifications, respectively. We examine the advantages of our classification by its ability to better align research texts and output with disciplines, to adequately classify them in an automated way, and to capture the degree of interdisciplinarity. The proposed system (a set of pre-trained models) can serve as a backbone to an interactive system for indexing scientific publications in the future.


Contrastive Error Attribution for Finetuned Language Models

arXiv.org Artificial Intelligence

Recent work has identified noisy and misannotated data as a core cause of hallucinations and unfaithful outputs in Natural Language Generation (NLG) tasks. Consequently, identifying and removing these examples is a key open challenge in creating reliable NLG systems. In this work, we introduce a framework to identify and remove low-quality training instances that lead to undesirable outputs, such as faithfulness errors in text summarization. We show that existing approaches for error tracing, such as gradient-based influence measures, do not perform reliably for detecting faithfulness errors in NLG datasets. We overcome the drawbacks of existing error tracing methods through a new, contrast-based estimate that compares undesired generations to human-corrected outputs. Our proposed method can achieve a mean average precision of 0.93 at detecting known data errors across synthetic tasks with known ground truth, substantially outperforming existing approaches. Using this approach and re-training models on cleaned data leads to a 70% reduction in entity hallucinations on the NYT dataset and a 55% reduction in semantic errors on the E2E dataset.


Adversarial Cheap Talk

arXiv.org Artificial Intelligence

Adversarial attacks in reinforcement learning (RL) often assume highly-privileged access to the victim's parameters, environment, or data. Instead, this paper proposes a novel adversarial setting called a Cheap Talk MDP in which an Adversary can merely append deterministic messages to the Victim's observation, resulting in a minimal range of influence. The Adversary cannot occlude ground truth, influence underlying environment dynamics or reward signals, introduce non-stationarity, add stochasticity, see the Victim's actions, or access their parameters. Additionally, we present a simple meta-learning algorithm called Adversarial Cheap Talk (ACT) to train Adversaries in this setting. We demonstrate that an Adversary trained with ACT still significantly influences the Victim's training and testing performance, despite the highly constrained setting. Affecting train-time performance reveals a new attack vector and provides insight into the success and failure modes of existing RL algorithms. More specifically, we show that an ACT Adversary is capable of harming performance by interfering with the learner's function approximation, or instead helping the Victim's performance by outputting useful features. Finally, we show that an ACT Adversary can manipulate messages during train-time to directly and arbitrarily control the Victim at test-time. Project video and code are available at https://sites.google.com/view/adversarial-cheap-talk


Log-GPIS-MOP: A Unified Representation for Mapping, Odometry and Planning

arXiv.org Artificial Intelligence

Abstract--Whereas dedicated scene representations are required for each different task in conventional robotic systems, this paper demonstrates that a unified representation can be used directly for multiple key tasks. We propose the Log-Gaussian Process Implicit Surface for Mapping, Odometry and Planning (Log-GPIS-MOP): a probabilistic framework for surface reconstruction, localisation and navigation based on a unified representation. Our framework applies a logarithmic transformation to a Gaussian Process Implicit Surface (GPIS) formulation to recover a global representation that accurately captures the Euclidean distance field with gradients and, at the same time, the implicit surface. By directly estimating the distance field and its gradient through Log-GPIS inference, the proposed incremental odometry technique computes the optimal alignment of an incoming frame and fuses it globally to produce a map. Concurrently, an optimisation-based planner computes a safe collision-free path using the same Log-GPIS surface representation. We validate the proposed framework on simulated and real datasets in 2D and 3D and benchmark against the state-of-the-art approaches. Our experiments show that Log-GPIS-MOP produces competitive results in sequential odometry, surface mapping and obstacle avoidance. Using the built map and the key objective of the mapping task is to reconstruct an accurate, estimated location, a path planner may produce collision-free dense and high-resolution map of the scene for, e.g., inspection paths for the robot to navigate safely. Path planning similarly requires dense information raises varying requirements leading to dedicated environment such as obstacle occupancy or closest distance to collision representations. The choice of scene representation strongly in order to avoid obstacles. As a unified representation for affects the performance of the localisation, mapping, and path multiple purposes, a feature-based representation such as a set planning tasks. Personal use of this material is permitted.