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DiscLDA: Discriminative Learning for Dimensionality Reduction and Classification

Neural Information Processing Systems

Probabilistic topic models (and their extensions) have become popular as models of latent structures in collections of text documents or images. These models are usually treated as generative models and trained using maximum likelihood estimation, an approach which may be suboptimal in the context of an overall classification problem. In this paper, we describe DiscLDA, a discriminative learning framework for such models as Latent Dirichlet Allocation (LDA) in the setting of dimensionality reduction with supervised side information. In DiscLDA, a class-dependent linear transformation is introduced on the topic mixture proportions. This parameter is estimated by maximizing the conditional likelihood using Monte Carlo EM. By using the transformed topic mixture proportions as a new representation of documents, we obtain a supervised dimensionality reduction algorithm that uncovers the latent structure in a document collection while preserving predictive power for the task of classification. We compare the predictive power of the latent structure of DiscLDA with unsupervised LDA on the 20 Newsgroup ocument classification task.


Eliciting Single-Peaked Preferences Using Comparison Queries

Journal of Artificial Intelligence Research

Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced. However, when there are many alternatives, it is impractical to simply ask agents to report their complete preferences. Rather, the agents' preferences, or at least the relevant parts thereof, need to be elicited. This is done by asking the agents a (hopefully small) number of simple queries about their preferences, such as comparison queries, which ask an agent to compare two of the alternatives. Prior work on preference elicitation in voting has focused on the case of unrestricted preferences. It has been shown that in this setting, it is sometimes necessary to ask each agent (almost) as many queries as would be required to determine an arbitrary ranking of the alternatives. In contrast, in this paper, we focus on single-peaked preferences. We show that such preferences can be elicited using only a linear number of comparison queries, if either the order with respect to which preferences are single-peaked is known, or at least one other agent's complete preferences are known. We show that using a sublinear number of queries does not suffice. We also consider the case of cardinally single-peaked preferences. For this case, we show that if the alternatives' cardinal positions are known, then an agent's preferences can be elicited using only a logarithmic number of queries; however, we also show that if the cardinal positions are not known, then a sublinear number of queries does not suffice. We present experimental results for all elicitation algorithms. We also consider the problem of only eliciting enough information to determine the aggregate ranking, and show that even for this more modest objective, a sublinear number of queries per agent does not suffice for known ordinal or unknown cardinal positions. Finally, we discuss whether and how these techniques can be applied when preferences are almost single-peaked.


Mechanisms for Making Crowds Truthful

Journal of Artificial Intelligence Research

We consider schemes for obtaining truthful reports on a common but hidden signal from large groups of rational, self-interested agents. One example are online feedback mechanisms, where users provide observations about the quality of a product or service so that other users can have an accurate idea of what quality they can expect. However, (i) providing such feedback is costly, and (ii) there are many motivations for providing incorrect feedback. Both problems can be addressed by reward schemes which (i) cover the cost of obtaining and reporting feedback, and (ii) maximize the expected reward of a rational agent who reports truthfully. We address the design of such incentive-compatible rewards for feedback generated in environments with pure adverse selection. Here, the correlation between the true knowledge of an agent and her beliefs regarding the likelihoods of reports of other agents can be exploited to make honest reporting a Nash equilibrium. In this paper we extend existing methods for designing incentive-compatible rewards by also considering collusion. We analyze different scenarios, where, for example, some or all of the agents collude. For each scenario we investigate whether a collusion-resistant, incentive-compatible reward scheme exists, and use automated mechanism design to specify an algorithm for deriving an efficient reward mechanism.


Modular Reuse of Ontologies: Theory and Practice

Journal of Artificial Intelligence Research

In this paper, we propose a set of tasks that are relevant for the modular reuse of ontologies. In order to formalize these tasks as reasoning problems, we introduce the notions of conservative extension, safety and module for a very general class of logic-based ontology languages. We investigate the general properties of and relationships between these notions and study the relationships between the relevant reasoning problems we have previously identified. To study the computability of these problems, we consider, in particular, Description Logics (DLs), which provide the formal underpinning of the W3C Web Ontology Language (OWL), and show that all the problems we consider are undecidable or algorithmically unsolvable for the description logic underlying OWL DL. In order to achieve a practical solution, we identify conditions sufficient for an ontology to reuse a set of symbols ``safely''---that is, without changing their meaning. We provide the notion of a safety class, which characterizes any sufficient condition for safety, and identify a family of safety classes--called locality---which enjoys a collection of desirable properties. We use the notion of a safety class to extract modules from ontologies, and we provide various modularization algorithms that are appropriate to the properties of the particular safety class in use. Finally, we show practical benefits of our safety checking and module extraction algorithms.


