Oceania
A Customer Level Fraudulent Activity Detection Benchmark for Enhancing Machine Learning Model Research and Evaluation
Jing, Phoebe, Gao, Yijing, Zeng, Xianlong
In the field of fraud detection, the availability of comprehensive and privacy-compliant datasets is crucial for advancing machine learning research and developing effective anti-fraud systems. Traditional datasets often focus on transaction-level information, which, while useful, overlooks the broader context of customer behavior patterns that are essential for detecting sophisticated fraud schemes. The scarcity of such data, primarily due to privacy concerns, significantly hampers the development and testing of predictive models that can operate effectively at the customer level. Addressing this gap, our study introduces a benchmark that contains structured datasets specifically designed for customer-level fraud detection. The benchmark not only adheres to strict privacy guidelines to ensure user confidentiality but also provides a rich source of information by encapsulating customer-centric features. We have developed the benchmark that allows for the comprehensive evaluation of various machine learning models, facilitating a deeper understanding of their strengths and weaknesses in predicting fraudulent activities. Through this work, we seek to bridge the existing gap in data availability, offering researchers and practitioners a valuable resource that empowers the development of next-generation fraud detection techniques.
A Mechanism-Based Approach to Mitigating Harms from Persuasive Generative AI
El-Sayed, Seliem, Akbulut, Canfer, McCroskery, Amanda, Keeling, Geoff, Kenton, Zachary, Jalan, Zaria, Marchal, Nahema, Manzini, Arianna, Shevlane, Toby, Vallor, Shannon, Susser, Daniel, Franklin, Matija, Bridgers, Sophie, Law, Harry, Rahtz, Matthew, Shanahan, Murray, Tessler, Michael Henry, Douillard, Arthur, Everitt, Tom, Brown, Sasha
Recent generative AI systems have demonstrated more advanced persuasive capabilities and are increasingly permeating areas of life where they can influence decision-making. Generative AI presents a new risk profile of persuasion due the opportunity for reciprocal exchange and prolonged interactions. This has led to growing concerns about harms from AI persuasion and how they can be mitigated, highlighting the need for a systematic study of AI persuasion. The current definitions of AI persuasion are unclear and related harms are insufficiently studied. Existing harm mitigation approaches prioritise harms from the outcome of persuasion over harms from the process of persuasion. In this paper, we lay the groundwork for the systematic study of AI persuasion. We first put forward definitions of persuasive generative AI. We distinguish between rationally persuasive generative AI, which relies on providing relevant facts, sound reasoning, or other forms of trustworthy evidence, and manipulative generative AI, which relies on taking advantage of cognitive biases and heuristics or misrepresenting information. We also put forward a map of harms from AI persuasion, including definitions and examples of economic, physical, environmental, psychological, sociocultural, political, privacy, and autonomy harm. We then introduce a map of mechanisms that contribute to harmful persuasion. Lastly, we provide an overview of approaches that can be used to mitigate against process harms of persuasion, including prompt engineering for manipulation classification and red teaming. Future work will operationalise these mitigations and study the interaction between different types of mechanisms of persuasion.
Evaluating LLMs for Hardware Design and Test
Blocklove, Jason, Garg, Siddharth, Karri, Ramesh, Pearce, Hammond
Large Language Models (LLMs) have demonstrated capabilities for producing code in Hardware Description Languages (HDLs). However, most of the focus remains on their abilities to write functional code, not test code. The hardware design process consists of both design and test, and so eschewing validation and verification leaves considerable potential benefit unexplored, given that a design and test framework may allow for progress towards full automation of the digital design pipeline. In this work, we perform one of the first studies exploring how a LLM can both design and test hardware modules from provided specifications. Using a suite of 8 representative benchmarks, we examined the capabilities and limitations of the state-of-the-art conversational LLMs when producing Verilog for functional and verification purposes. We taped out the benchmarks on a Skywater 130nm shuttle and received the functional chip.
