Oceania
Tips for making the most of 64-bit architectures in langage design, libraries or garbage collection
Sonntag, Benoît, Colnet, Dominique
The 64-bit architectures that have become standard today offer unprecedented low-level programming possibilities. For the first time in the history of computing, the size of address registers far exceeded the physical capacity of their bus.After a brief reminder of the possibilities offered by the small size of addresses compared to the available 64 bits,we develop three concrete examples of how the vacant bits of these registers can be used.Among these examples, two of them concern the implementation of a library for a new statically typed programming language.Firstly, the implementation of multi-precision integers, with the aim of improving performance in terms of both calculation speed and RAM savings.The second example focuses on the library's handling of UTF-8 character strings.Here, the idea is to make indexing easier by ignoring the physical size of each UTF-8 characters.Finally, the third example is a possible enhancement of garbage collectors, in particular the mark \& sweep for the object marking phase.
GUPNet++: Geometry Uncertainty Propagation Network for Monocular 3D Object Detection
Lu, Yan, Ma, Xinzhu, Yang, Lei, Zhang, Tianzhu, Liu, Yating, Chu, Qi, He, Tong, Li, Yonghui, Ouyang, Wanli
Geometry plays a significant role in monocular 3D object detection. It can be used to estimate object depth by using the perspective projection between object's physical size and 2D projection in the image plane, which can introduce mathematical priors into deep models. However, this projection process also introduces error amplification, where the error of the estimated height is amplified and reflected into the projected depth. It leads to unreliable depth inferences and also impairs training stability. To tackle this problem, we propose a novel Geometry Uncertainty Propagation Network (GUPNet++) by modeling geometry projection in a probabilistic manner. This ensures depth predictions are well-bounded and associated with a reasonable uncertainty. The significance of introducing such geometric uncertainty is two-fold: (1). It models the uncertainty propagation relationship of the geometry projection during training, improving the stability and efficiency of the end-to-end model learning. (2). It can be derived to a highly reliable confidence to indicate the quality of the 3D detection result, enabling more reliable detection inference. Experiments show that the proposed approach not only obtains (state-of-the-art) SOTA performance in image-based monocular 3D detection but also demonstrates superiority in efficacy with a simplified framework.
Retrieval-based Knowledge Transfer: An Effective Approach for Extreme Large Language Model Compression
Liu, Jiduan, Liu, Jiahao, Wang, Qifan, Wang, Jingang, Cai, Xunliang, Zhao, Dongyan, Wang, Ran Lucien, Yan, Rui
Large-scale pre-trained language models (LLMs) have demonstrated exceptional performance in various natural language processing (NLP) tasks. However, the massive size of these models poses huge challenges for their deployment in real-world applications. While numerous model compression techniques have been proposed, most of them are not well-suited for achieving extreme model compression when there is a significant gap in model scale. In this paper, we introduce a novel compression paradigm called Retrieval-based Knowledge Transfer (RetriKT), which effectively transfers the knowledge of LLMs to extremely small-scale models (e.g., 1%). In particular, our approach extracts knowledge from LLMs to construct a knowledge store, from which the small-scale model can retrieve relevant information and leverage it for effective inference. To improve the quality of the model, soft prompt tuning and Proximal Policy Optimization (PPO) reinforcement learning techniques are employed. Extensive experiments are conducted on low-resource tasks from SuperGLUE and GLUE benchmarks. The results demonstrate that the proposed approach significantly enhances the performance of small-scale models by leveraging the knowledge from LLMs.
Identifiable Latent Polynomial Causal Models Through the Lens of Change
Liu, Yuhang, Zhang, Zhen, Gong, Dong, Gong, Mingming, Huang, Biwei, Hengel, Anton van den, Zhang, Kun, Shi, Javen Qinfeng
Causal representation learning aims to unveil latent high-level causal representations from observed low-level data. One of its primary tasks is to provide reliable assurance of identifying these latent causal models, known as identifiability. A recent breakthrough explores identifiability by leveraging the change of causal influences among latent causal variables across multiple environments (Liu et al., 2022). However, this progress rests on the assumption that the causal relationships among latent causal variables adhere strictly to linear Gaussian models. In this paper, we extend the scope of latent causal models to involve nonlinear causal relationships, represented by polynomial models, and general noise distributions conforming to the exponential family. Additionally, we investigate the necessity of imposing changes on all causal parameters and present partial identifiability results when part of them remains unchanged. Further, we propose a novel empirical estimation method, grounded in our theoretical finding, that enables learning consistent latent causal representations. Our experimental results, obtained from both synthetic and real-world data, validate our theoretical contributions concerning identifiability and consistency. Causal representation learning, aiming to discover high-level latent causal variables and causal structures among them from unstructured observed data, provides a prospective way to compensate for drawbacks in traditional machine learning paradigms, e.g., the most fundamental limitations that data, driving and promoting the machine learning methods, needs to be independent and identically distributed (i.i.d.) (Sch olkopf, 2015). From the perspective of causal representations, the changes in data distribution, arising from various real-world data collection pipelines (Karahan et al., 2016; Frumkin, 2016; Pearl et al., 2016; Chandrasekaran et al., 2021), can be attributed to the changes of causal influences among causal variables (Sch olkopf et al., 2021). These changes are observable across a multitude of fields. For instance, these could appear in the analysis of imaging data of cells, where the contexts involve batches of cells exposed to various small-molecule compounds.