Query-time Entity Resolution

Journal of Artificial Intelligence Research

Entity resolution is the problem of reconciling database references corresponding to the same real-world entities. Given the abundance of publicly available databases that have unresolved entities, we motivate the problem of query-time entity resolution quick and accurate resolution for answering queries over such `unclean' databases at query-time. Since collective entity resolution approaches --- where related references are resolved jointly --- have been shown to be more accurate than independent attribute-based resolution for off-line entity resolution, we focus on developing new algorithms for collective resolution for answering entity resolution queries at query-time. For this purpose, we first formally show that, for collective resolution, precision and recall for individual entities follow a geometric progression as neighbors at increasing distances are considered. Unfolding this progression leads naturally to a two stage `expand and resolve' query processing strategy. In this strategy, we first extract the related records for a query using two novel expansion operators, and then resolve the extracted records collectively. We then show how the same strategy can be adapted for query-time entity resolution by identifying and resolving only those database references that are the most helpful for processing the query. We validate our approach on two large real-world publication databases where we show the usefulness of collective resolution and at the same time demonstrate the need for adaptive strategies for query processing. We then show how the same queries can be answered in real-time using our adaptive approach while preserving the gains of collective resolution. In addition to experiments on real datasets, we use synthetically generated data to empirically demonstrate the validity of the performance trends predicted by our analysis of collective entity resolution over a wide range of structural characteristics in the data.


Probabilistic Planning via Heuristic Forward Search and Weighted Model Counting

Journal of Artificial Intelligence Research

We present a new algorithm for probabilistic planning with no observability. Our algorithm, called Probabilistic-FF, extends the heuristic forward-search machinery of Conformant-FF to problems with probabilistic uncertainty about both the initial state and action effects. Specifically, Probabilistic-FF combines Conformant-FF's techniques with a powerful machinery for weighted model counting in (weighted) CNFs, serving to elegantly define both the search space and the heuristic function. Our evaluation of Probabilistic-FF shows its fine scalability in a range of probabilistic domains, constituting a several orders of magnitude improvement over previous results in this area. We use a problematic case to point out the main open issue to be addressed by further research.


An Algebraic Graphical Model for Decision with Uncertainties, Feasibilities, and Utilities

Journal of Artificial Intelligence Research

Numerous formalisms and dedicated algorithms have been designed in the last decades to model and solve decision making problems. Some formalisms, such as constraint networks, can express "simple" decision problems, while others are designed to take into account uncertainties, unfeasible decisions, and utilities. Even in a single formalism, several variants are often proposed to model different types of uncertainty (probability, possibility...) or utility (additive or not). In this article, we introduce an algebraic graphical model that encompasses a large number of such formalisms: (1) we first adapt previous structures from Friedman, Chu and Halpern for representing uncertainty, utility, and expected utility in order to deal with generic forms of sequential decision making; (2) on these structures, we then introduce composite graphical models that express information via variables linked by "local" functions, thanks to conditional independence; (3) on these graphical models, we finally define a simple class of queries which can represent various scenarios in terms of observabilities and controllabilities. A natural decision-tree semantics for such queries is completed by an equivalent operational semantics, which induces generic algorithms. The proposed framework, called the Plausibility-Feasibility-Utility (PFU) framework, not only provides a better understanding of the links between existing formalisms, but it also covers yet unpublished frameworks (such as possibilistic influence diagrams) and unifies formalisms such as quantified boolean formulas and influence diagrams. Our backtrack and variable elimination generic algorithms are a first step towards unified algorithms.


FluCaP: A Heuristic Search Planner for First-Order MDPs

Journal of Artificial Intelligence Research

We present a heuristic search algorithm for solving first-order Markov Decision Processes (FOMDPs). Our approach combines first-order state abstraction that avoids evaluating states individually, and heuristic search that avoids evaluating all states. Firstly, in contrast to existing systems, which start with propositionalizing the FOMDP and then perform state abstraction on its propositionalized version we apply state abstraction directly on the FOMDP avoiding propositionalization. This kind of abstraction is referred to as first-order state abstraction. Secondly, guided by an admissible heuristic, the search is restricted to those states that are reachable from the initial state. We demonstrate the usefulness of the above techniques for solving FOMDPs with a system, referred to as FluCaP (formerly, FCPlanner), that entered the probabilistic track of the 2004 International Planning Competition (IPC'2004) and demonstrated an advantage over other planners on the problems represented in first-order terms.


On Graphical Modeling of Preference and Importance

Journal of Artificial Intelligence Research

In recent years, CP-nets have emerged as a useful tool for supporting preference elicitation, reasoning, and representation. CP-nets capture and support reasoning with qualitative conditional preference statements, statements that are relatively natural for users to express. In this paper, we extend the CP-nets formalism to handle another class of very natural qualitative statements one often uses in expressing preferences in daily life - statements of relative importance of attributes. The resulting formalism, TCP-nets, maintains the spirit of CP-nets, in that it remains focused on using only simple and natural preference statements, uses the ceteris paribus semantics, and utilizes a graphical representation of this information to reason about its consistency and to perform, possibly constrained, optimization using it. The extra expressiveness it provides allows us to better model tradeoffs users would like to make, more faithfully representing their preferences.


A Personalized System for Conversational Recommendations

Journal of Artificial Intelligence Research

Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system.