Multi-Head Mixture-of-Experts
Wu, Xun, Huang, Shaohan, Wang, Wenhui, Wei, Furu
Sparse Mixtures of Experts (SMoE) scales model capacity without significant increases in training and inference costs, but exhibits the following two issues: (1) Low expert activation, where only a small subset of experts are activated for optimization. (2) Lacking fine-grained analytical capabilities for multiple semantic concepts within individual tokens. We propose Multi-Head Mixture-of-Experts (MH-MoE), which employs a multi-head mechanism to split each token into multiple sub-tokens. These sub-tokens are then assigned to and processed by a diverse set of experts in parallel, and seamlessly reintegrated into the original token form. The multi-head mechanism enables the model to collectively attend to information from various representation spaces within different experts, while significantly enhances expert activation, thus deepens context understanding and alleviate overfitting. Moreover, our MH-MoE is straightforward to implement and decouples from other SMoE optimization methods, making it easy to integrate with other SMoE models for enhanced performance. Extensive experimental results across three tasks: English-focused language modeling, Multi-lingual language modeling and Masked multi-modality modeling tasks, demonstrate the effectiveness of MH-MoE.
FLARE: A New Federated Learning Framework with Adjustable Learning Rates over Resource-Constrained Wireless Networks
Xiao, Bingnan, Zhang, Jingjing, Ni, Wei, Wang, Xin
Wireless federated learning (WFL) suffers from heterogeneity prevailing in the data distributions, computing powers, and channel conditions of participating devices. This paper presents a new Federated Learning with Adjusted leaRning ratE (FLARE) framework to mitigate the impact of the heterogeneity. The key idea is to allow the participating devices to adjust their individual learning rates and local training iterations, adapting to their instantaneous computing powers. The convergence upper bound of FLARE is established rigorously under a general setting with non-convex models in the presence of non-i.i.d. datasets and imbalanced computing powers. By minimizing the upper bound, we further optimize the scheduling of FLARE to exploit the channel heterogeneity. A nested problem structure is revealed to facilitate iteratively allocating the bandwidth with binary search and selecting devices with a new greedy method. A linear problem structure is also identified and a low-complexity linear programming scheduling policy is designed when training models have large Lipschitz constants. Experiments demonstrate that FLARE consistently outperforms the baselines in test accuracy, and converges much faster with the proposed scheduling policy.
A Survey of Deep Long-Tail Classification Advancements
de Alvis, Charika, Seneviratne, Suranga
Many data distributions in the real world are hardly uniform. Instead, skewed and long-tailed distributions of various kinds are commonly observed. This poses an interesting problem for machine learning, where most algorithms assume or work well with uniformly distributed data. The problem is further exacerbated by current state-of-the-art deep learning models requiring large volumes of training data. As such, learning from imbalanced data remains a challenging research problem and a problem that must be solved as we move towards more real-world applications of deep learning. In the context of class imbalance, state-of-the-art (SOTA) accuracies on standard benchmark datasets for classification typically fall less than 75%, even for less challenging datasets such as CIFAR100. Nonetheless, there has been progress in this niche area of deep learning. To this end, in this survey, we provide a taxonomy of various methods proposed for addressing the problem of long-tail classification, focusing on works that happened in the last few years under a single mathematical framework. We also discuss standard performance metrics, convergence studies, feature distribution and classifier analysis. We also provide a quantitative comparison of the performance of different SOTA methods and conclude the survey by discussing the remaining challenges and future research direction.
Rank2Reward: Learning Shaped Reward Functions from Passive Video
Yang, Daniel, Tjia, Davin, Berg, Jacob, Damen, Dima, Agrawal, Pulkit, Gupta, Abhishek
Teaching robots novel skills with demonstrations via human-in-the-loop data collection techniques like kinesthetic teaching or teleoperation puts a heavy burden on human supervisors. In contrast to this paradigm, it is often significantly easier to provide raw, action-free visual data of tasks being performed. Moreover, this data can even be mined from video datasets or the web. Ideally, this data can serve to guide robot learning for new tasks in novel environments, informing both "what" to do and "how" to do it. A powerful way to encode both the "what" and the "how" is to infer a well-shaped reward function for reinforcement learning. The challenge is determining how to ground visual demonstration inputs into a well-shaped and informative reward function. We propose a technique Rank2Reward for learning behaviors from videos of tasks being performed without access to any low-level states and actions. We do so by leveraging the videos to learn a reward function that measures incremental "progress" through a task by learning how to temporally rank the video frames in a demonstration. By inferring an appropriate ranking, the reward function is able to guide reinforcement learning by indicating when task progress is being made. This ranking function can be integrated into an adversarial imitation learning scheme resulting in an algorithm that can learn behaviors without exploiting the learned reward function. We demonstrate the effectiveness of Rank2Reward at learning behaviors from raw video on a number of tabletop manipulation tasks in both simulations and on a real-world robotic arm. We also demonstrate how Rank2Reward can be easily extended to be applicable to web-scale video datasets.
