Oceania
Enhancing Multi-field B2B Cloud Solution Matching via Contrastive Pre-training
Chen, Haonan, Dou, Zhicheng, Hao, Xuetong, Tao, Yunhao, Song, Shiren, Sheng, Zhenli
Cloud solutions have gained significant popularity in the technology While there have been some studies focusing on designing effective industry as they offer a combination of services and tools to matching systems [1, 18, 20, 23, 29, 32, 35], none of these tackle specific problems. However, despite their widespread use, the works have explored the matching of cloud solutions and their customers, task of identifying appropriate company customers for a specific which holds significant business value. In Huawei Cloud, target solution to the sales team of a solution provider remains a the scenario is manual-driven, wherein our model identifies a list complex business problem that existing matching systems have of the top matching companies to the sales team associated with yet to adequately address. In this work, we study the B2B solution a specific solution. The sales team then manually reviews this list matching problem and identify two main challenges of this scenario: and proceeds with promoting the solution to those companies. This (1) the modeling of complex multi-field features and (2) the limited, specific scenario can be considered a matching problem, with the incomplete, and sparse transaction data. To tackle these challenges, primary goal being the identification of appropriate companies we propose a framework CAMA, which is built with a hierarchical (customers) for the sales teams to target in their promotion efforts.
Learning the Expected Core of Strictly Convex Stochastic Cooperative Games
Tran, Nam Phuong, Ta, The Anh, Shi, Shuqing, Mandal, Debmalya, Du, Yali, Tran-Thanh, Long
Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in credit assignment is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In this paper, we consider the stable allocation learning problem of stochastic cooperative games, where the reward function is characterised as a random variable with an unknown distribution. Given an oracle that returns a stochastic reward for an enquired coalition each round, our goal is to learn the expected core, that is, the set of allocations that are stable in expectation. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a stable allocation given a polynomial number of samples, with high probability. The analysis of our algorithm involves the development of several new results in convex geometry, including an extension of the separation hyperplane theorem for multiple convex sets, and may be of independent interest.
Event-Keyed Summarization
Gantt, William, Martin, Alexander, Kuchmiichuk, Pavlo, White, Aaron Steven
We introduce event-keyed summarization (EKS), a novel task that marries traditional summarization and document-level event extraction, with the goal of generating a contextualized summary for a specific event, given a document and an extracted event structure. We introduce a dataset for this task, MUCSUM, consisting of summaries of all events in the classic MUC-4 dataset, along with a set of baselines that comprises both pretrained LM standards in the summarization literature, as well as larger frontier models. We show that ablations that reduce EKS to traditional summarization or structure-to-text yield inferior summaries of target events and that MUCSUM is a robust benchmark for this task. Lastly, we conduct a human evaluation of both reference and model summaries, and provide some detailed analysis of the results.
LiFi: Lightweight Controlled Text Generation with Fine-Grained Control Codes
Shi, Chufan, Cai, Deng, Yang, Yujiu
In the rapidly evolving field of text generation, the demand for more precise control mechanisms has become increasingly apparent. To address this need, we present a novel methodology, LIFI, which offers a lightweight approach with fine-grained control for controlled text generation. Unlike previous studies that train pre-trained language models to follow discrete, categorical, and exclusive control codes, LIFI learns controlled text generation under the guidance of continuous, relative, and nonexclusive control codes. These fine-grained codes are automatically derived from an attribute classifier, initially trained with a small amount of labeled data and subsequently employed to label abundant unlabeled data, thus garnering more extensive supervision signals. Moreover, to achieve efficient control, we incorporate the fine-grained control codes with adapters, a parameter- and compute-efficient way to steer a pre-trained language model. We evaluate LIFI on two conventional tasks -- sentiment control and topic control -- and one newly proposed task -- stylistic novel writing. Comprehensive experimental results validate the effectiveness of our proposed methods, demonstrating substantial performance improvements over existing baselines.
TL;DR Progress: Multi-faceted Literature Exploration in Text Summarization
Syed, Shahbaz, Al-Khatib, Khalid, Potthast, Martin
This paper presents TL;DR Progress, a new tool for exploring the literature on neural text summarization. It organizes 514~papers based on a comprehensive annotation scheme for text summarization approaches and enables fine-grained, faceted search. Each paper was manually annotated to capture aspects such as evaluation metrics, quality dimensions, learning paradigms, challenges addressed, datasets, and document domains. In addition, a succinct indicative summary is provided for each paper, consisting of automatically extracted contextual factors, issues, and proposed solutions. The tool is available online at https://www.tldr-progress.de, a demo video at https://youtu.be/uCVRGFvXUj8
Scaling Opponent Shaping to High Dimensional Games
Khan, Akbir, Willi, Timon, Kwan, Newton, Tacchetti, Andrea, Lu, Chris, Grefenstette, Edward, Rocktäschel, Tim, Foerster, Jakob
In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of co-players and empirically lead to improved individual and collective outcomes. However, OS methods have only been evaluated in low-dimensional environments due to the challenges associated with estimating higher-order derivatives or scaling model-free meta-learning. Alternative methods that scale to more complex settings either converge to undesirable solutions or rely on unrealistic assumptions about the environment or co-players. In this paper, we successfully scale an OS-based approach to general-sum games with temporally-extended actions and long-time horizons for the first time. After analysing the representations of the meta-state and history used by previous algorithms, we propose a simplified version called Shaper. We show empirically that Shaper leads to improved individual and collective outcomes in a range of challenging settings from literature. We further formalize a technique previously implicit in the literature, and analyse its contribution to opponent shaping. We show empirically that this technique is helpful for the functioning of prior methods in certain environments. Lastly, we show that previous environments, such as the CoinGame, are inadequate for analysing temporally-extended general-sum interactions.
