Oceania
Towards Long-term Robotics in the Wild
Hausler, Stephen, Griffiths, Ethan, Ramezani, Milad, Moghadam, Peyman
In this paper, we emphasise the critical importance of large-scale datasets for advancing field robotics capabilities, particularly in natural environments. While numerous datasets exist for urban and suburban settings, those tailored to natural environments are scarce. Our recent benchmarks WildPlaces and WildScenes address this gap by providing synchronised image, lidar, semantic and accurate 6-DoF pose information in forest-type environments. We highlight the multi-modal nature of this dataset and discuss and demonstrate its utility in various downstream tasks, such as place recognition and 2D and 3D semantic segmentation tasks.
FREB-TQA: A Fine-Grained Robustness Evaluation Benchmark for Table Question Answering
Zhou, Wei, Mesgar, Mohsen, Adel, Heike, Friedrich, Annemarie
Table Question Answering (TQA) aims at composing an answer to a question based on tabular data. While prior research has shown that TQA models lack robustness, understanding the underlying cause and nature of this issue remains predominantly unclear, posing a significant obstacle to the development of robust TQA systems. In this paper, we formalize three major desiderata for a fine-grained evaluation of robustness of TQA systems. They should (i) answer questions regardless of alterations in table structure, (ii) base their responses on the content of relevant cells rather than on biases, and (iii) demonstrate robust numerical reasoning capabilities. To investigate these aspects, we create and publish a novel TQA evaluation benchmark in English. Our extensive experimental analysis reveals that none of the examined state-of-the-art TQA systems consistently excels in these three aspects. Our benchmark is a crucial instrument for monitoring the behavior of TQA systems and paves the way for the development of robust TQA systems. We release our benchmark publicly.
Artificial Intelligence for Multi-Unit Auction design
Khezr, Peyman, Taylor, Kendall
Understanding bidding behavior in multi-unit auctions remains an ongoing challenge for researchers. Despite their widespread use, theoretical insights into the bidding behavior, revenue ranking, and efficiency of commonly used multi-unit auctions are limited. This paper utilizes artificial intelligence, specifically reinforcement learning, as a model free learning approach to simulate bidding in three prominent multi-unit auctions employed in practice. We introduce six algorithms that are suitable for learning and bidding in multi-unit auctions and compare them using an illustrative example. This paper underscores the significance of using artificial intelligence in auction design, particularly in enhancing the design of multi-unit auctions.
DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
Ponton, Jose Luis, Pujol, Eduard, Aristidou, Andreas, Andujar, Carlos, Pelechano, Nuria
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap closer to the general public. The main challenges include the loss of end-effector accuracy in learning-based approaches, or the lack of naturalness and smoothness in IK-based solutions. In addition, such systems are often finely tuned to a specific number of trackers and are highly sensitive to missing data e.g., in scenarios where a sensor is occluded or malfunctions. In response to these challenges, we introduce DragPoser, a novel deep-learning-based motion reconstruction system that accurately represents hard and dynamic on-the-fly constraints, attaining real-time high end-effectors position accuracy. This is achieved through a pose optimization process within a structured latent space. Our system requires only one-time training on a large human motion dataset, and then constraints can be dynamically defined as losses, while the pose is iteratively refined by computing the gradients of these losses within the latent space. To further enhance our approach, we incorporate a Temporal Predictor network, which employs a Transformer architecture to directly encode temporality within the latent space. This network ensures the pose optimization is confined to the manifold of valid poses and also leverages past pose data to predict temporally coherent poses. Results demonstrate that DragPoser surpasses both IK-based and the latest data-driven methods in achieving precise end-effector positioning, while it produces natural poses and temporally coherent motion. In addition, our system showcases robustness against on-the-fly constraint modifications, and exhibits exceptional adaptability to various input configurations and changes.
A cost minimization approach to fix the vocabulary size in a tokenizer for an End-to-End ASR system
Kopparapu, Sunil Kumar, Panda, Ashish
Unlike hybrid speech recognition systems where the use of tokens was restricted to phones, biphones or triphones the choice of tokens in the end-to-end ASR systems is derived from the text corpus of the training data. The use of tokenization algorithms like Byte Pair Encoding (BPE) and WordPiece is popular in identifying the tokens that are used in the overall training process of the speech recognition system. Popular toolkits, like ESPNet use a pre-defined vocabulary size (number of tokens) for these tokenization algorithms, but there is no discussion on how vocabulary size was derived. In this paper, we build a cost function, assuming the tokenization process to be a black-box to enable choosing the number of tokens which might most benefit building an end-to-end ASR. We show through experiments on LibriSpeech 100 hour set that the performance of an end-to-end ASR system improves when the number of tokens are chosen carefully.