Diagnosis of Multiple Fundus Disorders Amidst a Scarcity of Medical Experts Via Self-supervised Machine Learning
Liu, Yong, Kang, Mengtian, Gao, Shuo, Zhang, Chi, Liu, Ying, Li, Shiming, Qi, Yue, Nathan, Arokia, Xu, Wenjun, Tang, Chenyu, Occhipinti, Edoardo, Yusufu, Mayinuer, Wang, Ningli, Bai, Weiling, Occhipinti, Luigi
Fundus diseases are major causes of visual impairment and blindness worldwide, especially in underdeveloped regions, where the shortage of ophthalmologists hinders timely diagnosis. AI-assisted fundus image analysis has several advantages, such as high accuracy, reduced workload, and improved accessibility, but it requires a large amount of expert-annotated data to build reliable models. To address this dilemma, we propose a general self-supervised machine learning framework that can handle diverse fundus diseases from unlabeled fundus images. Our method's AUC surpasses existing supervised approaches by 15.7%, and even exceeds performance of a single human expert. Furthermore, our model adapts well to various datasets from different regions, races, and heterogeneous image sources or qualities from multiple cameras or devices. Our method offers a label-free general framework to diagnose fundus diseases, which could potentially benefit telehealth programs for early screening of people at risk of vision loss.
Leveraging Speech for Gesture Detection in Multimodal Communication
Ghaleb, Esam, Burenko, Ilya, Rasenberg, Marlou, Pouw, Wim, Toni, Ivan, Uhrig, Peter, Wilson, Anna, Holler, Judith, Özyürek, Aslı, Fernández, Raquel
Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on automatic gesture detection has primarily focused on visual and kinematic information to detect a limited set of isolated or silent gestures with low variability, neglecting the integration of speech and vision signals to detect gestures that co-occur with speech. This work addresses this gap by focusing on co-speech gesture detection, emphasising the synchrony between speech and co-speech hand gestures. We address three main challenges: the variability of gesture forms, the temporal misalignment between gesture and speech onsets, and differences in sampling rate between modalities. We investigate extended speech time windows and employ separate backbone models for each modality to address the temporal misalignment and sampling rate differences. We utilize Transformer encoders in cross-modal and early fusion techniques to effectively align and integrate speech and skeletal sequences. The study results show that combining visual and speech information significantly enhances gesture detection performance. Our findings indicate that expanding the speech buffer beyond visual time segments improves performance and that multimodal integration using cross-modal and early fusion techniques outperforms baseline methods using unimodal and late fusion methods. Additionally, we find a correlation between the models' gesture prediction confidence and low-level speech frequency features potentially associated with gestures. Overall, the study provides a better understanding and detection methods for co-speech gestures, facilitating the analysis of multimodal communication.
MDDD: Manifold-based Domain Adaptation with Dynamic Distribution for Non-Deep Transfer Learning in Cross-subject and Cross-session EEG-based Emotion Recognition
Luo, Ting, Zhang, Jing, Qiu, Yingwei, Zhang, Li, Hu, Yaohua, Yu, Zhuliang, Liang, Zhen
Emotion decoding using Electroencephalography (EEG)-based affective brain-computer interfaces represents a significant area within the field of affective computing. In the present study, we propose a novel non-deep transfer learning method, termed as Manifold-based Domain adaptation with Dynamic Distribution (MDDD). The proposed MDDD includes four main modules: manifold feature transformation, dynamic distribution alignment, classifier learning, and ensemble learning. The data undergoes a transformation onto an optimal Grassmann manifold space, enabling dynamic alignment of the source and target domains. This process prioritizes both marginal and conditional distributions according to their significance, ensuring enhanced adaptation efficiency across various types of data. In the classifier learning, the principle of structural risk minimization is integrated to develop robust classification models. This is complemented by dynamic distribution alignment, which refines the classifier iteratively. Additionally, the ensemble learning module aggregates the classifiers obtained at different stages of the optimization process, which leverages the diversity of the classifiers to enhance the overall prediction accuracy. The experimental results indicate that MDDD outperforms traditional non-deep learning methods, achieving an average improvement of 3.54%, and is comparable to deep learning methods. This suggests that MDDD could be a promising method for enhancing the utility and applicability of aBCIs in real-world scenarios.