Visual Servoing NMPC Applied to UAVs for Photovoltaic Array Inspection
Velasco-Sánchez, Edison P., Recalde, Luis F., Guevara, Bryan S., Varela-Aldás, José, Candelas, Francisco A., Puente, Santiago T., Gandolfo, Daniel C.
The photovoltaic (PV) industry is seeing a significant shift toward large-scale solar plants, where traditional inspection methods have proven to be time-consuming and costly. Currently, the predominant approach to PV inspection using unmanned aerial vehicles (UAVs) is based on photogrammetry. However, the photogrammetry approach presents limitations, such as an increased amount of useless data during flights, potential issues related to image resolution, and the detection process during high-altitude flights. In this work, we develop a visual servoing control system applied to a UAV with dynamic compensation using a nonlinear model predictive control (NMPC) capable of accurately tracking the middle of the underlying PV array at different frontal velocities and height constraints, ensuring the acquisition of detailed images during low-altitude flights. The visual servoing controller is based on the extraction of features using RGB-D images and the Kalman filter to estimate the edges of the PV arrays. Furthermore, this work demonstrates the proposal in both simulated and real-world environments using the commercial aerial vehicle (DJI Matrice 100), with the purpose of showcasing the results of the architecture. Our approach is available for the scientific community in: https://github.com/EPVelasco/VisualServoing_NMPC
Sensitive prosthetic lets man feel hot and cold in his missing hand
A man who had his right arm amputated below the elbow has been able to feel hot and cold in his missing hand via a modified prosthetic arm with thermal sensors. After an amputation, some people can still perceive touch and pain sensations in their missing arm or leg, known as a phantom limb. Sometimes, these sensations can be triggered by nerve endings in the residual upper limb. The prosthetic works by applying heat or cold to the skin on the upper arm in specific locations that trigger a thermal sensation in the phantom hand. "In a previous study, we have shown the existence of these spots in the majority of amputee patients that we have treated," says Solaiman Shokur at the Swiss Federal Institute of Technology in Lausanne.
Controllable seismic velocity synthesis using generative diffusion models
Wang, Fu, Huang, Xinquan, Alkhalifah, Tariq
Accurate seismic velocity estimations are vital to understanding Earth's subsurface structures, assessing natural resources, and evaluating seismic hazards. Machine learning-based inversion algorithms have shown promising performance in regional (i.e., for exploration) and global velocity estimation, while their effectiveness hinges on access to large and diverse training datasets whose distributions generally cover the target solutions. Additionally, enhancing the precision and reliability of velocity estimation also requires incorporating prior information, e.g., geological classes, well logs, and subsurface structures, but current statistical or neural network-based methods are not flexible enough to handle such multi-modal information. To address both challenges, we propose to use conditional generative diffusion models for seismic velocity synthesis, in which we readily incorporate those priors. This approach enables the generation of seismic velocities that closely match the expected target distribution, offering datasets informed by both expert knowledge and measured data to support training for data-driven geophysical methods. We demonstrate the flexibility and effectiveness of our method through training diffusion models on the OpenFWI dataset under various conditions, including class labels, well logs, reflectivity images, as well as the combination of these priors. The performance of the approach under out-of-distribution conditions further underscores its generalization ability, showcasing its potential to provide tailored priors for velocity inverse problems and create specific training datasets for machine learning-based geophysical applications.
Dynamic Q-planning for Online UAV Path Planning in Unknown and Complex Environments
da Rocha, Lidia Gianne Souza, Caldas, Kenny Anderson Queiroz, Terra, Marco Henrique, Ramos, Fabio, Vivaldini, Kelen Cristiane Teixeira
Unmanned Aerial Vehicles need an online path planning capability to move in high-risk missions in unknown and complex environments to complete them safely. However, many algorithms reported in the literature may not return reliable trajectories to solve online problems in these scenarios. The Q-Learning algorithm, a Reinforcement Learning Technique, can generate trajectories in real-time and has demonstrated fast and reliable results. This technique, however, has the disadvantage of defining the iteration number. If this value is not well defined, it will take a long time or not return an optimal trajectory. Therefore, we propose a method to dynamically choose the number of iterations to obtain the best performance of Q-Learning. The proposed method is compared to the Q-Learning algorithm with a fixed number of iterations, A*, Rapid-Exploring Random Tree, and Particle Swarm Optimization. As a result, the proposed Q-learning algorithm demonstrates the efficacy and reliability of online path planning with a dynamic number of iterations to carry out online missions in unknown and complex environments.