Scenario-Adaptive Fine-Grained Personalization Network: Tailoring User Behavior Representation to the Scenario Context
Zhang, Moyu, Tang, Yongxiang, Hu, Jinxin, Zhang, Yu
Existing methods often adjust representations adaptively only after aggregating user behavior sequences. This coarse-grained approach to re-weighting the entire user sequence hampers the model's ability to accurately model the user interest migration across different scenarios. To enhance the model's capacity to capture user interests from historical behavior sequences in each scenario, we develop a ranking framework named the Scenario-Adaptive Fine-Grained Personalization Network (SFPNet), which designs a kind of fine-grained method for multi-scenario personalized recommendations. Specifically, SFPNet comprises a series of blocks named as Scenario-Tailoring Block, stacked sequentially. Each block initially deploys a parameter personalization unit to integrate scenario information at a coarse-grained level by redefining fundamental features. Subsequently, we consolidate scenario-adaptively adjusted feature representations to serve as context information. By employing residual connection, we incorporate this context into the representation of each historical behavior, allowing for context-aware fine-grained customization of the behavior representations at the scenario-level, which in turn supports scenario-aware user interest modeling.
A Universal Metric of Dataset Similarity for Cross-silo Federated Learning
Elhussein, Ahmed, Gursoy, Gamze
Federated Learning is increasingly used in domains such as healthcare to facilitate collaborative model training without data-sharing. However, datasets located in different sites are often non-identically distributed, leading to degradation of model performance in FL. Most existing methods for assessing these distribution shifts are limited by being dataset or task-specific. Moreover, these metrics can only be calculated by exchanging data, a practice restricted in many FL scenarios. To address these challenges, we propose a novel metric for assessing dataset similarity. Our metric exhibits several desirable properties for FL: it is dataset-agnostic, is calculated in a privacy-preserving manner, and is computationally efficient, requiring no model training. In this paper, we first establish a theoretical connection between our metric and training dynamics in FL. Next, we extensively evaluate our metric on a range of datasets including synthetic, benchmark, and medical imaging datasets. We demonstrate that our metric shows a robust and interpretable relationship with model performance and can be calculated in privacy-preserving manner. As the first federated dataset similarity metric, we believe this metric can better facilitate successful collaborations between sites.
Foundations of Multisensory Artificial Intelligence
Building multisensory AI systems that learn from multiple sensory inputs such as text, speech, video, real-world sensors, wearable devices, and medical data holds great promise for impact in many scientific areas with practical benefits, such as in supporting human health and well-being, enabling multimedia content processing, and enhancing real-world autonomous agents. By synthesizing a range of theoretical frameworks and application domains, this thesis aims to advance the machine learning foundations of multisensory AI. In the first part, we present a theoretical framework formalizing how modalities interact with each other to give rise to new information for a task. These interactions are the basic building blocks in all multimodal problems, and their quantification enables users to understand their multimodal datasets, design principled approaches to learn these interactions, and analyze whether their model has succeeded in learning. In the second part, we study the design of practical multimodal foundation models that generalize over many modalities and tasks, which presents a step toward grounding large language models to real-world sensory modalities. We introduce MultiBench, a unified large-scale benchmark across a wide range of modalities, tasks, and research areas, followed by the cross-modal attention and multimodal transformer architectures that now underpin many of today's multimodal foundation models. Scaling these architectures on MultiBench enables the creation of general-purpose multisensory AI systems, and we discuss our collaborative efforts in applying these models for real-world impact in affective computing, mental health, cancer prognosis, and robotics. Finally, we conclude this thesis by discussing how future work can leverage these ideas toward more general, interactive, and safe multisensory AI.
The SAMER Arabic Text Simplification Corpus
Alhafni, Bashar, Hazim, Reem, Liberato, Juan Piñeros, Khalil, Muhamed Al, Habash, Nizar
We present the SAMER Corpus, the first manually annotated Arabic parallel corpus for text simplification targeting school-aged learners. Our corpus comprises texts of 159K words selected from 15 publicly available Arabic fiction novels most of which were published between 1865 and 1955. Our corpus includes readability level annotations at both the document and word levels, as well as two simplified parallel versions for each text targeting learners at two different readability levels. We describe the corpus selection process, and outline the guidelines we followed to create the annotations and ensure their quality. Our corpus is publicly available to support and encourage research on Arabic text simplification, Arabic automatic readability assessment, and the development of Arabic pedagogical language technologies.
Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset
Zhang, Zhihao, Cao, Feiqi, Mo, Yingbin, Zhang, Yiran, Poon, Josiah, Han, Caren
The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.