MuLMS: A Multi-Layer Annotated Text Corpus for Information Extraction in the Materials Science Domain
Schrader, Timo Pierre, Finco, Matteo, Grünewald, Stefan, Hildebrand, Felix, Friedrich, Annemarie
Keeping track of all relevant recent publications and experimental results for a research area is a challenging task. Prior work has demonstrated the efficacy of information extraction models in various scientific areas. Recently, several datasets have been released for the yet understudied materials science domain. However, these datasets focus on sub-problems such as parsing synthesis procedures or on sub-domains, e.g., solid oxide fuel cells. In this resource paper, we present MuLMS, a new dataset of 50 open-access articles, spanning seven sub-domains of materials science. The corpus has been annotated by domain experts with several layers ranging from named entities over relations to frame structures. We present competitive neural models for all tasks and demonstrate that multi-task training with existing related resources leads to benefits.
PET Synthesis via Self-supervised Adaptive Residual Estimation Generative Adversarial Network
Xue, Yuxin, Bi, Lei, Peng, Yige, Fulham, Michael, Feng, David Dagan, Kim, Jinman
Positron emission tomography (PET) is a widely used, highly sensitive molecular imaging in clinical diagnosis. There is interest in reducing the radiation exposure from PET but also maintaining adequate image quality. Recent methods using convolutional neural networks (CNNs) to generate synthesized high-quality PET images from low-dose counterparts have been reported to be state-of-the-art for low-to-high image recovery methods. However, these methods are prone to exhibiting discrepancies in texture and structure between synthesized and real images. Furthermore, the distribution shift between low-dose PET and standard PET has not been fully investigated. To address these issues, we developed a self-supervised adaptive residual estimation generative adversarial network (SS-AEGAN). We introduce (1) An adaptive residual estimation mapping mechanism, AE-Net, designed to dynamically rectify the preliminary synthesized PET images by taking the residual map between the low-dose PET and synthesized output as the input, and (2) A self-supervised pre-training strategy to enhance the feature representation of the coarse generator. Our experiments with a public benchmark dataset of total-body PET images show that SS-AEGAN consistently outperformed the state-of-the-art synthesis methods with various dose reduction factors.
Cross-view Self-localization from Synthesized Scene-graphs
Yamamoto, Ryogo, Tanaka, Kanji
Cross-view self-localization is a challenging scenario of visual place recognition in which database images are provided from sparse viewpoints. Recently, an approach for synthesizing database images from unseen viewpoints using NeRF (Neural Radiance Fields) technology has emerged with impressive performance. However, synthesized images provided by these techniques are often of lower quality than the original images, and furthermore they significantly increase the storage cost of the database. In this study, we explore a new hybrid scene model that combines the advantages of view-invariant appearance features computed from raw images and view-dependent spatial-semantic features computed from synthesized images. These two types of features are then fused into scene graphs, and compressively learned and recognized by a graph neural network. The effectiveness of the proposed method was verified using a novel cross-view self-localization dataset with many unseen views generated using a photorealistic Habitat simulator.
Utilizing Weak Supervision To Generate Indonesian Conservation Dataset
Fransiska, Mega, Pitaloka, Diah, Saripudin, null, Putra, Satrio, Sutawika, Lintang
Weak supervision has emerged as a promising approach for rapid and large-scale dataset creation in response to the increasing demand for accelerated NLP development. By leveraging labeling functions, weak supervision allows practitioners to generate datasets quickly by creating learned label models that produce soft-labeled datasets. This paper aims to show how such an approach can be utilized to build an Indonesian NLP dataset from conservation news text. We construct two types of datasets: multi-class classification and sentiment classification. We then provide baseline experiments using various pretrained language models. These baseline results demonstrate test performances of 59.79% accuracy and 55.72% F1-score for sentiment classification, 66.87% F1-score-macro, 71.5% F1-score-micro, and 83.67% ROC-AUC for multi-class classification. Additionally, we release the datasets and labeling functions used in this work for further research and exploration.
MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilities
Yu, Weihao, Yang, Zhengyuan, Li, Linjie, Wang, Jianfeng, Lin, Kevin, Liu, Zicheng, Wang, Xinchao, Wang, Lijuan
We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models. Code and data are available at https://github.com/yuweihao/MM-Vet.
Active Robot Vision for Distant Object Change Detection: A Lightweight Training Simulator Inspired by Multi-Armed Bandits
Terashima, Kouki, Tanaka, Kanji, Yamamoto, Ryogo, Liang, Jonathan Tay Yu
In ground-view object change detection, the recently emerging mapless navigation has great potential to navigate a robot to objects distantly detected (e.g., books, cups, clothes) and acquire high-resolution object images, to identify their change states (no-change/appear/disappear). However, naively performing full journeys for every distant object requires huge sense/plan/action costs, proportional to the number of objects and the robot-to-object distance. To address this issue, we explore a new map-based active vision problem in this work: ``Which journey should the robot select next?" However, the feasibility of the active vision framework remains unclear; Since distant objects are only uncertainly recognized, it is unclear whether they can provide sufficient cues for action planning. This work presents an efficient simulator for feasibility testing, to accelerate the early-stage R&D cycles (e.g., prototyping, training, testing, and evaluation). The proposed simulator is designed to identify the degree of difficulty that a robot vision system (sensors/recognizers/planners/actuators) would face when applied to a given environment (workspace/objects). Notably, it requires only one real-world journey experience per distant object to function, making it suitable for an efficient R&D cycle. Another contribution of this work is to present a new lightweight planner inspired by the traditional multi-armed bandit problem. Specifically, we build a lightweight map-based planner on top of the mapless planner, which constitutes a hierarchical action planner. We verified the effectiveness of the proposed framework using a semantically non-trivial scenario ``sofa as bookshelf".